Cries in Cyberpunk
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I just want to go back to the time it was considered rude to play at a table more than a month or two without cracking the book and learning the rules on your own time.
I can't even make a character without consulting three different rule books to optimize for role play.
How do you optimize for role play? And why would it need rules consultation?
I like in-universe explanations and using game mechanics that support my character choices. For example, say I'm building a rogue character that's an experienced assassin, but why would they still be at level 1, or even 3? Maybe they've never actually killed anyone but they're very good at "disappearing" people with poisons and potions, so they'd take medicine and/or nature as a skill. So maybe now we have an "assassin" that secretly helps people flee town by faking their deaths and I see what can be done with potions, herbs, medicines, magic, etc.
God, it might just be the autism, but before my first ever session I learned so much about the rules I was helping the gm remember them in the session. I can't imagine going in to it, much less continuing to play, without having a firm grasp of at least the basic rules of encounters and skill checks
you don't skim the book before your first session!?
I hate the 21st century.
—Do you like TV series?
—You mean like Games of Thrones?
—Yeah, or any other
—I watched the first season some years ago
—And have you watched any other than GoT?
—What do you mean
—IDK, like Breaking Bad
—That's like a more crime centered GoT right?
—No, it's a different one, is not fantasy
—Mmm but it's still about dragons and stuff, right?
—No, it has nothing to do with GoT, it takes place in current USA actually
—Ok, well I guess people try to adapt magic and fantasy armies to anything now
—No, it's not about fantas...
—I think I'll stick to the original one
—Ok 😒
I had a friend’s son come to me asking to learn to program so he could make video games. I started teaching him C#, and he thought it was too hard. He said he just wants to learn to make Roblox mods. It was very disappointing.
I used to teach programming to young kids (like 8-12) as a summer job and never had a single kid complain about the difficulty or fail to learn. This was about a decade ago.
I recently tried teaching my cousin (9) using the same curriculum and it was nearly impossible. He didn't know how to turn his computer on or off and he didn't know what a file was or what "text" means. I basically had to root his Chromebook to install a competent text editor on it. Then every time the "computer" booted it said something like "press G to revert" in huge text for like a minute straight and I told him never to press it. Took like 2 hours to put the computer in a state where you could code on it, and next session after that it was reset. I was like "what happened to the computer?" and he said "it said to press G so I did"
Kids are fucked bro. I blame Google, Apple, and Microsoft for intentionally designing their software to prevent you from learning how computers work or how to use them. They don't want you developing any transferrable skills whatsoever. You used to learn all about computers just by using them and it was impossible not to...
This has been a thorn in my side at least as far back as Windows 8, and the LLM craze has only thrown jet fuel on the damn fire
EDIT: I don't have to deal with kids that much but I've noticed that it's wrapped around to affecting older adults and that's maybe worse since they're the same generation as the politicians making decisions for all of us involving technology
I mean, people have different paths of entry into programming, lots of them started by making mods for their favorite game. And Lua is a great lightning-fast language with minimal footprint, excellent for interactive use-cases, that folks keep dismissing for no good reason.
It was more that he just wanted something easy. He didn’t want to work for it. He thought that making Roblox mods would mean he didn’t need to learn to program.
I wonder if there's some kinda visual environment, maybe in the vein of Scratch, that would trick him into learning programming while not feeling that way. That's often the approach that one must take not only with children, but even in adulthood when the full-blown subject feels too much for one's bandwidth.
That's so sad. I feel like (perhaps pre-Microslop) Minecraft modding or Gmod scripting would teach people to code too, but Roblox is just so damn predatory.
It runs off the free labor of children hoping to make money. I feel like few people are going to learn to code and enjoy it with that kinda motive.
I noticed people would build skills so fast when it was about doing fun stuff to share with friends or a community because they thought it would be cool.
There's a whole game studio here that just makes games and mods for Roblox. It really is kind of the example in the OP.
I started with https://scratch.mit.edu/ as a kid and moved onto C after that
I can't even begin to understand why people prefer D&D 5e when PF2e covers the exact same niche but with more well rounded rules, tighter math, way more character options and at a lower price.
Like, it's not even a matter of preference. You can literally play the same types of games as D&D, but better.
I don't understand people
Having played several systems I have no idea why anyone chooses d&d other than it seems like the default.
I'm in a d&d group and every time they're flipping through the books I want to shake them and show them literally anything else. Even just vibe up your own system on the spot.
Im pretty sure that's the reason why. My group started on d&d because it's the default and so has a lot of resources available starting out for players and gms alike. We don't do d&d anymore and migrated to other systems after ending the campaign.
I like Risus, its GM guide is 4 pages long and it's played with plain ol' d6's
This is definitely something I've been frustrated about more so over time. I have a bunch of game books sitting on my shelf just ready to play as soon as I can convince my players that there is something more.
He's a strategy: get a copy of Microscope by Ben Robbins, and tell them you're going to use it to create the world/setting for your next campaign (this is something many people do). Once they've played, ask them to do a stars and wishes, see what they say (I would be extremely surprised if they don't love it).
Then point out that Microscope is a ttrpg, just a wildly different one to D&D, and that there are thousands of other games that do weird and interesting things with mechanics that most trad games can't even dream of doing (e.g. some examples: Everyone is John, Ten Candles, Fiasco, Wanderhome, We Are But Worms).
Viditya Voleti's A Land Once Magic is another good option that you can do this with, and it's a bit quicker and easier than Microscope.
I've been actively trying to get a group together in person for some World of Darkness for at least 5 years.
I have never managed to get a group to finish a WoD campaign. Most dont last more than a couple sessions. And i can't even get started on Legend of the Five Rings. Or Star Trek d6.
Back in like 2016 I got a game of vampire going. I pitched it to two non-ttrpg friends as "what if you're vampires but the head vampire in the city is basically Donald Trump...". 100% player retention.
Game ran for like two years. Lots of blood. We still talk about how the highlights.
Shoutout to Death in Space for being my primary TTRPG going forward.
I want space ships and lovecraftian horrors that lurk between the stars. And I love that it treats the party's ship/space station as a shared character.
idk i think its a bad analogy. Its more like calling all rts games starcraft or something. They can be thematically different and even play very differently but the underlying structure is the same. And its not unreasonable when talking with someone who isnt knowledgable to start with something similar and if they care to hear more to explain the differences and if they dont then the conversation can end
All rts are Dune.
But yeah. Or how anything hack and slash is now “Souls like”
I thought the defining feature of "Souls-like" games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes.
But it also has to have tight controls. Failure has to be the player's fault. That's the defining characteristic.
Yeah, I want Skyrim, but superheroes, but not Marvel and not DC. Just build your own superheroes like city of heroes had.
Alsoholyhit, BG3, but superheroes
That would legitimately slap. Sadly, I feel like any company big enough to do the concept justice would be too risk-averse unless a big IP is attached.
Justice League but BG3 would be. Well. I think I'd lose my husband for awhile???
DC or marvel would ruin it, but smaller properties could pull it off. I'd play the fuck out of a BG3 style game set in Worm.
If you've beaten the game odds are your characters effectively were super heroes.
Check out the video game Freedom Force. It was such a great BG3 but superheros type game
I managed to get a couple of my friends to try out PF2e and one doesn't really like it so far. I keep trying to get another friend to try it but he keeps saying he doesn't want to learn another system :(
I don't really understand the metaphor in the post, but i really enjoyed Dimension 20 playing Vampire the Masquerade.
I am not liking Viva La Dirt League's Daggerheart - Beast Feast campaign though. So much focus on ingredients and trade and cooking. I think characters are more fun.
I played so much VtM and werewolf in high school and college. It was way better than 3.5. I even liked playing a human mortal vs vampires. Tricky to do it right, but I could hold my own
VtM absolutely requires a good group in order to have a good game, IMO. You can get by with a mediocre roleplaying group and still have fun playing something like D&D, or Pathfinder or LANCER, I think, but not so with WOD games. Roleplay IS the game.
That kind of group is hard to find, in my experience, unless you manage to hunt down an existing VTM game and convince them to let you join.
Thought it was going somewhere else in the first few sentences. For a long time home-console video games were called Mario's
ttrpg is too cumbersome I just say P&P (pen and paper)
Also I'd be content with a monolithic game system I just wish it wasn't D&D or really any D20 system.
palladium for the win!
ooh, or gurps!
Okay, but also, all video games are multiplayer, so you can only play Stardew (or even just Oblivion) if you can convince your friends to play it with you. And the people I know will insist they don't have enough hard drive space for Pong, so I guess I'm stuck playing Skyrim.
Worst part is that if you don't understand DnD but still want to play other TTRPGs with people then you're SOOL
Well, you can always GM, too. :)
Whenever I want to play, I reintroduce my friends/family to Savage Worlds hahaha. They enjoy that I can set them up with pregens and just tell them what to roll for cinematic fun stuff pretty quick.
But also very few of them were particularly dedicated to DnD.
“Video games - you mean like Space Invaders?”
"But why roll 1 d20 when you could be rolling 20 d6?"
Seems like D&D is easiest to get a group started on. I would like a Cyberpunk theme with brutal combat mechanics and an assumption of DM controls on things like the physical weapons scaling (availability restrictions more than price, ie you can set off a 200 d6 pile of c4 if you can get it) Unfortunately, aside from finding a good game, half the people I would play with only want fantasy.
This was Fallout 4 for me— which is basically Skyrim, but set in a post-apocalyptic future. Same game engine, even.
My settlements were built up into cities. I practically rebuilt the wasteland. Over and over and over. I passed 15,000 hours of playtime sometime during Covid.
fallout 4 my beloved ❤️ whos your favorite companion? mine is piper 😍
It was a companion from a mod expansion pack, because 1) he was gay, and because 2) he said, just the sweetest things constantly. In fact, that might’ve been my most favorite thing about the game: the fact that you could have same-sex relationships with pretty much any companion you met in the game. (although this dynamic started with fallout 3 and carried on with fallout new Vegas)
Three cheers for Bethesda 🏳️🌈
Who is that crazy guy? Who was the boss of Nuka World? Yeah, had a “relationship” with him too. had a fun time, imagining that voice actor recording all of those lines (“ I never imagined having these thoughts, but it feels so right!”)… yeah, it was fun, making him my husband, lol. So loving. So tender. He cared. 😘😝
Fallout 4 was really about the exploration and discovery of a new world and a new self as much as it was about anything else
Gage is the one youre thinking of, i didnt even know he could be romanced lol gonna have to try that out soon. i just romanced preston garvey on one of my characters and his reaction was priceless, he was so excited 🤣
Yes, it was definitely Gage I was thinking about. He turned out to be deeper and more interesting than one would’ve thought. too bad he wasn’t very well developed.
Romancing Preston Garvey was kind of boring… just like everything else about him. More shallow and less interesting than one would’ve thought. completely 2-dimensional.
I got a mod where your wife survives and you can find her early on. It was pretty sweet.
Is this something like a nuclear Kenshi?
There was a ttrpg activity every Wednesday in my city. In the 2 years I joined, I've discovered several different systems and universes. Some I loved and still keep today, some I really didn't like (Toons comes to mind).
Damn I guess I am feeling so fucking good right now. My friends are always down to do a new one. The downside is campaigns have never actually been finished or played more than a few months.
My experience with cyberpunk is that most actions are "stat+skill+d10" so I really don't know what you're on
What they are on is that for some unknown reason people seem to rather try and shoehorn the D&D ruleset, regardless of how frustrating and hopeless the endeavor is, in order to run a campaign that would be better off just learning a new ruleset that isn't D&D.

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