▲ 568 ▼ The monopoly in the minds (media.piefed.zip) submitted 3 days ago by RmDebArc_5@piefed.zip to c/rpgmemes@ttrpg.network 111 comments fedilink hide all child comments
[–] cloudshouter@lemmy.zip 8 points 2 days ago (4 children) All rts are Dune. But yeah. Or how anything hack and slash is now “Souls like” permalink fedilink source parent hideshow 4 child comments replies: [–] 5318008@lemmy.ml 6 points 2 days ago (2 children) I thought the defining feature of "Souls-like" games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes. permalink fedilink source parent hideshow 2 child comments replies: [–] moakley@lemmy.world 6 points 2 days ago (1 child) But it also has to have tight controls. Failure has to be the player's fault. That's the defining characteristic. permalink fedilink source parent hideshow 1 child comment replies: [–] jtrek@startrek.website 2 points 2 days ago* Failure has to be the player’s fault. I was going to say "they have to have low random factors" but I realized that's the same thing. Dying to a random crit in a souls-like would be infuriating permalink fedilink source parent [–] jambudz@lemmy.zip 2 points 2 days ago There’s space sex witches in all RTSs? Maybe I should play one. permalink fedilink source parent
[–] 5318008@lemmy.ml 6 points 2 days ago (2 children) I thought the defining feature of "Souls-like" games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes. permalink fedilink source parent hideshow 2 child comments replies: [–] moakley@lemmy.world 6 points 2 days ago (1 child) But it also has to have tight controls. Failure has to be the player's fault. That's the defining characteristic. permalink fedilink source parent hideshow 1 child comment replies: [–] jtrek@startrek.website 2 points 2 days ago* Failure has to be the player’s fault. I was going to say "they have to have low random factors" but I realized that's the same thing. Dying to a random crit in a souls-like would be infuriating permalink fedilink source parent
[–] moakley@lemmy.world 6 points 2 days ago (1 child) But it also has to have tight controls. Failure has to be the player's fault. That's the defining characteristic. permalink fedilink source parent hideshow 1 child comment replies: [–] jtrek@startrek.website 2 points 2 days ago* Failure has to be the player’s fault. I was going to say "they have to have low random factors" but I realized that's the same thing. Dying to a random crit in a souls-like would be infuriating permalink fedilink source parent
[–] jtrek@startrek.website 2 points 2 days ago* Failure has to be the player’s fault. I was going to say "they have to have low random factors" but I realized that's the same thing. Dying to a random crit in a souls-like would be infuriating permalink fedilink source parent
[–] jambudz@lemmy.zip 2 points 2 days ago There’s space sex witches in all RTSs? Maybe I should play one. permalink fedilink source parent