imagine if skyrim was the most popular game of all time by an orderof magnitude and people caleld video games ‘skyrims’. and it cost ninety dollars and took up half the average computers hard drive. and then peoel would be on nexus being like ‘hi guys check out my farming sim skyrim mod’ and it just had you kiling draugr but on a farm. and people were like ‘yeah i think that you just cant do farm simulation in video games’ and if anyone brought up stardew valley theyd be like ‘okay well first of all its presumptuous to assume i can afford a second video game or have space for it on my hard drive. and Second of all when i play skyrim i just run back and forth around the towns picking up all the cabbages for seven hours on end so i don’t see why i’d need a whole game programmed to be about farming. i can play skyrim the way i want to. stop gatekeeping gaming.’ anyway thats what its like to like ttrpgs other than dungeons and dragons.
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[–] 5 points 11 hours ago (1 child)

But it also has to have tight controls. Failure has to be the player's fault. That's the defining characteristic.

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  • [–] 2 points 6 hours ago*

    Failure has to be the player’s fault.

    I was going to say "they have to have low random factors" but I realized that's the same thing. Dying to a random crit in a souls-like would be infuriating

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