Well, she did play God, and God loves all, so it checks out.
Knock knock.
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Owls go.
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Yes, they do.
Oh, I'm a good, law abiding person, definitely. I'd never pirate, even if it means I'm missing out on a whole cough Trove cough of games. Sorry, bad cough.
If that's how you're measuring it, then about half of the rules are about combat or magic. If you play D&D without that, you are playing half a game.
Just tell your players they can’t choose spell casting classes
In other words, remove those classes from your game.
To play without magic and combat, you'd need to ignore most of chapter 2 (only human); most of chapter 3 (only 3 classes get first level non-combat, non-magic features, and two are spellcasters); half of chapter 5 (no weapons or armour); half of chapter 6 (no combat feats); chapters 9, 10 and 11; and most of the appendices. I did a quick check, and you'd use less than 100 pages out of the 318 in the rulebook.
So much for "literally zero".
I want you to look through the core rules and see how much of it you'd have to remove to reflect a non-violent, non-magical setting. And at that point, why are you still using D&D?
Are you saying you don't wanna smooch Martian Manhunter yourself?
Okay, but also, all video games are multiplayer, so you can only play Stardew (or even just Oblivion) if you can convince your friends to play it with you. And the people I know will insist they don't have enough hard drive space for Pong, so I guess I'm stuck playing Skyrim.
That would legitimately slap. Sadly, I feel like any company big enough to do the concept justice would be too risk-averse unless a big IP is attached.
If it's such a huge chore to play your game, then why did you make it? More than that, why would anyone else play it?
He hasn't responded to the video, he hasn't responded to your comment, he hasn't responded to THIS comment... What is this guy even doing?
That's my bet, too. Either that or the nice anniversaries.