1. 📰 PS5 emulator successfully runs six titles at a playable 60 FPS — continues to gather momentum as developers improve shader translation and Vulkan support (direct link) (👍472 👎5)

from PC Gaming (!pcgaming@lemmy.ca) lemmy

PS5 emulator successfully runs six titles at a playable 60 FPS — PS5 emulation continues to gather momentum as developers improve shader translation and Vulkan support

Developers of SharpEmu — an experimental, open-source PS5 emulator — have successfully run PS5 games at a playable 60 FPS on the emulator. According to an X post on September 25, the developers reached this milestone for six of 55 titles tested, with 12 — including the six playable — reaching gameplay. The six 60 FPS titles are Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, Tetris Forever, Hoa, and Tomb Raider IV-VI Remastered. Developed in C#, the SharpEmu PS5 emulator supports Windows, Linux, and macOS and uses Vulkan and MoltenVK for graphics API calls. Of those 12, only six performed cleanly enough to be designated as “playable” at a full 60 FPS. 🖊️️🤖

Posted by alessandro


2. 🖼️ DOES THIS COUNT AS A CYBERDECK I THINK IT DOES (direct link) (👍76 👎1)

from Steam Deck (!steamdeck@lemmy.ml) lemmy

steamdeck in a decktop keyboard thingy

Posted by vantablack


3. 🖼️ For my birthday today, I played morrowind, oblivion (original), and Skyrim in 2 hour intervals, in order, repeating the cycle. I had a ton of fun. (direct link) (👍63 👎2)

from PC Gaming (!pcgaming@lemmy.world) lemmy

Posted by shiroininja


4. 💬 Frame Troubleshooting (direct link) (👍56 👎2)

from Steam Hardware (!steamdeck@sopuli.xyz) lemmy

I created this thread for common Frame issues. Right eye ghosting is a known issue; fix in beta branch. Dongle not detected requires kernel 7.2+. On Arch, install wireless-regdb and set region in /etc/conf.d/wireless-regdom. Pairing works via Remote Play settings. Single-link freeze: disable adaptor in settings. Streaming stutter: use 6GHz 160MHz channel width, avoid other devices on same network. SteamVR mirroring on Linux doesn't work; try WayVR. 🖍🤖

Posted by MentalEdge


5. 📰 Naughty Dog Discloses Two New Last of Us Projects, No Updates on Intergalactic Until 2027 (direct link) (👍20 👎0)

from PlayStation (!playstation@lemmy.world) lemmy

Naughty Dog Discloses Two New Last of Us Projects, No Updates on Intergalactic Until 2027

Naughty Dog studio head Neil Druckmann shared the brief updates to mark the company's annual celebration of The Last of Us.

Posted by lazycouchpotato


6. 📰 Day of the tentacle" for Amiga A500 (direct link) (👍14 👎1)

from Amiga (!amiga@sopuli.xyz) lemmy

- YouTube

Posted by Twig


7. 🖼️ What is this modchip? (direct link) (👍12 👎0)

from PlayStation (!playstation@lemmy.zip) lemmy

Cross‑posted from leminal.space/post/40261910. I found the PS1’s mod chip (PU‑22 board, PIC12C508/P soldered). Pins 2,3,5 unused. Asking what firmware/mod this is. 🖍🤖

Posted by byte21516


8. 📰 Stonekeep (1995) first playthrough (direct link) (👍11 👎1)

from MS-DOS gaming (!dosgaming@retrolemmy.com) lemmy

- YouTube

Posted by Die4Ever


9. 📰 Populous: C64 Fan Edition - Bullfrog's God Game on a C64 Cartridge | HonchoC64 (direct link) (👍9 👎0)

from Commodore 64 (!c64@lemmy.world) lemmy

Populous: C64 Fan Edition - Bullfrog's God Game on a C64 Cartridge

It invented a whole genre, the god game, and it swallowed me whole. Desert towns on terraces under the rail The rules Playing by the Amiga's rules A Populous world is a living thing. To make Populous work on the C64, I first had to squeeze an Amiga game into the C64's limits. Same game logic, same worlds, same computer god, same C64 graphics and the same C64 colour limits, block by block. So mine gets its own name and its own direction: Populous: C64 Fan Edition. 🖊️️🤖

Posted by Twig


10. 📰 Xbox's new Mythic achievement: full breakdown of the PlayStation Platinum trophy rival (direct link) (👍8 👎1)

from Xbox (!xbox@lemmy.world) lemmy

Just a moment...

Posted by lazycouchpotato


11. 📰 A New PS5 Jailbreak May Have Just Opened The Floodgates To Piracy (direct link) (👍5 👎1)

from PlayStation | PS5 (!ps5@lemmy.world) lemmy

Just a moment...

Posted by themachinestops


12. 📰 Will there will be more Ultima games? - Richard Garriott AKA Lord British (direct link) (👍2 👎0)

from DOS Gaming (!dosgaming@lemmy.world) lemmy

- YouTube

Posted by sirico


Inactive communities 👻

These communities have had no posts in the last month:

  • Nintendo 3DS, 2DS and DS lemmy
    • Nintendo 3DS, DS, 2DS gaming handhelds, games, accessories, gear, hacks, history and community. Fun, memories and friends associated with them.
  • Nintendo Switch lemmy
    • Community for stuff around the Nintendo Switch
  • SBC Gaming lemmy
    • SBC Gaming is for Single Board Computer aimed to play video-games, also called Retro Handhelds
  • iOSGaming lemmy
    • iOS Gaming News, Discussion and Recommendations.
  • Atari 8bit lemmy
    • Community covering everything Atari 8bit.
  • Commodore Plus/4 lemmy
    • Commodore 16 and Plus/4 community.

Here is a popular post from one of the inactive communities. 🪦♻️

📰 PaperClip on the Atari 8-Bit (direct link), posted in Atari 8bit (👍6 👎0)

PaperClip on the Atari 8-Bit

is posed by this cute word processorThe Atari line of 8-bit computers has always been a bit of a chimera to me. ANTIC went further still, using it on Atari hardware to produce their Atari magazine, sending stories to their photo-typesetting service by modem. In fact, I'm doing so right now, typing this very post into PaperClip on the Atari XE. PaperClip on the Atari was a complete machine language rewrite which shared only the name and perhaps general guidance on feature requirements. Whatever the case, Reichmann left Batteries Included in 1987, before any of the expanded PaperClip line had shipped. 🖊️️🤖

Posted by monica_b1998


The main links are using lemmyverse.link which should redirect to the post on your own instance. If you have not used this before, you may need to go direct to https://lemmyverse.link/ and click on 'configure instance'. Some apps will open posts correctly when using the direct link.

️🤖 indicates a summary generated using AI - 🖋️ TLDR This, 🖊️ news3k, 🖍 Deepseek. It is possible that the summary does not accurately convey the meaning of the original article, refer to the source material if in any doubt.

Multicommunity: gaming-platforms.json

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50 comments in c/pcgaming@lemmy.ca view that post
[–] 53 points 1 month ago (1 child)

Sony: we no longer want to support the PC

PC: we are emulating your hardware now so we don't care

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  • [–] 33 points 1 month ago (1 child)

    If Sony just sold games on more platforms...

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  • [–] 37 points 1 month ago (3 children)
  • [–] 6 points 1 month ago (2 children)

    Sounds accurate actually. (games that are still PS5 only)

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  • [–] 5 points 1 month ago (1 child)
  • [–] 2 points 1 month ago

    To be fair that's completely PS5 exclusive. If you were a PS4 owner looking for a reason to upgrade, you'd be looking at the list of games available on PS5 but not PS4 and that should be longer since it includes some newer cross-platform games.

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  • [–] 12 points 1 month ago (4 children)

    Are there a lot of exclusives on the PS5?

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  • [–] 17 points 1 month ago* (last edited 1 month ago) (3 children)

    Yeah not too long ago Sony decided to stop porting their games to PC (used to be after a two year delay). I have no idea why. Probably cause Japan hates PC gaming.

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  • [–] 6 points 1 month ago*

    I mean it's pretty obvious, it creates no incentive to buy their hardware platform which is what pulls people into their store. I was surprised but glad they did it, and not surprised when they stopped.

    It's disappointing that I won't get to play any future TLOU or horizon games on PC because they look amazing maxed out on a PC.

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  • [–] 11 points 1 month ago (1 child)

    Seeing as the PS5 is itself x86, is this truly an emulator as in the QEMU sense, or is it more of a compatibility layer in the WINE sense?

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  • [–] 10 points 1 month ago

    I don't know the details, but one of the reasons why the games run so good is that they don't need to emulate the CPU in its entirety. So the emulator wouldn't work on anything else than x86, unless the emulator is run with an emulator on top of it (like Fex). But I don't know to what degree the emulation goes deep. I mean we can install Linux operating system and run the Steam games directly without emulation on the PS5. It is probably something like Wine. But compared to Windows, the environment is pretty clear and users cannot install or replace anything in the system themselves.

    Disclaimer: I don't know what I'm talking, this is just information fact checked by my gut feeling.

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  • [–] 63 points 1 month ago (7 children)

    This is one of the very few areas that AI is really beneficial to. Probably because it includes a lot of backwards engineering and rewriting instructions for different architectures.

    You know... the kind of manual labour AI was supposed to handle, so that we could focus on more important tasks. And precisely what 99% of actual AI usage isn't for.

    I'm not very familiar with the project, but their GitHub repo shows Claude as top 3 contributor by commits, and top 11 by additions, so clearly it's being heavily used.

    If you want to check for yourself:

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  • [–] 63 points 1 month ago (5 children)

    I'm not very familiar with the project,

    Neither is anybody else. A codebase entirely written by AI is a codebase nobody is very familiar with.

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  • [–] 49 points 1 month ago* (4 children)

    Of the 200+ commits from the top 3 contributors, 17 are from Claude. 172 are from the project owner. So, 'entirely written by AI' is nonsense.

    I mean, sick AI burn and all, but you're leaping to unsupported conclusions.

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  • [–] 8 points 1 month ago (3 children)

    17 are from AI agents. Every contributor could be using AI tools on their local branch. Git will attribute those changes to the person. No telling how much code is AI generated vs how much is artisanal.

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  • [+] 1 point 1 month ago (2 children)
  • [–] 3 points 1 month ago (1 child)

    Someone piss in your Cheerios? You’re taking a lot of anger out on me for no reason. All I did was point out that there may or may not be a lot of AI coding beyond the measurable commits that were from agents directly. I made no claims towards something being any level of AI generated.

    Be at ease man, nothing worth getting that worked up about.

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  • [–] 6 points 1 month ago

    Eventually every game that ever existed with run on steam deck :D

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  • [–] 5 points 1 month ago (1 child)
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  • [–] 39 points 1 month ago (2 children)

    Bloodborne is a PS4 game, and has been playable at 60fps for a while now.

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  • [–] 2 points 1 month ago (2 children)

    Finally.

    I can play New Joe & Mac: Caveman Ninja without paying the console tax. Truly the year of the Linux desktop

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  • [–] 2 points 1 month ago

    Is this going to be Sonys version of 'New iPhone better camera'?

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  • [–] 2 points 1 month ago (12 children)

    How many FPS does it take to satisfy the human eye? Why would adding more than that matter, if there is a limit? Is it just the puffery of salesmanship?

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  • [–] 8 points 1 month ago

    For many games the lower limit is 30 FPS for it to feel not like a slideshow. 60 is considered mostly smooth. Up from that it will feel smoother a nice achievable swetspot is 90-120 FPS. Everything above that is only really useful for esports.

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  • [–] 6 points 1 month ago* (4 children)

    It depends on the person and the application.

    For most people, when it comes to film, 24 frames a second is the minimum necessary for it to be perceived as fluid motion.

    With a video game, where the user controls the input, 30 frames per second is typically the minimum target necessary for fluid motion; but personally, I only see it become truly fluid at 60 or more.

    You can certainly see a lot more than that and reality doesn't really operate on frames per second, so there's no way to know how many FPS becomes more than you'd ever perceive.

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  • [–] 1 point 1 month ago (2 children)

    Something to think about. What I'm getting is FPS for analog and FPS plus "refresh rate" for digital.

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  • [–] 2 points 1 month ago* (last edited 1 month ago) (1 child)

    Refresh rate and FPS are basically the same exact thing but one is the GPU and the other is the display, and it's a thing on analogue displays, too. CRTs actually have a higher refresh rate than modern displays as well as near infinite resolutions.

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  • [–] 6 points 1 month ago (1 child)

    It depends on the game.

    Chess is playable on 1 FPS, Snake and Pong are probably playable at 10-15 fps, most games where you move your character are playable with slowdown around half speed (30 FPS), and slowdown is hardly noticeable on the 50 FPS column unless the game is very time-precise or it's being speedran

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  • [–] 1 point 1 month ago

    I find it somewhat funny that suddenly this project is off like a rocket 2 months before GTA6.

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