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[–] 6 points 1 month ago* (4 children)

It depends on the person and the application.

For most people, when it comes to film, 24 frames a second is the minimum necessary for it to be perceived as fluid motion.

With a video game, where the user controls the input, 30 frames per second is typically the minimum target necessary for fluid motion; but personally, I only see it become truly fluid at 60 or more.

You can certainly see a lot more than that and reality doesn't really operate on frames per second, so there's no way to know how many FPS becomes more than you'd ever perceive.

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  • [–] 1 point 1 month ago (2 children)

    Something to think about. What I'm getting is FPS for analog and FPS plus "refresh rate" for digital.

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  • [–] 2 points 1 month ago* (last edited 1 month ago) (1 child)

    Refresh rate and FPS are basically the same exact thing but one is the GPU and the other is the display, and it's a thing on analogue displays, too. CRTs actually have a higher refresh rate than modern displays as well as near infinite resolutions.

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