Sharing because Kayin's talk about achievements made me think about why do I even accept them in games at all so I disabled them in Steam (the only way to do this is by disabling the whole overlay =_=) and found that I don't miss them at all.

What's you opinion on RetroAchievements, and achievements in general?

all 21 comments

sorted by: hot top controversial new old
[–] 21 points 3 months ago (2 children)

When playing trough a game the first time I never care about achievements. I do not disable them, but I just ignore them and don't check which ones the game has. And if a game does not have achievements then I indeed do not miss them.

But if I have finished a game I ended up really enjoying and want more, then I do check the achievement list for inspiration for what to do. And sometimes I end up discovering parts of the game I initially missed that way.

I have never bothered with RetroAchievements, but I also don't get the hate about them. They are achievements that are not a part of the game, that you need to deliberately install to be able to get them. So if you don't like them, just don't install them? Some people clearly enjoy them, so I don't think it's a bad thing that they exist even though I don't care for them.

  • source
  • hideshow 2 child comments
  • What gets me so often in retro gaming is the desire of some to "repair" the past.

    This would indicate the 'hate' is on ideological grounds.

    I tend to agree, if I'm being honest. I sometimes see the retro modding community excited about improvements they've made: new models swapped in for characters, upscaled backgrounds with 10x the detail that was ever put into them, 4k textures stretched over low-poly objects like an animal wearing a skin suit. And these are called 'better'. This is how new people are told to play these old games: we have added 4 cups of sugar to make the horrible taste easier to swallow.

    I see this and I think... why? Why be this way?

    Can you imagine if we raised new generations to treat paintings the same way? The Mona Lisa is not worth seeing because it is too old and ugly, but it can be made tolerable to one's senses with the new power of AI?

    This image is profane. It can only be produced by a sick people.

    I worry that people's desire for this kind of thing indicates a lack of curiosity in life. An unwillingness to do anything not already familiar to them. I would consider this attitude a character flaw in most people, if I met them.

  • source
  • parent
  • [–] [S] 2 points 3 months ago

    When playing trough a game the first time I never care about achievements. I do not disable them, but I just ignore them and don’t check which ones the game has.

    I wish I could just ignore notifications and other distractions lol. Unfortunately I tend to lose focus easily from this kind of stuff. It's particularly bad when developers add achievements to emotional/climatic moments. Like, why? Why do you ruin the moment with an out-of-place pop-up?

  • source
  • parent
  • [–] 7 points 3 months ago (2 children)

    I'm the exact opposite of the OP in the article. I love achievements and can call myself achievement hunter. I have even written multiple non-spoiler achievement guides for others. I get a more accomplished and fulfilling feeling after beating a game 100% achievement wise instead of just seeing the credits.

    There are of course games where achievements make no sense and games where the achievements feel like 'slop'. Take a look of for example the digital version of the board game Talisman and its list of achievements. I can't believe anyone finds going through those kinds of achievements fun and rewarding.

    In addition of the beating the game 100% I find it fun to 'compete' against my friends whether they know I'm doing that or not. Comparing for example Steam achievements lets me do it. If someone has 54/67 achievements I want to have 55.

  • source
  • hideshow 2 child comments
  • [–] [S] 5 points 3 months ago (1 child)

    My girlfriend tends to be a completionist as well. She would often try to 100% a game she's playing, or at least to get as close to it as feasible.

    But what surprises me the most about her approach is that she's completely chill about it. She doesn't force herself through miserable shit just to get an achievement.

    And my experience with completionism is completely different. There's always an achievement that plain sucks. Getting 100% in Dark Souls 2 involved a lot of boring grinding and getting through the game 2 and a half times on the same character. Getting 100% in Lunacid forced me to grind a useless spell from bunnies for two hours.

    I don't know, I just feel like it is better for me, my time and my mind to not see achievements at all, to not think about them and be focused on games themselves. The system is clearly not for me haha.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 4 points 3 months ago

    I totally get you. There are games that are fun and easy to 100% also there are games that are challenging and rewarding to 100% and then there are games that are so annoying that you are better off just leaving them 'unfinished'.

    I completed both Dark Souls 1 and 2 and both had that multiple playthrough requirement but I will not make myself run those steps in DS3 for 7-8 hours just to get those proofs of concord kept. That's just... no.

    Past me was much more serious completing games but now days I want to experience many games so I can't be stuck with just one title. Time for entertainment is limited I'm afraid.

  • source
  • parent
  • [–] 6 points 3 months ago (4 children)

    FYI if it's just the notification you want to disable, you can do it from the Steam settings (at least in desktop mode). I despise notifications, so I have them completely disabled, but you should be able to remove just the achievement ones.

    I wouldn't say I hate achievements, but I can't understand what's appealing about them.

  • source
  • hideshow 4 child comments
  • [–] 1 point 3 months ago (3 children)

    I can't understand what's appealing about them

    Receipts for your bragging rights.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 1 point 3 months ago (2 children)

    Doesn’t mean much when you can just directly edit them with third party tools.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 6 points 3 months ago (2 children)

    I'll never understand the discourse surrounding achievements. They're typically very noninvasive; you can ignore them, disable them, hunt them, or do whatever you want.

    It obviously depends on the preference of the player, the game, and how much thought went into the achievement. Not sure what else needs to be said.

    People who look at 100% completion as peak gamer cred suck. People who walk around telling others to stop achievement hunting because it's "sucking the joy out of gaming" equally suck.

    It's clearly a personal preference, so I just do my own thing and let others do their thing.

  • source
  • hideshow 2 child comments
  • [–] [S] 1 point 3 months ago (1 child)

    They’re typically very noninvasive; you can ignore them, disable them

    Notifications are inherently invasive. For many people, ignoring them isn't a problem but not everyone is as lucky as you are. I disable any not-essential notifs anywhere I use because I can't not being distracted by them.

    As for disabling them, the only way to do this on Steam is (was?) to disable the entire overlay which is... a bit too much? I know many people rely on the overlay so they probably wouldn't go as far.

    But it's also worth mentioning that the author of the article is a gamedev and there's a whole additional layer of nuance in the discussion when it comes down to releasing your game without achievements.

    Because, if you want to release your on xbox or playstation, you must include achievements and some of them must be attainable during a normal playthrough. This is the reason behind weird trophies in Deltarune like "buy an armor piece" and "equip an armor piece".

    Valve doesn't force achievements on developers. But there is a very loud minority of gamers who love to demand. They will yell in the Steam forums, complain on Reddit, bang at the door of the developer's Discord channel. It's quite obnoxious.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 3 months ago

    I'm all for platforms offering more custom options on both sides: player and developer. I'm just pointing out achievements aren't inherently bad or good; it mainly depends on the player's preference, which's why I don't understand existential debates surrounding them.

    For example, in another comment you pointed out achievement pop ups can ruin emotional moments, but, in an arcade game, an achievement pop up can be euphoric after practicing for hours and finally getting the 1CC.

    Valve doesn’t force achievements on developers. But there is a very loud minority of gamers who love to demand. They will yell in the Steam forums, complain on Reddit, bang at the door of the developer’s Discord channel. It’s quite obnoxious.

    This is obviously awful, but it happens on both sides: I've come across many anti achievement people giving condescending, unsolicited advice to achievement hunters on Reddit, Steam forums, Discord, and even here, and it's obnoxious AF. It's a people problem is my point.

  • source
  • parent
  • [–] 3 points 3 months ago*

    I find that how much I care about achievements parallels how well they are done. Some games I care almost nothing, especially when the achievements feel tacked on. Other games, the achievements represent thought-out developer-suggested goals or progression and feel right. If I trust the developer's choices in creating achievements, I enjoy the achievements.

    As such I don't care about RetroAchievements at all. The achievements aren't a part of the game. They end up either trivial or tedious. If I want a tedious challenge and can't come up with one myself, I'll see what people who love and have mastered the game tend to aim for.

  • source
  • [–] 2 points 3 months ago (2 children)

    I'm aware of extrinsic motivation vs intrinsic motivation, about the potential upsides and downsides, the potentially positive or detrimental effects of achievements.

    I often do chase or consider achievements, but also explore games and their limits or what they cover anyway. I do like completing, especially if 100% is feasible. Other times I ignore them and focus on the game. If the game is not very captivating or interesting, I often don't care much about achievements.

    I did find incremental progression games interesting in how they make the extrinsic motivation, the numbers-go-up system, the core game mechanic. It's interesting to explore and be mindful of how that can be fun, but in a different way than creative, exploratory, or story games. Of course, some mix both systems.

  • source
  • hideshow 2 child comments
  • [–] [S] 1 point 3 months ago (1 child)

    I did find incremental progression games interesting in how they make the extrinsic motivation, the numbers-go-up system, the core game mechanic.

    My experience with games like this (Cookie Clicker, Vampire Survivors, Wizard Tower, etc) is that they are a fun little distraction that gets boring very quickly. Like, they can captivate me for an hour or two but eventually it becomes blatantly obvious that this game just abuses my brain without providing an actually worthwhile experience.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 2 months ago

    I've played a diverse set of incremental games. I can certainly see where you're coming from. Many follow the same or similar formula and don't add enough interesting story or other elements. Eventually, or sometimes very quickly, become boring.

    There are some good ones out there too, though. That add a story and continuous progression, or a spin on or focus on gameplay over the incremental progression system.

    I recently played The Last Cat in the Universe, which is only two hours long. So "for an hour or two" can end while it's still good. :)

  • source
  • parent
  • [–] 2 points 3 months ago

    I had to delete my RetroAchievements account because it sucks the joy out of gaming. When achievements don't exist I just happily play a game until I'm finished with it but when they are there I NEED to get them all.

  • source
  • [–] 2 points 3 months ago

    Achievements are not for me. I might have a look through the list and if some sound fun I might try to engage but most of the time they are a grind, and that's not why I play. To me they have always felt like an insincere engagement tactic (or something like that).

  • source
  • Retro achievements is just streamer fodder so they have more content to produce

  • source
  • 27 comments in c/retrogaming@lemmy.world view that post
    [–] 14 points 3 months ago (1 child)

    I like achievements. I usually won't hunt for them but the little extra gratification is nice. On Nintendo games I'm not really missing them...

    But on games I like and I "finished" (killed the final boss / beat the last level / ...), I most often can't get myself to play them anymore since I have no goal anymore. And this is at that point that I sometime choose to chase achievement to 100% a game (extending its lifetime).

    I could also look online for what's hidden that I did not do... but the achievements are already tailored to my playthrough and may give hint "spoil free". Online guides both spoil the puzzles and the reward...

  • source
  • hideshow 1 child comment
  • [–] [S] 5 points 3 months ago

    But on games I like and I “finished” (killed the final boss / beat the last level / …), I most often can’t get myself to play them anymore since I have no goal anymore. And this is at that point that I sometime choose to chase achievement to 100% a game (extending its lifetime).

    I did this with Lunacid and had a blast. Achievements totally have a place in gaming!

  • source
  • parent
  • [–] 10 points 3 months ago (1 child)

    I like them, it's a fun way to replay old games. In general I like seeing statistics about my progress. It's cool seeing that something I did in the game is something that only a small number of players did. However, I never look at the achievements beforehand or try to hunt specific ones down. At that point, they would no longer be fun for me.

  • source
  • hideshow 1 child comment
  • [–] [S] 5 points 3 months ago

    It’s cool seeing that something I did in the game is something that only a small number of players did.

    This is the most enjoyable part of achievements for me too.

    I had that fun moment in Caves of Qud when I was going through a quest in Bey Lah, an isolated village of deertaurs who are ruled by an authoritarian shithead who is very suspicious of outsiders. I was given a quest to solve a mystery and I ended up blaming outsiders, genuinely thinking that this was what happened. Then, this achievement popped up:

    image

    And I realized I just helped the fucking leader of all people there! I mean, I'd realize it anyway even without the achievement but it wouldn't be as big of a jump from "yay I completed the quest" to "I fucked up so bad". It'd be less funny.

  • source
  • parent
  • [–] 7 points 3 months ago (1 child)

    I've hated achievements since I brought home my XBox360. At least steam allows us to disable the overlay so we have some way of hiding the notification. People still on console are SOL.

  • source
  • hideshow 1 child comment
  • [–] 6 points 3 months ago*

    I don't really care about achievements in general, personally. I play the game normally and if I get them, whatever, if I don't, whatever. It doesn't change my enjoyment of a game either positively or negatively.

    I come from a Gamer generation when the only achievements you got were telling your friends that you reached the end screen and beat/defended the high score. So I don't really care either way. I don't change how I play to specifically get achievements, but I don't go out of my way to avoid them either.

  • source
  • [–] 6 points 3 months ago

    What an entertaining read. I disagree with about 95% of what I read, but knowingly unhinged rants about inconsequential things are usually fun, and I learned today that a sizable portion of people have an active dislike towards achievements. Most of my gaming friends try to 100% the games they really like.

  • source
  • [–] 6 points 3 months ago (1 child)

    I'm on the fence with achievements honestly. On one hand, they are kinda coolio and I don't mind them. But also, except for private progress, they're (as a whoile - dunno how RetroAchievements works ) worthless.

    Achievement - First Steps! (watched 1s of intro), Prepared (picked up a gun you cannot progress in tutorial without), Armed & Loaded (reloaded said gun), Questionable Choices (killed tutorial enemy you were forced to kill by tutorial)...

    Or the other side of coin: Hard and actually cool achievements...that are owned by 1/4 of the players because most folk just cheat them.

    So, well implemented they can be fun trackers. But they lost any value when it comes to bragging rights, and are quite often heavily overdone or treated more as a tracker for devs to see which parts of game are accessible and which are not.

  • source
  • hideshow 1 child comment
  • [–] [S] 1 point 3 months ago

    Achievement - First Steps! (watched 1s of intro), Prepared (picked up a gun you cannot progress in tutorial without), Armed & Loaded (reloaded said gun), Questionable Choices (killed tutorial enemy you were forced to kill by tutorial)…

    Absolutely hate these kinds of achievements! They are just noise, why do you as a dev would want to add noise into your game?

    Or the other side of coin: Hard and actually cool achievements…that are owned by 1/4 of the players because most folk just cheat them.

    To be fair most of the time really hard achievements do have low percentages, at least on Steam. People usually just don't bother with "complete the entire game without taking a single hit". They can cheat but I doubt many do.

  • source
  • parent
  • [–] 5 points 3 months ago*

    I work on PCSX2 in a small capacity. They're not my cup of tea, and I feel like they actively hamper a first or second or possibly even third playthrough. However, I've had some modest enjoyment adding them to games I beat 50 times over in the PS2's heyday just to have a better sense of permanence, to see if I'm good enough for the harder-ish challenges of dedicated fans, and to (ideally) see cute puns/references in the achievement names.

    I think achievements are actively bad for a first playthrough and only, in that capacity, serve to turn games into a checklist simulator that cynically exploits dopamine pathways. But I also won't nag the people who do use them for first playthroughs, even though I think they'd holistically enjoy them more without.

    On the whole, RetroAchievements clearly breathe new life into games for a ton of people, and I've got no problem with that.


    Also, the people who develop the RA infrastructure are really cool from what I've heard and seen.

  • source
  • [–] 5 points 3 months ago

    My biggest problem with it is that it seems to say "Outdated core" every time I launch it and it's really annoying to be updating an emulator that works perfectly just because they said so.

  • source
  • [–] 5 points 3 months ago

    For me RA gives two things: Progression and logging for games I play for the first time and new ways of play already known games.

  • source
  • [–] 5 points 3 months ago

    I don't notice achievements to even bother disabling them.

  • source
  • [–] 4 points 3 months ago

    I like the extra challenges. Some of the achievements for The Legend of Zelda are hard, and I got all of them. It's one of the few games where I got all of the achievements. "Mastered it" in RA's lingo. And I did so in Hardcore Mode where you can't use save states or rewinding.

    Achievements like "Get to Ganon without having a sword." That's an old school challenge that existed way before RA did, and the existence of the achievement in the list motivated me to actually try it. Not because I'm an achievement hunter normally, but because the achievement reminded me it was possible.

    The achievement is a badge of honor. It represents an extreme struggle where I suceeded. It's an artificial struggle, to be sure, but so is most of gaming. Except for cozy games and story games, games are an artificial struggle to feed your need to challenge yourself, to get better, and to win. Games that are obscenely hard are just not fun. There's this sweet spot where a game is challenging, but you are up to the challenge, and that makes the game fun.

    Getting an achievement for beating the game is not the point. It's just a record that you did so. A reminder of the struggle. It feels good to look at my profile on RA and see the four games I've mastered. I remember how hard they were, and yet I succeeded.

    Here's the list. It's only 4 games. Four of my all-time favorite games. Games I adore.

    The hardest one in the list was Solomon's Key. It's an action puzzle game and it gets very difficult later in the game. I had been trying to beat it off and on since 1986. There are no saves or passwords. You have to beat the game in one sitting or else leave your console powered on while you're away.

    There are continues, but they're secret. There are 50 levels, and if you continue past level 41, you restart at level 41, and the rooms past 41 are haaaaaard. It's pretty grindy to get to the end, and you end up getting so good at levels 41 and up, that it's like you become a speedrunner. You just want to try to beat level 46 again or whatever, so you speed your way through 41-45.

    Simply beating the game is such a major achievement, but there's also a secret ending! I didn't even know there was one until I saw the achievement for it. I'd been playing the game for 40 years, and I didn't even know it existed until RA told me.

    So, when I finally beat the game, for the very first time in my life, I did so while getting every achievement and the good ending. It felt great! I will always remember that moment. And if I forget, I have the badge on my RA profile to remind me.

  • source
  • [–] 4 points 3 months ago

    I got mixed feels as someone who doesn't achievement hunt much even on newer titles.

    I know RetroAchievements got a few people I know to play more older games.

    But at the same time I know at least one person who will ONLY play retro games if they are supported by RetroAchivements. Which playing games just for virtual achievement doesn't sit right with me in the same way a lot of modern "battlepasses" do.

  • source
  • [–] 3 points 3 months ago

    I used to care a lot about achievements. I used to want to 100% every game I played. That lasted about 2 months into their existence after I found one that required you to be #1 in the world. Obviously that was never happening, so i had an unfillable gap which allowed me to freewheel away from the concept.

    I kinda like them, and if I'm really enjoying a game but have already beat it, I'll go for the achievements as a way to squeeze a little more juice from it, but i no longer care. If they stopped existing right now I bet it would take about 4 months before I even noticed.

    This is the first I'm hearing about retroachievements but I like the concept. It'd probably push me to actually try with old games. My normal pattern now is to download a game i used to love as a kid, bask in nostalgia for about 20 minutes then get bored or frustrated with the difficulty and move on.

  • source
  • [–] 7 points 3 months ago (1 child)

    It's a skinner box designed to make you play a game longer than you're enjoying it, simple as that.

    Most people like skinner boxes, of course, but I'm glad to see more people are realising what achievements really are.

  • source
  • hideshow 1 child comment
  • [–] 5 points 3 months ago (1 child)

    Imagine being this angry about what you've imagined other people's motivations for doing something to be. "Every Strawman" achievement unlocked.

  • source
  • hideshow 1 child comment
  • [–] 2 points 3 months ago

    I guess it depends on game. For steam, I understand that devs can use them to properly assess how many players actually get to play and where they give up on the game. Some games do get me to achievement hunt, but others I don't bother. Anything that involves multiplayer I ignore entirely. It's kinda funny that I only feel like I care about the achivs when I see my progress in the game - while playing, I'll hardly care.

    As for retroachievements, I don't bother with them. I prefer playing those old games the same ways they were played back then, without hoping to get a badge that you did some specific thing.

  • source
  • [–] 2 points 3 months ago

    This reminds me of two related arguments, though both spill over into the accessibility space a bit. The first is controllers, and the other is subtitles.

    Is it an important part of revisiting a game to play it with the original controls, on the original controller? Like OP alludes to with dual analog shooters. To what extent is there some kind of moral imperative to stick to things as they were, even if you'd get more joy out of it if the controls were just a little less awkward?

    I think the complacency described here is also common with subtitles. There are of course many reasons to use subtitles (watching something in not your best language/dialect, hearing difficulty, ADHD even) but it's often assumed to be the default as if it doesnt completely change the way you experience a piece of media (game, show, or movie) because youre locked in om the bottom 15% of the screen the entire time.

  • source
  • [–] 6 points 3 months ago* (last edited 3 months ago)

    Just because the author knows this article is petty doesn't make it any less petty. God, his tone is so obnoxious and is just creating a strawman that people who like achievements are brainrotted and love it for some kind of tiktok style engagement - they just can't stop themselves!!!

    No. I love achievements (and RA) for a number of reasons. The biggest one is that it's a very effective progress tracker, telling you exactly how much of the game you finished and what you missed. I often take a look at my RA profile to know which games I finished and which I might want to go back to later. RA also provides game suggestions based on what you finished. Maybe OP doesn't care, but 10 years down the line when you're reminiscing over older games you've played, browsing your cheevo list is a very nice experience.

    The other reason is that achievements often let you engage with a game in ways you never would have. Many achievements give you a challenge to do something creative or push you to find a secret you never would've found otherwise.

    And obviously, bragging rights. Doing something really hard in a game should be recorded so you can show others or compare to the community. I wouldn't have spent a lot of time beating Hollow Knight on Steel Soul mode if I can't have it on my profile and show it to friends. This isn't weird, it's part of the reason they exist - comparing achievements with friends.

    The blog also completely missed that this isn't some newfangled phenomenon that was forced upon gamers. People have been recording high scores of games since the '80s. People have been building leaderboards in arcades or taking pictures to show others how far they pushed themselves on a game. It's not new. Achievements and online leaderboards just made it more convenient and universal so everyone can get involved.

    And if you dislike achievements, it's really not hard to ignore them. Sorry that getting a tiny notification in the corner of your screen every few hours is ruining the immersion or whatever.

  • source
  • [–] 1 point 3 months ago (1 child)

    Edit: Summary: Rant about RetroAchievements being online only.

    I love the idea of RetroAchievements and I used it in the past. But I do not like that the games basically becomes online only titles, if I want keep playing with achievements. Even more so on a handheld, but I also used it on a desktop PC. The moment you lose internet, no achievements can be unlocked. I had those moments (even for longer period of time like days) and I didn't want continue playing the roleplaying game, because I could miss the achievement. Then I looked what games I could play and decided to play a system where achievements aren't supported. That was the moment when it hit me. From that day I stopped using it and now I can play whatever I want, whenever I want.

    They have their reasons why they don't want to have offline functionality. But I wish one could setup an offline account that will not interfere with their leaderboards, because they don't want you to cheat. Yes, that's the reason... And in fact, if you cheat, you get banned from leaderboards and can still earn achievements; you just can't participate in the leaderboards. So I do not understand why this cannot be build as a legitimate normal functionality, if they can track it!

  • source
  • hideshow 1 child comment
  • [–] 0 points 3 months ago

    They are just an unnecessary soft-ludophatic mechanic

  • source