No Man's Sky. Close to 300 hours across pc and ps4. I sunk a lot of hours into it when it was relatively new and still very sparse (well before the nexus). I end up playing every 4-5 updates, just to see what they added. Everything is a slog. I have been trying to hatch my living ship for what feels like literal years now. I always seem to be one resource shy of whatever tasks I chose for myself, yet I have billions and billions of spacedollars. I have half-finished bases across the galaxy. I never feel like I accomplish anything in this game, and feel like my time is always wasted playing it. According to steam I haven't played in over a year.
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Destiny 2. Best platform shooter I’ve ever seen. Worst everything else: monetization+FOMO, some really shitty loot tables, locking away paid content/sunsetting.
Kept going back because the core gameplay loop is solid. Kept leaving bc it inevitably got boring quickly.
This game was so good for a few years. On PS4, I got to play all the OG cut content, it was awesome. I think I played up to Forsaken. I really enjoyed the lore, and I usually skip that stuff. I even have a ghost statue on my bookshelf, one of my only gaming nicknacks (8 bucks at target). I went back to play on PC a few years ago and I didn't have a good time. I was also pissed that I couldn't transfer my PS4 character (or I lost my dlc loot or something).
Good one. This is probably it for me as well. I tried so hard to like it, but the whole thing felt like it was punishing me for not being there day one. A convoluted mess of whatever was leftover from what I assume was all the fun.
Yeah, Destiny 2 pretty much lived in the core gameplay loop. To this day I don't think there's another game that felt as good to play as Destiny. But without refreshing the core gameplay or giving some actually meaningful progression. I remember at one point I was doing a strike and those who have played the game will know what I'm about to talk about. After clearing the second wave of enemies and waiting for the third I realized that I was just going through the motion of threes. I was going to fight the third wave of the encounter so I could get to the second stage of the three stage strike and those strikes I have to do 3 times because that's the weekly goal and that's the entire 3 months of the season. It just started feeling like a treadmill where I'm running just for the sake of running. Just a carrot in front of the treadmill and if you get it then the next season the treadmill resets and the and carrot is put in front.
Once I saw that I could no longer get into Destiny. It just feel like I was there only to go through the motions. No emotion, no engagement, just doing the same thing over and over.
The moment I noticed they were docking xp back in the early days, I quit instantly. I enjoyed the game up to that point, but the way they had done that was just so dishonest that I have just never bothered with anything Bungie since.
Oh my god Destiny 2 is such a good example for me. I never played the first one, because I quit consoles with the PS4/XBox One generation. Got Destiny 2 for free with my video card, and was so excited to play, hearing so much about the first game. I bought the expansion pass and played immediately when it came out. I maxed out all three characters, did the raid, and played for a couple more hours, before realizing there was nothing to strive for.
The fuck is up with “We have a chat in the game, but nonono, you can’t actually use it to TYPE to people like, y’know, EVERY OTHER ONLINE GAME EVER—it doesn’t actually DO anything unless you’re in a party.” Also every weapon drop was exactly the same, no variance, no random rolls. Then they added in text chat, Woo!
…but made it OPT-IN, and nested the toggle in settings. Meaning NOBODY DID IT. Fuckin idiots on Reddit were defending the decision too, like “oh what if you don’t want to have that toxicity” THEN DISABLE IT IN OPT-OUT, don’t make it opt-in in the first place!
Then a few months after it came out, I told my partner “look I bet they put random rolls back in and fix a ton of QoL stuff WIIIITH the first full-priced DLC that isn’t included in the expansion pass so everyone has to buy it.”
Then Forsaken dropped, for full price. I don’t even care about the money, it’s the principle of it all.
I never bought Forsaken, never logged in again. Fuck you Destiny 2, I’m glad you’re dead. I wish you died harder, sooner, and less lucrative.
(Also more Reddit defenders were screaming “YOU DON’T HAVE TO BUY FORSAKEN, YOU CAN STILL PLAY” like fuckin EVERYTHING wasn’t locked behind the paywall now, and like I wanna support that shit by giving them more engagement to log for their investors…)
Lego: The Hobbit
I give this answer in every one of these threads to raise awareness. My wife and I used to get a little drunk and play Lego games. It's a lot of fun, and a decent couch co-op.
We get into the Mountain, start screwing around with Smaug, and he flies off to burn Laketown. Roll credits. Game over. The 3rd movie flopped so hard they never finished the game. They don't say it's 2/3 of the story, and at that point it's way too late to return it.
Fun game, terrible experience.
They didn't have to wait for the last movie, they know how the hobbit ends!
As much as I hate to say it, No Mans Sky probably. Has that same problem I get with playing Minecraft. Everything feels too empty and aimless for me.
Iv been wanting to back to no mans, iv read good things about the updates, but yeah. Last couple times i found myself wondering what the fuck i am doing.
Like he said, it's like vanilla minecraft, so you have to make your own goals and your own fun. I spent hours just walking around collecting resources to build the things I decided I want that time. Hours more building my Corvette, Freighter and bases. If that's not fun to you, that's ok.
It's way worse about that than Minecraft, imo. I find Minecraft to be exceptionally boring, but building is at least passably fun (or was before hytale completely blew it out of the water), but it feels like NMS doesn't even give you a real creative outlet. From what I've seen even starfield is better than NMS for creativity, although i haven't played starfield myself.
Starfield? I would argue it's much worse than NMS, though I don't know how the current game is. Back when I played, a couple of months before the first dlc dropped (before the buggy update, even), you were extremely limited in choices for base building. You had like 4 or 5 prefabs of a living quarter which came pre decorated.
Starfield offers good ship customization (and stupidly talent-locks a lot of it), unlike NMS, which only added a tiny bit of that in an update last year I think
Terraria is the Minecraft that's meant to be played. Actually has dungeon crawling and a world to experience. Minecraft is just 3D Microsoft Paint that decides to chase your cursor with a zombie every so often.
WoW. I sank hundreds of hours in vanilla. Spent forever getting tier 3 armor completed and most end game content completed and then Burning Crusade was launched. I was so excited that myself and about 15 guildmates road tripped from across the country to meet up and play in person for launch.
I remember crossing the portal and within 15 minutes a common mob dropped an item that was better than one of my tier 3 armor pieces. Pieces I had spent weeks farming for. I was so frustrated that I couldn't enjoy the next 2 days playing, even with everyone there. I got home, played a few more days, and had already replaced half my armor. I quit WoW cold turkey and since then have only logged in once in all these years.
I wasn't even that mad that my armor was replaced, I was mad that it was replaced so quickly, and not even at boss fights. It was normal mobs dropping rares.
Similar experience here. You missed the biggest turd though, flying!
So cool eh, no more need to walk eh!
What happened was that instead of roaming about with everyone else, you flew everywhere all alone (just point the "fly" in the right direction and wait ... Soo funny).
And to alleviate this they tried to make it so you "had" to walk everywhere first, before getting your "fly", but that just made it worse because now you'd be as slow as before but also alone, everyone else were flying.
Then it became a sort of dungeon-run slot machine, argh.
Vanilla was truly amazing though, what a game...
TBC was the worst for that. Modern expansions let you keep your high end gear for most of the leveling process.
It was also the first time it happened, so people were more put off by it.
Anybody who plays now knows that their gear is only going to be useful for the current expansion and that they'll have to start from scratch again if they play the next one.
The only mmo I've really engaged with for more than a few months on one go is FFXIV which for me is more of a social game with stupid amounts of random side content and a fairly relaxed long story to chip away at. Wow was just a series of ever moving goalposts. I've played loads of MMOs and the best ones are good because you're playing them with people tbh.
WoW is a tough one for me because I played it for years and some of my all-time favorite moments in my life as a gamer are associated with WoW. But also those moments are extremely socially-dependent. Hard to extract from the experience what was the game and what was the joy of hanging out with like-minded friends.
And it's extremely difficult for me to judge now because frankly I think that WoW today is still an incredibly good game, especially as a solo player today, but it is impossible for me when playing it not to get sad longing for the absolute peak moments I've had with the game.
For me it's kind of like if you love cheesecake but can't buy the grocery store frozen kind because every bite makes you think of the perfect $200 gourmet restaurant version you ate once 8 years ago but will never get to have again because the restaurant closed.
This is one of the reasons I liked guild wars (1 and 2). They didn't do the gear grind. They added one tiny equipment tier early on in the game's life, and never again in ten years. They add different stat spreads, but that's it. (Ok, and infusions, which are like a single percentage point of stats.)
Yeah I love that GW2 doesn't do vertical progression. I'm a casual player and kitted out my characters many years ago, and since then - unless I want to try out a new build - I don't have to touch them again.
GW was my jam back in the day. I couldn't get GW2 to click for me because by the time I got into it, it was information overload and I found it hard to keep up. However, GW3 is going to be a no brainer buy when it releases.
As someone who joined late in Vanilla, I think the fact that tier 3 armour became meaningless a few days into Burning Crusade was a great move, and necessary for the game.
In Vanilla, if you were late joining, you could never catch up unless someone was really nice and basically carried you for a few weeks. I spent months hearing tales about all the fun that my friends were having, but I couldn't join them because farming the gear to catch up to them was essentially impossible on my own, and would have taken them a lot of time to level me up.
The game needed a reset so that people who hadn't been playing for over a year could catch up. When BC came out, the Tier 3 stuff helped people for the first 2-3 levels, but by the time everyone hit 70, all the gear was reset and everyone was on the same footing again.
That was really healthy for guilds and for the game. If you already had a bunch of people who you liked playing with, you could start on the harder dungeons and then the raids immediately. Everybody started out in crap gear that kept those initial things challenging, and then everyone slowly got better gear. If you had just joined the game, you could catch up to those groups, and either join them, or form your own new group and you weren't behind.
What killed WoW for me was all the borrowed power stuff, where you got new abilities and learned a new way to play, which they'd then just reset with the next expansion. There was also ridiculous button creep, where in the early days (ignoring downranked spells) you'd have maybe two dozen abilities, half of which could be used in combat, and a third of those were rare and situational. By the time I quit, you might need two full bars worth of abilities in combat, your typical "rotation" would use 8 or more, and so-on. On some characters, I had so many buttons that even with maxed out button bars, there were some that had to remain in the spellbook.
The story also got stupider. In the beginning, your character wasn't the centre of the story. You could earn personal achievements, or group achievements, but it was clear that it was a game being played by millions of people, half of whom had also done those same achievements. In later expansions, they tried to pretend that you were the unique person. You weren't an archdruid, you were the archdruid... and so were the other 100 people on your screen. Or you were the maw-walker, but so were the other 1000 people in the maw. And, of course, the lore got more and more incoherent as they kept trying to find corners of the lore that they hadn't yet exploited.
The other major issue with WoW is that both time and the advance of technology, but also Blizzard's choices, killed the social aspect of the game. In the beginning, there weren't good resources to learn how to play, what kinds of equipment were out there, that sort of thing. That meant that one of the best ways to find that out was chatting with other players. That was great. Even if other players were sometimes obnoxious, the fact that you had to chat with them meant that the game felt alive. The only way to join a group for something was to send messages to other people in the game. And, since servers were isolated, people got reputations. If someone was nice to other people, they'd be known for that. If someone was a jerk, or tried to cheat other people, they'd get known for that too.
These days, people use communications not tied to the game at all. There are amazing resources to learn about the game and optimize how you play outside the game, which means there's no need to chat with people in-game. They added a group finder and raid finder so you could join a group for something without ever talking to anyone, which also killed socialization. They merged servers and made cross-realm events so that there was always someone to play with you... but now everyone was effectively anonymous to everyone they played with, so being nice wasn't something that gave you a good reputation, and being a jerk carried no long-term penalties.
Combine all the technological changes with all the lore / storytelling changes and you get a very good, very polished single-player online game, where other people happen to be there sometimes. These days you can be doing a 25-man raid and feel lonely because you're not actually interacting with any of the other players in any meaningful way.
I really wish another MMO would come out that would add back all the social things that Blizzard broke. But, even if someone did everything right, I don't think you could ever capture the magic of that early Vanilla / BC experience because the world has changed.
I had a similar experience with BC, though I was only in tier 2 armor (our guilds just couldn't must the runs to get much of the tier 3 stuff). I played further than you did, but I realized that I had been really ready to be done with WoW for a while and had held on just for the expansion. It didn't revive my desire to play at all, and honestly I haven't wanted to play an MMO since.
Rainbow Six Siege.
It was a combination of things. There was definitely hackers, some funky seasons, the grind, and toxic players, but at some point I went to launch and I was dreading playing it and thought maybe I'd feel better if I just uninstalled this? And sure enough, I did feel better.
The first few years it slapped so hard, and then somewhere down the line it felt like a chore playing. Weird
Destiny was exactly like this for me. I really enjoyed the first 20-30hrs. Then it was "just something to do" when one day I realized "this game actually kinda sucks" and I haven't played since.
Ever since they introduced Jackal then Nøkk the game lost its charm for me, I paid $50 for a semi-realistic FPS, while I turned a blind eye to IQ and Finka (and a few others) I never liked the idea of going invisible and seeing people’s footprints.
I bought the chibis of the original characters, purchased every elite skin offered, that’s how much I enjoyed the game.
Ubisoft lost a customer, and will likely not see me again until I see Linux support for their games.
I also stopped playing shortly after Jackal was released, and prior to quitting I have probably 600 hours in-game. I played from beta day 1 until then. Used to play with Macie Jay in Teamspeak. I actually started playing it again last year during Siege X and although the game is in a pretty good state, modern players just run-and-gun like TDM instead of reinforcing and using tactics and it just isn't the same
I enjoyed it for a while but realised that it was effectively a subscription as the new operator was always very powerful. Then I switched to solely Linux anyway and haven't missed it much
Didn't hate it, but I just sort of slid off Baldur's Gate 3.
I love Larian's other games and even pre-ordered bg3 to play on vacation, but the combat just isn't as fun as Divinity 2. I kept trying to avoid combat but then I walked into a new area and combat started automatically and I just groaned and turned off the game.
I got to act 2, which isn't a lot of time, but it felt like it
I played a lot of bg3. Every so often I think about playing it again, and then I think about how DND 5e kind of stinks, so I don't.
There are mods to convert it to Pathfinder 2e... But then I'd rather just go play one of Owlcat's Pathfinder games
I tried one of them and either I don't understand pathfinder, or it didn't work right, or I didn't enjoy it. My to-hit on my first attack of the round was like 65%. Missing is not fun.
I think I appreciate pathfinder2e more than 5e, but it's still got a lot of DND-ness in it.
Pathfinder 2e ruleset will mean your chance to hit is usually lower than it would be in DnD 5e. It aims for a much more balanced system so most things scale similarly with each other. As an example, as a PC if you are taking all of the important abilities for your class, the difference between your AC wearing a leather bikini is going to be 1 less than the guy wearing full plate.
I am interested to see bg3 on the pf2e ruleset though... I might have to check this mod out. I didn't hate the Owlcat pathfinder games, but they are on first edition which is basically just DnD 3.5 and really shows it's age at this point. Also, none of them are co-op with friends.
PF2e relies a lot more on tactical decisions than 5e, so I'm not certain how well the mod works depending on the other systems it has to lean on - missing mechanics can wildly unbalance the maths due to the assumptions it's built on.
Assuming it is fully implemented though, flanking, feinting, or another way of applying off-guard to an enemy would increase that 65% chance to 75%. Intimidating the enemy can push it up to 80 or 85%. Maybe have an ally aid the attack and get up to 95%. Crits also change gameplay quite a bit due to the 10 over/under conditions. A 65% chance to hit contains a 15% chance to crit, 75% a 25% chance, 85% a 35% chance, so the additional misses get balanced out by the additional crits beyond 5e's static 5% chance. A single character generally doesn't have enough actions to apply everything themselves though, so you have to coordinate actions across the whole team to be effective rather than each member being an individual powerhouse.
Maybe I should try it again. I like the idea of the three action economy and teamwork from what I've read of pf2e. The mod didn't have all the normal tutorial stuff, if I recall.
Does it do initiative the same way as 5e? Because that sounds like it would make teamwork annoying. "I need you to distract them, but you rolled low on iniative and I can't just like wait for you to do it"
BG3 was my first Larian game and I absolutely loathed getting into combat situations. It just took too long for the CPU to make decisions, I wish there was a fast-forward button for their turn. Overall, I didn't feel BG3 respected my time and felt I was constantly under leveled on every encounter, even on easy. Even when I returned for a 3rd attempt at the game and tried to save scum my way through, I felt it was way too slow. Never made it past act 1. I don't get the hype for it. I realize I'm in the minority with how well it scored and how much people praise it. I just don't see it nor appreciate it.
Would I be right in guessing that you didn't come to it from D&D? The computer taking 20 seconds to finish its move is positively frantic compared to the 30 minute waits I've had at some tables for everyone else to make their move...
Correct, I've never done D&D in general. I've been slightly curious, but then again I get that a tabletop experience would take longer, and it seems like it could also be a frustrating experience at times.
huh, I only just noticed that Dan Harmon wrote and acted in that
also context for any Gen Zs who may have stumbled on this thread: the original audio skit pre-dates the video, and was presented as a response to the 80s/90s "Satanic Panic" where the Christian Right were actively campaigning against D&D as dragging your kids into evil Satanist rituals. Full version with intro
My biggest gripe with BG3 was that a major point of praise for it was how polished it was, despite it still being quite buggy and the UI being very annoying very often. Love the voice acting, I think it's good, great even, I just don't think it was God's gift to humanity or that it deserved game if the year.
What do you think makes the combat system of Divinity 2 better? I usually hear the opposite.
I dunno, been a while but faster paced while still intentional, fewer cheap deaths, more fun chain reactions, more interesting characters, more attractive effects, better abilities, no DNDisms surfaced to player level.
And I feel like they had more time to design the engagements because they're just so memorable. There are some great ones in BG3 and maybe more later on, but it starts slogging pretty quickly and the fights just become chores to get through rather things you look forward to.
People hate to hear it, but dnd is awful. The lore of the main setting sucks and the systems are horrendous. Pathfinder, shadowrun, cyberpunk, an original system altogether, anything else would have been better! Larian also failed the multiplayer, making it feel tacked on rather than improving on divinity.
I can't think of a single one. I stop playing games I don't like.
Among Us.
My friends kept suggesting it for game nights, but the social demands are just not compatible with actually hanging out with your friends.
When everyone's out and about, doing their tasks and getting murdered, we're all discouraged from actually talking with one another, for fear of revealing a dead body or whatever. Whenever there's a meeting going on, sure, we're "free" to talk again, but there's not enough time to talk about anything but the game. When you're dead, and thus finally relieved from the pressures of completing tasks or getting kills... there's still no chit-chat allowed, because ghosts "can't" talk.
It's worse whenever random players are involved; having to coordinate between voice chat with friends, and text chat with randoms, or worse, when the randoms are in a voice chat of their own, coordinating to be assholes.
The moment that finally made me say "I don't enjoy this game", was a round with two random players in it: one of them spent the whole round watching security cameras, and the other was blocking the one doorway into the room, both players working with each other and refusing to do their tasks. No way for the lone impostor that round to kill them both. When we started calling them out on this, they flat-out said "we're going to keep doing this just to spite you". Timer ran out with unfinished tasks. Crewmates lost.
Social deduction games have never appealed to me and Among Us is possibly my least favorite iteration of any of them. I doubt people would even be talking about it if it didn't hit big as a streamer game.
I generally don't mind them, it's just Among Us's style that irks me. I actually kinda like them in board game form; Battlestar Galactica's board game, arguably having the same core premise and a similar setting, is actually one of my all-time favorites. Sticking with video games, Push the Button from the Jackbox series is alright as well.
Maybe the format works better when players aren't forced to scatter and stay quiet.
Sounds like your friend group should play Eve online
Hey, we're talking about past time activity, not getting an extra job.
Though it does actually fit in the theme. Can't remember exactly how many hours i have in it, played it few years and keep getting back to it from time to time.
Bur for the love of god, it's pretty much secondary job, it's not really solo friendly game either. It's almost mandatory to join a corporation or group activities and generally in low sec to make any considerable amount of isk, but that comes with it's own set of obligations and of course the absolute constant threat of PVP.
Of course it's possible to stay in high sec and play solo, but that becomes rather insane grind fest or never even leave the station, but you better start loving EXEL.
Cities Skylines 2. I've got thousands of hours in the SimCity franchise. Over 500 hours in the original Cities Skylines. CS2 is a fucking mess of a game. It actually ran pretty decently on my PC when it first came out but you could tell it was an incomplete mess right away. The simulation was non-existent. The game looked like dog shit. The only way to get it to run decently was to turn everything down to low and medium. Somehow I squeaked out 75 hours in that first 3 month release window. For a working adult with responsibilities, that's a lot of time for me now. I install it occasionally and see if it's any better. It's not. I did this last week and it actually runs worse on the same PC than it did at launch which is counter to what most people are experiencing.
Mods through the Paradox launcher is a necessary evil for the game to function. I can barely get it to run stable without mods, I don't think tricking out the game is gonna help the situation. It's such a sad case of a game killing a whole genre. Especially when it's my genre. I love city building games and no game has hurt more than Sim City 2013. I didn't even play SC2013. I watched my favorite franchise die and made probably the smartest decision of my gaming life by saying fuck no to that mess. Fucking Cities Skylines 2 is right there with it, but I made the opposite choice. I gave it a chance and it stings all the time.
What's even worse is how such a staple of my childhood has turned into an almost impossible task to recreate. I'll never understand how gaming went from being able to produce 4 generational city building titles in ~10 years to not being able to get one to function at the same level at all in 20. You can count CS1 sure, but even that game was missing something compared to SC4. CS1 is not even close to the same level of SC4. Even now when the game is hard to run on modern hardware.
What's even more killer is we see other examples of Maxis era staples getting second life in new franchises all the time. Planet Zoo 1 and 2. Transport Fever for Transport Tycoon. Planet Coaster taking it's place next to Roller Coaster Tycoon. Hell even the Jurassic World Evolution series fills a gap from the old Jurassic Park Genesis game. But the modern city building attempts are all backwards attempts.
They all focus on the wrong thing. Agents. They all want to be able to simulate every living being and everything they do. It never works. It's why the newest Citystate is such an intriguing project. They're not doing every individual agent. And the dev finally decided to focus on modernizing the engine to work with fully 3d spaces. There's a couple contenders out there that are a year or two away. Citystate, Metro 1998 even though that's more of a throwback. City Masterplan. If just one of these games hit, we're back in business. Until then I've watched my favorite genre die twice. Hopefully the third time is the charm in terms of longevity.
Have you tried Workers and Resources yet? It’s janky as heck but has some unique ideas that no other city builder does (like the real-time building).
Also I feel like Cities: Skylines 2 being a letdown is a pretty common opinion, Colossal Order has really gone downhill.
Yeah I tried them all. None of them come close to the magic of SimCity 4. They're all scaled wrong, more like settlement builders or incorrect numbers representing population or worker counts. Janky like Workers and Resources. Songs of Syx is great but crawls to a halt on my system due to a memory leak after 30 minutes. The Transport Fever series is excellent but they're not city builders. Some of them are good. Great even. None of them can fill the hole left behind by SimCity 4.
EDIT: A word.
Helldivers 2 is a blast but somehow still so bug-ridden that I've quit like 3 separate times.
Then stop fighting Terminids /s
It's a little glitchy at times, but I haven't noticed any major issues since the "terminal stuck in the ground" bug.
My characters arm still occasionally goes stiff on the ship. Some enemies might spaghettify to 100 feet tall. But that's just the beauty of Super Earth engineering.
I mean the whole mechanic of throwing a stratagem and having no idea what's going to happen when it his the ground is infuriating. Throwing an SOS and having NO ONE drop in is infuriating. Conversely joining a open lobby and immediately being kicked for no reason is infuriating. Getting stuck underground or in a random corner and having to kill yourself to get out of it is infuriating. The seemingly random difficulty of any particular mission is infuriating.
Stratagem bounce and "mashing stim key and the stim key does nothing, even hearing the sound, but no heals" are two bugs that have been in the game since launch; and the latter has become such a sore point for me that the moment it happens in a game and I die because of it, I just close the game for the rest of the day. Game wants to be a fuck today, it can go be a fuck to someone else, maybe see how it's behaving tomorrow. They say they recently "fixed" that one, but I'm positive this still happens.
When I saw their recent "you asked for a fairer fight" post about clamping down on super credit hacking, I just about did a spit take. Really, Arrowhead? We asked for this? I'd really like them to cite their sources, because I -- and almost every other player -- have been asking for these two specific bugs, in the game since launch, to be fixed since launch (to say nothing of other common player requests that have gone largely ignored or paid mere lip service to). And since launch, and in over 900 hours of playing, I have heard not one single fucking complaint from another player about getting free super credits. So again -- "we asked for this"? When? Where? How? I gotta know, so that I can use the same method to ask them to fix the fucking bugs we've all been begging them to fix for years, and maybe then they'll actually get fixed.
/rant
The utter absurdity of this game makes it fun regardless of the bugs and balance gymnastics. I've never felt as satisfied to reign down absolute madness on friends and foes alike as I have playing this game.
this is the really tragic part to me, you can tell there's all the bones, all the structure for a genuinely amazing game; and I believe this is why so many people picked it up and made it a hit and stayed for so long through all the bullshit, hoping it was just growing pains. The only thing truly holding it back is the developers constantly stepping on rakes. (Frequntly, rakes they themselves set down in their path!)
Like, it's still fun, but it could be so much better than it is.
Arrowhead has lost a lot of respect due to the way they run Helldivers 2 and I say it's quite deserved. Every time you get a new piece of kit it comes pre-nerfed. New enemies are often so intensely frustrating to play against that people will simply stop fighting them. Old bugs keep returning CONSTANTLY, telling me that their internal version control and review process is not working. If something is fun, they will stealth nerf it and hope we don't notice.
I have largely stopped playing.
Dead by Daylight.
I stopped playing when The Walking Dead stream "Incident" happened. The worst thing about the game is the players.
I don't mean that they are not skilled at the game. I mean, they aren't, and quit matches at every minor inconvenience. But the way players treat each other out of the game is horrendous. Players will go out of their way to verbally assault you for no reason in particular other than you are playing the same game as them. If youre a streamer they will go to your stream, if you're a Steam player they will leave negative comments on your profile, or complain in the end match chat if you have a private account. They report you for just playing the game.
I have been called more names, slurs (none of which applied), received more death threats, rape threats, and whatever else in Dead by Daylight than any other game I have ever played online. Including League of Legends, Call of Duty, Halo, CounterStrike, and many more.
I don't play it anymore. Not because I care about what other people say in an online game (words don't change my mood because I don't let them), but because the developers just straight up ignore when Killer Main players complain or ask for stuff. The Survivors get stuff all the time, but if youre a Killer Main the game feels like the developers hate you personally. And I was done with that. Its easy to get into High MMR as Killer, and then literally every game becomes a sweatfest. Also, multiple Killer characters have been gutted and left like that for years while Survivors just keep getting buffed. I dont need any of that.
The gameplay is genuinely fun, when you don't get a 4 man SWF or Bully Squad, but the times the game is like that when you get to High MMR as Killer is basically zero. So the tradeoff isn't worth it.
Since I cant afford a console or gaming PC, im stuck with mobile games. With that said Star Trek Fleet Command is a game I quit after sinking a year into it. I was an active member of a group the whole time.
This was several years ago when it became abundantly clear they were starting an even more aggressive push for microtransactions. It also became clear that the updates to the game were only for the benefit of the "whales" (big spenders).
I made the announcement to my group, parled my ship in a graveyard that most of the server respected, let those around my level harvest my ship, said goodbye, then deleted my account.
It was weird almost going through withdrawals and the sadness of no longer playing with my group.
Do you have access to a low-spec PC? There are plenty of great retro games and modern low-spec games that run great on very low-end hardware.
Ever play fallout shelter? There are emulators you can put on android phones to if you like retro stuff.
Every single mobile game.
Definitely not for everyone but Shattered Pixel Dungeon is an incredible game. Available free on f-droid, tons of replayability, 5 classes to play, challenges most long term players can never get. Be warned incredible time sink, but very rewarding. Also a very nice community on Lemmy willing to help.
I can confirm, that is one of the better games on mobile. That said, bringing along a Switch is better by the length of the track and when Switch isn't an option just do some killer sudoku or Brilliant or something. Heck, maybe even try talking to other people.
One mobile game I keep coming back to is Necromerger. Has a paid in ap o purchase to turn off all adverts. Fantastic time killer that doesn't keep me on it all day.
Hades - I haven't seen anyone list this one yet. It was the first roguelike/roguelite I ever played and it taught me that I don't like roguelikes/roguelites. It tried to like it, but it's just not for me. Luckily, son boy loves it so it's not a total waste.
I also could not get through it and gave up. Some roguelites (Everspace) give you enough upgrades to at give you a better chance of making it to the end (and/or to breeze through the beginning), but weapons, upgrades and blessings in Hades seemed rather marginal, and I am not that good.
Bless you!
People are allowed to like it, but it's not really a great game. It's got the razzle dazzle that fooled everybody but underneath it all it's pretty dry
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