[–] 3 points 4 hours ago (2 children)

I'm running Gufo on a Strix Halo PC with 128GB shared memory.

The quant is unsloth's UD-Q4_K_XL. Speed is really good with this configuration (1600 t/s prefill and 100 t/s decode). I wanted to try some higher quants as well but I'm waiting for Qwen 4 for now to do more testing.

You should be able to get QFN running quite well on your system as well when offloading unused experts to RAM.

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  • [–] 2 points 6 hours ago (4 children)

    I don't know what they are testing but I use QFN for everything.

    Assuming it doesn't have to rely on internal knowledge too much by giving it tools to retrieve information, it does everything I ask it to.

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  • [–] 30 points 1 day ago (1 child)

    FYI, Eden is a fork of yuzu that adds quite a lot of features and is fully compatible with yuzu saves/mods/configs.

    My favorite new feature is loading updates and DLC from a folder instead of having to install them.

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  • [–] 7 points 1 day ago (3 children)

    This is a shit load of code, serious devs capable of doing this would be doing something that paid them instead.

    That's just not true. There's plenty of passion projects out there of people hand decompiling code for massive games.

    Decompilations and emulators have been a thing long before LLMs even existed.

    Which is why we have playable Ocarina of Time remake emulators and decomps within 2 or 3 days all of a sudden.

    No, we have Ocarina of Time emulators and decomps within 2 or 3 days because the yuzu folks spent years reverse engineering and documenting every detail about the Switch 1.

    The Switch 2 is so similar to the Switch 1, the first proof of concept Switch 2 emulator is 95% just Eden/yuzu. Things would have taken much longer if yuzu didn't exist, even with LLMs.

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  •  

    I assume not that many here got their Frame yet but here it goes:

    Does anybody else experience issues with foveated streaming and rendering?

    Two issues:

    • I can very clearly see the blurriness in my peripheral vision, especially on shadows and sharp corners
    • The response time is way too slow, when blinking or moving fast from left to right I can clearly see it needs a few milliseconds to catch up

    Both of these surprise me considering most reviewers said that it is unnoticeable. Makes me wonder if something is wrong with my unit/setup or if my eyes are built different.

    If I disable eye tracking in the settings, everything looks good. Of course, that should probably not be the correct solution?

    This happens both with native titles (e.g. Half-Life Alyx on device) and streamed titles (e.g. Half-Life Alyx on Linux and Lone Echo).

    I already tried playing around with the Steam Link settings (increasing resolution, bandwidth and foveated area) but it still looks just as bad. For streaming it happens both over wifi and the dongle as well.

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