[–] 2 points 2 weeks ago

Yep, somewhere between the 2. Plays more like Diablo, but more depth (while staying below the insanity of POE, thanks to a more defined itemization system). If you bounced off the other two, then GD may not be right for you. The base game goes on sale enough that it might be worth the a few bucks to wait.

Grinding is optional, you can get the drop within 1/2 kills of a boss. If you want the perfect item, them you'll have to farm.

Level gap is nonexistent since the game does a good job of leveling the enemies, especially at higher difficulties. I'd say the game is 90% chill and kill enemies, and 10% cheek clenching when you actually get to a hard fight. Hardcore mode is optional, so death is more an obstacle than a consequence.

People joke the "real game" is using GrimTools to build out a character in advance. You could spend a couple hours on specs.

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  • [–] 6 points 2 weeks ago (2 children)

    Co-op optional, action RPG, text-based story, with minimal rogue-like aspects (but the best game ever made, is almost 10 years old and therefore qualifies for patient gaming, so it's worth recommending) - Grim Dawn. Runs on Linux no problem. No dragons, though. Kronenbergian body horror OK?

    7 classes in base game (10 with dlc), pick 2 to make your character. Each class has ~5 major skills to choose from, you'll use ~3 depending on your build. There's nearly infinite ways to build each class combo, as a result. Skills include minion summoning, right click/auto attack, cooldown casting, channeling, and buffs.

    Itemization is super in-depth, ranging from "pick this item for bonus skill points" to "completely change how the skill works." If you prefer the former, stick to legendary items and sets. If you prefer the latter, you can target farm "monster infrequents" with prefixes and suffixes.

    You can run your characters together or on their own. If you get a little (15 levels-ish) behind, that's OK, you can just catch up by playing together.

    Late game has repeatable dungeons and grindable randomized realms. The purpose of these is to get more items for your other characters. Once you get your first character to level 100, there are tools to make the other ones easier.

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  • [–] 1 point 3 months ago (4 children)

    If you do switch back to Linux I'll note that Endeavour and other Arch forks have moved away from older NVIDIA cards because NVIDIA stopped supporting open source drivers. There's community-maintained solutions out there though. I forget exactly how old, but my 1080 got the boot, and then I had to gety Grover's from AUR for a bit, right before that security breach. That contributed to my decision to upgrade to a new AMD card.

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  • [–] 5 points 4 months ago

    I chose EndeavourOS initially because I was relatively new to Linux (I tinkered with Ubuntu in grade school) and wanted out of Microsoft's environment. The support community is amazing and newbie-friendly. They've helped me through a few bricked systems.

    Now I'm at a crux because I own a 1080 and am tired of mistakenly breaking my installation because NVIDIA stopped supporting open source drivers for old cards. I felt uncomfortable building my own driver packages and was relying on AUR, but the recent security breach has me skittish.

    Rather than switch to another distro (Mint being the top contender), I decided to replace my graphics card and stay with Endeavour because it seems the Arch distros are the only ones staunchly against age verification laws. I'm fortunate enough to be in a position to update and stick with Endeavour. Maybe when I actually get good at Linux I'll switch to pure Arch.

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  • [–] 3 points 4 months ago*

    Link to the published article is present within the article, which I always appreciate.

    Based on a cursory read of the methods, they included socioeconomic status as a covariate, which is always the first thing I check in similar articles. However, they only consider the mother's cleaning habits, which I find surprising.

    Growing up with firearms, my dad was always the one maintaining the guns. He was the vector for any exposure to contaminants. My dad was also a neat freak. I would have liked to have seen the researchers consider the father's cleanliness factor. EDIT: if it was present in the epidemiological data, it may have correlated with safe storage. Clean dads are more likely to store their guns safely, I bet.

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