Let's share our lists and opinions on the demos. We'll help each other find promising games.

This Next Fest runs until Monday, June 16, 10 am PDT.

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[–] [S] 1 point 1 year ago (4 children)

My report from day 1

Orbyss — 3D puzzles with spheresA glowing ball rolls around. The level is made of cubes floating in the void, surrounding a large pulsing energy ball.

Thoughts before playing: Pretty, abstract 3D puzzle game. But what's the killer feature? Like the portal gun from Portal or the camera from Viewfinder?

This is what it would be like to play the PlayStation 2 boot sequence as a puzzle game, with floating cubes and coloured sparks whizzing around in an abstract void. You get to control some balls, rolling them around the level to press buttons and zoom through pipes.

This demo shows some early levels, featuring some fairly stimulating puzzles, but it failed to really grab me. The slow pacing and pure abstractness of the game's setting aren't getting me excited to play more. I just never got to that "aha" point where I realized what made the game special. In comparison, another puzzle game demo I played in a past Next Fest, The Art of Reflection, didn't waste any time showing off its key feature of jumping through mirrors.

I'm going to pass on this game, but I know someone is going to like it.

Panta Rhei — Atmospheric top-down adventure with time manipulationAt a cracked monument surrounded by fog

The game produced an error when launching it, which I fixed by forcing Steam to run it with Proton Experimental.

2D animated cutscenes? Hell yeah, I love that kind of effort. The in-game 3D art also does a good job capturing that illustrative feel of the cutscenes. Atmospheric top-down adventure with cool art and light RPG elements? I liked Bastion and Tunic, so maybe this could be up my alley, too. The game's premise and worldbuilding interest me. You play as a young guardian of time and use your time powers to fight the monsters ravaging the world.

But gameplay-wise, this demo is rough. I found the melee combat to be unsatisfyingly sluggish. There's a bug where falling off the world makes you permanently faster when you respawn, and I was definitely running way too fast by the end of the demo. The game is tagged as a roguelike (aka "choose some randomly drawn upgrades") on its store page, but there wasn't much time in the demo to really appreciate any of those upgrades in action.

I'll pass. It's really unfortunate that this demo disappointed me, since this game still might grab me if it gets in better shape.

Wander Stars — Turn-based combat anime

Fast Extra Super Punch deals 5 damage

The key selling points for Wander Stars are its loud inspiration by anime and its word-slinging combat mechanic, the latter of which got me to try this demo. I thought it was an interesting take on turn-based combat to line up words that customize an attack, and that old anime style presentation is indeed charming.

Wander Stars is also very heavy on the visual novel-style dialogue and cinematics, which is probably necessary to evoke that anime feel. It felt more like a visual novel in disguise than the more mechanically involved turn-based RPG that I was hoping for. I'm just lacking the patience to read so much between active gameplay, though the gameplay near the end of the demo does show potential for depth in the turn-based combat.

I'll pass.

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  • [–] [S] 1 point 1 year ago (3 children)

    Day 2 of Next Fest is over! Here's what I tried.

    Good Luck — An absurdly dangerous walk to work

    • Just walk to work
    • Slowly walk through streets full of deadly things, like exploding garbage bins, loose signpoles, and falling signs
    • No checkpoints! No dodging! This is a rage game.
    • There's online co-op, apparently. Have Fun with friends!
    • This demo is silly fun, but I don't need to play more of this

    Pass

    Öoo — Puzzle platformer with bombs

    • This guy also made Elec Head, another charming puzzle platformer
    • Puzzle platforming with exploration
    • Cute pixel art
    • Wordless teaching. Actually, the only words in the game are the credits!
    • Puzzles all revolve around clever use of bombs: launch yourself like a rocket jump, blow up one bomb to push another

    Wishlisted

    PANIK — Chess-like grid puzzles

    • Has that Flash game feel, but in a good way. Quirky idea, simple design. It's built to quickly get you in and playing.
    • The puzzles are like connecting circuits. The figures can only move if they're connected to a crown-wearing figure.
    • An interesting take on grid-based puzzles. Like a fusion of Sokoban, chess puzzles, and "Chinese" checkers.
    • PANIK's cute demo trick: just have a quick line of super-simple levels to show off mechanics in the rest of the game!
    • I'd actually love to play this on my phone instead

    Wishlisted

    SourceWorld — Dungeon crawling FPS in the Half-Life universe

    • Deus Ex-like cutscenes for a story set after the Combine invasion! You join a company that raids the multiverse
    • Doom screen melt transition, holy crap
    • The familiarity and comfort of Source engine physics, movement, and weapons
    • Game crashed a bunch for me, so I'll have to stop early

    Soft wishlist (I'll keep an eye on this)

    ::: spoiler !mrak — Super stylish immersive sim

    • BTW, "mrak" is Russian for "darkness"
    • Super rough, gritty introduction to a setting drowning in crusty old tech
    • Unfortunately crashes early in the game

    Soft wishlist

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  • [–] [S] 1 point 1 year ago (2 children)

    Day 3

    Bloodthief — First-person parkour/speedrunning

    • Crusty brown gothic look, like Quake
    • Gameplay really grabbed me. Sometimes, I was leaning forward and holding my breath!
    • More and deeper movement mechanics, compared to other first-person parkour games, like SEUM or Neon White. Building up and preserving speed is a big deal
    • Challenging levels, with actual enemies to fight and a quickly-rising difficulty level. Levels are usually 1-5 minutes long — lengthy compared to Neon White's 10-30 seconds
    • I managed to wall jump off of a deadly spike wall, and I'm still not sure if that was intended

    Soft wishlist. I definitely enjoyed this demo, but I currently don't have an appetite for this type of game.

    Dice Gambit — Tactical RPG with dice

    • First thing after the intro cutscene: a detailed character creation screen. That's pretty overwhelming.
    • I like the art style except for the subdued 3D character models
    • Throwing the dice and watching them settle is satisfying, as it is in Armello
    • Gameplay is clearly focused on battle grid combat, since the "dungeon crawling" is just clicking on a map, like Slay the Spire
    • Do team management and watch the plot in the downtime between jobs
    • There is an appreciable amount of role-playing in this RPG

    Wishlisted

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  • [–] [S] 1 point 1 year ago (1 child)

    Day 4 was all black cats

    Everdeep Aurora — Exploration-heavy platformer

    • Really well-executed limited palette art. It swaps palettes between different areas for mood. Maybe that's why the playable character is a black cat.
    • This demo is really short. I saw a bit of lore and played some hide and seek, then went through the scary door. The cat has a drill but I don't even get to use it!
    • Didn't get a chance to see any interesting action except for the very last few seconds of the demo
    • The camera feels unpolished. It always freely drifts behind you, so quickly changing directions often will make the camera jiggle unpleasantly. It would be nice if the camera would stay still or lock to an axis sometimes. That would especially help with aiming jumps, since the camera always jerks upward a bit every time you jump.
    • The controls feel great. Super responsive movement with no sliding and little momentum buildup. Jump height is also quick to respond to letting go of the jump key.

    Soft wishlist. This demo just wasn't long enough to be totally sell me on the full game.

    Project Arrow — Puzzle platformer with archery

    • I found this demo to be good but not great. I'm struggling to identify why it didn't appeal to me more.
    • Maybe the selection of levels wasn't impressive enough. There were a handful of puzzle ones, but some just felt like repeats with not much new each time. There seemed to be a lot of autoscrollers.
    • Platforming movement mechanics were simple and straightforward, which is appropriate for a puzzle platformer, but then there are levels with precision platforming and not much puzzle
    • Cool series of boss levels at the end
    • Maybe the demo didn't do enough to hint at the possibilities for the whole bow and arrow mechanic for puzzles, so I'm just not getting hyped enough
    • Maybe I just don't get the presentation of the game? Electronic music and high-tech UI but playing as a cat with a bow in the forest

    Pass

    Swoosh Cat — Precision platformer

    • Celeste but with 360° dash
    • Cool mechanic: dash into spikes to bounce off of them
    • Slow motion while aiming, but the aim indicator isn't very accurate. Also, unlimited slow motion
    • Hard to tell when I have dash or not
    • Something feels off about the air control. I often overshoot or undershoot when trying to land on a small platform
    • What a long demo! This is a substantial amount of game to give out.

    Pass. I had fun, but I'm currently not in the mood for Celeste-style precision platforming.

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  • [–] [S] 1 point 1 year ago

    Day 5

    Look Mum No Computer — Twin-stick shooter adventure

    • Trying the demo purely because of the weird trailer
    • Very retro PC gaming vibe. SID chip music!
    • Rough introduction. Big info dump right at the start before I know what I'm doing
    • Music changes as you change the installed skills, which are presented as synthesizer modules
    • Struggling with visibility. Hard to quickly tell what's an enemy and what's background art. Also hard to tell what's collidable and what's clear
    • I'm not finding the combat here very intersting

    Pass

    Morsels — Action roguelike (Isaaclike?) with creature collecting

    • Gross and cute
    • The classics from Rogue: traps, unexplained stuff, retrying a lot until you start to understand
    • Demo shows a small but varied range of creatures with different abilities, which always come with a randomly selected bonus
    • Quick switch between your roster of three
    • At least in this early part of the game, ammo count is really low and even ranged attacks don't go far
    • Great presentation. Pixel art feels kind of like claymation

    Pass. I liked the demo a lot, but I'm already playing a lot of roguelikes and my wishlist already has ones I'm more excited for

    ODDCORE — Surreal boomer shooter

    • Maximalism. An exhilarating force-feeding of the senses.
    • Liminal spaces but actually awesome and fun. Exterminate the Backrooms! Shoot the jump scare monsters in their faces!
    • Excursions into the Oddcore only last 5 minutes unless you buy time extensions
    • Interesting idea: you can teleport home (almost) whenever you want to buy upgrades or more time
    • Chaotic level progression, like really channel surfing through the multiverse. Sometimes, instead of warping to the next level, you end up in a corrupted level or a bonus level or just some weird, mildly creepy room

    Wishlisted

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  • [–] [S] 19 points 1 year ago* (1 child)

    I spent a good long time browsing through the piles of thumbnails to make myself a tall list. It's a mix of games I'm excited for, games that look interesting to me, and weird games. Since I spent so much time today browsing for games, I haven't actually played much today on day 1.

    Some thoughts on my list

    • Bits & Bops has already had a demo for months now, but for Next Fest, there's a new minigame to play. Also, I backed this game on Kickstarter, so I'm obviously interested in seeing this game be good. And I think it is.
    • SourceWorld is a Half-Life 2 mod participating in Next Fest! It's an FPS dungeon crawler! The Source engine isn't dying anytime soon.
    • Oddcore has a really flashy trailer. I actually first heard of it from seeing it get front page attention on Newgrounds. It could be the first game set in "liminal spaces" that isn't utterly boring or crap.
    • Funi Raccoon Game is on this list because the trailer is stupid and I want to see more of it. I have high hopes.
    • Why, yes, those are three games featuring a black cat as playable character.
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  • [–] 17 points 1 year ago* (last edited 1 year ago) (1 child)

    I tried a bunch of these today and yesterday. EDIT: also tacked on impressions of demos for After Inc: Revival, Kaizen: A Factory Story, and Tainted Grail: The Fall of Avalon.

    In the "Shut Up and Take My Money" tier:

    • Bits & Bops - Sure, it's a total Rhythm Heaven clone but, hey, why mess with a winning formula? Still, I worry about devs borrowing this heavily from Nintendo titles these days 😬
    • Dispatch - I only needed 10 minutes with this to know I'm sold. The animation is gorgeous and it has a hell of a cast. Between this and Expedition 33, how are new studios getting these people!?
    • Mina the Hollower - Shovel Knight's the best retro game I've seen and I didn't need to see much of Mina to know that Yacht Club delivered again. It's got a Zelda vibe (the jump especially feels just like it did in Link's Awakening) along with all that other 8-bit-with-present-day-game-design goodness. I also cut this one short so I can enjoy it in full later. Day 1 for me.

    Pretty good but a couple hiccups:

    • Forestrike - Hey, PlayStation gamepad glyphs! Always appreciated. Outstanding atmosphere in general. The pixel graphics are interesting; the character design reminds me of old Sierra games. I wonder if at some point during dev they considered just not going roguelite? There's real storytelling talent here and I think a linear game with increasing complexity might have been even better (and helped to not undercut the narrative as roguelite progression tends to do).
    • inKonbini - Very short demo, but the gameplay seems it'd be good and vibe is cozy. Really strange that the written Japanese is gibberish. It seems too elaborate to be placeholder text, so I wonder what the story there is? It takes me out of the life sim aspect of this a bit.
    • Kaizen: A Factory Story - I found a lot to like with this. I tend not to like puzzle games, but when I find one that's interesting, I tend to really like it. The setting is also great. After a very short demo, the only thing I'm not sure on is how long the full game is going to be. I'd like to get this, but the price has to be right.
    • MIO: Memories in Orbit - This one was up and down for me across the board: music, gameplay, systems, visuals. The tutorial sections are outstanding work and worth the download for that alone (there's one right away). While I think the metroidvania design here is good, I wasn't sold on the graphics. At times it's difficult to parse out what's a platform and what's background, and there are weird blind spots with camera on top of that. I also can't believe they went with the map system from Hollow Knight, the only real negative of that game.
    • Tainted Grail: The Fall of Avalon - I see this one just went 1.0 after an early access period, and critic reviews have been mixed. Understandable why old Elder Scrolls fans are feeling this is scratching an itch. I think there's a lot to like here, but I might ultimately skip it. The prevailing thought I kept getting through the demo is that this studio's next game is going to be great.

    Not for me:

    • After Inc: Revival - This ended up playing more like a clicker game than I was expecting. This seems not bad, but this isn't my kind of game.
    • BALL X PIT - The gameplay pacing on this is unpleasant, with the roguelite elements stopping the action too much. Kept wanting to get into a flow state and was constantly interrupted.
    • Bloodgrounds - All the other demos I played came ready with story and this one feels underbaked in that department. What I played of the demo was almost all gameplay. Didn't see much that sets it apart from the pack.
    • Dice Gambit - I don't think this strategy game gets the basics down well enough to add on the dice layer. Feels like one move should be guaranteed regardless of rolls (and lack of move undo is unfortunate also). The art style also isn't for me.
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  • [–] 5 points 1 year ago

    Woah! BALL X PIT is shocking to me! This was easily my favorite second favorite next fest game I've ever played, just behind Balatro. The action is insanely cool, the combos are very unique and interesting. Loved every moment of it. Very curious to see how much the full game will have/add.

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  • [–] 12 points 1 year ago (1 child)
  • [–] 10 points 1 year ago (5 children)

    I am loving Cleared Hot. It brings me back to my youth when MicroProse reigned supreme.

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  • [–] 8 points 1 year ago (3 children)
  • [–] [S] 2 points 1 year ago (2 children)

    It was surprising to see that it's rated mixed on the store page. It looks like a lot of the complaining is about how it's not like Patapon?

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  • [–] 2 points 1 year ago

    Maybe because is very different. But i like it. Idk people where so hyped by their nostalgia Patapon and probably feel robbed by the new way you move the character.

    But once you get used to it it feels great. It also felt weird for me at the beginning but I chose to give it a try and don't judge it with the Patapon Glasses.

    With the new mechanics the game relies more on you being able to dodge enemy attacks, you cannot spam that hard. It feels more dificult. Just new mechanics.

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  • [–] 2 points 1 year ago

    It looks like a lot of the complaining is about how it's not like Patapon?

    Most of it, but not all of it.

    I played a little bit of the demo and was excited for a Patapon clone but it felt...off?

    My main issues with it:

    • Moving your own character does not really add anything to the game
    • It's really easy for the music to sound off-beat by narrowly missing the timing
    • The metronome was replaced by a fixed Guitar Hero-like note display
    • There is too much going on at times, mostly due to the more complex art style
    • The beat between enemies and yourself does not match, making it impossible to counter some attacks
    • You cannot cancel the beat by failing on purpose; If you fail, you have to wait until you can input the next command

    I really hope they can improve things but right now I don't really enjoy it.

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  • [–] 8 points 1 year ago (1 child)

    Jump Ship and Moonlighter 2

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  • [–] 4 points 1 year ago

    How is Moonlighter 2? The first one is a game I always felt like I should like but I never really enjoyed the loop of the game for some reason.

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  • [–] 2 points 1 year ago

    It was interesting. Added a roguelite aspect to the dungeons, which could work if it's implemented well, but is pretty overdone at this point. The shop part is pretty similar with a few additions. Performance was pretty bad and was unplayable on SteamDeck.

    Overall, I'll wait for the full release and see how the reviews look. I like the developers and hope it does well.

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  • [–] 6 points 1 year ago

    Jump ship, rogue point, and mycopunk. Pretty solid demos to try out. They definitely need more content for release, but all of them are decently fun.

    I want to try disco as dead (rhythm beat'em up) and pioner (mmo stalker looking game)

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  • [–] 7 points 1 year ago (1 child)

    Platypus Reclayed
    https://store.steampowered.com/app/2912430/Platypus_Reclayed/

    Remake of the 2002 shoot-em-up game led by the original creator Anthony Flack.

    It felt so good playing the demo. It feels just like the original but with significantly higher fidelity visuals — just how it should be. I have a lot of nostalgia attached to this game and I can't wait for the full game to release.

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  • [–] 6 points 1 year ago

    This wasn't part of Next Fest, but I devoured 'Tainted Grail - Fall of Avalon'. Excellent demo.

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  • [–] 6 points 1 year ago (5 children)

    One I've been waiting for for a while, "It has my face" Admittedly I didn't find it on the nextfest page. I found it well over a year ago when it was still DoubleMe. The original was super addicting and I like the direction the story seems to be going in the demo.

    Also trying to be patient for Clover Pit

    And Gone Fishing has some promise to it. Not everybody's bag, but my buddies and I all found the demo pretty fun.

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  • [–] 1 point 1 year ago (2 children)

    Also trying to be patient for Clover Pit

    clover pit looks like gambling addiction on roids, holy shit did they exploit a good game loop. like, almost scary if you've known anyone who's struggled with it. at least it's not real currency and loot boxes fuck

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  • [–] 3 points 1 year ago (1 child)

    Oh yeah... I got caught up in the Overwatch loot box thing when it was still huge. Never had a problem gambling before or since, but I dropped $300 in my last month playing and who knows how much before then. Soon as I realized I had a problem, I uninstalled the game. Couldn't even talk about it for a long time without wanting to reinstall. Fuck Blizzard and fuck loot boxes...

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  • [–] 4 points 1 year ago*

    I've seen it second hand; it's wretched. imho many of these monetization mechanics should be restricted to 21+.

    Soon as I realized I had a problem, I uninstalled the game. Couldn’t even talk about it for a long time without wanting to reinstall. F

    props and respect for recognizing it and getting yourself out. that takes character.

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  • [–] 6 points 1 year ago

    Baby Steps demo is up.

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  • [–] 5 points 1 year ago*

    This one: https://store.steampowered.com/app/3259820/Alices_World_Demo/

    It's a nifty little game where the protagonist and the player are treated as separate characters. Some girl found herself in an apocalyptic world, and the player appears as a disembodied voice to lend assistance. What I like about this one is that the protag has some Tales-esque skits to chat with the player directly.

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  • [–] 5 points 1 year ago (1 child)

    This one is REAL rough, not much interesting I've seen

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  • [–] 2 points 1 year ago* (last edited 1 year ago)

    I know right. I think it's the worst I've ever seen. I kept scrolling through for something good but all of it is was like those bargain bins you used to see in petrol stations full of old DVD's. Honestly they should be ashamed of this. I went through my whole wishlist to check if any of the games on there had demos and literally none did. Last Next Fest most of them did. That's some impressive enshitification right there...

    Actually I was wrong... Probably just needed to eat something and be less grumpy lol. Just found a fantastic demo that I'm downloading now. it's called Eriksholm: The Stolen Dream. Amazing people animation and great dialogue. I love top down games and this is easily better than anything I've seen before. Thanks to a NextFest roundup from Nookrium or I would never had spotted it.

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  • [–] 3 points 1 year ago

    I watched a bit of Life Below played on a stream. If you like colony sims and coral reefs, check it out.

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  • [–] 2 points 1 year ago

    I like shareware

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  • [–] 2 points 1 year ago

    Surprised nobody has mentioned Wildgate. It's really fun! Different take on the Jumpship idea with a lot better execution (but they're at different stages of dev to be fair!).

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  • [–] 2 points 1 year ago

    The demo for the update of Camp Keepalive is worth checking out
    https://store.steampowered.com/app/3702210/Camp_Keepalive_Endless_Summer_Demo/
    It's a nice, casual strategy game that still keeps you thinking.

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  • [–] 2 points 1 year ago

    https://store.steampowered.com/app/2509200/ERA_ONE/

    Era One looks interesting, but i don't have time to try it.

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  • [–] 1 point 1 year ago

    I'll plug The Stickman: https://store.steampowered.com/app/2781680/The_Stickman/

    It was made by Simple Shark, who I know from his Rocket League Maps and Lethemyr videos.

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  • 32 comments in c/games@lemmy.world view that post
    [–] 11 points 1 year ago (5 children)

    I haven't tried the Next Fest demo yet but I'm going to shout out Road to Vostok. It's kind of like a single player version of Escape From Tarkov. You have a hideout/shelter, you go out to looting and then you get to come back and improve your hideout. The hideout customization is excellent. Outside you have to deal with enemies, environment, food, hydration, energy etc. and if you die outside you lose what you had on you.

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  • [–] 3 points 1 year ago (1 child)

    Oooh. Grabbing.

    But one major nitpick

    It’s kind of like a single player version of Escape From Tarkov.

    Yeah. That is called STALKER. Especially since, based on the store page, this is more of a zoned open world than an instanced extraction shooter?

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  • [–] 3 points 1 year ago

    The game is somewhere between Stalker and Tarkov but I'd say it's more Tarkov than Stalker. Stalker is more focused around mutants, anomalies and artifacts, none of which are in this game. The only things that separate this game from Tarkov is the lack of online component and no map timer. Tarkov is also moving towards a zoned open-world so I think the comparison with Tarkov is perfectly fine.

    And the developer has mentioned both as inspiration:

    In terms of other games, Road to Vostok takes inspiration from titles Stalker Anomaly, DayZ, Project Zomboid and Escape from Tarkov.

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  • [–] 1 point 1 year ago (1 child)

    Just tried it out. I'm unfamiliar with the extraction shooter genre, but it was interesting, I'm not necessarily opposed to tactical complexity for its own sake. I died to a minefield, and then on the next go didn't have a weapon; so some of the mechanics come across a little bit unclear.

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  • [–] 1 point 1 year ago

    It's not a pure extraction shooter, but the general idea (that is kinda a core concept to the genre) is that if you die you lose whatever you took with you when you went outside your shelter. When you die the game respawns you at your shelter and in theory you should take another set of gear you've stashed in your shelter to go out again. Alternatively you can go out with nothing and do what is considered "zero to hero" as in you use whatever you find in the wild.

    It's a learning curve when you've never played extraction shooters because it requires you to think about your actions in a way you normally don't need to think about. In most games you can just take any fight to see how it goes u because it if goes bad you just reload and nothing is lost. But because there's no reloading in an extraction shooter you have to think about if it's a fight you're willing to take, if it's a good idea to push forward or go back to store what you've found. There's a constant question of risk vs reward.

    I would recommend starting a new game every time you die until you feel comfortable with bringing back gear into your base and then restocking from your stash when you die. There should also be a trader somewhere in the first area who might be of help when you're looking for specific gear.

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  • [–] 8 points 1 year ago (3 children)

    Everwind is fantastic. Fixes just about every complaint I have about Minecraft, and I say that as someone who bought Minecraft back in alpha. There are things that could be improved, but even where I think there's room for improvement the baseline always seems to be "It's already better than Minecraft". For example I really feel like the combat could do with a dodge mechanic and harsher stamina management, but that's based on comparing it to stuff like Dark Souls. Even in its current state it absolutely clowns on Minecraft's combat.

    The artstyle is lovely, the building and crafting feels really good, the range of furniture and decorations you can build is massive, and you get to build and fly an airship. And that's not an afterthought, it's a core part of the game and feels really, really good.

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  • [–] 2 points 1 year ago (2 children)

    Maybe I'm suddenly shite at games but parrying feels like happenstance rather than a technique. The block windup is too long for me to react to the quick strike they throw out. It feels like Skyrim combat, from a "battle flow" standpoint.

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  • [–] 8 points 1 year ago* (last edited 1 year ago)

    Skate Story was a real trip. I love the surreality of the thing. It may be my favorite skateboarding game apart from Tony Hawk.

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  • [–] 7 points 1 year ago

    Final Sentence has been great in short sessions - it's a keyboard typing battle royale with a gritty 1940s atmosphere

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  • [–] 6 points 1 year ago (3 children)

    It's not Next Fest specific, but the Ball X Pit demo has absolutely grabbed me by the throat and won't let go.

    I've played like 5 hours of just the demo alone and I cannot wait for the full release.

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  • [–] [S] 5 points 1 year ago (1 child)

    As usual, I haven't even played anything yet. I've just been thoroughly browsing for games to put on my list, and it's a long one this time. At the top of my list of games I want to try are:

    Roughly ordered by my interest levels:

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  • [–] 5 points 1 year ago (7 children)

    It's not something I found in Next Fest, but if we're talking demos, Trails in the Sky is something I've been having fun playing recently. The demo is surprisingly long too.

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  • [–] 3 points 1 year ago (3 children)

    I love those demo's, but it's on purpose! They want you to play enough so you get hooked enough to want to buy it once it ends. A few hours into an rpg is nothing, but once you invested that much, there's probably a higher chance you buy it to continue playing.

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  • [–] 2 points 1 year ago (1 child)

    That's literally the entire purpose of a demo

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  • [–] 1 point 1 year ago

    But only relatively recently have demos started allowing you to play through a long demo and allow you to use that save and continue playing the full game if you purchase it. They wouldn't be that long if that wasn't an option since you dont want people to get too far only to make them start over.

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  • [–] 1 point 1 year ago

    I feel like demos have become longer recently than they used to be. It used to be that you could only get through the equivalent of a level or two, now it's more like they last up to 2 hours - the same period you might play and steam refund a game to demo it that way.

    Seems like a very healthy development in gaming.

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  • [–] 2 points 1 year ago (2 children)

    I'm glad it has a demo because I know a lot of people don't enjoy characters like that; there's some great heartfelt conversations once you get to know the characters, but you have to be able to stand 20+ narmy and overly polite banter sequences to get to the moments where each of them surprises you. If you get that far, you usually get invested.

    I REALLY like what they've done with the combat in this one. Even on normal, I was losing early boss fights for playing without consideration and using nothing but the enemy's elemental weakness. I just finished Chapter 1, and I especially liked having moments where half the party was dead, and attacking was actually a good option to give my team a moment to revive each other, thanks to the stun/delay systems.

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  • [–] 1 point 1 year ago (1 child)

    I also really enjoy the combat. I like how you can chain the quick combat into the turn-based combat to start with an advantage by stunning enemies. And since you want to abuse weaknesses in turn-based combat, neither forms of combat overshadow or weaken the other despite quick combat being inherently easier and safer. It feels very fluid and well designed, to the point where I was surprised to learn quick combat wasn't a thing in the original game.

    So far the only thing I don't enjoy is missions where you need to protect people. Like one of the first few missions where you need to protect the kids as you fight off the group of cats, I've lost many a battle purely because of bad RNG where they just all beat up the kid three turns in a row and there's nothing I can do about it. And since you can't use quick combat to get an advantage on story encounters like that, it really is all down to luck. And good fucking luck if you run into an enemy that explodes on death later down the line.

    Admittedly I'm (stupidly) playing on the hardest difficulty despite not being great at turned-based combat, so that's probably mostly a me issue lol.

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  • [–] 2 points 1 year ago

    For some of the cases where enemies are getting multiple turns in a row, using an S-Break (RT+D-pad) can be a good way to get yourself back on positive ground. If you get a turn, it also helps to give defensive buffs to the VIP before the enemy attacks them.

    That said, I have heard that while Nightmare difficulty poses a great challenge to some masochists and optimizers, it's not a difficulty level the developers really balanced around.

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  • [–] 3 points 1 year ago
    [–] 2 points 1 year ago

    For those who don't know you can see the games people are playing during that event in steamdb

    I played so far.
    Heroes of Might and Magic Olden Era - nice demo but the graphics map interest points blends with background and it looks like it's unbalanced.
    Alchemy Factory - automation game / shop simulator - also nice demo but the controls are a little clunky and hard to get used to.

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  • [–] 2 points 1 year ago (1 child)

    G-Rebels demo is back. I just love how nimble the ship is in this one. Fully upgraded you can get up to insane speeds with it darting around the cyberpunk style city. Personally I think they should make more of that, so that you can fly through more narrow gaps and maybe even underground tunnels. Also I've been watching their Discord for a while and they seem to be really going full steam ahead (no pun intended) with this one. Can't wait for the full game 🙂

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  • [–] 1 point 1 year ago* (last edited 1 year ago)

    RogueJack21.
    Basically Slay the Spire meets Black Jack. Very fun, the UI is great and the animations are super smooth.

    Skate Story.
    Skating game with insanely trippy visuals, great music, runs super smooth even on my aging PC.

    FEED MY MECH.
    Iron Lung meets the Resource management/Task juggling of FNAF. Descend thousands of feet into an abandoned underground colony in your Mech and retrieve what's left. Beware your surroundings.

    Time Snatcher Handy.
    Roguelike bullet hell where you can freeze time at will, but only for 60 seconds. These seconds serve both as your health and currency, so you gotta be really careful with how you utilize it.

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  • [–] -2 points 1 year ago

    rome burns and nero fiddles - i’m no exception

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