Love those games. Bringing them to a larger audience is ultimately a good thing, but I think they'll lose quite a bit of their impact without the VR aspect.
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I've loved following VR the last few years, watching developers figure out in real-time what makes a good game in a headset, but it really does feel like it's really on the way out. Moss is one of the big successes of the VR years and it's now being excised from the medium. People are going to look back on VR in a few years time as a really weird niche of the games industry, like gaming's very own Galápagos of ideas that never took over the mainstream the way people thought they might in 2016.
Its here to stay for some areas... Flight / racing Sims do extremely well in VR.
Beat saber and a few others have shown staying power too.
But of course it was never going to be the "replace everything and do everything" people think every new hot tech is going to be.
I pretty much only use it for simracing, and for that it's unbeatable.
I did enjoy both Moss games though as a diversion. I'm not sure the VR aspect is entirely necessary to the games, although it definitely added to the experience. The motion controls are probably more essential.
Superhot VR is pretty good as well. I couldn't get into Half Life: Alyx though.
It was pretty predictable that this was gaming's "3d movies" moment imo. I am surprised we're still talking about it 10 years later though.
I mean, I've never tried VR but I'm probably going to buy a steam frame whenever they arrive. But part of the reason for that is I live in a small space with no room for a big screen and there's some non VR games I want to try on a screen bigger than my steam deck.
Gonna slam people with a bit of reality here: I think it could’ve had staying power if people could afford it. And that’s not a statement on hardware companies making it too expensive - it’s a statement on people choosing to fight equality and encourage wealth hoarding.
If your market is the tiny group of wealthy consumers that can afford it, who will buy singleplayer games only, it’s not going to go far. You need. People. Able. To buy it.
I mean, the quest 2 hit a pretty good price point.
The VR headset is only one thing. The gaming PC is another (for games like HL:A) , and that doesn't touch on the biggest expense: Owning a living space with a mid-sized empty area that can be dedicated to one person's entertainment. For a lot of people, that's the biggest one.
I didn't even know this existed. I should probably play this while it's possible (VR)
Its an amazing game but VR makes the experience.
Tbh makes sense and this is a pretty massive sign of what's to come. Most people simply don't want to use VR headsets and with meta soon to leave the VR space I expect it to quickly become a technology relegated to hyper-nerds within the next five years (granted the grand majority of meta quest owners never actually use it).
I don't mind using VR, but there is a larger barrier to use it versus just sitting in my chair and using my computer normally.
I love my htc vive, I like* my psvr2, but my eyesight is so bad I cannot play without glasses any longer. And neither headset can be played with glasses, yes I can get custom glasses made that fit into the headset, but those are an additional cost which will need to be replaced again when my prescription changes.
*i say like because I have only used it less than an hour because of my eyesight.
it will never not be funny to me that Valve released VR's killer app, and the killer app killed VR.
Nobody else has the time or budget to make something like Alyx, and strapping a monitor to your face is obnoxious in ideal situations, let alone to for a library broadly of $40 tech demos that last 15min.
Hey, it's ok here to admit that you had a shitty experience that one time with VR. We're not that other place. No need to inflate the whinge to full-blown hyperbole when grasping for validity, friend. Breathe. 😋
Alright alright. Twenty dollar tech demos that last 45min. Please don't sue me for using rhetoric to emphasize a point.
I am pretty for VR, and I agree with you about the range of available software for it, hyperbole excluded. There really isn't much actually taking full advantage of what's possible for games with the current hardware outside of Alyx and some flatspace conversions like Hitman or GTA. Loads of cheap, fun-for-5-minutes arcade-like things or artsy "experiences" that are not even really games, tho.
There are plenty of full/long games now, and there are tools to effectively play a lot of pancake games in vr with full stereoscopic vision. GTAV in VR is hilarious.
It's not the lack of games preventing VR adoption, it's price, bulky tech, and inconsistent experience.
As it stands right now VR is still very much in the enthusiast territory. The only ones I've seen really dropping money on the full VR experience, including body trackers and the like, are furries who hang out a lot on VRChat and Revolite... Or Resolite... I forgot what the other one is called.
Now the idea seems to be that Valve is going to make VR way more accessible with the Steam Gear but... Eh... We'll see.
Bold of you to say that on lemmy with all the nerds, def a hot take here. Of course if you ask any group of normal people they would all agree VR is an absolute waste of money with no value whatsoever. Watch as when the new Steam Frame releases it'll be around $1,500 and you'll hear nothing but positive things here.
I haven't bought VR but man I was so excited for the Steam Frame. I desperately want to play Half Life Alyx.
Same here, though I fully expect to need to buy several bottles of dramamine
I mean there's some reason to be excited but also every reason to believe it'll be deeply expensive
Yeah it's not going to be cheap, but I don't really care? A cheap one would suck.
It's not for everybody. Specifically I never recommend it.
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