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[–] 9 points 5 months ago (8 children)

I've loved following VR the last few years, watching developers figure out in real-time what makes a good game in a headset, but it really does feel like it's really on the way out. Moss is one of the big successes of the VR years and it's now being excised from the medium. People are going to look back on VR in a few years time as a really weird niche of the games industry, like gaming's very own Galápagos of ideas that never took over the mainstream the way people thought they might in 2016.

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  • [–] 15 points 5 months ago (1 child)

    Its here to stay for some areas... Flight / racing Sims do extremely well in VR.

    Beat saber and a few others have shown staying power too.

    But of course it was never going to be the "replace everything and do everything" people think every new hot tech is going to be.

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  • [–] 6 points 5 months ago*

    I pretty much only use it for simracing, and for that it's unbeatable.

    I did enjoy both Moss games though as a diversion. I'm not sure the VR aspect is entirely necessary to the games, although it definitely added to the experience. The motion controls are probably more essential.

    Superhot VR is pretty good as well. I couldn't get into Half Life: Alyx though.

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  • [–] 3 points 5 months ago

    I mean, I've never tried VR but I'm probably going to buy a steam frame whenever they arrive. But part of the reason for that is I live in a small space with no room for a big screen and there's some non VR games I want to try on a screen bigger than my steam deck.

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  • [–] 2 points 5 months ago (3 children)

    Gonna slam people with a bit of reality here: I think it could’ve had staying power if people could afford it. And that’s not a statement on hardware companies making it too expensive - it’s a statement on people choosing to fight equality and encourage wealth hoarding.

    If your market is the tiny group of wealthy consumers that can afford it, who will buy singleplayer games only, it’s not going to go far. You need. People. Able. To buy it.

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  • [–] 1 point 5 months ago (2 children)

    I mean, the quest 2 hit a pretty good price point.

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  • [–] 1 point 5 months ago (1 child)

    The VR headset is only one thing. The gaming PC is another (for games like HL:A) , and that doesn't touch on the biggest expense: Owning a living space with a mid-sized empty area that can be dedicated to one person's entertainment. For a lot of people, that's the biggest one.

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