top 98 comments

sorted by: hot top controversial new old
[–] 41 points 6 months ago (2 children)

One of the weirdest must be Final Fantasy XIV community.

On the one hand, they are a bunch of the nicest people you'll find. I've seen several wow refugees coming and getting surprised because there's actual etiquette in dungeons: You don't vote-kick a disconnected player unless 10-15 minutes have passed because they could come back. And people take care of sprouts (newbies), like, really. If there's a dungeon with a new player (a popup says there's a newbie but doesn't say who is it), people give tips about bosses and how to tackle everything. And if there's a plot twist (there's a HUGE ONE in Endwalker's final boss battle), nobody will spoil it.

They have also... Limsa. A city you have to experience to understand. It's weird, but in the cool sense of the word.

But... on the other hand... The hardcore raider subcommunity has to be one of the worst gang of crybabies ever. JFC they whine about everything. Never satisfied, extremely elitist...

  • source
  • hideshow 2 child comments
  • [–] 12 points 6 months ago

    I think that's just the hardcore raiding crowd everywhere. I've seen it across multiple MMOs. When you're that highly invested in something, any changes are going to get under your skin. Especially so if competition for seats is involved.

    What I wish was more universal was the dungeon etiquette. It's been a few years since I was in World of Warcraft, but the pick-up group dungeon experience there had the most toxic people I've ever seen in gaming by a long way. And I've solo queued in League of Legends!

  • source
  • parent
  • [–] 6 points 6 months ago*

    I was doing the latest raid series with some friends this weekend who were catching up with the content, and they didn't know the fights.

    The first battle has new mechanics, and some people died to them. There was one guy who piped up, "This has been out for two years! How are people still dying to [mechanic]???" We beat the boss so it didn't matter, but several people chimed in to say "hey, there are some new people here; it's new to them." Everyone was defending the people who died.

    THEN, oh boy, this guy - would you believe it - DIED in the next fight. And the crowd then... oooo did we make fun of that guy.

    What I'm getting at is that one guy out of 24 tried to be a bit of a jerk, but then everyone else was like, "No. That's not this game, bro." It's a community. It's great.

    At the end of the raid when we were all waiting on rolls for items, someone disconnected. "Hey, [another player] DC'd. That's why the rolls are taking long." Everyone was like, "no worries." I said, "That's fine. DC is better than Marvel right now anyway..." and then the group got to talking about movies and super heroes for a couple of minutes while we all waited for this one person to restart the game.

    WoW could never.

  • source
  • parent
  • [–] 27 points 6 months ago (4 children)

    When I played (before I kicked the addiction), Warframe had the nicest community ever. Everyone was always happy to help out

  • source
  • hideshow 4 child comments
  • [–] 20 points 6 months ago* (1 child)

    I'll never forget how after DE accidentally added an extra zero onto the research cost of a middling clan-only weapon (the Hema, I think it was?) and refused to fix it, players made a bunch of freely joinable clans just to share the blueprint with others so they could avoid the weeks of grinding it could otherwise take to unlock it. And they kept this up for years despite it costing them their only clan slot.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 19 points 6 months ago

    Yeah the good old Hema. There's now "adversary" version of it in the game that you can get in an hour or two. it's significantly stronger than the original, but I believe the original Hema research has not changed. Warframe is full of silliness like that, and to some extent I think it's fine. It creates stories and gives the player base something to bitch about together.

  • source
  • parent
  • [–] 7 points 6 months ago (1 child)

    Man, I remember when the star map was just a path with dots on it and there was a total of 5 frames. Excal, Loki, and Mag were the starting frames.

    I remember them adding the star map and people hating it cause it made figuring out how to navigate to new planets confusing as fuck before they added in the being able to walk around your Orbiter and the updated mission tracking menus.

    But the community existed and we all helped each other figure it out and progress with each other. Guilds and friendship grew naturally with people who were at the same point of progression you were. Without that community helping figure things out the game wouldn't have been able to get past those growing pains and become the absolute behemoth it is today.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 6 months ago

    It's really weird. I played in those early days (there's a handful of badges available for the game, so most people don't have one, but I get to be special because there's an alpha or beta badge), and I really enjoyed it. We had one tileset, and that was enough. Now, I'll occasionally get the urge to play it again, and there's so much more, but I'm so much less interested in it. Everything feels less impactful. It's just too easy now, and there's no reason to keep going. Back then you needed to progress to survive.

    The community is still as nice as ever though. I'm glad that hasn't changed. Not many games grow as much as they have and keep that. Studios should really try to examine what they did and try to replicate it. It's something beyond game design. It must be partially how they communicate (weekly streams, and just very up front about their plans), and also how important that is to them. It's so important that the community lead was made the game director. What other studio has done that?

  • source
  • parent
  • [–] 25 points 6 months ago (1 child)

    The Outer Wilds hint community is very nearly an extension of the game. They're very good about providing hints based on what you already know without giving things away, so you still feel good about figuring it out.

  • source
  • hideshow 1 child comment
  • [–] 50 points 6 months ago* (12 children)

    Undertale's fandom makes 10x more sense when you realize it started off with the same people from the Homestuck fandom (Toby fox used to do Homestuck stuff before Undertale).

    Deep Rock Galactic has a great fandom since everything about the game is about cooperating with others. Risk of Rain's fandom is also pretty chill.

    Every fandom that gets popular enough will eventually become kinda toxic and have gatekeepers and people who take the game way too seriously. I wouldn't put too much stock into fanbases unless it's a multiplayer only game.

  • source
  • hideshow 12 child comments
  • [–] 2 points 6 months ago

    Been a while since I've been in the community, but Deep Rock Galactic definitely has the nicest community... too nice, in fact. In my experience, they've got (or had, again, it's been a while) a bit of a toxic positivity problem. The community was so over the top with their positivity and friendliness that there was no room to discuss any actual complaints or issues.

    That said, it's definitely a better problem to have than a lot of the games in this thread. The devs are genuinely cool people. I bought both supporter packs and have never regretted it. I just wish they didn't basically halt development so they could work on side games right as Helldivers 2 was getting popular.

  • source
  • parent
  • [–] 1 point 6 months ago

    Rock and stone! Deep Rock is absolutely the most wholesome fandom in gaming, as far as I know. The devs just keep making new free content, along with thank you packs for the community to buy, if they want to support them, and it keeps working. I should buy more people that game.

  • source
  • parent
  • [+] -7 points 6 months ago (7 children)

    Gatekeeping is necessary for many things, though. Otherwise the thing will be changed into something its not and the thing you loved will become something different that you don't love. Taken from you by other people coming in demanding the game be changed to fit their tastes instead of enjoying the game as the developers and artists originally created it to be.

    For example, Survival Horror as a genre has been all but erased by the "Action Shooter with Horror elements and Over The Shoulder Camera" genre every big name is copy-pasting nowadays. The only Survival Horror games coming out now are the very occasional indie game.

    Gatekeeping isnt inherently toxic. Yes, some people can be overly obnoxious about it, but usually that is an indicator that their favorites have been victimized before, and they dont want to lose another one. Becoming mainstream almost always destroys niche stuff, and most of the time it is better to remain niche than erase your identity to "appeal to a wider audience." Lots of examples of that ending badly.

  • source
  • parent
  • hideshow 7 child comments
  • [–] 3 points 6 months ago (5 children)

    Maybe you have a different definition of gatekeeping, because for me it always meant fans keeping other fans out of the fandom for various reasons. I don't see how that prevents other developers from developing similar games or the genre from shifting with new trends.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 5 points 6 months ago (4 children)

    I dont think gatekeeping should prevent new people from playing a game, per se, but I dont see anything wrong with telling people to play a different game if they are demanding the game change to fit their tastes.

    Basically, if someone is acting like they know better than the developers, and their "improvements" don't fit in line with how the game plays or feels, then their opinions on the game shouldn't really matter. They have a problem with the game, and the problem is that they should play a different one.

    I don't go around saying how Final Fantasy should stop being a turn based JRPG just because turn based combat and random battles make me go to sleep from boredom. I just don't play those games because they aren't for me.

    I guess thats really the issue: not every game (or movie, book, comic, etc) is for every person. Expecting that every game should change to fit your own tastes is toxic, and shouldn't be allowed in communities. Unfortunately, all too often it is allowed and the result is disastrous. It alienates the core fans that would spend money and soon after the entitled people leave to ruin the next shiny thing.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 3 points 6 months ago (3 children)

    Yeah, I don't see that as gatekeeping. The gatekeeping I've seen, is knowledge checking newbies, then dismissing and griefing them for not already knowing everything as "fake fans". Demanding streamers play a game a certain way, because that's considered the optimal/correct way. Generally being elitist and smug towards any newcomer in the community, actively pushing them out.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 22 points 6 months ago (5 children)

    Warframe has all three. Late-game players will gladly carry new players through some of the early farms and often foist upon them a crapton of important items that are difficult to get in the early game (we remember and nobody should have to go through the early game alone).

    There are some who call the game woke trash and trying to boycot it because the latest female warframe has a larger body type and they can't goon to it, or because of a relationship between two male characters that is hinted at being romantic, or because there are two nonbinary characters (both of whom are far better executed than most in media)... and some who sent the developers death threats for making a particular farm easier for new players.

  • source
  • hideshow 5 child comments
  • [–] 3 points 6 months ago (3 children)

    Huh. I guess I never really understood the game then, because I never saw any power differences between new and late game. Like, I could tell I wasn't effective at the higher levels, but I couldn't even figure out how to get there. Then a family member came to stay for a week, got addicted and played my account and suddenly everything was bonkers.

    Plus, like most games of its type, coming in at the end of (how many now? I know I've seen like 15+ events) lore missions makes it awkward. Kind of like if I tried to go and play world of warcraft after leaving during the blood crusade.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 5 points 6 months ago* (2 children)

    For getting powerful, it's mostly about mods. One important part about modding is realizing there are diminishing returns for adding the same thing. +100% ability strength doubles it. Adding +100% more only increases it by 50% (it's still adding the same amount, but the total, with the amount added, is increasing less). Different gear will want different stats increased, but you almost never want to go all in into one thing.

    For the story stuff, it doesn't matter. Your game only has your progress. For the most part, the world state that you see is the same as your progress, not the progress of the game. You can take your time and you won't miss anything. It isn't like other MMOs where the world progresses without you.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 6 months ago (1 child)

    Hah! As a once near-addicted path of exile player, I can understand the basic maths of the mods, I just never really had the entire system click for me.

    As for the story, I thought you can't do the old missions that were time sensitive. I remember playing when there was some 'dreadnought' event (I'm probably not remembering the name correctly) where you got to use the giant suit attachment in space, but I only had the chance to play it once or twice before it ended.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 6 months ago*

    Yes and no for the story events. There were a few community events that were time limited, though most of them didn't add to the lore much, if at all. There have been some things where stations are threatened, and the first time it happened it was a big event. Now that's a standard thing that happens occasionally in the game, and the community has to defeat the ship before it destroys a relay. (Honestly, it's pretty boring, but the rewards are good.) So there are a few world state things, but not much, and they don't really contribute to the lore, just the feel of the world.

  • source
  • parent
  • [–] 19 points 6 months ago

    Nicest has got to be Stardew Valley.

  • source
  • [–] 19 points 6 months ago (1 child)

    I try to stay away from most fandoms. Any group of people given sufficient time tends to turn sour. I'll say as someone not affiliated with the Undertale fandom, it's a really great story with good combat mechanics and very basic RPG elements. Just my 2 cents.

  • source
  • hideshow 1 child comment
  • [–] 18 points 6 months ago (2 children)

    Based on years of experience moderating a public Discord server:

    • Weirdest - Trails. Unfortunately, this is weird in the problematic way; think Pragmata. Some of the most well-known names in the fandom are that kind of weird. The series doesn't do itself any favors leaning into it a bit, too. Adding to it is the perception that series fans are gatekeeping when they tell you to play the series in order when in reality, yes, the developers are insane enough to keep building a continuous narrative that's gone 20 years, One Piece-style. Hard to convince people of that when video game series just don't do that.

    • Nicest - Stardew Valley. I agree with the others here on that.

    • Meanest - Fire Emblem. I've seen some wars, holy hell. Aside from general fandom insularity from out-groups, there are intense, internecine wars going on within the fandom over the newer parasocial elements in the series. And then there are waifu wars on top of that within the part of the fandom that's embraced the parasocial stuff. It's a fandom crucible.

  • source
  • hideshow 2 child comments
  • [–] 5 points 6 months ago (1 child)

    I hate that in Sky 1 and 2, Agate and Tita develop a nice, positive, younger sister and older sibling dynamic; and then in future games, the fan-standins in the world push this needlessly, uh…”mature” relationship.

    She just wanted a sibling because she was an only child, dudes. Some people just cannot feel out dad/daughter or brother/sister relationships without the standard anime incest crowd.

    At least the first instance of that unfortunate trend in the game had some reasonable basis for it (same age, no relation, meeting just before puberty)

  • source
  • parent
  • hideshow 1 child comment
  • [–] 15 points 6 months ago

    Kerbal Space Program had a super nice community. Well, until KSP2's cancellation, that brought a ton of haters seemingly out of nowhere. Fortunately I think that's blown over and all the kind and creative people are moving over to Kitten Space Agency, which seems like a way better project.

  • source
  • [–] 15 points 6 months ago

    Smash Brothers

    Find your local tournament, get accepted by them. They will teach you new tech, be super friendly and accept you as one of their own. Then one of the TO's will sexually harass and/or attempt to rape you. If it's not a TO, it's another member of the community.

    Really weird and consistent shit.

  • source
  • [–] 14 points 6 months ago* (last edited 6 months ago) (2 children)

    A lot of indie games have amazing communities. Stardew Valley, Kerbal Space Program and Deep Rock Galactic, to name a few. Non-competitive games with active and friendly developers tend to have good fanbases.

    On the other hand, a lot of indie games have incredibly toxic and user-hostile communities. Competitive games especially, though you'll also see it when the community becomes upset with the developer (such as 7 Days to Die and pre-redemption No Man's Sky).

    And then there are the external factors. A game could become a meme or get covered by a pure cinnamon roll of a streamer and gather a wholesome fanbase despite its content (Doom 2016 comes to mind), or an existing friendly community could get overshadowed by a bunch of 4chan rejects if the wrong YouTuber covers the game (see any semi-obscure game reviewed by SsethTzeentach - I'm still upset about Starsector).

  • source
  • hideshow 2 child comments
  • [–] 2 points 6 months ago (1 child)

    Aww, I didn't know the Starsector community was ruined. I don't engage with it much though. The game is pretty obscure, so it needs any publicity it can get, but that's sad to hear.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 6 months ago* (last edited 6 months ago)

    The official forums and main Discord are fine - the original community still hangs out there and remains chill and friendly. It's just the wider community (Reddit, 4chan, etc) that spawned after Sseeth's video that's a problem.

    For example, some guy on 4chan made a lovely little mod called R*peSector where you can capture enemy officers and story characters and... well, yeah. When the subreddit mods tried to ban discussion of it, the community went nuts and was like 90% in favor of a mod that adds explicit sexual assault as a feature to a freaking spaceship combat game, one where character interaction is a perfunctory feature that makes up like 1% of the experience.

    Seeing the new community rally around that kind of thing destroyed my interest in the game, even if by all accounts the dev and official communities are horrified by its existence.

  • source
  • parent
  • [–] 14 points 6 months ago (1 child)

    The Animal Crossing fandom is all three at once.

    Some players are super nice and helpful. They do things like giveaways, share when they have high turnip prices, and let others in their town to recruit moving villagers.

    Then you also have people who literally charge entry fees for their island. They'll use this to sell items and villagers to other players. I've even heard of people running scams this way. Even worse is the people who charge real money (this is generally frowned upon in most communities, but pretty lucrative on eBay and Etsy).

  • source
  • hideshow 1 child comment
  • [–] 12 points 6 months ago* (last edited 6 months ago)

    If you want something similar to old Minecraft, there's Vintage Story which is basically hardcore-hardcore Minecraft. From what I've seen and can tell, the age demographic for that group is about early-20s+ as it has much deeper mechanics than Minecraft does (like accurate temperature and insulation, block gravity and cave-ins, actually physically shaping items into other useful items via forging or knapping, etc.).

    I've only played for a bit, but it's awesome. There's a ton of mods for it already too.

    Edit: there's also a chisel mechanic in the game so you can shape individual blocks however you want, mix different materials together to create cool patterns and looks, and the edited blocks act like they should; like water and fish will go under if you make a bridge, you can make funky stairs or "slopes" too.

  • source
  • [–] 11 points 6 months ago

    The Destiny community has this weird love/hate relationship with the property. Closest thing to the Star Wars or Star Trek fans.

  • source
  • [–] 11 points 6 months ago

    The Satisfactory community is very encouraging and helpful.

  • source
  • [–] 11 points 6 months ago* (5 children)

    Unfortunately I play Rocket League... this game is ridden with bad actors. I keep the text chat on because when you encounter good faith players it's the nicest thing to be able to converse, but the price is really high. Almost constant abuse, under all its forms : racism, insults, etc. I think it's mostly unattended teenagers, but boy do they ruin stuff.

  • source
  • hideshow 5 child comments
  • [–] 6 points 6 months ago

    My friend keeps chat on, but refuses to say anything. His reasoning is that you can't get banned for any quick chat messages, but everything typed is fair game. If you can get the other team to say something though... report time!

    Me? I change my name to mess with the other players. I've made quite a few friends from casuals through that method. Plus if you can toe the line on what's acceptable to type, you can catch the other guys typing out diatribes as you score.

  • source
  • parent
  • [–] 2 points 6 months ago (3 children)
  • [–] 36 points 6 months ago* (last edited 6 months ago) (5 children)

    Nicest: Factorio. No matter what you build, people will applaud you for it. Someone comes in, excusing their design for neither being efficient nor pretty. "If you had fun building it, it's already great."

    Worst: War Thunder. So much toxicity in the chat it's impressive. Plus a fair bit of edgy kids dabbling in racism and neo nazism. I guess that's a side effect of being Free to Play

    EDIT: Downvoted by war thunder players.

  • source
  • hideshow 5 child comments
  • [–] 18 points 6 months ago* (last edited 6 months ago) (1 child)

    War Thunder is a game that I only know exists because of how many times it's made the news from actual military vehicle schematics being leaked by forum users hellbent on winning arguments.

    edit: After writing this comment I went to double-check I was remembering the right game by searching lemmy for "war thunder" and immediately found this exchange, which I find funny:

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 6 months ago

    Everyone who plays Factorio knows that the best builds emerge from the knot of conveyors and pipes that got you to bue science. Sure, you could design for scale, but where's the fun in that?

  • source
  • parent
  • [–] 10 points 6 months ago* (last edited 6 months ago)

    Those of us left playing Titanfall 2 are generally a pretty great bunch. Most of the people who still play actually engage with the movement system and my word, that game has aged well. I love the community; it's small enough to recognize people, but large enough to maintain an active base at all times of day. As for the meanest, definitely Rust. That community is such a cesspool. It's not even funny. Nowhere else will you find such a wretched hive of bigotry and ideological subservience. Weirdest to my mind is probably the Batman Arkham one. From what I understand they have splintered, with one side developing an internally perpetuating sort of humor that focuses on making no sense, or being intentionally absurd in some way. The other side has remained largely a normal game community, but harbor an intense hatred for the splinter cell fandom insanity.

  • source
  • [–] 10 points 6 months ago

    From what I've seen, The Stardew Valley crew is just chill and helpful.

  • source
  • [–] 9 points 6 months ago* (last edited 6 months ago) (7 children)

    I think the Ark Raider community is a little weird in so far as it is an extraction shooter, but the majority of players are opposed to PvP.

    Dwarf Fortress has a community like a think tank of scientists all fucking around in game to find out new and novel ways that mechanics synergize with each other.

  • source
  • hideshow 7 child comments
  • [–] 6 points 6 months ago (3 children)

    Ark's developers wanted it to be an extraction shooter, they tried like hell to make it one. Ark's players had very different ideas, and to this day still refuse to participate in the extraction shooter mechanics. The two have never coexisted peacefully. Despite the developer's best attempts, Ark is not an extraction shooter. It is a survival crafting dinosaur-pokemon, and nothing the developer does will ever change that. They have even tried to use Aquatica to destroy the modding community. It didn't take. The game belongs to the players now. We will never give up. We want survival crafting dinosaur-pokemon, and we will continue along those lines whether the developer likes it or not (they do not like it, to be clear).

  • source
  • parent
  • hideshow 3 child comments
  • [–] 1 point 6 months ago* (2 children)

    I guess I did need to add the Raiders part of the game name... I meant Ark Raiders. The new game. Not Ark: Survival Evolved/Ascended. I figured the extraction shooter part would be enough since one of them is an extraction shooter and the other is a survival game. 🤦‍♂️

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 6 months ago

    My bad. Obviously, I thought you meant Ark Survival. To me, the all the ascension and cosmetics mechanics they keep trying to use to monetize their playerbase are inspired by extraction shooters like Fortnite, I thought that's what you meant, I didn't mean to put words in your mouth. My opinions are my own (and I have a chip on my shoulder for Ark Survival's devs) so take that for what it's worth. Sorry for the confusion, and I appreciate the clarification.

  • source
  • parent
  • [–] 4 points 6 months ago* (2 children)

    it is an extraction shooter, but the majority of players are opposed to PvP.

    The extraction game mode uses very different mechanics than the standard game that basically try to shoehorn the game into fornite.

    Ark pvp is basically competitive minecraft griefing + dinosaurs & guns. It's not for the faint of heart.

    https://www.youtube.com/watch?v=GeiniJjO1g8

  • source
  • parent
  • hideshow 2 child comments
  • [–] 17 points 6 months ago (6 children)

    The helldivers community seems to constantly be one patch away from burning down arrowhead studios, so there's that.

  • source
  • hideshow 6 child comments
  • [–] 12 points 6 months ago (4 children)

    Yeah, because Arrowhead just cant help themselves with trying to kill their game with every patch.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 5 points 6 months ago (2 children)

    This comment is a decent example of the antagonistic relationship that helldivers seem to have with the devs. I doubt they are actively trying to ruin their own game, but mistakes are very regularly framed that way in feedback, and said feedback is usually very angry, and usually written in a way to insult the developers competence or choices.

    I just don't see that level of anger in most other games, and I really don't know what's so different in this case.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 7 points 6 months ago

    It's been a while since I've played the game or engaged with the community (1.5+ years?) but the devs would definitely nerf things the community found very fun. Like, dudes, it's not a PvP game. Just leave it alone. Let people enjoy your jank. The constant shuffle of core mechanics turned it into a game that just felt unpredictable and unfinished. It's what pushed me away.

  • source
  • parent
  • [–] 9 points 6 months ago* (last edited 6 months ago)

    I used to think it was incompetence. But they were so smug in their update video where they proudly proclaimed "we didnt do anything to the Coyote." No, instead, they nerfed it by nerfing ALL FIRE DAMAGE GLOBALLY. Meaning not only did they nerf the Coyote like they wanted, they also nerfed flamethrowers and incendiary weapons.

    Then they repeated this with the tank. Right before they dropped the tank, they reduced its health AND INCREASED DURABLE DAMAGE ON ALL ENEMIES. Which nerfed the tank like they wanted, but also nerfed ALL VEHICLES AND TURRETS. So now all our vehicles, not just the tank but also the FRV and the mechs AND all the turrets, are armored with soggy paper.

    Then they get backlash, they wheel out Pilestedt, and he says "we will change, we will listen, we will be more transparent." Every. Single. Time. They have done this like six times, and they keep making the same mistakes. Making a good Helldivers 2 update isn't even hard. But Arrowhead's updates make it look like a monumental challenge. I dont even know what the devs do all day, most of the content made for their game is outsourced, they dont even make it themselves.

    This isnt incompetence. Its Antagonistic DM Syndrome. It cant be anything other than intentional at this point.

  • source
  • parent
  • [–] 16 points 6 months ago (6 children)

    The No Man's Sky people are generally super chill and welcoming! It's really nice.

    It's kinda funny, you see the occasional person come in and go "okay but wouldn't it be BETTER if it were combat focused??" (you know, like almost every other game out there). Everyone politely tells them nah, let us have our weird little chill game in peace please, and then they leave. But as long as you're not trying to turn the game into yet another FPS, or going around griefing people, you're cool!

    -- Frost

  • source
  • hideshow 6 child comments
  • [–] 3 points 6 months ago

    I don't wish it were more combat focused, but it did more to be engaging. I don't want to take the chill game away from people, but one example of this is I think flying is boring and tedious, and it doesn't need to be. The fact you literally can't hit the ground, or anything else, means you don't even need to look at your screen. If you can close your eyes and be fine, it can't be engaging.

    That's my biggest complaint. It's a game about farming a bunch of things, but they seemingly do everything they can to make sure you don't have to be engaged whole doing it. Ideally, it could do both of these things. Either it'd be a toggle for "turn your brain on" mode, or the more engaging activity would be more rewarding, so you're encouraged to do that but can do mindless stuff as an alternative if you want.

  • source
  • parent
  • [–] 3 points 6 months ago (4 children)

    I'm just still unwilling to retry the game after the bs state it was in at release. I was a lot younger and less informed back then though, so was it a publisher pushing release too early type deal or did the devs just shit the bed? (or neither)

  • source
  • parent
  • hideshow 4 child comments
  • [–] 9 points 6 months ago*

    It is almost an entirely different game now from the state it was on release.

    It's an indie dev team of a few dozen people and almost self-published if not for some assistance from Sony. They bit off more than they chew with their ambitions and made the mistake of teasing the game too early in the dev cycle while failing to manage the hype build up. They released what they could because development was taking too long and they needed something released or else the doors were gonna close but what was released had some key missing features from what they originally promised and, combined with the game becoming over hyped beyond Hello Games' expectations, resulted in a lot of backlash.

    Even with this massive stumble, they never stopped working on the game and have continued to regularly release massive, game changing content updates (seriously, with the most recent one being released like a few weeks ago adding creature battling) entirely for free and making the game into what they promised it would be.

    Did they shit the bed on release? Yes. That said, did they own up to it and do everything in their power to make up for their mistakes? Also yes.

  • source
  • parent
  • [–] 5 points 6 months ago

    Give it a try now. I held off for 9 years because of the bad release before a friend convinced me to try it. Immediately sunk all my playtime into it for 2 months.

    Now they’ve got the Pokémon thing and I’ve got another reason to explore worlds again.

  • source
  • parent
  • [–] 6 points 6 months ago

    From what we hear, sounds like it was a publisher pushing release too early thing, stacked with the lead dev not really being good at PR and going like "oh it'd be cool to have this, and this, and this..." and then everyone just ran with it and assumed he meant "it will have this". It was apparently a huge shitstorm at launch.

    Then the devs actually buckled down and added all that stuff in. We came in much later, after that was already underway.

    And then they just KEPT ADDING SHIT. There's so much stuff in the game now, it's ridiculous.

    -- Frost

  • source
  • parent
  • [–] 3 points 6 months ago

    NMS was pushed out way too early. They had a lot of really big dreams about how they wanted the game to look and they ended up falling short of what they wanted before the game was released. A lot of people who bought NMS on release day felt like they'd been sold a bill of goods that Hello Games didn't fulfill, and IMO their feelings were justified at that time. Launch NMS was buggy and had very basic functionality problems, and many players left it after a short time.

    That was ten years ago. NMS has been developed and worked on for all ten of those years, with multiple huge content patches released every few months. NMS now is almost nothing like NMS at launch. There's a whole lot more to do now. Hello Games has produced and added nearly everything that they promised during initial development of the game like player bases, player freighters that you can customize, a player hub where you can group up and do quests together, and more. They also massively revamped the inventory and storage system so it's easier to manage.

    If you already own it, give NMS another try and treat it as a new videogame. I enjoy it a lot more now then I did at launch.

  • source
  • parent
  • [–] 8 points 6 months ago*

    Interestingly, palia has one of the friendliest most helpful communities I've encountered in the last 3 decades.

    Turns out, eliminating conflict, combat, leaderboards and competition tend to bring out the better human in us 😁

    Even coop-games can get pretty antisocial if one "brings down the whole team" or such.

    Only other example I have for this was "team fortress classic" in the "good old days". Despite us all being "professional" (we didn't get money, it just did cost money) e-sport-players, we helped each other. Even in important matches, some of my clan filled an empty spot in the enemy's team and gave their best. Or vice versa. We all helped each other battling each other on the grounds of fairness, fun, honesty and simply good sportsmanship.

    Then money started to pour in and everything went to shit.

    Now I realized you said "fandom" not "community"....so just ignore this comment lol

  • source
  • [–] 8 points 6 months ago* (last edited 6 months ago) (3 children)

    Weirdest: Five Nights at Freddy's, Sonic the Hedgehog,

    Nicest: Super Mecha Champions (when it was still up, but it was shut down on PC sadly), Goddess of Victory NIKKE

    Meanest: Dead By Daylight (playing as Killer and trying to win or even worse actually winning will result in all but guaranteed death threats in end game chat from Survivor players), Undertale, Pokemon (actually basically anything Neu-Nintendo), League of Legends

  • source
  • hideshow 3 child comments
  • [–] 2 points 6 months ago (2 children)

    I never even realized dead by daylight had a chat function. I still remember one killer playing against my friends and I was trying to communicate by interpretive dance, and the experienced friend told us we were going to fake run to get points for everybody or something.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 7 points 6 months ago

    Hades fandom was always pretty cool from what I recall, at least in my own experience

  • source
  • [–] 13 points 6 months ago (2 children)

    Meanest: The Deceit fandom has a high concentration of assholes. The devs have attempted to crack down on the numbers of racists and misogynists with limited success. The fandom is part of the reason half the lobby tends to die in a shootout before the first night arrives.

    Weirdest: Snowbreak Containment Zone. The people from China who disagreed with a fictional character cheating on them with another fictional character migrated to this game. Here, the female cast wastes no time in expressing their undying love for the player every chance they get. Regrettably, the Containment Zone could be leaking because the CCP wants to toss the developers in jail for degeneracy.

    Nicest: Honestly? The fandoms around small time visual novels. Controversy doesn't really appear, so they're quite nice, if rather vacant.

  • source
  • hideshow 2 child comments
  • [–] 1 point 6 months ago (1 child)

    I was at first interested in playing a shooter with hot women in it. Don’t mind admitting that. But the way so many gacha games develop this parasocial, intimate bond with the self-insert player character (and of course, the players that vote for that behavior) becomes freaking creepy.

    I want to be talking with New Character XYZ casually about how flimsy her dating life is, how she’s shallow for trying to get guys to pay her checks, and how she plans to take out frustration against monster-of-the-day baddies. I don’t want to meet and find out she’s so crazy for me she murdered every office worker that frowned in my direction that day, and that the VA lists her sessions for the game on her calendar as “that porno company”

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 6 months ago

    Snowbreak reminds me of the Cult of Takumi route from Last Defense Academy.

    The MC takes some smack that gives him the aura of a Master Love gacha protagonist. Eventually the gacha units stop giving a shit about the MC as a person and only care about how being around him makes them feel good. Then certain unspeakables happen.

  • source
  • parent
  • [–] 12 points 6 months ago* (2 children)

    Ooh, the weirdest goes to Helldivers 2's fanbase without a doubt. It's so fucking toxic. But I say weird and not mean because they're the friendliest bunch around as long as you don't make your opinion of the game's balance clear. But once you do... the fandom is split into two halves, and they fucking hate each other. So as to not take sides I'll explain each side from the other's view point:

    On one side you have the "cry-divers", who complain about literally everything the devs do. They bitch and moan all day long about balance and how the devs' vision for the game isn't the same as theirs. The devs could give them everything they wanted but also include a tiny little nerf, and the only thing you'd hear from them is endless crying about how PvE games should never have nerfs.

    On the other side, you have the "glaze-divers". They will defend the devs no matter what they do. Devs just nerfed the weakest gun in the game? Devs just blatantly lied to their community in their patch notes? Devs just shot your dog? Call the glaze divers.

    Now obviously its more nuanced than this. But they sure don't know this. It's gotten so bad that someone in the first camp offered the devs an innocent challenge to demonstrate the poor balance of the game. And then someone (multiple people?) in the latter camp doxxed them, and then got them kicked out of the place they volunteer at for safety reasons because they got sent too many death threats. They might have gotten fired from their job too, but I don't remember. It's wild.

  • source
  • hideshow 2 child comments
  • [–] 1 point 6 months ago (1 child)

    I stopped playing helldivers some time ago. And it's quite annoying. People play the hardest difficulty and then complain that their gun is too weak and the game is too hard. Juat play an easier difficulty. Other people play it just fine.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 6 months ago*

    Tbf, the people playing on difficulty 10 are usually rocking meta builds like orbital napalms, thermites, and explosive crossbows. I doubt there's many people playing the hardest difficulty with the Constitution and Sterilizer and unironically calling it balanced. And then when people see certain weapons under-performing on harder difficulties, they assume it's a weapon balance issue (especially hating on light pen weapons), but I don't think it is. At least not in most cases, there's definitely a couple stinkers. I think it's more of an issue with the game's RNG.

    Because if you get unlucky, you just won't be able to use half of your loadout. For example, when diving against the terminids, you can get unlucky and get a hive guard seed or a bile spewer seed, where those are 75% of the enemies you encounter. Which is a problem if you happened to bring a light pen weapon or two, which are basically unable to hurt any of their heavily armored bodies, especially not in mass numbers. Or you could have brought a bolt action rifle against the predator strain and suddenly you're stuck in a death loop.

    The game desperately needs a way to either outright select the seed you want, or at least make specific seeds more common on certain planets or biomes. Because as it is, you're more or less just encouraged to only use weapons that are generally good against all enemy sub factions, lest you get fucked over by RNG.

  • source
  • parent
  • [–] 6 points 6 months ago

    I have at this point roughly 1.6k hours in a bunch of Monster Hunter games, though by and large the vast majority of them are in Generations and Generations Ultimate. I've never liked concerning myself with meta builds, certainly not in a cooperative PvE game that I regularly would play solo.

    Now I'll preface this by saying I've made some lifelong friends in the community, one of which I traveled halfway across the US to visit a few years ago. I don't think the community is all bad, but I've found so many people who will do very little other than try to minmax DPS build via the current meta and shame others for not doing the same.

    One not so bad instance I had was when I was trying to break into some higher tier armors. I was going into a fight that I figured would take a long time, knew was going to deal a decent bit of burst damage, could easily knock someone out after that burst was dealt, and most importantly had 3 people joining. Because of these factors, I went with a build where I would primarily support everyone else, then try to keep myself alive, then any time in between those priorities I would try to deal some damage. A large portion of my armor was kitted out to increase the effectiveness of my items, have them affect my teammates, make my items have chances to be reused, then I set up my inventory so I was carrying a lot of healing items and could craft more when necessary.

    One of the players in that 4 man squad I remember specifically trying to shame me for bringing a lower damage weapon (chosen because it had more skill slots), having significantly lower armor rating than the others (because I only had mid game support armor, not late game), and for not dealing much damage (because I was trying to keep him and the others alive). I say this one wasn't too bad because I also remember specifically that others in that very party pointing out that although I may not have had much armor it didn't matter much since I didn't engage much and they had noticed how much I was keeping them alive which would have otherwise failed us all the mission.

    The worse situation I remember was getting sent DMs about how my build was bad, I was using awful skills, I had one particular armor set that was "a trap for new players", and to "please just use [x] armor set". They didn't like I was using three skills each decided upon because they would fix reasons I kept getting combos interrupted then killed and told me none of them were necessary because "if you're in the right spots then you won't need any of those",aka "git gud". I could somewhat understand this mentality if we were in a PvP competitive setting, or if we were in a group together actively working to speedrun this monster, or if I had asked for feedback on my armor. This entire discussion came about because I was trying to share with the wider community: "hey I just found about this neat skill exclusive to this armor set!"

  • source
  • [–] 6 points 6 months ago

    I don't know how it is these days but a cool Fandom used to be eve online. The game sucked. 99% of the time you didn't do anything. Literally. Like to gain isk(money) you could go mining, you would go to an asteroid, click it, activate mining laser, wait, transfer ore to a hauling ship, wait, repeat for several hours. Oh you want to attack someone? Go there, click on them, set ship to rotate, set ship to auto fire, wait to determine if you win or they do.

    That said you spent hours in voice comms just hanging out with your group. Many people used the time to make art. There were some who made songs about the game. Many people made life long friends as they were just talking every night for a few hours. This also led to a lot of creative incidents, like the guy who created his own insurance company for in-game property.

    There were some assholes. One notable one being the guy who damaged the literal physical obelisk the company made engraved with all the player names and showcased at their convention. He scraped and carved a person's name out who he was fighting with online. Didn't hear the end result but I know the company was looking into legal repurcussions.

    Plus there the added fact that you can buy a month of game play with RL money or with in-game money and things which are destroyed are gone for ever. That means you can calculate a ratio between in-game and rl money and know how much money that ship you just blew up cost.

  • source
  • [–] 6 points 6 months ago* (2 children)
  • load more comments
    view more: next ›