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[–] 56 points 9 months ago (6 children)

I have had the displeasure of playing the two worst video game of all time. E.T. The Extra-Terestrial and Custers Revenge. Both were Atari games released in 1982.

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  • [–] 27 points 9 months ago* (last edited 9 months ago) (2 children)

    Custer's Revenge is bad, but it's not really the kind of bad like when you think of ET. Cuz it's not so much how it runs or plays, but how it's a game about raping native american women and is in extremely bad taste.

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  • [–] 81 points 9 months ago (2 children)

    When I was in elementary school one of my classrooms had Stratego among the board games meant for bad weather days or waiting after school.

    I had previously played Stratego and liked it, but every single other kid in this classroom read that the 'Spy' piece could kill the 'General' (the most powerful) piece and concluded that the 'Spy' could therefore kill any piece on the board. I was shouted down by everyone for pointing out the actual wording of the rules and that a 'Spy' is called that because it's obviously supposed to be a sneaky piece.

    Nobody agreed and just played the game with the 'Spy' as a rampaging super piece killing everything. That was pretty miserable.

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  • [–] 26 points 9 months ago (3 children)
  • [–] 22 points 9 months ago (5 children)

    7-yo me hated the original Ghostbusters game on NES. So much so that I devised a plan to get my birthday money back.

    Toys R Us would only refund unopened games, but you could get an even exchange if a game was 'defective'. So I made up some mumbo jumbo about how something didn't work in the game, and my mom got it swapped for me (she was nervous for some reason). Took the unopened game to a different Toys R Us location and got my money back. I felt like a criminal mastermind.

    I can't really remember what I didn't like about the game...probably I had a certain expectation as a big Ghostbusters fan that no NES game could meet.

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  • [–] 5 points 9 months ago

    I've done similar tricks with returns.

    I stole a CD once that had no CD! Then I bought a dvd that had two lmao. Fast production, shit happens.

    When I worked retail, someone came in, complaint there was there no disk in the case (PlayStation 3 or something), exchanged that thing with no further questions.

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  • [–] 20 points 9 months ago (1 child)

    Mario Party 9 was so bad I think I only played it one time.

    The moment I saw the car thing and read that there was no way to get around it, we quit and went back to the older games.

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  • [–] 14 points 9 months ago

    My roommate and I bought it, booted it up, played like 4 rolls in, boxed it up, and returned it. Whoever thought that removing one of the fundamental mechanics of Mario party was a good idea should be forced to work in Nintendo's legal department, where fun is banned.

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  • [+] 18 points 9 months ago (4 children)
  • [–] 2 points 9 months ago

    The problem with Munchkin is it is fine as a short game. Unfortunately to only strategy is to make the game longer by preventing someone else from winning. If it lasted a set number of rounds and then whomever was the highest level won it would be a better game.

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  • [–] 33 points 9 months ago (3 children)

    I rented Superman 64 at Blockbuster once.

    Don't reccomend.

    Much broken.

    Such bugs.

    Wow.

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  • [–] 12 points 9 months ago (1 child)

    I owned it. Still do. I was a foolish child who liked Superman. Still do!

    The most insulting part was using GameShark to level skip and realizing the rest of the game wasn't much fun (or finished) either.

    They could have done so much better by removing the timed rings thing and just let you fly around a mostly empty city, blowing up Lex's robots or something. It would at least have felt Superman-esque lol.

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  • [–] 3 points 9 months ago

    Superman 64 is one of the rare games that I hate more than E.T. for the Atari. It's just so bad. It's a buggy mess, yes, but even if those were fixed, it is just such a bad and unfun game. It has zero redeeming qualities.

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  • [–] 16 points 9 months ago (4 children)

    Space Station 13 is simulteanously the worst and best game I have played depending on the station you choose. I've been one a shift where we fought back every monstrosity thrown at us with ease. I've also been on a shift where I am the only medical crew and the capitan is a traitor and why is the ship already on fire its been 10 minutes?

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  • [–] 15 points 9 months ago (1 child)

    Played an old LoTR game for the SNES that was so full of bugs, it actually held my interest longer than it should have because I was curious whether the game could even be completed.

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    [–] 37 points 9 months ago (3 children)

    Nobody should answer "Monopoly" because it's intended to be un-fun, as an object lesson in why monopolies are bad.

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  • [–] 6 points 9 months ago

    Monopoly is not intended to be un-fun, it's intended to be unfair, which is different. People find it un-fun because they changed the rules to make it less unfair, but if you play the game by the rules it's not bad, but the winner gets picked at random very early in the game, and there's nothing you can do about it, which would be bad for a long game, but Monopoly is meant to be very short if you play by the rules.

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  • [–] 3 points 9 months ago

    It was originally that, when it was called The Landlord's Game. But I don't think that's what modern Monopoly is supposed to convey. It has pretty much become the opposite of what it originally was.

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  • [–] 13 points 9 months ago (3 children)

    E.T. The Extra-Terrestrial

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  • [–] 3 points 9 months ago (2 children)

    There's a great making of documentary for this game where it's revealed that this game was essentially all coded by one developer in a weekend

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  • [–] 2 points 9 months ago (1 child)

    I just watched it! Or at least one like it, pretty sure there's more than one. He did it in a month while it usually took 8 months. He was paid $200,000

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  • [–] 13 points 9 months ago (3 children)

    Snakes and Ladders is the only game bad enough to avoid that I've nevertheless been obliged to play repeatedly.

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  • [–] 5 points 9 months ago (2 children)

    Candy land is worse. There are deck orders that make the game unwinnable.

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  • [–] 12 points 9 months ago (1 child)

    Monopoly. Literally designed to be frustratingly unplayable to represent the frustratingly unplayable user experience of capitalism, but people insist on playing it anyway.

    AD&D 2e. Insists it's a game about exciting fantasy adventuring, then all the rules are about painfully slow tactical minutiae. The combat mechanics are taken from a game about modern naval warfare, hence bigger Armor Class means easy to hit. It's unclear why anyone thought ships with guns was a good model for medieval sword fighting. Entire sections of rules have to be ignored - hello encumberance - and gameplay regularly has to stop to look up charts, tables or niche rules like grappling.

    Screamball. Like ping pong, except the point goes to whoever screams the loudest during a volley. We made it up as teenagers. It was awful.

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  • [–] 7 points 9 months ago*

    AD&D 2e has, primarily, a presentation problem. The rules are best suited for a gritty game about the minutiae of exploring uncharted wilderness and delving into the dungeons you find there—one where you keep a watchful eye on your dwindling supplies of lamp oil and arrows as you calculate how to bring as much loot out of the dungeon as possible before getting killed by running into a particularly lucky orc. The rules are very similar to AD&D 1e, which is presented this way.

    At some point, someone at TSR must have decided that heroic adventure sells better, because all of the 2e fluff and art makes it look like you play as heroic badasses who stare down dragons, which if you start at level 1 and play by the XP rules, will take you many months of weekly play to achieve.

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  • [–] 11 points 9 months ago (2 children)

    Master of Orion III, a 4X game from around the turn of the century. The two previous instalments were fun strategy games. This one was like playing the world's prettiest spreadsheet.

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  • [–] 9 points 9 months ago* (last edited 9 months ago) (8 children)

    Killer Bunnies.

    With an honorable mention to Cthulhu Dice, Fluxx, and Chicken of the Sea (that last one literally, literally unplayable)

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  • [–] 9 points 9 months ago (4 children)

    Killer bunnies is a lot of faffing around only for the winner to be decided at random in the end. Fluxx is fun though.

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  • [–] 7 points 9 months ago (1 child)

    You say that now, but I’m guessing you’ve never been stuck with a 5-hour game of Fluxx then. (Honestly Fluxx has a similar “random winner” problem as Killer Bunnies, at the best of times)

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  • [–] 3 points 9 months ago

    (Honestly Fluxx has a similar “random winner” problem as Killer Bunnies, at the best of times)

    Yes. I dare say usually. Every expansion tries to fix "sudden random winner", but none of the ones I have played have solves it.

    Of course, the worst Fluxx games are when one unskilled player lucks into all of the win conditions but manages to mis-play them, dragging the game out indefinitely.

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  • [–] 1 point 9 months ago (1 child)

    I actually really enjoy fluxx but only when everyone is drunk and nobody understands wtf is happening.

    I'm intrigued by killer bunnies but haven't had a chance to try it yet.

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  • [–] 2 points 9 months ago

    I'm intrigued by killer bunnies but haven't had a chance to try it yet.

    Haha. Don't say we didn't warn you.

    It's not so-bad-it-is-interesting. It's just "so bad I'm re-reading the rulebook again, because it can't really be this boring, right?"

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  • [–] 7 points 9 months ago (1 child)

    I bought Sonic 2006 when it came out. It was my first experience with a truly terrible, broken game. I'd played things that weren't up my alley or were subpar somehow, but that was the first time I was truly blown away by how bad a game could be.

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  • [–] 2 points 9 months ago

    I did that too. Was looking for something to play w my non gamer ex and it was just terrible. I'd barely played any sonic before either.

    Come to think of it that was prob the last game I paid full price for

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  • [–] 7 points 9 months ago (1 child)

    WWF King of the Ring on Gameboy.

    Even as a kid who was a hughe wrestling fan and was long looking forward to getting it, I rarely played that poor game.

    The graphics and sound was bad, even for Gameboy standards, and as far as I remember, you could only hurt your opponent with punches or kicks but NOT with wrestling moves. In a freaking wrestling game...

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    [–] 7 points 9 months ago (1 child)
  • [–] 7 points 9 months ago (2 children)

    If you enjoy going in depth, there's a podcast called How Did This Get Played that is now called "Get Played" because they couldn't bear subjecting themselves to these misfortunately made games for too long. But the early many episodes were chock-full of titles.

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  • [–] 5 points 9 months ago (1 child)

    I enjoyed the Custer's Revenge episode where the hosts get lectured about tokenism and how it was fucked up of them to ask their Native American friend to play a racist game for podcast content. I genuinely respect them for posting the episode and admitting their mistakes.

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  • [–] 7 points 9 months ago

    Shadow Madness was an amazingly bad PS1 RPG. The details have faded with time, but I remember it was an incoherent hodgepodge of every RPG trope, every party member was a bad cliche, the random encounter system was this terrible "red light, green light" thing. It was insultingly easy, and Harv-5 was like someone's shitty Shadow the Hedgehog OC of Bender from Futurama.

    I have had a grudge against this terrible game for 25 years.

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  • [–] 7 points 9 months ago (1 child)

    Most bad games aren't really a terrible experience. Usually, it takes a few minutes, maybe an hour max, to realize "wow this game is bad and not worth putting any more time into".

    I think the worst games are the ones that can suck you in with the promise of being good. For me, that was Catherine.

    The game has 3 main phases. The main "gameplay" is 3D block pushing puzzles that are presented as dream sequences for the main character. They start off simple, but add mechanics and complexity as you would expect from any good puzzle game. Then there is the time you spend with the main character awake hanging out at a bar, talking to other characters as a social sim game. The characters seem varies and like they could be interesting. Finally, there are animated cutscenes that are pretty good looking that show what your main character does throughout the day, between waking up and ending up at the bar every evening.

    The biggest problem is the writing. The main character starts off as a pretty shitty, selfish asshole. At first I played hoping to see him learn and grow as a character. When it became clear that wasn't going to happen I instead started to hope that he at least suffered some consequences for his actions. But... No, he doesn't. He just stays an asshole the whole time. None of the other characters really go anywhere either. And while the gameplay started off good, it quickly burns through all of the block pushing mechanics they thought of and turns into a repetitive slog. It really felt like they only made the first 1/3rd of a complete game and decided to just copy and paste that to pad out time instead of actually finishing the game.

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  • [–] 2 points 9 months ago

    I think this might be a puzzle game getting too niche for its own good with a wider audience, in your case. I only played through to the one ending, but it had enough trappings of a VN for me to guess that you get most of your character growth or punishment after redoing the common route (basically the prologue leading up to where you get locked into one ending or another), once you get set on course for a particular ending and play it out. It's common enough in visual novels for me to expect it and not be bothered or caught off-guard by those faults, but that's obviously not going to play out with a wider audience if they're not made aware of those conventions.

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  • [–] 12 points 9 months ago (9 children)

    Long format games like monopoly, risk, etc.

    The game is dead long before it's over.

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  • [–] 15 points 9 months ago (4 children)

    You should try Axis and Allies if you think Risk takes too long.

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  • [–] 23 points 9 months ago (2 children)

    Or Risktego - it's a game of Risk, where each battle is determined by an individual game of Stratego.

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  • [–] 8 points 9 months ago (1 child)

    Honestly the problem is that people have a problem with conceding games. Even bigger is that some people don't want to let you concede the game and want to spend another 20 minutes winning. Playing competitive games like chess and Magic: the Gathering have taught me conceding is an acknowledgement of reality, not being a bad sport

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  • [–] 1 point 9 months ago

    If you dont know when you have lost, you dont know the game well enough to play it seriously.

    Conceding when you know you have lost is just respecting other players time. Same goes for letting your opponent to concede.

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  • [–] 6 points 9 months ago

    Maybe not the worst game, but notable for being somewhat misleading - Mario Is Missing for the SNES.

    If you're not familiar with it, it's is an educational game where you play as Luigi and walk around random cities asking questions, which is very different from other Mario games of the time.

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  • [–] 6 points 9 months ago

    I can think of at least one Commodore 64 game from back in the day that was hard to play, but I only remember the name of one of them: Quake Minus One. It was not a prequel to the 3D shooter Quake.

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  • [–] 6 points 9 months ago (2 children)

    It's hard to narrow it down to a single game, but all of the worst games I can think of were licensed games on earlier consoles. E.T. on the Atari 2600 is an obvious example, but the NES was chock full of garbage tier licensed games like Jaws, Ghostbusters, Last Action Hero, Dark Man, Superman, Robocop, Mad Max, Wayne's World, Hook, Back to the Future... it just goes on and on (Weirdly I don't think Friday the 13th belongs on this list, I actually like that game). All that being said, Superman 64 for the N64 is probably the absolute worst. The game is bad at every level. Ugly, buggy, and unfun. It's not even fun to try it on an emulator to see how bad it is. Consider it toxic waste.

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  • [–] 6 points 9 months ago

    I played some kind of sex-themed bullet hell game where you were a disembodied penis flying around shooting things with little sperms. And if you got shot, instead of dying you would go limp and you could somehow slowly get erect again. Maybe it was popping pills or catching porn or maybe it was time based.

    Anyway, that's not the worst game I've ever played, but it was one of the more memorable ones that popped into mind.

    The worst would probably be some free or dirt cheap PlayStation game. It was not an indie gem. They had one mechanic: stand in the middle of an arena, spin/move around, and shoot the charging enemies until you killed enough and went to the next completely identical level.

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  • [–] 6 points 9 months ago (1 child)

    Maybe a hot take but I stand by it.

    Red Faction: Armageddon. It was just so very boring and inferior to its 3-year-old predecessor. THQ actually tried to claim that no one was interested in the franchise anymore because of the lacklustre sales of that game. But the franchise is excellent, Armageddon was just a bad game.

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  • [–] 10 points 9 months ago (4 children)

    Mario Party.

    I. Fucking. HATE. Mario Party.

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