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Outer Wilds. Endings of both the main game and the DLC can still get me to tear up a bit. I saw a post somewhere, don't remember, that said something along the lines of "Listening to the Outer Wilds OST is the only way I feel my feelings any more." It's about like that.
Yes! I have to try the DLC, I've been afraid of it not living up to the main game's whole thing
Oh, it lives up to it, all right. It's pretty mind bending in its own way.
Agreed on this. There are at least four separate moments of incredible reveals, and so many little details work towards creating a powerful atmosphere. It's amazing
Spoiler of a specific thing I liked a lot
I distinctly remember looking around the seemingly abandoned ring station, after recovering from how cool it was to see the whole thing arcing up above me, and realising how all of the furniture was way too big for me. It's such a trivial thing but it did a lot to make me feel like I really, really did not belong here
I won't overhype it, as others are saying it changes up a lot and there's a particular section near the end that a few people I know bounced off of. It will be a very different experience, built on the same bones, but trying to accomplish something different.
But holy shit, to me it's an improvement on an already phenomenal game, and builds on its narrative and mechanics in ways I thought were really clever. It feels like the other side of the coin from the main game and bolsters its themes from another perspective. Can't recommend it enough.
The DLC is good, but it's different. Quite different.
And without spoiling anything, let me say that during the beginning and middle it feels even more different than it ends up being, which is a bit jarring to some fans of the original.
I like it, I'm glad I played through it, but I understand people that are grumpy with it or don't gel with it.
I think the flaw it has, by nature of being DLC, is that it has a bit less surface area than the main game. In the main game if you get stuck there are a hundred other areas to explore and learn stuff that may help get through the stuck parts, or even just give you a break so you can prevent frustration. But in EotE if you get stuck in, like, 3 places it sorta locks you up, because those are the only 3 threads you have available to you at that time. So it's not bad, but is more prone to frustration and feeling stuck than the original.
But if you relax, and push through, and in some cases have "faith" that the designers have way through in mind, I think it's good and scratches a similar but different itch.
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The Walking Dead. Clementine, my girl, she needs a hug.
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Journey. I will cry every time.
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Lethal Company. Laughter and fear crying.
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Neon White had a moment or two I think
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BioShock Infinite
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Celeste
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Assassin's Creed Black Flag
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A Short Hike
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Spiritfarer
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probably more....
Black Flag hit far harder than a Ubisoft game had any right to. The entire fucking credits scene... And you just know they are absolutely going to butcher a remaster and bolt on a bunch of always online micro transaction slop.
Oh god... I forgot about the walking dead. Lee talking with Clementine at the end. I cried hard on that one
A Short Hike was such a cute and wholesome game, was taken by surprise and reduced to tears at the ending 😭😭😭
Stray had some moments
"It had to be me. Someone else might have gotten it wrong".
My partner is chronically ill and Karlach's ending in BG3 made me sob because I was romancing her and it hit very close to home
That Dragon Cancer made me fucking weep.
Clair Obscur, God of War 2018, What Remains of Edith Finch, The Last of Us, Bastion, Halo: Reach, Firewatch, Celeste, Telltale's The Walking Dead, FFXV, Baldur's Gate 3, Shadow of the Colossus, and more, all made me tear up.
Can you tell I'm quite emotional about video games?
Man that's a lot of crying during video games. "Honey are you alright? I heard you crying again?"
"This game fucking rocks!!!!"
Movies don't hit me as hard, but the medium that is video games really sells the rough moments for me. Maybe it's something about being responsible for moving the narrative that makes me connect with video game characters.
Finally someone mentions Bastion! I just love that game. The ending where you pick him up... was like chills and crying and more chills.
I bought That Dragon Cancer ages ago because it seemed like an amazing and innovative idea for a game, and I've never had the guts to start it up.
Ohh yeahh, I forgot FFXV was like that. It hits you with a bunch of shit after that one point of no return.
- The last of Us 1 and 2
- Signalis
- Outer Wilds
- Nier: Automata
I love TLOU 1.
I am curious what part made you cry? Parts made me anxious and parts made me very relieved. None made me cry.
As a middle aged guy with a young daughter at the time, I cried at the opening and had to take a break before actually playing the game.
I played through it originally years ago and remember it being sad but it kind of fell out of my head. I played it again few years ago after acquiring a bonus kid and having a baby, both the intro and the ending were gut punches.
This is the correct answer and what I was going to say. First played as an engaged young man. While an amazing story, didn't hit until I had my daughter and replayed 10 years later. The impact of his decisions and my struggle with how I would've handled it, wrecked me. Neil is a genius and I think an incredible story teller.
The boss fight in the dinner. This was traumatic to me. The violence in this scene feels much to real to be in a video game, I was not prepared.
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Literally yesterday I started playing Clair Obscur: Expedition 33, and just the prologue hit me.
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The end of Karlach's story in Baldurs Gate 3
To the Moon
I convinced my partner to play to the moon. The sound of crying was how I knew she'd reached the end.
The music still gets me a little bit sometimes.
I gotta get around to the other games in the series sometime, To The Moon was incredible. It's been so long and I don't remember many specifics, but I do recall it being one of a few games that encouraged me to come to terms with mortality.
Final Fantasy VII, the original one. Stopped playing it for a couple months.
Celeste is so. fucking. good.
absolutely amazing game in every way
Outer Wilds, both at the end and when I found the DLC spoiler character. Good tears, though. It's beautiful
Absolutely not! I’ve never played The Last Guardian. (Yes)
When it’s the 8th anti boss blind, you have 11 aces, and you go through all your discards and hands without a 4 of a kind
Clair Obscur: Expedition 33
An absolute emotional rollercoaster start to end.
33/33 would recommend
Just finished the main quest last night. My head is still spinning. Best story driven game I've played in some time if not all time for me. They really did a great job everywhere.
The only game I have sat still as the credits rolled absolutely dumbfounded for at least 30 minutes
- Ending of Link's Awakening
- Ending of Rain World
- Various incidents of save files becoming permanently corrupted halfway through the game and similar
Nier ending e
Disco Elysium the phone call and the dream
The metroidvania, Ori series.
Ori and the blind forest & Ori and the will of the wisps
RIP Bloodwing. 😭
A few times.
Most notably, when playing Outer Wilds. I was playing it during the pandemic and had lost two friends, my grandfather and my cat within the span of around 3 months. I was struggling with depression and I got to one specific spot in the game and the revelation caused me to just sit there and cry for like 10 minutes, I was so emotionally shut down at the time that the tears felt like a life preserver. I had to stop playing for a bit, but it definitely helped me process my grief.
I also cried during a couple of quests in FFXIV. The post-Shadowbringers content especially, not because it was sad, just very poignant. And again in the last area of Endwalker, where Masayoshi Soken's incredible composition combined with some very emotional content just got to me (especially the Endwalk, jfc).
I think I cried a bit at the end of Journey just because it was a powerful experience, but I had an amazing partner in that game who stayed with me through the whole thing.
Outer Wilds got me too, for sure, and stayed in my thoughts long after I finished. The music from the slideshow at the end of the DLC still makes me well up a bit. Such an incredible game. I still think of "the universe is and we are" from one of Solanum's logs all the time.
Haven't been the same since I finished the game a few years ago. Andrew Prahlow dominated my Spotify playlist for two years following and now I have an emotional aversion to pulling the game open, after having played through it (and the DLC) three or six times over the course of 90+ hours gameplay.
10/10 would recommend lol
I had some friends I convinced to play through it and they just didn't get anything out of it. Couldn't believe it tbh
It's no exaggeration to say it changed my perspective about life, I still can't hear Final Voyage without tearing up.
My sister tried playing it and didn't get very far, but her preferences are for highly character-driven material so I think it's just not for her.
If only I could replay Journey as a new experience again. There were so many revelations at the end for someone who went in knowing nothing about it that really made it a powerful experience.
I was just about to mention exactly these games!
Outer Wilds' ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.
Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he's wrong ("cool motive, still interdimensional genocide"). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.
Endwalker's final walk had to have been designed in a lab to generate waterworks. What an experience.
I cried for a good thirty minutes when I beat Outer Wilds, such a wonderful and bittersweet ending.
- RDR2 of course: I had tears streaming down my face when Arthur said "I guess, I guess I'm afraid." Such an incredible performance from Roger Clark
https://www.youtube.com/watch?v=UbRHOt4EAoY
- Titanfall 2: "Protocol 3: Protect the pilot"
https://www.youtube.com/watch?v=c6Rdx1g_4bo
- The Witcher 3: A few times, it's just a really good set of storytelling and cinematics all around, and I absolutely love games where your choices determine the outcomes
https://www.youtube.com/watch?v=J_ZH2qqlOqs
- Cyberpunk 2077: When a close friend died, when V had to make a major decision at the end of the game, and when V has to make a decision to choose an ending in Phantom Liberty.
https://www.youtube.com/watch?v=sF68EpmCxBI
There are certainly more games I probably have shed a tear or two or many playing, but those are the ones that immediately fill me with emotion looking back
Also all of these are spoilers lol, so don't watch them if you haven't played the games, but thankfully, none of them are recent releases
Arthur Morgan is such an exceptional character. Everything about him, the writing, the voice and performance actor, the choices, the character development, all his different relationships
Absolute masterpiece of a game.
Arthur is by far my favorite video character of all time.
V as voiced by Cherami Leigh is probably second for me. Playing in first person only, where you never see V’s face except when looking in a mirror, creates another layer of making decisions as you embody the character through the playthroughs, with pretty much every voice line chosen by you, and then seeing the outcomes of your choices (similar to RDR2) is what makes open world story-driven RPGs so excellent
FFX. When Titus and Luna were playing/swimming in the lagoon/lake/whatever and being happy. If memory serves correctly, at that point in the game, it was very clear that Luna was going to be sacrificed to keep Sin from destroying the world, and she had accepted that as her duty like the other summoners before her.
When Jackie Wells died I sobbed, well more of a break down. My dad had just passed and something about it hit fucking hard.
Kind of weep a bit of joy playing my favorite games at times and still feel the bit of sadness when they are over.
Last of us part 2.
To the moon.
I may have teared up at the end of Half-Life 2.
I was full on ugly crying at the end of To The Moon.
Lol, I tear up just hearing River's song, it's such an amazing story. We also played Laura Shigihara's cover of "Everything's alright" for my wife walking down the isle. It's a special game.
Many times.
Nier Automata
RDR2
Danganronpa 2
Just to name a few where I really ugly cried.
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