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[+] 65 points 1 year ago (12 children)
  • [–] 12 points 1 year ago (8 children)

    God … Spiritfarer. What an amazing experience. I didn’t cry but quite a few times I had to put down the controller and just stare out the window. It’s not sad but it is so sad. It’s so wistful and god just loved that game.

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  • [–] 4 points 1 year ago (5 children)

    Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn't play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions

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  • [+] 10 points 1 year ago (2 children)
  • [–] 3 points 1 year ago (1 child)

    Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.

    I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I'll give it a shot again. In general I'm a bit new to gaming and getting used to some of the repetitive(?) mechanics

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  • [–] 4 points 1 year ago (1 child)

    Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.

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  • [–] 2 points 1 year ago

    hopefully you come to understand a little bit about life and death

    This is precious what made me buy it. This and the beautiful visuals. I will for sure give it another shot!

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  • [–] 2 points 1 year ago* (1 child)

    It’s not sad but it is so sad

    After

    spoilerAtul
    I literally had to put the game down for weeks because I couldn't stop crying whenever I tried. I think it certain parts just hit different depending on your experiences with grief.

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  • Yeah Atul ...

    AtulSometimes you don't get to say goodbye and that sucks. One day they're just gone. But with Atul I kept it together because the reason he just disappeared was that he didn't need us. He could go to the door on his own and yeah he should have said goodbye at least but .. well it sucks but I like to remember the happy frog at the party.
    For me it was Stanley and Alice

    AliceGod it was heartbreaking watching her mind slowly dissolve and get lost. That's where it hit me how important Stella's job was. How important having someone with her at the end, helping and not even saying anything just being there is. I couldn't do it but I'm grateful for the people who can.

    StanleyFuck as a parent that got me. Fuck you god! I know that life isn't fair but that really wasn't fair. And watching his mom fall apart from his eyes ... Her 'Fakenegs' ... her fear in watching his fear ... I've never been tested like that and I hope I could do better but man I understand her failing.

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  • [–] 4 points 1 year ago (1 child)

    What touched you about Journey? I finished the games about 3 times and honestly can't recall that much about it but the art/graphic design being top notch.

    Regarding OP's question I also don't recall a game that has made me cry yet, but I wouldn't say I am a senseless being lol, some anime scenes get me from time to time... Is just that with games it feels different.

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  • [–] 45 points 1 year ago (5 children)

    Outer Wilds. Endings of both the main game and the DLC can still get me to tear up a bit. I saw a post somewhere, don't remember, that said something along the lines of "Listening to the Outer Wilds OST is the only way I feel my feelings any more." It's about like that.

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  • [–] 5 points 1 year ago (4 children)

    Yes! I have to try the DLC, I've been afraid of it not living up to the main game's whole thing

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  • [–] 6 points 1 year ago* (last edited 1 year ago) (1 child)

    Oh, it lives up to it, all right. It's pretty mind bending in its own way.

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  • [–] 4 points 1 year ago

    Agreed on this. There are at least four separate moments of incredible reveals, and so many little details work towards creating a powerful atmosphere. It's amazing

    Spoiler of a specific thing I liked a lotI distinctly remember looking around the seemingly abandoned ring station, after recovering from how cool it was to see the whole thing arcing up above me, and realising how all of the furniture was way too big for me. It's such a trivial thing but it did a lot to make me feel like I really, really did not belong here

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  • [–] 5 points 1 year ago

    I won't overhype it, as others are saying it changes up a lot and there's a particular section near the end that a few people I know bounced off of. It will be a very different experience, built on the same bones, but trying to accomplish something different.

    But holy shit, to me it's an improvement on an already phenomenal game, and builds on its narrative and mechanics in ways I thought were really clever. It feels like the other side of the coin from the main game and bolsters its themes from another perspective. Can't recommend it enough.

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  • [–] 4 points 1 year ago

    The DLC is good, but it's different. Quite different.

    And without spoiling anything, let me say that during the beginning and middle it feels even more different than it ends up being, which is a bit jarring to some fans of the original.

    I like it, I'm glad I played through it, but I understand people that are grumpy with it or don't gel with it.

    I think the flaw it has, by nature of being DLC, is that it has a bit less surface area than the main game. In the main game if you get stuck there are a hundred other areas to explore and learn stuff that may help get through the stuck parts, or even just give you a break so you can prevent frustration. But in EotE if you get stuck in, like, 3 places it sorta locks you up, because those are the only 3 threads you have available to you at that time. So it's not bad, but is more prone to frustration and feeling stuck than the original.

    But if you relax, and push through, and in some cases have "faith" that the designers have way through in mind, I think it's good and scratches a similar but different itch.

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  • [–] 35 points 1 year ago (3 children)
    • The Walking Dead. Clementine, my girl, she needs a hug.

    • Journey. I will cry every time.

    • Lethal Company. Laughter and fear crying.

    • Neon White had a moment or two I think

    • BioShock Infinite

    • Celeste

    • Assassin's Creed Black Flag

    • A Short Hike

    • Spiritfarer

    • probably more....

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  • [–] 12 points 1 year ago*

    Black Flag hit far harder than a Ubisoft game had any right to. The entire fucking credits scene... And you just know they are absolutely going to butcher a remaster and bolt on a bunch of always online micro transaction slop.

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  • [–] 28 points 1 year ago (2 children)
  • [–] 23 points 1 year ago (1 child)

    "It had to be me. Someone else might have gotten it wrong".

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  • [–] 44 points 1 year ago (1 child)

    My partner is chronically ill and Karlach's ending in BG3 made me sob because I was romancing her and it hit very close to home

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  • [–] 21 points 1 year ago (9 children)

    That Dragon Cancer made me fucking weep.

    Clair Obscur, God of War 2018, What Remains of Edith Finch, The Last of Us, Bastion, Halo: Reach, Firewatch, Celeste, Telltale's The Walking Dead, FFXV, Baldur's Gate 3, Shadow of the Colossus, and more, all made me tear up.

    Can you tell I'm quite emotional about video games?

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  • [–] 10 points 1 year ago (2 children)

    Man that's a lot of crying during video games. "Honey are you alright? I heard you crying again?"

    "This game fucking rocks!!!!"

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  • [–] 8 points 1 year ago (1 child)

    Movies don't hit me as hard, but the medium that is video games really sells the rough moments for me. Maybe it's something about being responsible for moving the narrative that makes me connect with video game characters.

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  • [–] 3 points 1 year ago (2 children)

    I bought That Dragon Cancer ages ago because it seemed like an amazing and innovative idea for a game, and I've never had the guts to start it up.

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  • [–] 20 points 1 year ago (9 children)
    • The last of Us 1 and 2
    • Signalis
    • Outer Wilds
    • Nier: Automata
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  • [–] 8 points 1 year ago (7 children)

    I love TLOU 1.

    I am curious what part made you cry? Parts made me anxious and parts made me very relieved. None made me cry.

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  • [–] 8 points 1 year ago (2 children)

    As a middle aged guy with a young daughter at the time, I cried at the opening and had to take a break before actually playing the game.

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  • [–] 3 points 1 year ago

    I played through it originally years ago and remember it being sad but it kind of fell out of my head. I played it again few years ago after acquiring a bonus kid and having a baby, both the intro and the ending were gut punches.

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  • [–] 1 point 1 year ago

    This is the correct answer and what I was going to say. First played as an engaged young man. While an amazing story, didn't hit until I had my daughter and replayed 10 years later. The impact of his decisions and my struggle with how I would've handled it, wrecked me. Neil is a genius and I think an incredible story teller.

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  • [–] 7 points 1 year ago (2 children)

    The boss fight in the dinner. This was traumatic to me. The violence in this scene feels much to real to be in a video game, I was not prepared.

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  • [–] 20 points 1 year ago (2 children)
    • Literally yesterday I started playing Clair Obscur: Expedition 33, and just the prologue hit me.

    • The end of Karlach's story in Baldurs Gate 3

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  • [–] 19 points 1 year ago (3 children)
  • [–] 1 point 1 year ago

    I gotta get around to the other games in the series sometime, To The Moon was incredible. It's been so long and I don't remember many specifics, but I do recall it being one of a few games that encouraged me to come to terms with mortality.

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  • [–] 19 points 1 year ago (2 children)

    Final Fantasy VII, the original one. Stopped playing it for a couple months.

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  • [–] 18 points 1 year ago (2 children)

    Celeste is so. fucking. good.

    absolutely amazing game in every way

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  • [–] 18 points 1 year ago

    Outer Wilds, both at the end and when I found the DLC spoiler character. Good tears, though. It's beautiful

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  • [–] 17 points 1 year ago (1 child)

    Absolutely not! I’ve never played The Last Guardian. (Yes)

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  • [–] 17 points 1 year ago

    When it’s the 8th anti boss blind, you have 11 aces, and you go through all your discards and hands without a 4 of a kind

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  • [–] 16 points 1 year ago (2 children)

    Clair Obscur: Expedition 33

    An absolute emotional rollercoaster start to end.

    33/33 would recommend

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  • [–] 16 points 1 year ago
    • Ending of Link's Awakening
    • Ending of Rain World
    • Various incidents of save files becoming permanently corrupted halfway through the game and similar
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  • [–] 16 points 1 year ago (3 children)

    Nier ending e

    Disco Elysium the phone call and the dream

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  • [–] 15 points 1 year ago (1 child)

    The metroidvania, Ori series.

    Ori and the blind forest & Ori and the will of the wisps

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  • [–] 15 points 1 year ago (1 child)
  • [–] 14 points 1 year ago (7 children)

    A few times.

    Most notably, when playing Outer Wilds. I was playing it during the pandemic and had lost two friends, my grandfather and my cat within the span of around 3 months. I was struggling with depression and I got to one specific spot in the game and the revelation caused me to just sit there and cry for like 10 minutes, I was so emotionally shut down at the time that the tears felt like a life preserver. I had to stop playing for a bit, but it definitely helped me process my grief.

    I also cried during a couple of quests in FFXIV. The post-Shadowbringers content especially, not because it was sad, just very poignant. And again in the last area of Endwalker, where Masayoshi Soken's incredible composition combined with some very emotional content just got to me (especially the Endwalk, jfc).

    I think I cried a bit at the end of Journey just because it was a powerful experience, but I had an amazing partner in that game who stayed with me through the whole thing.

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  • [–] 5 points 1 year ago

    Outer Wilds got me too, for sure, and stayed in my thoughts long after I finished. The music from the slideshow at the end of the DLC still makes me well up a bit. Such an incredible game. I still think of "the universe is and we are" from one of Solanum's logs all the time.

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  • [–] 3 points 1 year ago* (1 child)

    Haven't been the same since I finished the game a few years ago. Andrew Prahlow dominated my Spotify playlist for two years following and now I have an emotional aversion to pulling the game open, after having played through it (and the DLC) three or six times over the course of 90+ hours gameplay.

    10/10 would recommend lol

    I had some friends I convinced to play through it and they just didn't get anything out of it. Couldn't believe it tbh

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  • [–] 5 points 1 year ago

    It's no exaggeration to say it changed my perspective about life, I still can't hear Final Voyage without tearing up.

    My sister tried playing it and didn't get very far, but her preferences are for highly character-driven material so I think it's just not for her.

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  • [–] 1 point 1 year ago* (1 child)

    I was just about to mention exactly these games!

    Outer Wilds' ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.

    Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he's wrong ("cool motive, still interdimensional genocide"). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.

    Endwalker's final walk had to have been designed in a lab to generate waterworks. What an experience.

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  • [–] 14 points 1 year ago (2 children)
    • RDR2 of course: I had tears streaming down my face when Arthur said "I guess, I guess I'm afraid." Such an incredible performance from Roger Clark

    https://www.youtube.com/watch?v=UbRHOt4EAoY

    • Titanfall 2: "Protocol 3: Protect the pilot"

    https://www.youtube.com/watch?v=c6Rdx1g_4bo

    • The Witcher 3: A few times, it's just a really good set of storytelling and cinematics all around, and I absolutely love games where your choices determine the outcomes

    https://www.youtube.com/watch?v=J_ZH2qqlOqs

    • Cyberpunk 2077: When a close friend died, when V had to make a major decision at the end of the game, and when V has to make a decision to choose an ending in Phantom Liberty.

    https://www.youtube.com/watch?v=sF68EpmCxBI

    There are certainly more games I probably have shed a tear or two or many playing, but those are the ones that immediately fill me with emotion looking back

    Also all of these are spoilers lol, so don't watch them if you haven't played the games, but thankfully, none of them are recent releases

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  • [–] 2 points 1 year ago (1 child)

    Arthur Morgan is such an exceptional character. Everything about him, the writing, the voice and performance actor, the choices, the character development, all his different relationships

    Absolute masterpiece of a game.

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  • [–] 2 points 1 year ago

    Arthur is by far my favorite video character of all time.

    V as voiced by Cherami Leigh is probably second for me. Playing in first person only, where you never see V’s face except when looking in a mirror, creates another layer of making decisions as you embody the character through the playthroughs, with pretty much every voice line chosen by you, and then seeing the outcomes of your choices (similar to RDR2) is what makes open world story-driven RPGs so excellent

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  • [–] 14 points 1 year ago (2 children)

    FFX. When Titus and Luna were playing/swimming in the lagoon/lake/whatever and being happy. If memory serves correctly, at that point in the game, it was very clear that Luna was going to be sacrificed to keep Sin from destroying the world, and she had accepted that as her duty like the other summoners before her.

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  • [–] 14 points 1 year ago

    When Jackie Wells died I sobbed, well more of a break down. My dad had just passed and something about it hit fucking hard.

    Kind of weep a bit of joy playing my favorite games at times and still feel the bit of sadness when they are over.

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  • [–] 28 points 1 year ago* (3 children)

    Last of us part 2.

    To the moon.

    I may have teared up at the end of Half-Life 2.

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  • [–] 7 points 1 year ago (2 children)

    I was full on ugly crying at the end of To The Moon.

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  • [–] 13 points 1 year ago (1 child)

    Many times.
    Nier Automata RDR2 Danganronpa 2 Just to name a few where I really ugly cried.

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