[–] 6 points 3 days ago* (1 child)

Nice work! How has Dusty been finding it? I know that a similar log with rope wrapped around it is the only scratching post my boy has ever shown interest in

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  • [–] 4 points 3 days ago

    I've been too distracted by other things (especially getting more regular Baldur's Gate 3 and Civilisation 7 sessions going with friends) to properly lock in and learn Sekiro. I did recently pick up Death's Door, though, so that might make for an easier-going one for now - plus, of course, some fabulous Seamless Co-opping on Elden Ring

    I'm personally a fan of reducing runbacks for the most part. I get the idea of the challenge, but in most cases you can optimise a long runback far faster than you can optimise the bossfight behind it, and after that it just becomes a chore. I think it leads to un-needed and un-fun frustration with difficult boss fights if you find yourself dying in the bossfight in less time than it takes you to actually return to the boss fight

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  • [–] 4 points 3 days ago

    Not quite, although it's not entirely unrelated. Bokeh is the shape that out-of-focus stuff takes on, most visible on small bright points but still applicable to the rest of the out-of-focus stuff. Tilt-shifting technically refers to a broader technique, but in contexts like this it refers to a combination of a couple of things that trick our brains into thinking the image is of something small. Using a small depth of field (only a thin plane of the image is in focus) and a long focal length (which reduces the apparent effect of perspective, note how the roads in the image don't seem to be converging much at all) has this effect, as OP has shown so well

    (Disclaimer: I am very much not an expert here, if I've screwed up terminology I welcome corrections)

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  • [–] 6 points 5 days ago (3 children)

    And how much of the 9GW do you reckon they actually want to build? The guy representing the datacentre companies does not say. Even if it's only a third or a quarter of them, that's a ludicrous drain on a resource that, as the article also points out, is not actually in overabundance

    The argument I'm making is not "too much is bad, therefore there must be none". There's even a proposal for a power cap on them in the article. Byt these companies have repeatedly demonstrated their willingness to ride roughshod over the rest of society at every opportunity. We should not extend them any trust beyond what we have ironclad control over.

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  • [–] 8 points 5 days ago (6 children)

    Scotland has an abundance of renewable energy

    The 9 GW of datacentres that have apparently been applied for in planning would consume well over all of Scotland's total renewable energy output. Literally all of it.

    Also consider that we still have substantial things needing decarbonised as soon as possible, like transport. We can reasonably expect more of that "overabundance" to be used in the near future.

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    I've been digging back into it, repairing a few old designs that were broken or degraded by updates in one of the two games. Here's a gallery of my efforts, with most of them being pretty heavily inspired by some real life cars. We've got ersatz versions of the Honda NSX and the Jag XJ220, something along the lines of Morgan's cars that required a horrid amount of fixtures, and a tiny sports coupe that's actually smaller than the Autobello Piccolina in Beam

    Same character (cdn.imgchest.com)
     

    Really the only difference between Marika and Warhammer 40k's God-Emperor of Mankind is that Marika only has one warhammer Image transcriptSide-by-side images of Queen Marika and the God-Emperor of Mankind

    God-monarch Gold everywhere Mostly dead Stuck in their throne room Did a tonne of genocide Comes from a group of shamans that can merge together Demigod kids are all magically screwed up Demigod kids had a civil war that ruined everything

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