Last weekend, I played a little Elden Ring seamless co-op which was a lot fun! This week, I've been playing around with the PS5 I borrowed from a friend of mine. After jailbreaking it, I installed a couple games among which was Mortal Shell 2 and Wuchang. I've played both of them for a little while and enjoyed MS2 and didn't find Wuchang enjoyable at all thus far, sadly. Might play both of them for a little longer this weekend.

All soulslikes have specific distances you need to travel from one bonfire to the next. In Demon's Souls, you'd only get a single one throughout an entire level. In Dark Souls, there are a couple more distributed in an area and most are in walking distance. Sometimes there can be quite long stretches between them which can hinder the flow you get into when attempting to beat a boss. Elden Ring solved that issue through Stakes of Marika in addition to having a lot more graces in an area and shorter distances between the individual graces.

What's your preferred bonfire distribution in soulslikes? Do you like the Stake system from ER? Would you prefer them to be a little more rare?

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[–] 4 points 3 days ago

I've been too distracted by other things (especially getting more regular Baldur's Gate 3 and Civilisation 7 sessions going with friends) to properly lock in and learn Sekiro. I did recently pick up Death's Door, though, so that might make for an easier-going one for now - plus, of course, some fabulous Seamless Co-opping on Elden Ring

I'm personally a fan of reducing runbacks for the most part. I get the idea of the challenge, but in most cases you can optimise a long runback far faster than you can optimise the bossfight behind it, and after that it just becomes a chore. I think it leads to un-needed and un-fun frustration with difficult boss fights if you find yourself dying in the bossfight in less time than it takes you to actually return to the boss fight

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