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[–] 32 points 4 months ago (5 children)

They should have moved to USB keys a long time ago. Make them big and call them cartridges if you want, but optical discs are far too slow.

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  • [–] 18 points 4 months ago* (2 children)

    And loud. And fragile.

    Thumbdrives have a firmware, you could easily make them read-only. And also add your inconvenient DRM snake oil, if you will.

    But no, cloud promises more $$$ through lock-in.

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  • [–] 31 points 4 months ago* (4 children)

    There's aso no reason the physical copy can't demand to get a validation token from Corporate Server every time it's played

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  • [–] 14 points 4 months ago

    You can buy games DRM free on GOG and burn them onto a disk yourself. Or multiple ones, if needed

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  • [–] 26 points 4 months ago (2 children)

    Devils advocate here.

    I/O and storage in those media formats are kinda limited for video games.

    Blue-Ray prob has enough storage (at most we could go for multiple disk releases) capacity but still you would have to copy the games to disk.

    I think GOG is on right track on this DRM free keep on disk as long as you want no need to check with external servers to play them.

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  • [–] 9 points 4 months ago (2 children)

    Or digital downloads without the killswitch (DRM)

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  • [–] 55 points 4 months ago* (last edited 4 months ago) (9 children)

    Yes there is a very simple reason which is massively anti-consumer. Every product competes with it's own predecessor. Physical products will sooner or later break, movies will sooner or later get boring, same goes for music. But video games are different. People are still playing Tetris and Super Mario 64. You release one good game and the next one has to be better otherwise people will just continue to play the previous one instead of buying the new one. Publishers try to control this aspect. They dont want you to own games only have a license to play. It's not even a question of "if" they going to take away your older games, but "when". They want to restrict access to the previous product so you will have to buy the new one. They want full control. Look at Call of Duty. All but, the newest titles are barely playable, and that is done by design.

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  • [–] 34 points 4 months ago (4 children)

    I also listen to The Doors and watch the dollar trilogy once in a while - music and movies can be timeless too!

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  • [–] 2 points 4 months ago (2 children)

    I don't disagree with that but I suspect you don't have 1000s of hours of watching the same movie.

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  • [–] 1 point 4 months ago (1 child)

    That's also why im a patient gamer, like i really dont care if i cant play the newest games, i could have only played chess my whole life and been happy. So sometimes i wait five years to play a game because it was really expensive at release DRM whatever. Who cares, im still playing games from the 1990s once in a while, ill be fine not paying $80 for the new AAA games on release.

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  • [–] 7 points 4 months ago (1 child)

    it’s about consolidation, control and the ability to control dynamic pricing

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  • [–] 7 points 4 months ago*

    well, music and movies do not weight several hundred GB of data... but that's also modern games problem.

    As a person working in gamdev - they ABSOLUTELY can optimise - people just doesn't care nowaday.

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  • [–] 13 points 4 months ago (6 children)

    Sony has always screwed consumers. No idea why anyone buys their products anyway

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  • [–] 10 points 4 months ago (1 child)

    Remember when Universal Media Discs were not universal and only worked on PSP?

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  • [–] 2 points 4 months ago

    I remember when I got a PSP in middle school, I thought everything was going to start using UMDs eventually since they were "universal".

    Everything about the PSP looked so high tech because it could display graphics close to PS2 quality, played tiny disks, had a wide screen, and somehow fit 32 whole megabites on a little memory card.

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  • [–] 7 points 4 months ago (3 children)

    I mean, not always. They mostly did away with bullshit proprietary connectors, did away with their proprietary flash memory cards, and didn't form a walled garden as putrid as that of Apple.

    That being said, nothing is the same anymore. Digital everything will take over, because it's just cheaper to not burn disks.

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  • [–] 4 points 4 months ago

    Uuuhm, not quite. The Playstation ecosystem absolutely is a walled garden. Their proprietary flash memory cards aren't a thing anymore because they failed to win against more open standards (SD, microSD) and it would've been super expensive to stick with it on their own for no good reason.

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  • [–] 15 points 4 months ago (4 children)

    I already have more games than I could ever finish in a lifetime — in 10 lifetimes — and they’re all digital, in big folders full of files. If I had those thousands of games in physical form I’d need a library in my house full of shelves to store them all, yet digitally I can carry them all around in my pocket!

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  • [–] 12 points 4 months ago (2 children)

    Exactly. I absolutely agree with OP that robbing people of the choice to own physical media sucks...

    But when not paired with shitty-ass DRM, digital format media can be an absolute boon for games preservation. Easy to backup, takes up barely any physical space, and doesn't require physical hardware to play it that will become increasingly sparce and expensive over time.

    If the industry doesn't want to provide legal pathways towards games preservation, then it looks like the pirates are going to start wearing archavist hats too.

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  • [–] 3 points 4 months ago

    This is the correct take. The option should be there for everyone. Lots of folks here are with you, where the practicality of DRM-free digital format media is more important. To people like me, collecting physical media is a hobby itself. I probably spend more time shopping for records and equipment than listening to them, for example, though of course I do listen to them as well. I used to be the same with games, which is why I have a ton of OG Xbox and 360 discs, and for movies I have a bunch of blu-rays and DVDs. Yeah, it’s hard to find space for it all but that challenge is part of the fun, at least for me. Plus it can work as interior decor too. And I know I’m not alone, CD sales are the highest they’ve been in over 20 years, and I’m sure other formats are similar. But again, having the choice for DRM-free digital is also important. Taking away our choice is bad for us all.

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  • [–] 4 points 4 months ago

    You're right! We should stop doing that other stuff too!

    --CEOs, probably

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  • [–] 4 points 4 months ago (7 children)

    Sony thinking they can just pull a Steam way too late in the game, and with Steam and GOG as competitors 😂

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  • [–] -1 points 4 months ago (6 children)

    Well, consoles are a pretty closed enviroment. There is no piracy as there is on PC, if still some.

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  • [–] 5 points 4 months ago (3 children)

    There is a lot of piracy for consoles. It's just a matter of time.

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  • [–] 3 points 4 months ago* (1 child)

    Aren't they usually "pirate and you will you lose any right to ask for help with your console, anywhere, ever again"?

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  • [–] 4 points 4 months ago

    You can get banned from connecting your console to their services if you’re caught using pirated games, or you’ve tampered with the system. There’s ways around it though, and some people don’t care if they’re locked out of services as long as the system still plays the pirated software.

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  • [–] 3 points 4 months ago

    Piracy for consoles isn’t like it was in the Xbox 360 and earlier days (excluding Nintendo although they seem to have finally gotten their shit together with switch 2 in this regard). Security for consoles was a joke back then and easily defeated with hardware mods, sometime within weeks of release. Now the focus is more on soft modding and even then it can take ages, if ever.

    The ps5 is technically jailbreakable but only in an extremely narrow and unlikely set of circumstances (eg did you buy a ps5 several years ago and never connect it to the internet awaiting a hack that may never come?). And even that took years to release. A far cry from the days of 10 different ps2 modchips and softmods for you Xbox, both available relatively quickly with a super active scene supporting them

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  • [–] 1 point 4 months ago (1 child)

    That's a point against Sony, specifically being a closed system. Having to buy games on Sony's store requires getting a PS5/6 in the first place, but why get one when PCs are open, and usable if Valve goes rogue too?

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  • [–] 2 points 4 months ago

    Honestly, when I wrote it I was thinking "Sony doesn't have to compete against relatively easy piracy like Steam and GOG do". I don't even remember what my actual point was, but I think it was precisely against Sony as in "there is no easy alternative if Sony goes rogue, your PS OS belongs to them, so they have not such incentive to make things good, therefore the risk is higher" or something like that lol.

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  • [–] 7 points 4 months ago

    The fundamental difference is that when you buy those formats, you are getting a final product. Nobody is stopping your disc in the middle, to ask if you want to download the special remix of this song, or a deleted scene.

    Video games are now constantly upselling, and they can't do that if the consumer is isolated on their PC.

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  • [–] 3 points 4 months ago

    especially since the relative cost of drives compared to GPU, SSD and RAM is falling fast. It's probably the cheapest of them already.

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  • [–] 2 points 4 months ago

    I’m guessing the PS6 will jailbroken rather quickly

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  • [–] 4 points 4 months ago (18 children)

    Shitty copy pasta with AI-generated picture that forgets that software is patched all the time compared to movies and music.

    I hate streaming more than anyone, but that sloppy comparison sucks.

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  • [–] 23 points 4 months ago

    A) If you think this is AI generated and are not just making a rage-baiting pun reference, you're a silly billy wittle buddy who needs to be given a raspberry.

    B) Games used to not need patching. Even games that were patched later had an on-disc version you could always install and play. And games were in fact better for it. A game going gold meant something, now it's just a release day with a 0 day patch to be even slightly functional.

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  • [–] 18 points 4 months ago (2 children)

    That's the girl from Pragmata isn't it? Doesn't scream AI to me

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  • [–] 16 points 4 months ago (11 children)

    Remember the console days before the Internet grew up? No downloads. No Patches. The games just worked.

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  • [–] 11 points 4 months ago (2 children)

    Games back then had bugs, too, they just never got fixed and everyone pretended they didn't exist.

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  • [–] 1 point 4 months ago (1 child)

    They were also released in a fully playable state. The game worked out of the box, or that would be the end of a game studio, or at least that game.

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  • [–] 10 points 4 months ago

    This has never been true. Daggerfall and Morrowind, for example, were huge successes for Bethesda despite players falling through the floor into an infinite void several times a day. There are countless other examples of horribly buggy games.

    Before home internet, PC games magazine cover disks (they did 💾 type for years before CDs) were my main channel of getting very welcome patches.

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  • [–] 6 points 4 months ago (1 child)

    I hate AI and all that shit, but I have heard a lot of horror stories from developers who worked on "retro" gaming systems (from the Megadrive/Genesis to the Jaguar). I admire them for all the work they did because it was hard to code, but there are a fuckton of bugs that were sold during the good old days, and no one noticed what was happening because those bugs were never found.

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  • [–] 5 points 4 months ago*

    There were lots of games that had multiple release revisions that fixed bugs. Gran Turismo 2's original versions couldn't be completed 100% due to a glitch, a reprint ended up fixing it. If you bought the game on launch, you were stuck with that copy.

    This is also why if you go looking for ROMs, you'll see some games have multiple versions with some differences.

    There were also lots of games that were released in buggy, unfinished states. They just don't get remembered but anyone who grew up gaming in the 90s and early 2000s probably remembers getting some garbage bargain bin games from relatives at Christmas that were complete disasters. The Fifth Element game, for example.

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  • [–] 2 points 4 months ago

    Fun fact: you can just make the games download the patches later on your computer or use a storage device that is RW and write the patched game on the storage the device the game is shipped on

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  • [–] 2 points 4 months ago

    They often need updates from online sources, so what's the point

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  • [–] 2 points 4 months ago (2 children)
  • [–] 1 point 4 months ago

    Yes, there's a reason, and the reason is "lin mus go up"

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  • [–] 1 point 4 months ago

    well ig games still being on CDS today are either for Console or is still small enough to fit.

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  • [–] 1 point 4 months ago (6 children)
  • [–] 1 point 4 months ago (5 children)

    Why? What storage do you think works better?

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  • [–] 1 point 4 months ago

    I don't want Blu-ray, they're annoying unless someone has cracked them, which only happens for some titles.

    Dvd is completely cracked and much more convenient.

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  • [–] 1 point 4 months ago

    Control and greed are reasons!

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