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[–] 16 points 4 months ago (11 children)

Remember the console days before the Internet grew up? No downloads. No Patches. The games just worked.

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  • [–] 11 points 4 months ago (2 children)

    Games back then had bugs, too, they just never got fixed and everyone pretended they didn't exist.

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  • [–] 1 point 4 months ago (1 child)

    They were also released in a fully playable state. The game worked out of the box, or that would be the end of a game studio, or at least that game.

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  • [–] 10 points 4 months ago

    This has never been true. Daggerfall and Morrowind, for example, were huge successes for Bethesda despite players falling through the floor into an infinite void several times a day. There are countless other examples of horribly buggy games.

    Before home internet, PC games magazine cover disks (they did 💾 type for years before CDs) were my main channel of getting very welcome patches.

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  • [–] 6 points 4 months ago (1 child)

    I hate AI and all that shit, but I have heard a lot of horror stories from developers who worked on "retro" gaming systems (from the Megadrive/Genesis to the Jaguar). I admire them for all the work they did because it was hard to code, but there are a fuckton of bugs that were sold during the good old days, and no one noticed what was happening because those bugs were never found.

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  • [–] 5 points 4 months ago*

    There were lots of games that had multiple release revisions that fixed bugs. Gran Turismo 2's original versions couldn't be completed 100% due to a glitch, a reprint ended up fixing it. If you bought the game on launch, you were stuck with that copy.

    This is also why if you go looking for ROMs, you'll see some games have multiple versions with some differences.

    There were also lots of games that were released in buggy, unfinished states. They just don't get remembered but anyone who grew up gaming in the 90s and early 2000s probably remembers getting some garbage bargain bin games from relatives at Christmas that were complete disasters. The Fifth Element game, for example.

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