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[–] 49 points 4 months ago (1 child)
  • [–] 37 points 4 months ago* (last edited 4 months ago) (7 children)

    Mineclonia has like 95% of the features of Minecraft but is way better because you don't need a Microsoft account, plus modding is easier.

    Also awesome:

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  • [–] 5 points 4 months ago (1 child)

    What's different between Mineclonia and Voxelibre?

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  • [–] 7 points 4 months ago

    Mineclonia is a fork of VoxeLibre (formerly MineClone2) that adds various improvements:

    Differences from MineClone 2

    • Overworld depth increased from 64 to 128 nodes
    • Improved nether portals
    • Improved leaf decay
    • Improved villages
    • Wandering traders and trader llamas
    • Suspicious nodes, pottery sherds and decorated pots
    • Conduits
    • Deep dark biome and ancient hermitage (structure corresponding to ancient city)
    • Functional loom to apply banner patterns
    • Lush caves biome
    • Cherry grove biome
    • No in-game music, twice as small compared to VoxeLibre (formerly MineClone2)
    • No hamburgers (but villagers follow dropped food as in Minecraft)
    • No renamed mobs (e.g. Creepers remain Creepers, not Stalkers)
    • Overhauled mob pathfinding, physics, and AI
    • Custom Lua map generator featuring terrain and biomes that closely comport to Minecraft and which is compatible with Minecraft seeds
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  • [–] 4 points 4 months ago*

    From the Luanti/Minetest games, I also like Exile very much.

    It is a bit hard and nerdy (you'll have to read the PDF guide/tutorial as you progress), but I found it oddly calming. I recommend single-player only.

    In contrast to other Luanti/Minecraft-Like games, in Exile it feels very rewarding just to have found shelter from a storm and a cozy fire going, after you were on the edge of collapsing from exhaustion. Though you're almost certainly out of food and it would be dangerous to go out looking before the storm passes, you're not quite dying yet and you have time to make your mud hole a bit more cozy. (It's not a good game if you want to build huge creative castles, but you'll need to build and improve your home a bit.)

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  • [–] 2 points 4 months ago (3 children)

    I had only heard of minetest. How does it compare?

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  • [–] 37 points 4 months ago* (1 child)

    Mindustry

    Not sure if it's my favorite, but openttd was already mentioned.

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  • [–] 31 points 4 months ago (1 child)
  • [–] 29 points 4 months ago* (2 children)

    Shattered Pixel Dungeon. The dev is even active on Lemmy! !pixeldungeon@lemmy.world

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  • [–] 4 points 4 months ago

    Came here to say exactly this. Played it for years and it keeps getting better and better. It's based on a game called Pixel Dungeon, which the original developer open sourced when they got bored with it. There are several other forks of PD, and I've also played most of them too, and SPD is definitely the best, and possibly the only one still in development.

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  • [–] 28 points 4 months ago

    beyond all reason

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  • [–] 25 points 4 months ago (1 child)

    I don't see this one mentioned often, but Frogatto & Friends is a lot of fun if you like platformers with an old-school aesthetic. I keep it on my Steamdeck to play a few levels every now and then, it's a smooth game with a nice feeling to the controls.

    screenshot

    The source is here.

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  • [–] 25 points 4 months ago (9 children)

    Endless Sky if you’re down for a top-down space shooter mining grind.

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  • [–] 9 points 4 months ago (4 children)

    Or a trading grind, depending on your playstyle. I've barely ever mined in it.

    How are they doing on the campaign/storyline, BTW? Last time I played it (a year or so ago) I managed to capture a jump drive and explored a bunch of really interesting areas outside human space, but it really felt like I wasn't intended to be there yet and the story wasn't really ready for it.

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  • [–] 7 points 4 months ago* (3 children)

    Endless sky follows the old and storied tradition where 90% of the game's content is locked behind speaking to a specific random NPC near the starting town, and not giving any hints at all that you're going the wrong way. You probably fell victim to that.

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  • [–] 2 points 4 months ago* (1 child)

    No, I was following the human space campaign just fine (although maybe I didn't go far enough along it for it to take me to alien space "naturally").

    I've also picked up at least one non-randomly-generated quest from the

    spoiler


    Hai, namely, the one where you get the Anomalocaris.

    I've also made it

    spoiler


    through the Tangled Shroud to Avgi space, and maybe I'm legitimately on their main questline there (as I currently have a job marker for "Meet up with the Avgi Strike force at Navigeo Yards in the Symphony system" on my map)

    It's just that those last two things I mentioned, especially the latter one, don't feel all that fleshed out compared to the human campaign.

    I've wandered through the territories of a couple of other species, but they're either hostile or I haven't figured out how to talk to them yet.

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  • [–] 5 points 4 months ago*

    Oh you did! Indeed, you have to complete the human campaign all the way through (to the point that you get an epilogue) to even be able to start the 2nd largest storyline after the human things.

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  • [–] 1 point 4 months ago (3 children)

    Came here to say this, although I would not categorize it as a "shooter mining grind" (FWIF I never mine grind).

    There are tons of things to do and stories to play. The community is quite active especially on the Git and Discord. Lot's do to but you really need to explore to get the full experience.

    Also

    spoilerRepublic and Syndicate story lines when? Can we stop making a zillion different alien factions already?

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  • [–] 1 point 4 months ago (2 children)

    Forgot to add a key detail! This game is a direct homage to the old Escape Velocity games if you remember those.

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  • [–] 21 points 4 months ago (2 children)

    Isn't Doom open source now? Does that count?

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  • [–] 19 points 4 months ago (4 children)

    Battle for Wesnoth. It's a fantasy-themed turn-based strategy.

    Though I haven't played it recently, I have some very good memories. It teaches you gambling and probability (especially on small multiplayer maps), and you develop feeling for the difference between 40% chance to hit and 30%.

    The single-player campaigns are nice too. The one that I have in especially good memory is "Under The Burning Suns", which made a few creative and artistic changes to the game. It shouldn't be the first campaign you play, but it can be the second.

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  • [–] 2 points 4 months ago (1 child)

    I still think about garak and under the burning suns from time to time. The plot is decent and while there's not much writing, what's there is generally good. I'd rate it better than the vast majority of games, but general consensus would probably place it below planescape torment and disco elysium. I really liked it.

    Recently, battle for wesnoth has remade the delfador campaign and heir to the throne and tried to unify a bunch of the mainline campaigns together. Deceiver's gambit and the new httt are imo respectively second and third best wesnoth campaigns now.

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  • [–] 2 points 4 months ago

    Oh now you make me want to play planescape torment again. Really good writing. It always felt like the dialogs were about you and the questions you have, and immediately relevant to what happens next in the game.

    I'm maybe a third through disco elysium, but I found the writing went off-rails too often for my taste, sometimes disconnected with your quest or what happens next. It's still very well written, maybe just not my "book". But now I have just derailed this thread from the original topic completely, so who am I to judge.

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  • [–] 17 points 4 months ago

    SuperTux! 🐧

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  • [–] 12 points 4 months ago* (last edited 4 months ago) (1 child)
  • [–] 10 points 4 months ago

    Can I do a shameless plug? Not necessarily all of these are my favourites, but most of these are pretty nice. Here's my list.

    My top fav is Mindustry, which has already been mentioned. Another not very popular FOSS game which is pretty good imho is OpenClonk.

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  • [–] 9 points 4 months ago* (last edited 4 months ago) (1 child)

    People have already said a couple of my favorites ( Super Tux Kart and Mindustry ), but I'd like to bring up one almost nobody talks about: Me And My Shadow

    It's a 2D puzzle platformer where you control one person normally but then press space to record movement for your shadow character. Last time I tried downloading and playing it on Linux using the appimage on Sourceforge, pretty sure it didn't work because it might need an old glibc that has features that might not exist in newer versions.

    This post reminded me of the game, so I'll download and see if I can run it on my desktop. Really feel like playing it now.

    Edit:

    I am too dumb to figure out how to make it work. Best I get is nothing. Not even a pop-up saying I need something else to make it work. So, I guess plating the windows release through WINE is the best I'd be able to do.

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  • [–] 9 points 4 months ago

    I still play 0AD every now and then

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  • [–] 7 points 4 months ago (3 children)

    I played hundreds and hundreds of hours of Tremulous back in the day, and at least a few of its successor Unvanquished -- before mostly falling out of playing online games.

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  • [–] 2 points 4 months ago (2 children)

    Tremulous was THE game for me for a couple of years, I remember people praising Natural Selection 2 as the FPS/RTS combo and I was like "but that's just one player playing an RTS and the rest playing an FPS". I always preferred the natural way we built in first person, and anyone could build anything, from Tremulous.

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  • [–] 1 point 4 months ago (1 child)

    Thanks for mentioning NS2, I would've scrolled past this game otherwise. NS2 was my most favorite competitive game, that I never found people to play with for (aside from once being approached by someone at a bar, who overheard me talking about NS2 and that I play Starcraft, that they're looking for an RTS player for their e-sport NS2 team. I... wasn't good at Starcraft, so it didn't work out, but it was a funny random happenstance).

    I love asymmetric games, and the mix of RTS + FPS for the rest seems like a really interesting game from the competitive/meta standpoint.

    I'll check out these two games, sounds like it might be right up my alley.

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  • [–] 6 points 4 months ago

    Super Tux Kart

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  • [–] 5 points 4 months ago* (last edited 4 months ago)

    I highly recommend Space Station 14.

    It's an amazing roleplaying disaster simulator, where around 100 players are trying to keep a Space Station afloat. From doctors, through police, scientist, engineers, to cargo and barmans. Every role has a way how to blow up the station - Engineers generate energy through a contained singularity or a Tesla ball. If that escapes because you forgot to repair the cage, the station is fucked.

    Scientists experiment with artifacts that give you research for doing stuff with it, and it's generate what does doing stuff with it do, i.e if you wrench it, it does something. Something can be "spawn a monkey", "print money" to "thermonuclear explosion".

    And add to that tower of cards some people getting the roles of antagonists, which can be anything between "Syndycate agent that has to kill the captaion", "a blood cult needing to steahltily sacrifice people to ascend", "pantient zero that turns into a zombie", or a "syndicate deathsquad that has to fight to the station nuke and trigger selfdestruction".

    It's massive fun, and I highly recommend it.

    Oh, and that's basic SS14. There's also a very popular mod - Roundy Marine Crops, which si basically ~ 100vs100 Alien vs Predator, where you play every role imaginable from Marines that are deploying planetside to fight Aliens who are digging in.

    If you need convincing, this is the best short story video that absolutly sold me the game. It's aboslute cinema, the way it's told. https://www.youtube.com/watch?v=jfjz1MnlxzE

    Then there's also the almost legendary video about Space Station 13 from Sseth (SS14 is basically a reimplementation/modernization of SS13 into C#) that can also give you the vibe of the game. But I'd recommend the previous video more.

    Note: There's currently some drama with main maintainer, who had control of the launcher and server hub, starting to act extremely egoistically and hostile, holding the whole game and it's auth database hostage, hacking discord servers, banning random people, and in general being a dick. That is why I have linked the playss14 launcher, which is a fork from the rest of the community to sidestep the demands and general dickery the maintainer is doing. It's pretty ugly. The game is on Steam, just like it has other web pages, but that would lead you to the launcher that's currently being ransomed. You're better off just getting the alt launcher from playss14.com linked above.

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  • [–] 5 points 4 months ago

    I really like We Become What We Behold

    https://ncase.itch.io/wbwwb

    Its a gem

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  • [–] 5 points 4 months ago*

    Lots of great games. Gonna add Endless Sky. 2D top down space sim RPG. Think Escape Velocity series.

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  • [–] 5 points 4 months ago

    Space Station 14 for me.

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  • [–] 4 points 4 months ago

    I'm not very good at it, but NetHack catches me every now and then.

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  • [–] 4 points 4 months ago (1 child)

    Cataclysm: Dark Days Ahead

    One of the most realistic games you can play. When it comes to gameplay, 95% of the time, it follows real life logic.

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  • [–] 7 points 4 months ago (1 child)

    since no one's mentioned them:

    • Oolite
    • Dungeon Crawl Stone Soup
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  • [–] 3 points 4 months ago (2 children)

    I liked Endgame:Singularity by EvilMrHenry, which was ahead of its time.

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  • [–] 2 points 4 months ago

    Cubyz is also similar to minecraft

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    Pixel dungeon.

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  • [–] 2 points 4 months ago (4 children)

    VintageStory is kinda open source, and far more polished than any other minecraft clone.

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  • [–] 2 points 4 months ago (3 children)

    Which part of it is open source?

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  • [–] 3 points 4 months ago (2 children)

    The core mods are source available, and the base game is open source iirc

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  • [–] 1 point 4 months ago (1 child)

    Didn't know they actually published some source code. I looked at their GitHub account, unfortunately almost all of their repositories have this in their readme:

    This is proprietary software owned by Anego Studios. All rights reserved.

    You may NOT sell this software in any way, shape or form. You may NOT distribute this software in its unmodified form.

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  • [–] 2 points 4 months ago
    [–] 2 points 4 months ago

    Friday Night Funkin!

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  • [–] 2 points 4 months ago
    [–] 2 points 4 months ago (2 children)

    Dwarf Fortress

    I also really like Nightmare Kart which is free on steam, but I don't think it is open souce...?

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  • [–] 1 point 4 months ago

    Despite not actually playing it myself, i'd say Unciv just because it actually straight up reimplements civlization and is super moddable, it's really well done (aside from the acceptable graphics, but hey that's """easily""" fixable by some future helpful artist)

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  • [–] 1 point 4 months ago
    [–] 1 point 4 months ago

    Been a while since I played one, but Stunt Rally was/is really good. It kinda blew me away with how many tracks there were, and how fun they were, for a game I've never seen mentioned anywhere. Red Eclipse is cool too; like that they have an easy to use in-game level editor (with multiplayer!).

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