Why are people hosting repos like this on GitHub of all places?
The thread in question is about smear campaigns, from a brief skim I did not see any mention about them actually seizing Pixel phones? What did I miss?
Oh, forgot about that one! It's so worth it, even if only for the story. The combat is also super well done.
I'm not usually a fan of turn based combat, but some games that stuck with me from the design point were Mechabellum (if that counts as turn based? It is a (really cool) autobattler), and Into The Breach.
Mechabellum is such a fun game to learn and figure out, and then you watch the battle unfold while thinking about the next steps.
Into The Breach because it tells you what will exactly happen, so it's more of a puzzle - you don't have to learn the enemy to know what they can do, and can just play it reactively. And that's a cool twist. Perspnally not a fan of gating strategy behing a wall of knowledge (i.e TCGs, or Pokemon - if you don't know the enemy cards/moves, you're basically playing blind).
Tbh I do remember hearing a few providers in the numerous "I'm leaving Proton" dramas in the last few years, and I hoped people will remind me of what those names were. This one does not ring a bell, and in the age of many AI new projects, I am sceptical.
But thanks, I will check it out
No worries! It made me honestly consider my opinions in broader, more real sense, and they still hold, so you did give me food for thought. So no offence taken.
Tbh I have no idea what the current situation of Proton is. I thougjt it's FOSS, but most of the development is/was done by Valve employees, so people paid for their work, that they made open source, instead of hoping for volunteers.
Please correct me if I'm wrong, but I assumed the situation is still the same - most of Proton development is done by people with Valve's resources, and the general public contribution is small-ish --i.e people who do GE-Proton, or other runtimes.
But the core is work paid for by Valve. Of course, ot might live on wirhoute Valve support, it is a FOSS project, but what I understood, currently, the majority of development time is on Valve payroll.
I'm basically doing that with my domain. Have a vaguely corporate sounding domain, and just generate random firstname.lastname per service, on a catch-all address.
True, and I use it whenever I can, but GoG is (as far as I know, maybe they contribute) not working on making sure games run on Linux (Proton), or increasing the Linux market share.
Fuuck moving email is such a bother. Thankfully I do have my own domain, so it's not that bad, but looking for a new provider sucks.
What's the recommended alternative?
I feel you, I'm working in gamedev, and the worst thing is that it's for a small indie studio that does have cashflow issues right now, while also being a co-development studio that sells me to a large corporate.
So I work fully integrated into a corporate I'm not a fan of (it is a pretty good game, though), doing 1:1 the job others are doing there, for 1/3rd of the pay while also getting late paychecks.
But the indie studio is cool and I like the people there, it still has a startup vibe and they do work on cool stuff. And I mostly just don't want to deal with the bother of getting a new job and a project. Plus I have a side job for ocassional cybersecurity tests, thst pays like 4x as much so if I do it here and there I'm fine.
I am looking around into other fields, and don't k now what to pick. Currently signed up for a sound engineer courses/classes, because I do volunteer for a promoter doing local subculture events and shows, including DJing for them, and having an in-house sound engineer sounds cool. But that also doesn't pay, they are a no-profit and have it as a hobby (I am sure, they are my friends for years, we are mostly in the red or barely even after shows/festivals).
I'm not saying they don't have problems, and you're right.
It's still the best we have, while GoG is awesomer, they don't have everything, plus there's also the massive work done for Proton that singlehandedly saved Linux gaming, that they could have made proprietary, especially for SteamDeck.
As a developer, they also do take a massive cut.
But I'd say that's minor compared to how it would look if it was owned by i.e Microsoft. And in how capitalism os turning out, it is a pretty rare sight.
I hope Gabe will at least last through the inevitable switch to cloud based gaming, that will probably start happening soon. I wonder what will they do.