[–] 1 point 4 months ago (1 child)

Didn't know they actually published some source code. I looked at their GitHub account, unfortunately almost all of their repositories have this in their readme:

This is proprietary software owned by Anego Studios. All rights reserved.

You may NOT sell this software in any way, shape or form. You may NOT distribute this software in its unmodified form.

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  • [–] 1 point 4 months ago (6 children)

    How? Steam games don't necessarily have DRM, they can be the exact same files you download elsewhere. And the Steam client may be proprietary, but no mechanism prevents you from copying it around or using it, other than requiring login data, which stores like GOG also require?

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  • [–] 3 points 7 months ago

    My guess is that this is part of some kind of machine learning pipeline, where users label edge cases to help train the model. Since it operates on account data, match data, and logs (see CSteamGPT_GetTask_Response), an anti-cheat use case would make sense, but it’s hard to say for sure.

    This looks like data exchanged between the Steam client and server, and doesn’t contain any logic on its own.

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