Repost because I forgot the link last time

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[–] 101 points 1 year ago* (2 children)

spin up 5 projects. hire devs from all over the world, make them work on site in person. people upend their entire lives for a chance at a stock option.

cancel 2 after 10 months.

cut the teams on two of the others.

cut the teams again.

and again.

oh wait hire like crazy and overcorrect so we can

cut the teams again.

Then cancel 1d3 of remaining projects, announce REMASTERED

All devs cut never neared their stock vestment, all shares returned to the mothership, start to consider spinning up 5 more new projects.

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  • [–] 32 points 1 year ago (8 children)

    God fucking forbid they make ES6

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  • [–] 16 points 1 year ago (5 children)

    They're working on that, too. It went from preproduction to full development about 2 years ago. It is likely to be released next year, according to some sources that were also completely accurate about the Oblivion remake rumors.

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  • [–] 15 points 1 year ago (4 children)

    I hope you’re right and I hope it isn’t Starfield with magic.

    Thank you

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  • [–] 21 points 1 year ago

    They'll cancel everything but the remasters. I hate the lack of anything new coming out of AAA studios.

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  • [–] 41 points 1 year ago (9 children)

    Why bother with 5 at all right now? Remaster 3, and New Vegas, take the profits from those and then release 5. Oh and also keep that shit offline. 76 was a huge let down.

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  • [–] 29 points 1 year ago (5 children)

    The 3 people that still play 76 say it's good now. I'll choose to believe them and not check for myself.

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  • [–] 14 points 1 year ago (2 children)

    With the release of the TV show, the daily player logins are around 400k with 30k-50k concurrent across all platforms. I suspect a decent number of those are logging in for a half hour or less just to do daily or weekly challenges.

    I have put about 2,700 hours into FO76, a decent amount was AFK to farm events. I have all the best gear and all of the items available in the game that you don't buy from the shop with an abstraction of real money. I have fully beaten the game until the brahmin was pulp and has become one with the wasteland again, and then I began to dig a deep hole.

    Last paragraph is the TL;DR.

    It is now a Fallout game with a weak story and other people that may or may not be annoying, and the optional PvP is basically first attacker wins unless you are specifically built for PvP. You don't need to interact with other players and can still put a few hundred hours into the game just playing story stuff. On release, it was a glitchy shit show filled with griefers and no NPCs.

    It has bugs and glitches that aren't a problem most of the time unless you really want to grind one activity. Sometimes random glitches, crashes, etc. happen more frequently than is understandable, especially after a content release. I swear they don't actually play test updates and depend on the players to report things.

    The building is kneecapped by a budget constraint that keeps you from taking advantage of the build area. In personal cells called "vaults", the budget may be exceeded without the budget bar being filled. Most of the build items are in the store shop or are only obtainable during limited time events that you need to RNG grind to get or buy from another player that likely doesn't know the fair market value. Items available in the store shop cycle randomly, so you may not see an item you want for a year or more. Holiday themed items often show up in the store after the holiday has passed.

    More on the subject of arbitrary budgets, you only have storage for 1200 units of weight off your character. That is, unless you have a FO76 subscription which gives you 2 unlimited storage boxes for scrap materials and ammo, soon another one will be added for chems and healing stuff. That isn't a problem if you don't collect weapons, plans, and armor. It is a problem if you do because you won't be able to keep tons of ammo or stims in storage. I traded uncommon and rare plans for caps because that is the fastest and easiest way to get caps, I had around 700 weight units of plans between two characters(each plan has a weight of 0.25). If you want to keep legendary weapon effects just to have or for selling, they each weight 1 unit. The player joke is that FO76 is an inventory management game with an open world action RPG mini-game, which is true for experienced players.

    Some of it is a tedious grind to get some of the best armor, like hundreds of runs of a 5 minute activity to get enough of a specific currency or dozens to hundreds of runs of a Raid that requires you have a team of 4 and good gear+build that takes about a half hour but can take over an hour(or be impossible to complete) with inexperienced players at lower levels.

    There are 8 different in-game currencies that you can't buy, not including the game store currency. There is no way to exchange currencies except for 3 that are one-way and one of those currencies can only be used to buy another currency. Treasury Notes > Gold Bullion, Caps > Gold Bullion.

    One of the currencies is only for seasonal content(4 seasons a year) that requires you to do daily and weekly challenges, that currency does not roll over into the next season and some seasonal rewards require a FO76 subscription. The seasonal currency you can technically buy through buying season ranks, a full season cost about $120 if you don't want to bother with challenges. The daily challenges take a experienced player 10-15 mins to complete, the weeklies take 30-45 mins. The FO76 subscription is really nice for QOL, but I put around 500 hours into the game without one.

    The events are mostly under 5 minutes long and aren't fun after like the 6th time.

    The big content updates are once a year with smaller content additions between. For instance, they just added fishing and before that they added the ability to become a ghoul. The last big update was in December when they added a 5 stage Raid and the next big one is at the end of the year which is going to be a big map expansion.

    If you are a Fallout fan, Fallout 76 is a Fallout game that is fun enough to play for the quests(60% of Fallout humor compared to FO4) and free content, but it is not a Fallout live service game that will be enjoyable for most Fallout fans for as many hours that you can put into the singleplayer games and you will "miss out" on a lot of items if you aren't down for the grind or have cash to burn.

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  • [–] 9 points 1 year ago (1 child)

    Good lord that's more horrific than I thought. That's full blown MMORPG time sink levels without nearly the content of a real MMO.

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  • [–] 2 points 1 year ago

    Realistically, you could experience all the game content in like 200 hours. Even faster if you know higher level players that can help you, which a lot of higher level players will help you. That is a lot of content without the limitations that purposefully slow progression down like you see in MMOs. Keep in mind that you don't need the game subscription to play the game and don't need to spend any money in the game to play and get the endgame content.

    It isn't until you are trying to grind out getting certain things that your playtime skyrockets, but that is true with a real MMO.

    On the subject of the community and players helping players, the community is pretty great. I have dragged lower level players through the hardest part of the game and taken them from level 20(you can start the game at level 1 or 20) to over level 100(there is no max level) in an afternoon with no detriment to my enjoyment. I have given newer players thousands of scrap, hundreds of legendary mods, and hundreds of thousands of caps worth of item plans that you can on get with RNG grinds.

    I am not exceptional, I am pretty typical for the high level players. Since we have "nothing left" to do in the game and understand the meta, pretty much everything has lost value. We will buy overpriced stuff for sale in player vendors just because we want to get rid of caps and it takes us minutes to go from 1k caps to the 40k cap limit due to the value of the "crap" we have in our stash. Some players can't hit the cap limit in hundreds of hours of play. It could take you hours to get enough material to make 2k of ammo(that you can burn through in an hour) and we will give you 10k of that ammo or enough materials to make 10k and not even notice the loss because we know how to net gain ammo.

    Compared to gacha games and actual MMOs, FO76 is far better in terms of cost in terms of time and money, also the community is very helpful to new players.

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  • [–] 2 points 1 year ago* (last edited 1 year ago)

    I mean, they do have the infinite money glitch, a.k.a. being owned by Microsoft. If Microsoft's investors think Fallout 5 will make its money back, it's more lucrative to get started on it sooner rather than later.

    And it does also need to be said that they can't keep remastering Fallout titles forever. They need to develop a new title at some point.

    Bethesda Game Studios has so far always only had one game in development at a time, which should be TES6 right now. If they are working on Fallout 5, we're likely talking pre-production stages. So, it might very well be the case that the two remasters come out in roughly equal spacing before Fallout 5 comes out in a few years.

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  • [–] 16 points 1 year ago

    Wish you hadn’t deleted the post so I had to go find the new one.

    Next time just edit it.

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  • [–] 14 points 1 year ago (1 child)

    I'm having so much fun with Oblivion Remastered that I will probably cave if they start re-releasing Fallout games. It's also surprisingly day1-stable, especially for a Bethesda game.

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  • [–] 8 points 1 year ago

    I did enjoy 3

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  • [–] 14 points 1 year ago (1 child)

    Everything Bethesda does is kind of bad. I'll probably get them when they're on sale, but I don't expect anything good.

    Get Larian to make a fallout game

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  • i believe it when the games survive the release week

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  • [–] 21 points 1 year ago (1 child)

    I'll pass, thanks. Bethesdasoft can get fucked.

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  • [–] 6 points 1 year ago

    They lost me when they released Fallout 76 prematurely and refused to honor my refund request. I'm glad I bought it direct rather than through Steam, I charged that shit back and swore them off right then.

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  • [–] 5 points 1 year ago* (7 children)

    “Fallout is the big one,” Middler claimed. “There are multiple Fallout projects in development, including, as far as I’m aware, that one that I’m sure you’re all wanting. It’s not far enough in along to say anything like ‘you’re going to be playing this game anytime soon’.”

    Middler then joked, “Anyway, New Vegas 2, coming soon”. Is this the one we’re “all wanting”? Yes, but then also so is Fallout 3 Remastered, Fallout 5 and even a remake of Fallout 2. The fanbase is rabid, and hungry, and it’s been a long time since they’ve been fulfilled outside of Fallout 76 updates.

    I mean, if Bethesda released all four of those, I'd buy all four.

    I also don't know what "Fallout 3 Remastered" entails, but if it means forward-porting the content to Starfield's engine, that'd be pretty cool, though I do wonder how much effort will be required for mod-porting.

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  • [–] 5 points 1 year ago (5 children)

    I'm rabid and hungry because Bethesda has fucked up everything they've touched lately and I want something that makes me feel like how old Bethesda games did. Give me Morrowind remaster damnit, and Bethesda didn't even make Fallout 2 and NV they'd butcher remaster/remakes

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  • [–] 4 points 1 year ago (4 children)

    Morrowind remake should have come before Oblivion. I deeply wish to experience Morrowind again with updated graphics.

    I suspect that it is considerably harder to do because of the engine and requires nearly a full remake.

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  • [–] 2 points 1 year ago* (1 child)

    Honestly, I feel like Morrowind is the title least in need of a remaster, as unlike later 3D titles, it has an open-source fan reimplementation of the engine, OpenMW, plus the fan updates of content.

    searches for video of content

    https://www.youtube.com/watch?v=qnvOy5Kw79Y

    It looks like the OpenMW people are also working on a VR version.

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  • [–] 2 points 1 year ago (1 child)

    Bethesda could earn a significant amount of goodwill back by simply using OpenMW on a Morrowind Remaster and helping with its development, even if only for a year.

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  • [–] 2 points 1 year ago

    That makes zero business sense. Bethesda would never make money on throwing away thousands or tens of thousands of man-hours on that. They would spend more on a remaster, but they would make money in the end.

    The Oblivion remaster sold more in two weeks than Oblivion made in a year. It sold more copies in April alone than the original did in 15 months.

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  • [–] 2 points 1 year ago*

    I also don't know what "Fallout 3 Remastered" entails, but if it means forward-porting the content to Starfield's engine, that'd be pretty cool, though I do wonder how much effort will be required for mod-porting.

    I think all their previous games will eventually get the Oblivion Remaster treatment. So a frankenstein'd UE5 renderer + gamebyro backend.

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  • [–] 10 points 1 year ago (3 children)

    Remake fallout 1 and 2 cowards....hell maybe even Van Buren?

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  • [–] 4 points 1 year ago

    They notoriously do not have the source code. Because the studio lost it after having told a few of the top devs to delete their copies.

    One of them may not have listened, but it's unclear as yet what survived.

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  • [–] 4 points 1 year ago

    As much as I would love that, I think the original games being remastered to remove any bugs or maybe just having balance/difficulty changes/updates would be enough for me.

    On a personal level, I would absolutely not buy a Fallout 1/2 remaster that changes how the NPC faces move when in the dialogue box thing with them. That almost uncanny valley like facial movement is something I absolutely love in older games.

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  • [–] 2 points 1 year ago

    Gotta get that delicious turnip blood.

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  • [–] 3 points 1 year ago

    Microsoft flat out said it in an investor meeting years ago...

    It's not exactly a secret

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  • [–] 3 points 1 year ago

    Put them on Switch 2. I'd kill for that

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  • [–] 9 points 1 year ago* (1 child)

    After the TV series (which got weaker as it went on), there was a huge surge in its popularity but that quickly declined when new players saw the amount of hours they had to put in to play and explore.

    There is no doubt that these new games will be aimed squarely at monetising those players and not its pre-existing fanbase.

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  • [–] 4 points 1 year ago (5 children)

    Fallout 3 isn‘t even a good game on the surface and I doubt anyone actually wants a UE5 slop version of it but people will buy it anyway not knowing they actually won‘t enjoy it because they haven‘t touched it since release if they ever even played it. It‘s success was entirely carried by hype but was ultimately already outdated when it came out. There is no logical reason to revive it because there are endless better alternatives out there but luckily for Todd Howard Bethesda fans aren‘t logical creatures and will buy that shit and proceed to not beat it and forget about it within a week.

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  • [–] 10 points 1 year ago

    I get hating Fallout 3. I hate how it (and every subsequent Bethesda Fallout game) has done irreparable damage to the Fallout lore. I think its main story is pretty shit and the only reason it's not a steaming pile of shit is because somehow Fallout 4 was able to surpass Fallout 3 in shittiness.

    But you have to have your head pretty far up your ass if you think people wouldn't actually enjoy it. It's a good game (a bit dated by today's standards), it's just not a good Fallout game. And the people who love Fallout 3 don't care about the reasons that make it a bad Fallout game.

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  • [–] 7 points 1 year ago* (3 children)

    I would argue that Fallout 3 is a good game, but it is not a good Fallout game. It is fun to play, and has all the other hallmarks of a good Bethesda game, but the vibe is wrong. It feels like something ripping off Fallout (because, it kinda is?) and misses the beats of the originals. It's more than likely just cultural differences between the developers. Black Isle was Californian, Bethesda is somewhere on the East coast. And 4 managed to bring that OG vibe to the series, even if it absolutely fucking sucks as an RPG (great FPS tho).

    That said, the Oblivion remake showed me that just updating the graphics but keeping the original jank was not a good thing. Fallout 3 now would not hold up the same way it did back in 2008.

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  • [–] 2 points 1 year ago (2 children)

    FO3 was my first fallout experience, and I loved it. Currently playing 4, and it's not as engaging. Some elements are cool (building), but the stories seem flat.

    Can you expand on the idea that it's not a good fallout game? What does that mean? What makes a good fallout game.

    Thanks!

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  • [–] 5 points 1 year ago (1 child)

    My first one was the first one, and what sets it (and 2) apart from 3 other than literally the entire game (1 and 2 were 2D isometric, dialogue and choice heavy, CRPGs with turn-based tactical combat) was as I said the general vibe.

    It didn't take itself too seriously and the humor was incredibly seated in pop culture references. Bethesda's brand of humor is more muted and generic, and their writing is incredibly dry sometimes (the best writing they've ever seen is in Elder Scrolls 3).

    4 has the same kind of silliness as the originals, the visuals also fit a lot better IMO. But the CRPG elements are almost entirely gone at this point, which is why I regard it as a fun shooter and not an RPG.

    New Vegas, however, is still the GOAT among the 3D Fallout games. Not only does it have actual RPG elements that I expect from something calling itself an RPG, it has the exact same tone and vibe as the first two games mainly because it had Brian Fargo and one of the other original writers working on it.

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  • [+] -9 points 1 year ago (4 children)

    Bethesda killed Fallout. With shit games and that trash TV show.

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  • [–] 7 points 1 year ago (3 children)

    Oh yeah, they absolutely killed Fallout, the first game released by Bethesda (Fallout 3) was such a franchise killer that only sold 20 times more than the original game, and their latest game fiasco only doubled that. And let's not talk about that fiasco of a TV show, that couldn't even make it to most watched on Amazon, had to settle for the 2nd most watched show on Amazon, with only 4 times more viewers than Fallout 4 sold copies... In short, yeah, the new direction is such a fiasco that only managed to bring 165 new customers for every 1 that the original had.

    Sources:

    https://vgsales.fandom.com/wiki/Fallout

    https://wccftech.com/the-fallout-tv-show-has-registered-100-million-viewers-to-date/

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  • [–] 1 point 1 year ago (2 children)

    Just because something is popular. Doesn't mean it's good.

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  • [–] 7 points 1 year ago (1 child)

    I never said they were good, and you didn't complain about them being bad, you complained about killing the franchise, and whether a franchise is dead or alive IS measured by popularity.

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  • [–] 0 points 1 year ago* (last edited 1 year ago)

    ...whether a franchise is dead or alive IS measured by popularity.

    That's one way. But the better way is how good of a product is. Is by judging it on writing, story, and characters. If you do that to Bethesda Fallout. They are killing the franchise.

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  • 11 comments in c/fallout@lemmy.world view that post

    Anyone have a Fallout convo timstamp for me, please? Someone who watched the three talking heads for 2:00:00?

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  • [–] 15 points 1 year ago (3 children)

    including Fallout 3 Remastered

    If they think graphics was the issue with Fallout 3, they don't understand what Fallout is about at all.

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  • [–] 2 points 1 year ago* (last edited 1 year ago)

    Considering that Oblivion with UE5 grafted on top of it (plus assets bloating it to 120GiB) sold like hotcakes (despite something like Skyblivion existing), I don't think most people care.

    Personally I think FO3 was good for Bethesda, especially compared to Oblivion and FO4. Still not interested in whatever they're working on, though.

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  • [–] 14 points 1 year ago (2 children)

    Fallout 4 is basically a Fallout 3 remaster, already.

    Same bugs, same basic story ( just flipped to parent searching for child), with the only significant improvement being graphics.. Which are still 10+ years behind everyone else.

    and if its anything like the oblivion remaster, it'll be difficult to mod with no official mod support and an entirely different graphics engine running on totally-not-gamebryo.

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  • [–] 5 points 1 year ago

    Todd going for the low hanging fruit again I see.

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  • [–] 2 points 1 year ago (1 child)

    I have a wishlist of Fallout remake/remaster ideas, but sadly I don't think any of them would ever be implimented.

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  • [–] 3 points 1 year ago

    Same. I'm still upset that Skyrim has been released so many times and they haven't changed a single thing in it. They could have implemented the fallout 4 material management or decorating for player homes, they could have fixed the stupid necromancers amulet mission, they could have added more content, literally anything. No, you buy the same game that came out in the fucking teens and you accept that anything added to it will be shitty cash grabs.

    Fuck, if they just released a new dlc every few years people would be happy.

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