[–] 2 points 1 week ago (1 child)

I didn't immediately get a sense of how the dice choices would impact play and options. Seems like if I take forceful and strong, I can never ever succeed at at least one categories of options? That seems limiting.

I'm not mathy enough to instantly see how the dice are going to limit me.

Unclear how health and recovery work. Seems like the double d6 would have low stress, high wounds?

Have you played Fate? This seems like a distant relative of Fate Accelerated.

No meta game points or succeed at a cost?

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  • [–] 1 point 1 month ago

    How do you feel about tracking equipment and encumbrance?

    Are these two different things to anyone else? "My hoodlum has a knife, some lockpicks, and a lucky charm" is different than "I'm carrying 12 of 50 pounds for light encumbrance"

    Which should be prioritized more in a campaign: realism or drama?

    Also really depends on genre, heh.

    What has the more authority: GM rulings or game rules?

    I put rulings but that's because "I'd love to have fun but the book says no" is kind of stupid. But I do not really like when the GM unilaterally, capriciously, changes things. I like having a workable mental model of how the game works. One that doesn't include the GM's mood.

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  • [–] 1 point 2 months ago

    I had a really bad time once where I wanted to run a dark souls inspired "explore the cursed island" game, and only two of four players were on board. One literally tried to open a BBQ shop. The other was more of a wonder around and pick flowers, not fights, kind

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  • [–] 2 points 3 months ago

    Maybe an unpopular opinion, but DND doesn't do Star Wars well. There's no adventuring day in the source fiction, really. Jedi are hard to model- they either shine too bright or don't live up to the fiction. Force powers don't really map to existing DND systems. Class+Level is very coarse, which makes it hard to model some concepts. DND is almost entirely a combat game, but I guess Star wars is mostly fighting so you won't feel the absence of other systems that much.

    I'm sure it'll be make some people happy. The previous d20 Star wars games had their fans. I just don't think it's something I'd enjoy, and it's a shame this is going to suck the air out of star wars tabletop game options.

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  • [–] 3 points 3 months ago

    A good post.

    I personally find DND unsatisfying for many reasons (little to no degree of success, static magic system that encourages hoarding, the primary defense is all or nothing avoidance, very coarse progression, some character concepts are simply not representable, etc)

    But what is even more annoying than that is when players respond with "but you can just change the rules!". I know! That's true of any pen and paper game! It's not some unique property of DND. But sometimes I don't want to do the work of designing a system, and I almost never want to play some stranger's pre-alpha homebrew.

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  • [–] 1 point 5 months ago

    This supports my hypothesis that most players "playing" DND could easily swap to some other rule system and not even know. Many of them would probably be happier in other systems.

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  • [–] 8 points 8 months ago

    On the one hand, this might help fence sitters that are like "there's no content there".

    On the other, I just don't personally care for a stream of random images like Instagram et al do.

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    Rogue likes usually run on a toaster. What're people's favorites?

    I have a huge soft spot for Crawl: Stone Soup. Runs in a browser, or probably even lower requirements if you download it. The game's design goals want to minimize tedium and gotchas, so it's pretty respectful of your time. Auto-explore and auto-travel are real nice. So is the global search for when you're like "is there anything in this run with resist poison?"

    https://crawl.develz.org/

    I've played a little nethack, adom, and angband, but I always go back to crawl.

     

    Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

    The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

    Hopefully someone will put up timers for the open world incursion events.

     

    Do you remember your first character death? Was it memorable?

    I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

    Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

    The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

    The player goes, "I'm going to russian roulette for a charge."

    I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

    They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

    The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

    The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

    I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

    We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

    The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

    This is one I'm going to remember for a while.

     

    A friend of mine has an old macbook air. It still works, more or less, but the OS isn't getting any updates anymore, and updating to the latest OS seems dicey.

    Has anyone had experience installing linux on an old macbook? From a quick internet search it looks like you can just make a bootable USB and have at it. Thinking mint because it's popular and my friend is a pretty basic user. The laptop will be mostly used for like youtube/netflix and basic web browsing.

    Edit: a little extra context: I am moderately comfortable with Linux. I ran mint for a while on my desktop, and I've done software development for a job. I can install docker and start a python project fine, but I'd use a GUI for like partitioning a hard drive.

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