
Did not care much for the expansion, just didn't like the game play. Didn't even finish it, so it is almost all base game and mods.

Did not care much for the expansion, just didn't like the game play. Didn't even finish it, so it is almost all base game and mods.

Games are short (5 mins). Queues are short (less than 1 min). Cross platform. Runs on Linux. Controller support (preferred). Easy to understand, but high skill ceiling. Amateur leagues are fun. Keeps my reflexes sharp. Can turn chat off. A decent esports scene.
One of the great things about rl was there were no cheaters but now with bots and anti cheat not sure where it’s heading next.
Im sure the new EAC anti cheat that was included in the latest patch will help with the botters. It works on Linux too. While its unfortunate some of the mods will no longer work when running in Online mode, you can still use mods in Offline mode. Plus they started working with modders to include some of their features in-game so that those who were used to playing with mods still have similar experience online.
This game really hasn't been plagued too much with hackers and botters, and I think its good to see the devs are still attempting to keep them out.
This is definitely the answer for me, at least since Steam showed up. I have no way of knowing how many hours I sunk into Quake-Q3 Arena and OG Team Fortress mods though
I have a couple hundred hours in rocket league from playing with friends around ~2020. Was a ton of fun, even if I never managed to get any good at it. 🤣
The progress you make from driving and bumping the ball to rocketing through the air and dunking is amazing.
Then the match making is so good that every match feels challenging but still fun.
Runs on Linux
Didn’t Epic say that they’ll implement Easy Anti-Cheat?
I have been playing Unreal Tournament (1999) since 2000. It is impossible for me to tally up those hours.
Final Fantasy XIV and it's not even close... need to grind to get my girl new outfits
I've been playing since mid-2020 now and mostly spend my time either playing the story, doing side-content or making pretty screenshots of new glamours

FFXIV is one of those games that I liked, but wished I could like more. I wasn't into progression raiding or crafting, so it was always a matter of time before my interest would fizzle out once the current MSQ was done.
Your character looks nice, btw.
I was scrolling down to find someone list the best game and here were are.
I've been playing since beta for 2.0, so it certainly is my most played game.
Hell, I played some over lunch today.
I just quit last year. Been at it since ARR. Don't have time for it anymore. It is easily my top hours too.

This isn't a recent photo but also I havent played much since switching to PC sims

I actually just started playing it again after a nearly 2 year long break too, so that can't possibly turn out to be a bad life decision.
If the 10,000hrs is correct then your Dota expert now.
I definitely wouldn't say that, but it was kind of surprising how after that long of a break without playing any similar games I completely still had the muscle memory for it.
Oh fuck me I managed to exorcise Dota from my memory like the cancerous tumor it is. Yeah that might be my most played game overall actually, across Dota 1&2.
Not that I'm suggesting you starting to play again is a bad decision or anything. I'm sure you'll have a great time.
I’ve got over 2500 hours in Civ VI, and probably double that or more for all previous versions of Civ
It's mine with around 750 hours. I was so excited for the game that I pirated an unreleased alpha and played that before it released. I bought it immediately at release and have played it off and on over the years. I just recently did another full playthrough and then some to get all of the new achievements.
I've bought the game many times to give away as gifts back when you could buy a 4 pack at a steep discount.
Late to the party, but for me Endless Sky: https://github.com/endless-sky
As far as I know, it's the only open source and crowed developed game out there.
If you remember EV series, it's basically that. But better and under constant development.
Allow me to introduce you to BAR. (Also open source)
That looks really good and will scratch the ancient Starcraft itch. Thanks!
Endless Sky looks cool. Definitely going to give it a try.
My two favorite open source games are Thrive and Cataclysm DDA
Thrive is an evolutionary survival game. Similar to Spore, you start as a single-cell microbe. You gather nutrients, evade dangers, and evolve adaptations. Eventually, you can progress to the multicellular stage, then macroscopic, etc. up to spacefaring. Currently everything after multicellular is placeholder, but the cellular gameplay is fun and has enough viable strategies to make replaying interesting. https://github.com/Revolutionary-Games/Thrive
Cataclysm DDA is a zombie-survival rogue-like simulation game. You start as a single survivor and need to scavenge for food, shelter, and protection. If you like games that focus on system/simulation complexity over visuals (e.g. dwarf fortress) I'd recommend this one. For example, the vehicle system allows you to build custom vehicles, which can be anything from a dinky wooden bicycle to a monstrous RV-turned deathdozer+mobile base-on-wheels. https://github.com/CleverRaven/Cataclysm-DDA
I bought Spore for my kids when it came out but wound up playing it far more than them!
Spode demanding tribute to their religion again? Oh no! I destroyed all your cities and turned your planet into a nature preserve so you can never come back.
I had mixed reactions about Spore. The ambition/breadth of gameplay was impressive. The creature creator was impressive, and it was fun to see other people's creatures show up in-game. I was disappointed at the shallowness of individual stages, how little earlier stages affected later stages, and the tediousness of space. I think without the pre-game hype, the balance would have been more positive feeling than negative for me, but I mostly remember it as few gems wrapped in disappointment.
Minecraft.
It doesn't keep track in general, but I've had multiple worlds go over 1000 hours individually.
Mine would also be Minecraft and probably the Creeper World series.
Both have been around for a while and are extremely relatable and have strong communities that keep them going and feeling new.
Creeper World ? Idk what that is !
I've almost exclusively played vanilla survival with friends.
I don't play with friends much but that would definitely keep people playing. I come back every once in a while when the game and mods I like update. It's a big change if I wait too long.
Creeper world is cool strategy game that is like real time strategy and tower defense but the enemy is a liquid. You can place your guns anywhere and you manage your energy and infrastructure. Also there have been 5 or so games that are all related by the single dev since the days of flash games (5 mainline that add new features and sometimes switch it up and one related but unique game). It's worth checking out knuckle cracker games.
Skullgirls, for sure. Steam has me at over 1800 hours, but I've also played at locals and tournaments. It had 14 characters for the longest time, but now it's got 18, and the ways you can combine them are nearly limitless, so there's a high chance one of its most powerful strategies hasn't even been discovered yet even though it's now 14 years old. Now and then I'll see a tournament match where someone brought out something brand new that I've never seen before, and I love it for that.
Team Fortress 2
Same, i haven't touched it in 10 years but it's all my top played game from my college days. Poetically followed by Sims 4 but my hours are skewed since my spouse and i both play it on the same account.
Red light, green light
About to play a couple more rounds now on my way to the grocery store
I don't have specific numbers since some of these games were played on various platforms or outside of environment which keeps track of play time. Still, these are the things that come to mind in regards to where I spent most of my game time.
I'm putting each title into a spoiler to avoid a huge wall of text. I tend to get a bit rambly when talking about games, sorry.
Civilisation V
I never played IV and I don't really like VI, Civ V however managed to grab me in a way few other 4X game could. I haven't played it in a few years but I still remember the feeling of "one more turn" - this stuff is addicting.
The Division (both games)
I was curious about the story concept for the first game but didn't like the idea of a modern shooter with bullet spongy enemies so I avoided it for a good few years before giving it a shot. When I did jump in however, my initial hesitation evaporated pretty quickly as the atmosphere of winter New York grabbed me 100%. There are still times where enemy tankiness or firepower can be annoying but that's mostly end game issues and something I can deal with if I lock in.
I probably have more playtime in the second game by this point but I still think there are some things the first game did way better than the sequel (writing, atmosphere, enemy factions, some skills, cosmetics). It's why I tend to alternate between the two whenever I'm in the mood for more TD.
Girls' Frontline
Came for girls with guns, stayed for the story. It's a gacha game, which I know many people might scoff at, but it's from the time when the monetisation practices and tactics where very different to the current landscape (there's no premium pulls, paid weapons or anything like that, the only thing you'd really spend your money would be skins - if you want).
Gameplay is pretty simple (build your squads, traverse node based stages, partake in semi-autobattler combat and complete objectives) but it's pretty enjoyable for the most part. It also does a great job of combining stage challenges/difficulty with what's happening in the story (something its sequel is simply unable to do due to a modern, dupe based character gacha and progression).
We're two weeks from the final main story event of the game, which after more than 7 years of playing feels somewhat bittersweet. It was a fun journey though.
Gothic 2
Played it multiple times, never finished it - usually because I got distracted or just had my fill of fun.
I actually like the Gothic series more than any of the Elder Scrolls titles. These games feel somewhat more alive and immersive to me, to the point that even the unusual control scheme, preset protagonist (I really like making my own characters) or lack of "forever fun" aren't enough to make me lean the other way. There's some "magic" in Gothic that's missing from TES games for me, even if they're great in their own right.
I finally managed to finish the first game a few months ago so I hope I'll do the same with this one "soon". I'd like to scratch it off of my backlog, if only to give myself some closure in that regards.
Skyrim
I don't really like Skyrim. I find it to be pretty shallow and boring in its vanilla state and the only reason I spent as much time on it as I did is mods. I pretty much use all Elder Scrolls and (modern) Fallout games as a base for a modern life-sim experiences where I just do whatever I feel like at the time - anything except for being the hero. So yeah, it's just a backdrop but I guess it counts.
I wish Cyberpunk 2077 had as big modding scene as Skyrim. It's another title I like to use for my "be whoever, forget the story" playthroughs and one I vastly prefer in pretty much every aspect.
Team Fortress 2
I haven't touched it in years but it's still one of my most played multiplayer titles ever (or at least it feels like it). I tried going back to it a few times over the years but modern TF2 is simply not the same. I also really don't care for PvP these days so while I was curious about the classic mod/rework released some time back, I never even gave it a shot. I think I had my fill of competition.
There are probably a few more titles with similar play times but I don't want to make it look like I had no life as a kid (I didn't). I love games man.
Division is a top 5 for me too. The gameplay just perfectly aligns with my brain for some reason. I wish there were more weird builds to play with but what're you gonna do. I can't fricking wait for Survivors though...
I never really got too deep into builds and just threw together whatever looked or sounded cool until recently. I'm finally starting to try come up with things that actually work properly within the intended mechanics though even then, I don't really care about min-maxing and popular builds and simply tinker on my own. That said, I mostly play solo so it's not like there are people who could get angry at me for not playing "optimally".
Do you also alternate between the games or did you found one that stuck with you for good?
Occasionally I'll play a couple rounds of survival in 1 but I'm mostly in div 2 now. The mobile game resurgence just got an actual PC release so I'll probably play some of that too. I'm mostly a solo player also ✌️
Came for girls with guns
!militarymoe@ani.social, if you're not familiar.
I actually know it exists thanks to a few cross-posts between it and !girlsfrontline@lemmy.world but I keep forgetting to check it out. Thanks for the reminder!
My Civ 5 experience was similar. Steam has me at 800 hours though I don’t count all of that since some was AFK. But 5 was just so addicting to me.
One of the later expansions kinda ruined it for me oddly enough but there was a time when I could just devote an entire weekend to it.
I tried 4 and 6 and neither worked for me at all.
Was it a specific mechanic, the whole theme of the expansion or something more specific like how it was utilised with the difficulty you play on? I'm pretty sure I like all of the expansions for that game but I'm also a rather casual player when it comes to 4X games so I'm curious about your experience.
I haven't touched it in years, but I don't think anything is going to surpass World of Warcraft in hours played anytime soon.
Next up would be Monster Hunter World and Dark Souls III with 2000+ hours each.
Borderlands 2, 1200+ hrs. Only game I was comfortable playing multiplayer without getting anxious and the 14 steam friends I have over the years are all BL2 players.
How did you feel about subsequent Borderlands games? I thought the character classes and skill trees only got more interesting as the series went along, generally.
Heh, grumpy old guy rant….imo went downhill after that.
The prequel, AKA Australians in space was ok, but I felt it was DLC.
I did finish BL3 but didn't like it storywise or the references and humor, even quite annoyed. A lot happened in Tales of the Borderlands (that I did not play, but my son did) and was bummed playing BL3 after having to ask him what happened to missing npc's or why some annoying npc's are there. I played mostly Maya in BL2 so yeah, that's cool.
BL4 and Wonderlands I did not bother to play, although my son bought them on release even preordering BL4, I probably spared me more annoyance.
First two games I 100%ed, played them so much I would literally dream about them.
I've heard that a lot as a reaction to BL3's writing. I only played through this series in the past year, and BL2 was good, but after playing the sequels, I think it would wear thin for me by comparison over extended periods of time. Especially once you get a new computer down the line that can get past the performance problems, I'd recommend trying out BL4. The story won't be as good as 2, once again, but man, the encounter designs and class designs are so good.
My son talked about that this week, said a new raid boss is coming. I am convinced now to try. What really put me of is the shit Randy was talking after release.
Eh, hundreds of other people worked on the game, too. Borderlands is not Randy. I'll give you something to look for as you attempt to sink your teeth in: the skills and skill trees are sort of based around a meta game. If you choose to engage with its systems and optimize, you're not just mindlessly shooting stuff. For instance, I played the Gravitar, who gets feedback loops going around "entangling" enemies; by endgame, my ability was basically never on cooldown, and I had incentives to pick weaker guns because they fed into my gameplan better. My friend that I co-oped the game with played the Siren and had a build where he could loop Kill Skills into one another so they're all proc-ing all the time. I hope you like it! (The story's not great though.)
Elite: Dangerous
You can sink a ludicrous amount of time traversing a 1:1 scale galaxy even with FTL.
I'm on the Distant Worlds 3 expedition. I've been relying on the carrier shuttling to keep pace. I wanted to try flying myself form waypoint 12 to 13. Something like 8,000ly in a week. I'm still heading to my second POI along the way, 4kly from wp 12, 4kly to poi 2, and then it's another 4kly to wp 13. I've been going 7 days out of 10 available before they go to wp 14. They're all undiscovered systems so it's hard to convince myself to just honk and scan and leave without at least mapping bio signs... For science. And just like that, it became a family road trip "vacation"
I'm no noob, either. 1300 hours and several of prior 5-10kly exploration trips. 50ly jump range and the neeeeed to scan
World of Warcraft, split between a vanilla private server and official Classic. I have a character on each with over 150 days of playtime (although significant chunks of that are leaving the game open while doing other things, and also programming addons while otherwise afk at the bank).
I wish I had a total hours count for all the combined Pokemon games; I got Pokemon Blue when I was in middle school and spent just an unfathomable number of hours in it. I'm not sure if that, plus all the time I spent later in Gold, Sapphire, HeartGold, Black, Black 2, screwing around with romhacks, comes to more than my highest known amount of time logged in a video game, which is around 2,600 hours in Dota 2.
According to steam, Factorio.
Non-steam games would probably be Dwarf Fortress, but i have no idea how many 100s of hours I have in it
Not me but a friend of mine has 10+ IN GAME YEARS in Everquest. Apparently he has been playing with his dad since he was 4 or 5 lmfao. I don't understand it but I respect it.
Factorio and RimWorld are actually within 4 hours of each other right now, at just over 900 hours each.
I think my highest is still Kerbal Space Program by a country mile, and that's only what Steam itself counted and doesn't count the at least similar number of hours I likely spent in pre-release versions back when I was first downloading it directly from the devs with no Steam version in sight. So the real numbers are probably somewhere in the 4 to 5 thousand hours range. Dwarf Fortress is probably pretty far up there too but like KSP those hours mostly aren't recorded anywhere. Factorio, Avorion, Starbound, and Terraria are also shockingly high, into the thousands, and a bunch of others like Stardew Valley, Sims 3, X3TC, X4, Empyrion, and Stellaris are knocking on the door of the thousands too. But nothing comes close to KSP for me.
There's also a few I'm surprised are not higher up: Subnautica, Satisfactory, Oxygen Not Included, The Long Dark, ARK Survival Evolved, Rimworld, Astroneer, Slay The Spire are all games that I feel like I've played an absolute ton of, which spend a lot of time living rent-free in my head, but the numbers don't actually show that I've played them that much, low hundreds of hours at most, some only in the high tens. No reason to believe that Steam's numbers aren't accurate here, so I can only conclude that those games are somehow denser and provide similar gameplay value in a shorter play session with less time investment, because yeah my brain has devoted a lot of pathways to some of those.
Approaching my first 1000 in Elite:Dangerous. Got myself a Fleet Carrier and a Squadron and I feel like I’ve just started the mid-game. It’s a seemingly endless game world.
Dead Cells, with 1300hrs total (I have hit a wall at 3BC I haven't been able to pass, but it's still fun), and Grim Dawn with 1600hrs (but including non-official content like the user-run seasons). Current runner-ups are Sulfur and Witchfire with around 250hrs both.
Do you use custom mode? If you do i have 1-2 recommendations for builds. Im currently at 5 BC
Grim dawn final DLC hype. Its done when its done, the best release time schedule possible!
I managed to beat 4BC and decided I wasn't having fun anymore. Once you get to 4BC or 5BC, it feels more like taking a driving test or a calculus exam, and I'd rather play a game that's a little more forgiving of making mistakes because I like to try silly new things.
Fortunately, custom mode is available, so I would play on 5BC with refillable health potions and enemy damage turned down to the lowest amount possible, and I found it a lot more fun.
And side note: all games need a custom mode like Dead Cells has, it's impossible to tune a game to a single difficulty that's fun for everybody!
Well and truly over 10K hours in World of Warcraft, and I last played until midway through Shadowlands.
But I was also playing it pretty consistently since the two week open beta before it first launched - so yeah.
I played maybe 20min of WoW a long time ago when it was free untill level 20 or free weekend or whatever it was, and i didn't really like it and uninstalled it. But also part of me was really scared that if i keep playing, i get sucked in.
It become a bit of a parody of itself from the 3rd expansion onwards when they fully embraced pop culture references, but the first 6 years (up to the end of the Wrath of the Lich King expansion) it was literally everywhere (have you seen all of all of those celebrity commercials?).
It was a perfectly cromulent game as a single player - though nothing special. The real magic was playing with anywhere from 19-39 other people to co-ordinate through massive dungeons and kill the various end bosses.
For millions of people at one time or another, it was their primary way of socialising - and that was probably the most addictive aspect.
Don't even want to know how many hours I sank into that one. My team technically qualified for the arena championship back in TBC but that was when the price money wouldn't have covered the cost of traveling there.
My grandkids will have to listen to me rambling about how good I was at this niche game mode of a particular old video game someday.
Time well spent.
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