What year is it? Didn't we already do this?
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First Bethesda game?
Why would someone buy Starfield?
I have about 140 hours in the game on PC, since launch. I haven't played it since. I was just poking around the mods at Nexus, I see the Genesis thing. That might be worth playing it again.
Mods keep Bethesda games going, I have over 6700 hours in FO4. That's only because of the mods.
I'm willing to bet that you've never actually played Starfield, you're just parrotting what others have complained about.
Does Starfield have problems? Yes. But anyone who goes "hurr durr ancient engine" clearly hasn't played a Bethesda game since Skyrim
As it stands, you can't even walk around your own ship while it's underway.
I dare you to list 3 game engines that actually can handle that, while still having other ships and obstacles rendered outside of the player's craft while the player is outside of the pilot's seat
I liked Starfield (I even 100%ed the achievements on Steam). I also loved No Man's Sky long before the shift in pubic sentiment towards it, so maybe I'm just weird. But if you're reading this and thinking "this guy wouldn't know a good game if it shat a voxel-based turd onto his chest", you're WRONG. I also loved MindsEye. So there.
Omg me too! Wasn't there a marketing term for person that tends to buy only failed products and based on them liking a product they could predict whether it would fail or not? Always thought I'm one of those. Mafia 3 - loved it, but hated mafia 2. Love AC 1,3 and syndicate but didn't vibe with 2 or black flag. Loved Borderlands 1, hated all the sequels etc. Still, I feel the hate against starfield is way overblown and there's too much polarization. A game can be either great or awful, with no more room for meh games.
“Harbinger of failure” is the term you’re looking for. Not sure it applies here, though; I think most of these games were commercially successful.
And because I can’t resist sticking my own opinion everywhere, I personally thought Starfield had a ton of potential and squandered it with some highly questionable design choices and poor execution. Some of that may be fixed now, but some of it is baked in. There’s genuinely a lot to like, but as a whole I thought it was really dragged down by some of those bad decisions.
I also liked AC1, though, and was a little disappointed with 2. The first one was imperfect but bold and new and interesting. The second got rid of most of what made the first one unique in an effort to appeal to broader audiences. I still liked it, but it wasn’t special.
Yeah, no amount of mods will fix some of Starfield's faults, but it foes have some of that old bethesda coziness, so it's not all bad.
Starfield's main issue is that it isn't fleshed out as much as the other Bethesda games. And there's a lot of mods to do that for Elder Scrolls and Fallout. The issue is that it didn't capture enough attention to get as much TLC from the mod community
A game can be either great or awful, with no more room for meh games.
I think it's more just that expectations are much higher for a AAA studio like Bethesda. They built so much hype and asked for nearly $100 at launch for a game that didn't live up. There's plenty of meh games out there, they're just priced accordingly. There's also a ton of really great games out there priced way lower than what AAA studios are asking. I think it's very fair to hold those studios to a standard that reflects the prices they're charging.
Actually this makes perfect sense.
Starfield is... trying to be part Mass Effect with big-budget cutscenes, but it has less charisma than Wrex has in his toe.
I’d argue it’s a bad “Bethesda wandering RPG,” without the quirky, charming side areas Oblivion or even Fallout 76 have.
But it’s an alright No Man’s Sky-like.
You want some crafting? Looting? A vast amount of chill exploration area? Reasonable “I’m in space” fidelity and tasks to tickle your brain? Starfield’s got it in droves. BGS games scratched this NMS kind of “looting exploration sandbox” itch for some, when there was no big-budget alternative back then, and I think Starfield leans into it more.
Hence my hypothesis is that gamers who love No Man’s Sky like Starfield, those who are looking more for “Mass Effect 2” loathe Starfield. And you and @absquatulate@lemmy.world seem to be further datapoints supporting my observations.
The problem is Starfield’s expectation for most us internet dwellers was “Skyrim but Mass Effect.” And it’s kind of Bethesda’s fault for setting that expectation instead of leaning into Starfield’s real niche (and wasting cash on what BGS isn’t very good at).
It amazes me that people are talking about this garbage game in 2026. I got it for free a few years ago and couldn’t be arsed to actually play it once I realized how boring it was
You bought a Bethesda game before a community patch was available.
They knew what they were doing.
They saw the mess it was on PC and somehow thought it was going to be a good idea to buy it?...
That doesnt work this time because the modding community abandoned it quickly after launch due to them just not enjoying the game enough to work on it -- I was expecting to do this one with VR but it remains unfinished
Not even a proper release on PS5. Glitchy as hell and not complete on disk for physical. Embarrassing.
Genuine question, are literally any PS5 gamed actually physically on the disk fully?
Yes, most.
Lol why downvote I haven't bought a console since x360 I'm literally just asking
Tbh, their reply sounds like they're making it up. Physical releases have been pretty notorious for not having the full game on disk and/or requiring massive day-1 patches the past decade
See and that's what I've heard a lot of for the past like decade, but I really wasn't sure how true that is lol
If you’re unsure you can use a website such as “does it play” but yes. Majority of games are shipped fully on the disk and installable and playable offline.
I feel like Bethesda had their moment in the sun with Skyrim and Fallout 3, but since those days they really haven't made a big RPG that's felt good.
And as I enter hour 120+ in Kingdom Come Deliverance 2, still happily playing DLC and side quests, I can't imagine wanting to go back to play a Bethesda RPG. They've been lapped, in my opinion, at this point.
They're still in an Xbox 360 mindset, in a world where Baldur's Gate 3 and KCD2 exist.
Action gamers are spoiled for choice. RPG gamers are spoiled for choice. I just don't see where Bethesda's "here's a wonky game engine and a big map" approach fits in that.
Even the "big map" thing is done better by other companies at this point.
There's basically one loading screen in KCD2 (besides pure fast travel) and it's between the two giant maps in the game. Otherwise, you can walk Henry's silly ass from one end of the map to the other and go into any number of buildings and never see a loading screen.
And most games do this type of asset streaming now, so when Bethesda rolls up with a "open world" RPG with loading screens all over the place it's like "what is this?"
But can I loot endless amounts of garbage and then force shopkeepers to buy all of it? Because that's kinda why I play them
Yep.
Have you tried KCDII? Stuff to hoard/sell is everywhere, albeit a bit more realistically.
I mean, sure, you can put 1,000 sandwiches in one room and put a bucket over the shop keeper to fool them.
But after you do that once is it really that fun?
But Bethesda aren’t really being punished for it because tons of people are still buying it and might have no idea games like KCDII or even a fixed-up CP2077 exist.
Are they buying it though? Or are they just playing on Game Pass and cancelling again?
I think MS bought them for what they publish (id, Arkane, MachineGames, etc) rather than what they make. With MS taking over publishing duty, Bethesda Studios could be a lot closer to the chopping block than they think. It's been a long time since Skyrim (close to 15 years at this point), and even big studios only get so many tries to get lighting in a bottle again.
I mean, TES VI could be a rickroll mp4 and still sell millions of copies. There's a megaton of nostalgia, and gamers are demonstrably... not the smartest shoppers, in aggregate.
Starfield and FO76 are not commercial failures, even if they aren't hits either.
Point being, BGS is not short on time. I posit they have at least one "freebie" no matter what, or maybe a few more mediocre releases that will still sell big.
The thing is you can do massive maps without having to use something custom. So they really have no excuse for continuing to stick with their massively out of date wonkfest of an engine
No surprise there, Bethesda didn't fix shit for any of the re-re-re-re-releases of Skyrim, why would anyone think they'd do that for Starfield?
didn't fix shit for any of the re-re-re-re-releases of Skyrim
Skyrim Special Edition was built for x64 architecture (the original was on x32), is significantly more stable, and supports 4096+254 plugin files (vs 255 in the original). The modding scene has only gotten better frome the update. And let's not forget the VR support.
You have no idea what you're talking about. They didn't change any of the gameplay because 1: the base game is still fun to play and 2: people already mod the hell out of it to fit what they want
Porting a buggy game on a technically satisfactory level does not excuse porting the games with the bugs included.
UESP has existed since like 6 months after the original release of Skyrim and addresses hundreds if not thousands of bugs from minor to quest breaking.
Why go through the effort of a remaster if you can't address basic gameplay bugs?
Except it wasn't intended to be a remaster. They used Skyrim as a testbed to overhaul the Creation Engine to x64 to prepare it for Fallout 4, and by the end of it they effectively had a new, more stable version of Skyrim so they released it for free to everyone that already had the base game and DLC's.
And this was mainly a project for the engine developers. All of the artists, level designers, etc. were focussed on Fallout 4 at the time.
EDIT: You also seem to be unaware that the USSEP is also notorious for taking artistic license with some of their "fixes". Such as making the Warrior Stone apply to archery instead of the Thief Stone and changing the ores in Redbelly Mine from ebony to iron despite there being good lore reasons for them to be ebony
Its literally called a remastered in its own release materials. What strain of skooma are you huffing?
You dont need artists for bug fixes. You dont need level designers for bug fixes. You just need someone to care enough to get the work done. Todd doesnt care. Todd never cared.
I recently tried playing it again, and I wouldn't say it's "trash". Yes, they completely dropped the ball on the exploration part of their exploration game, but the meat and bones of a Bethesda RPG are still in there. It's a good time for anyone bored of replaying Skyrim and/or Fallout if you get it on sale.
Also it runs perfectly on Linux
This. Bethesda cheaped out on environmental storytelling and fleshed out characters (which is unfortunate since that's their thing). But the systems they've built up in Creation Engine have gotten really good
The thing that ruined it for me was the story just kinda falls apart and the society they made seems laughably small, like total universe has like 30,000 total people in it. Then you add in the loading into loading to watch a cutscene to cover a loading of the next area and the kinda bad ship combat. Eh the end result is not the worst game, but not a game that anyone should pay more then like $15 for.
This sad excuse of wasted dev keystrokes is not even comparable to skyrim and fallout, not adjusted for the time of release or even otherwise
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