Not really sure it's for me but I am just happy that it really annoys Nintendo
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I hope so. I played the game last year and everything felt a bit lackluster and janky. It's a pretty fun game, but I hope 1.0 adds that polish it needs.
I was planning on starting a new world once 1.0 drops and was worried how big this update will be. This gives me some confidence. I really like what they have done so far and can‘t wait to see how they‘ll wrap it up.
Is it steam deck compatible? Like controls wise?
My kid plays it on the deck, he's 7. So, I guess it's fine.
I don't know
Hey! Turns out I already have it through family share! I'll check back in however long it takes to download.
I'd like to be more enlightened.
About palword or the family share?
Palworld plays well on the steam deck. But I'm irl friends with a fairly popular twitch streamer who put me in his group. I have a ton of steam games from being an early adopter of humble bundle, I was pretty proud of my 666 game count. But I got a hundred some odd newer games from the share. And we can play online at the same time which is pretty dope.
That's impressive.
There's another game that mashed Pokémon and Palworld called Pickmon i think, still in early access but they are copying both games shamelessly.
Its hilarious how little they respect copyright, there's even Link BotW and Roadhog Overwatch in there too
Uggh, I just took a look at this game. It's absolute slop. Nintendo had no legs for for their attempted suit, but PocketPair certainly does now. Well, maybe not, but I wish...
There's Pokopia. An actual Nintendo made game that just came out. My BF got it recently, and it's basically Pokemon+Minecraft+Animal Crossing+Palworld's automation using the Pokemon.
It's super good and I want it now. 😳
One problem with that: it's actually made by Nintendo. Fuck Nintendo.
It's just mostly just a reskin of Dragon Quest Builders. Pokopia is Builders 3.
They used an animal crossing menu UI. Removed the combat. Added pokemon. Exact same story and mechanics.
In a way, yes, but it's significantly better at what it kept from builders 2. DQB2 slows down to a crawl about 50 builds in, and can't manage a tenth of that active NPC amount in an area.
It's also designed to give you a lot more freedom. Instead of most story objectives being imposed blueprints and a tiny active building site, you're dropped into large areas with lots of broken architecture and empty wilderness spaces, and what you do with it is your decision.
How is that "in a way"? What you described is a normal video game iteration process, but also on new hardware (and probably an engine change). DQB2 and Pokopia were both done Omega Force (the folks who make all the Warrior games), with Takuto Edagawa as the director.
people seem to be addicted to playing , it must be doing something good.
Oh, I thought these headlines were from the past and this was roasting Pocketpair for saying that
Less tell more show.
There are loads of technical issues with Palworld that put me off from buying it.
I was thinking about buying this game on a sale.
Can anybody tell me how the game compares to its first release? The game peaked at 2 million consecutive players, that's a lot!
I last played it a couple of months ago. It's significantly more fleshed out than the initial release, which seemed pretty empty and boring by comparison. Crafting isn't really my thing but they make it relatively easy and not as annoying as many other games. Overall it's worth checking out. I enjoyed it a lot more than I thought I would
Abiotic factor does not have automation lol
A big factor with Palworld is building up your automation with good base design and Pal management. You assign them to build, sew seeds, water, harvest, transport, mine, chop trees, manufacure items, power generators, etc. As you progress, the systems you maintain get more complicated but provide better services/items/convenience. Exploring is a lot of fun, with Pals you can ride, traversal mechanics like the hookshot, and gliding. Plus all the usual open world mechanics like enemy bases to clear, warp points to unlock, powerful world bosses hanging around, dungeons, and resources to seek out. I've sunk probably 200 hours in it with friends.
Pokemon meets Minecraft now?
If they can give the environments a stronger, more "toon" art direction, and fix the player character's chopped looks, no one will be able to pull me off this game!!!
Any updates on the legal side of things? Didn't Nintendo officially open up a lawsuit not too long ago?
Nintendo mostly lost. They did have to make some minor game updates, glider pals no longer appear when gliding, and you can't throw a captured pal's sphere on summon.
Just play Abiotic Factor.
Abiotic Factor is not a bad game, but holy shit is that such a different game.
Thats like if someone was craving chicken noodle soup and you said "just have chili".
I get what you’re saying, it is a different vibe. I just think Abiotic Factor is so well done that it kind of goes beyond a straight comparison. It’s like comparing instant ramen to a really well-made bowl from a restaurant. Same idea, but the experience is on a completely different level.

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