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[–] 186 points 11 months ago (8 children)
  • [–] 73 points 11 months ago (2 children)

    I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn't it be bigger?

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  • [–] 12 points 11 months ago (2 children)

    Man, when this shit hit the streets I thought there was no way this controller wouldn't suck, but turned out to be a great layout.

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  • [–] 3 points 11 months ago* (1 child)

    In my experience, you almost never used the D-pad and C-stick.

    That made it functionally in line with PS, and not terribly difficult to adapt into.

    I do think the central A with surrounding B, X, and Y buttons was worse than the balanced design of PS/XBox. Just not enough to lose sleep over

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  • [–] 1 point 11 months ago

    It fit my hands really well. C stick was entirely game dependent, some used it heavily and others ignored it - sort of similar to D pad, but that's been pretty common since games started supporting 3D environments - D pad was only the primary movement control in a 2D game or menus, and occasionally used for ancillary stuff. That is the same to this day so it's kind of a moot point with this controller specifically.

    Personally I loved the asymmetric letter button controls. Was goofy looking but way less awkward thumb movements to reach stuff.

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  • [–] 70 points 11 months ago (16 children)

    Nobody's been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).

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  • [–] 15 points 11 months ago (13 children)
  • [–] 43 points 11 months ago* (last edited 11 months ago) (11 children)

    The Duke has entered the chat

    You mean 11, 2, 5, and 8? ᕕ(ᐛ)ᕗ

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  • [–] 5 points 11 months ago (1 child)

    I'm old enough to remember this and I approve of your suggestion. But tbh i'd also be fine with 10, 1, 4 and 7.

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  • [–] 5 points 11 months ago* (6 children)
  • [–] 4 points 11 months ago (5 children)
  • [–] 16 points 11 months ago (4 children)

    How about a regular boomerang?

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  • [–] 48 points 11 months ago (2 children)
  • [–] 40 points 11 months ago (1 child)
  • [–] 39 points 11 months ago* (last edited 11 months ago) (10 children)

    This is yet another one of the many reasons Steam is amazing. Not only do they have an abstracted layer that allows devs to insert control mappings that adapt to show your controller preference… but even BETTER, they have an option for “Universal” controller button iconography where they just show the relative position of the face buttons in a diamond layout ❖ where the button indicated is a filled circle ● and the others are outlined ○ - rather than letters like ABXY.

    So like this :

    …instead of “× or A or B” from PlayStation, Xbox, or Nintendo (respectively).

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  • [–] 9 points 11 months ago (5 children)

    Another option, if you want to be able to describe them with words instead of pictures, it naming them after the cardinal directions.

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  • [–] 13 points 11 months ago (2 children)

    Me already teaching my 6 year old: "press the L button" "Not left on the dpad" "That's the left stick button" "No not left on the left stick" "Not the left on the right stick" "that's ZL!"

    And now with this suggestion: "No not the left face button either!"

    No, let's not use cardinal directions anymore.

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  • [–] 5 points 11 months ago (1 child)

    The cardinal directions are north, east, south, and west, as on a map. They are not left, right, up, and down because the cardinal directions are not relative to the observer. The problem of differentiating D-Pad, Stick, shoulder, trigger, etc. can be frustrating too (especially when they are shown on screen as icons with confusingly minor differences instead of text), but that is another matter entirely.

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  • [–] 4 points 11 months ago

    The existence of cardinal directions implies the existence of ordinal directions. But, like, in the sense like numbers have those two forms, not like apparently actually exists where "ordinal directions" are just the in-betweens like northwest.

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  • [–] 6 points 11 months ago* (last edited 11 months ago)

    Our brains process simple symbols objectively faster than words - it’s why when you see a stop sign they all are 🛑s.

    Your 🧠 maps the shape 🛑 more rapidly than the word “STOP” which is made up of several letters that you have to first understand, combine, and then remap in your mind internally.

    If they made some stop signs purple triangles, there would be more accidents and traffic violations in relation to stop signs. “STOP” is secondary and takes relatively more time to process than “🛑.”

    Symbols that represent objects or entire words are a more direct mapping than words composed of multiple letters.

    If you’ll permit me to dust off my old game design hat… similar to the principle as to why it was easier to move Mario in any of his 3D games than it was to move your character in the original PS1 versions of Resident Evil…

    …Less layers of “mapping.”

    In Super Mario 64, you just angle the stick relative to YOUR view to make Mario go “that” way.

    Meanwhile in the original Resident Evil games (and other earlier “3D” perspective games pre-Super Mario 64), tilting “up” on the Dual-Shock L-stick made your character go “forward” from THEIR perspective, not yours.

    Part of the challenge was being able to quickly “translate” that layer of mapping in your mind.

    TL;DR - 🛑 > ”STOP”

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  • [+] -14 points 11 months ago (2 children)

    Billionaire Gabe’s corporate cult is so deep on Lemmy. You can’t talk about anything game related before someone busts in sucking Gabe’s dick and shilling steam

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  • [–] 12 points 11 months ago (1 child)

    This is good UI design, and the fact that Steam hardware is making Linux more common and usable is also very cool.

    But Idk, people were rightfully dragging Gabe Newell over his insane fucking yacht.

    Appreciating some neat tech stuff, and hating capitalism aren't mutually exclusive

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  • [–] 37 points 11 months ago (1 child)

    Emulating Switch I realized how much I love the button prompts. Since the controller could be rotated they just filled in the button to press.

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  • [+] 33 points 11 months ago (3 children)
  • [–] 18 points 11 months ago (2 children)

    Every non-Nintendo controller since has just been iteration after iteration of "lemme copy your homework, don't worry I'll change it up a bit."

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  • [–] 25 points 11 months ago (1 child)

    In fairness, the PS1 Dualshock was damn near perfection. There's a reason everyone has copied it ever since.

    Before that, you should have seen the bullshit we had to go through to move the camera around.

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  • [–] 15 points 11 months ago

    Before that, you should have seen the bullshit we had to go through to move the camera around.

    I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that's basically where we're at so far as standard button layout goes. I'd argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today's standard layout is standard for a reason.

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  • [–] 29 points 11 months ago (1 child)

    Valve has a chance to do something really funny.

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  • [–] 13 points 11 months ago* (last edited 11 months ago) (3 children)

    I don't have any problem with the PS controller, since the X is a shape, not a letter, but the Xbox layout always fucks me up so bad since it's become standard for PC games. The Nintendo layout was hardcoded into my brain in 1991 when I played Super Mario World. I don't think I'll ever really get used to the Xbox one even though I probably won't be playing on Nintendo consoles any more.

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  • [–] 6 points 11 months ago* (1 child)

    As someone who grew up with N64, then GameCube, then XBOX 360, thankfully I've never had this issue with XBOX controllers. (The N64 had six face buttons and the GameCube put the A button directly in the center.) So when I switched to PC after the 360, the transition was natural.

    Which is why the Switch controller always fucks me up, and is one of the reasons why I prefer to play Switch games in an emulator, even though I have the actual console: because I can fix the button layout. (The other reasons being 4K, 120FPS, and mod support. Basically what the OLED Switch should have been from the get go—but isn't—so I have to resort to emulaton.)

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  • [–] 4 points 11 months ago

    Yeah, Nintendo used that control scheme for the SNES and didn't come back to it until over 10 years later with the DS. I can at least switch between the bottom button being select and the right button being cancel without too much trouble - the bottom being cancel is not only Nintendo, but Sony Japanese games.

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    [–] 13 points 11 months ago* (1 child)

    Here's a layout I just came up with:

      ☆
    ◇   ❌️
      ✔️
    
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  • [–] 12 points 11 months ago (2 children)

    Could be worse, it could be Japan where the purpose of X vs Circle is swapped.

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  • [–] 1 point 11 months ago

    No it’s swapped in the rest of the world PlayStation was released first in Japan. So O for confirm is the OG layout. It makes sense in Japan since in Japanese writing you write down a Circle for Yes, OK or Good or an X for No or Bad.

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  • [–] 12 points 11 months ago (4 children)

    The PlayStation one is the symbol, not the letter, so that one is a bit different.

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  • [–] 10 points 11 months ago (2 children)

    Yup, functionally the cross is more like an A, and the PlayStation layout is effectively the same as the Xbox one in actual practice.

    Which is incorrect in the first place. Circle was supposed to be the accept/enter button originally.

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  • [–] 10 points 11 months ago

    There must be a stupid patent about an X button for every position on a game controller.

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  • [–] 8 points 11 months ago

    If controller manufacturers stuck to their original color scheme it would be way less confusing for most, with the color button prompts on games it used to be much easier to use a different console, but all of the newer controllers are turning colorless which makes switching to another one and getting the hang of it much harder.

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  • [–] 7 points 11 months ago (6 children)

    Meanwhile, I'm annoyed by the shift from Y/triangle to B/circle for navigating back in menus. Nintendo, as far as I know (console ownership gap between SNES and Switch), kept their button assignments for those consistent.

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  • [–] 9 points 11 months ago (4 children)

    lol not at all. Your gap of skipping N64 and GameCube misses the inconsistencies perfectly. Have a look at images of the N64 and GameCube controllers. 😄

    The Switch is the console that went back to the roots of the SNES.

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  • [–] 4 points 11 months ago (3 children)

    I vaguely remember playing on GameCubes at the dentist's office back then, could never figure out button mappings for the games 😂

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  • [–] 1 point 11 months ago (2 children)

    😁 GC controller easily the best controller for a console. So comfortable, could play for hours on that thing. I especially loved the click at the bottom of the triggers. Ingenious thing that nobody did before or since.

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  • [–] 1 point 11 months ago (1 child)

    Both triggers of the original steam controller had the click.

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  • [–] 1 point 11 months ago

    Oof, did I forget? I bought that on release bruh, how could I forget. Well, at least not on any console controllers I'm aware of. 😭

    Steam Controller was aight. No match for the Xbox Elite though. That was tight. And now I'm using an 8bitDo Ultimate 2 Wireless, with TMR sticks and Hall Effect triggers. World of difference. Old style sticks feel like ancient cave man tech now.

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  • [–] 4 points 11 months ago

    I remember the PlayStation doing that since the PS2. I had like 30 or so games which had X for accept and O for back. But then I played a remastered Uncharted on my PS4 and was utterly confused to see triangle for back.

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  • [–] 7 points 11 months ago

    Honestly, I don't even really know where they are unless I'm looking at them. The games that show all four face buttons and just highlight the one I need to push are the ones that really work for me.

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  • [–] 7 points 11 months ago (2 children)

    this lack of a standard layout is annoying

    the xbox style layout, which a lot of pc games such as Hollow Knight expect, is not something im used to, especially with yes and no buttons (a/b) being reversed compared to nintendo switch

    and a lot of games dont have good remapping

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  • [–] 6 points 11 months ago (2 children)

    In all seriousness I wouldn't be surprised if this is purely a legal precaution.

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  • [–] 3 points 11 months ago (1 child)

    Yeah, I was pretty sure it's a patent, copyright, or trademark thing.

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  • [–] 1 point 11 months ago

    Yep. And even if it wasn't, different brands are under no obligation to do the same thing - I'd argue that this is different from a keyboard for example where you'd want everyone to stick to QWERTY. The only thing I'd realistically expect to stay consistent is the controller across different generations of the same console - and most brands have done that.

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  • [–] 5 points 11 months ago

    Purple 'Q' button, Orange 'R' button, Magenta 'S' button, and the Black 'Horseshoe' button.

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  • [–] 5 points 11 months ago*

    Swap them all to:

    ---- N

    W------E

    -----S

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  • [–] 4 points 11 months ago

    Well clearly the answer is an X to the right

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  • [–] 4 points 11 months ago

    How about a controller with only "X" buttons, but each in a different font?

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  • [–] 24 points 11 months ago (4 children)

    I have, and always will, maintain that the Xbox controller button layout is the only one that makes any sense to me.

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  • [–] 5 points 11 months ago

    which parts of Xbox/PlayStation controller layouts don't match? aren't functions the same, just symbols different?

    I have, and always will, maintain that the Xbox controller is trash and PlayStation is clearly superior. never have I used an Xbox controller and thought "yeah this sensitivity curve of nothingnothingnothingEVERYTHING" makes sense

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  • [–] 9 points 11 months ago (6 children)

    The only layout I hate is Nintendos. At least with Xbox and PlayStation it’s:
    A = X.
    B = O.
    Y = Triangle
    X = Square

    With Nintendo, they turn it all slightly and I absolutely hate it. It’s the only one that I have to retrain my brain/coordination for. When I play a Nintendo game through emulation (fuck Nintendo), I notice immediately when the controls didn’t properly migrate from my other games because now all of the sudden A is going back a menu. -.-

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  • [–] 11 points 11 months ago (1 child)

    To be fair, they used that setup first. And PS originally copied it, but for some reason switched the functions of X and O in the West. In Japan, those symbols O often used for agree/correct/confirm and vice versa for X. It is weird that X became confirm here .

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  • [–] 6 points 11 months ago* (3 children)

    No they didn’t - it’s the same sequence.

    A = circle (1 line )

    B = cross (2 lines)

    X = triangle (3 lines)

    Y = square (4 lines)

    Xbox broke with convention.

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  • [–] 8 points 11 months ago (4 children)

    PlayStation was originally X = B O = A Because in Japan they use a circle to mean the same thing as in English a check mark is used. That is: "yes", or "correct". The cross means "no", or "wrong" in the same context in English and Japanese.

    At some point the English language PlayStation games started flipping the meaning of X and O. Not sure why. Maybe to align with Xbox? So eventually Sony changed it in Japan too in order to standardise globally.

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  • [–] 16 points 11 months ago (2 children)

    American-made PlayStation games were using X for confirm and O for cancel long before the Xbox came out. It's probably partially because X is blue and O is red; we don't have cultural context for the symbols, but we do have cultural context for the colors.

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  • [–] 7 points 11 months ago

    Also fascinating is that there was this window of games that tried using various "ok" buttons. Like, I think it was originally the Start button, then some games tried even Triangle or even Square. Conventions are weird.

    I just appreciate that Sony put a lot of effort into trying to make their buttons memorable and intuitive. The green Triangle points up, the cancel blue Square is down, the pink Square is left (like where you'd hold a shield), and the red ok/yes Circle is on the right. They made the convention, and haven't fucked with it at all.

    I also appreciate their buttons being labeled and numbered. Like L1 and L2, vs msft's.... Shoulder? Bumper? R1? Trigger? I alternate between shoulder and bumper, but they could have called it Frank and it would have been better. Imagine if they had weirdly given each button proper names.

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  • [–] 11 points 11 months ago* (last edited 11 months ago)

    Nah. Xbox came out years after the PlayStation. The reason the usage of the ps controller got switched in NA is because they did some studies and people just tried to use ps X-button as the accept button.

    Xbox is an abomination amalgamation of everything that came before it: Nintendo, PlayStation, and Sega. Look at those controllers, keeping in mind they came first, and it's painfully obvious what Microsoft was up to. They can't even come up with creative names. Hell, they even bought halo. And in an era of free online services, only Microsoft pushed everything into being paid and micro transactions. A LOT of the enshittification is Microsoft's fault.

    Compare to N64, which came before xbox, and know that Microsoft could have made any design they wanted, but didn't.

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