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[+] 54 points 1 year ago (1 child)
  • [–] 18 points 1 year ago*

    Multiplayer co-op FPSes, on the other hand, are freaking fantastic. There's a reason why my friend group gaming rotation is primarily composed of Deep Rock Galactic, Left 4 Dead 2, and Vermintide / Darktide.

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  • [–] 35 points 1 year ago (5 children)
  • [–] 68 points 1 year ago (11 children)
  • [–] 19 points 1 year ago*

    I can see that, if the style of humor doesnt click with you, then it's got a pretty repetitive mission formula which can get boring.

    I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.

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  • [–] 28 points 1 year ago (1 child)

    It's a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.

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  • [–] 3 points 1 year ago (1 child)

    Actually spent hundreds to thousands of hours playing gta5 with my friends after school. Getting thrown into a city with your 5 best friends and finding your place amongst the total anarchy of 30 players all fucking around was so much fun. Add on to that the various mini games, heists, vehicles, attire, weapons and customisations for all of those things and yeah. Pretty good game.

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  • [–] 1 point 1 year ago*

    Gta online was peak, we played for like 4 years straight, you make your own fun, it's a sandbox, if you dont find a sandbox with vehicles, weapons, planes, and murder fun, we wouldn't be friends, it was emergent gameplay up the ass, ider the games wed make up there were so many, wed all play with aim assist off and get ppl playing with us to do it, made it more fun on console

    Balancing kinda killed it for us over time

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  • [–] 3 points 1 year ago (2 children)

    I don't really like games that are overly realistic, or a simulation of real life. GTA falls into that group. Like, I'm playing games to get away from reality, not revel in it.

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  • [–] 28 points 1 year ago (3 children)

    AAA first person shooters. At some point new releases are just are a rehash of the exact game mechanics.

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  • [–] 23 points 1 year ago (9 children)
  • [–] 10 points 1 year ago (5 children)

    It's like Dota but more accessible!

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  • [–] 4 points 1 year ago (4 children)

    That makes me worry about how inaccessible Dota is.

    The biggest problem for me with League was the items: There are far too many to choose from and I don't have time during a match to figure it out. So I need to plan what items I want before the match, but I can't be guaranteed to play the character I was planning on. So I need to preplan a build for 5 different characters before quing, and then deal with some of the most toxic people bitching all game anyway.

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  • [–] 2 points 1 year ago (2 children)

    The item issue for new players has mostly been solved nowadays with recommended builds, you can't go THAT wrong using them exclusively for lower tiers

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  • [–] 1 point 1 year ago (1 child)

    To be fair it has been quite some time since I've played it. Glad to hear the item issue is less of a problem but it's still poor game design (if you're going to have people use the recommended option why bother having the options at all?).

    The two biggest reasons I have no interest in trying again is how long the matches take, and how incredibly fucking toxic people were last time I tried it. I don't know if that has improved at all, but from what I hear it sounds like it's still pretty toxic.

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  • [–] 1 point 1 year ago (2 children)

    I really like League and by extension other mobas but can't really say why. I come from an RTS background, so I guess just something about that style of pvp.

    I had to stop playing because the matchmaking system is so ass it drained the competitive enjoyment out of me, but if that was fixed I'd be back.

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  • [–] 2 points 1 year ago (1 child)

    What would you say is not so good about the matchmaking system?

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  • [–] 5 points 1 year ago*

    Instead of just placing you in a game with people of similiar skill every game and letting the skill of players determine who wins it tries to force you to keep a 50% winrate.

    So for me I was always at silver rank. But that doesn't matter because you have some hidden MMR no one can see but the game which is really what matters (but then why have rank to begin with??)

    So I'm silver in a silver game with a 5 game win streak. Logically you'd think I should go up a rank to be placed in my skill level or whatever.

    Instead the game sticks me in a team of bronze players who have no idea how to play while the enemy team is all gold and platinum players. No matter how good you play you can't carry that, so the game places you into a pre-determined loss situation and punishes you for playing well, making it harder to move up in rank.

    Like after winning three games I know I need to brace myself because the game is about to force me to lose.

    I assume this is a mechanic to keep people playing longer, because then you get frustrated and want to hit that play again button. If you do a win streak, or even lose a close game, you're more likely to be satisfied and just log out.

    Most games are a steamroll one way or another and that's not fun to me. I want a challenging, close game, not a free win where the enemy is all bronze and one poor schmuck in gold getting punished for their win streak.

    Please just put me in silver games with other silver players, and if your MMR thinks I belong in another rank then just put me in that rank and don't do that steamroll rubber banding bullshit where how I play doesn't even matter because the outcome is predetermined anyway.

    I just realized how toxic the match making system was and quit. I would end my nights feeling angry and frustrated.

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  • [–] 36 points 1 year ago (18 children)

    Balatro. It becomes a spreadsheet sim very quickly, in my opinion. I think part of the reason Binding of Isaac and Hades feel much more timeless to me is that every run has this sort of intuitive randomness vs this just full rng you have to counter with math. Balatro feels solved, and while I guess you could count Hades max heat run as β€œsolving” the game, the replayability of it feels much higher because builds feels more dynamic than β€œmake number go up faster”.

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  • [–] 9 points 1 year ago

    Thank you, this really describes my feelings towards that game well. The first few runs were great with experimenting and stuff but then you try for higher stakes and quickly fall into the optimal strat flow where it's kinda boring unless you get ridiculous runs but i don't wanna wade through meh to get that one god run that's actually fun.

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  • [–] 9 points 1 year ago* (8 children)

    Not that quickly that you dont get your money's worth though. Balatro is a good mobile game honestly, for a quick run when you have time to kill, but I wouldnt find myself sat at my PC playing it.

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  • [–] 3 points 1 year ago* (6 children)

    That quickly, I can't with this utilitarian consumerist take, like, you didn't buy a game, you bought a minimum specified undetermined quantum of enjoyment. It's so sterile. It's like saying, yeah the first part of the movie was great, but then it turned to shit, so you got your money's worth of enjoyment points so you're overall on plus. Sorry for sounding harsh, it's a pet peeve of mine, I don't like to consider games some sort of staple commodity to wring out enjoyment stats out of and then discard, it's more to the experience than that. It's like watching half a painting, you get some enjoyment out of it, not all of it, but halfway there, so that makes it worth it.

    I don't think so.

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  • [–] 0 points 1 year ago (5 children)

    You determine your own worth of something. But thats literally what paying for something or a service is. Balatro is worth its price to me, I can play it for hours now, not touch it an play it for hours in a year, two, whatever. Someone made a nice game, I buy it and play it, it's about as simple as capitalism gets in games.

    Not everything has to have infinite value forever, I will get bored of a game and will never play it again, does that mean I should have never bought it and enjoyed the experience it gave me??? Am I missing your point here or is that just a wild take?

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  • [–] 1 point 1 year ago (4 children)

    You don't, entirely, and saying that is like saying "well love is just biochemistry. It's all just molecules interacting."

    And yeah. That's ONE way of seeing it, a very materialistic and wholly insufficient and even trite way of looking at it devoid of human soul and the actualities of living that experience.

    It's basically a resignation to what capitalism is trying to sell you- units of something, you become a statistic, it's not the enjoyment of the food, it's about a sterile transaction between patron and chef, where you get so and so filled to such and such a degree, and that has some specific arbitrary value in money.

    It's just such a consumer zombie way of perceiving the world, I just can't.

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  • [–] -1 points 1 year ago (3 children)

    I'd like to live in that idealistic world you have in your head, but we don't live in that, humans are selfish by nature, so we have capitalism. Doesn't mean we cannot control it, keep it fair. One person makes a cool piece of art? Sure, I'll pay them. You are looking far too deep into it, I'm sorry. You're going to stress yourself out.

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  • [–] 1 point 1 year ago (2 children)

    No, capitalism is selfish by nature, it makes and promotes people to be selfish. People are genetically altruistic and cooperative. Things, and ownership, and selfishness, is what makes society bad.

    You are looking far too shallow into it, and you will stay a slave to that paradigm.

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  • [–] 1 point 1 year ago (1 child)

    How do you think we ended up with capitalism

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  • [–] 1 point 1 year ago

    I think a select few extremely narcissistic, cynical, and nihilistic psychopaths used their inherited power to institute and entrench a form of resource distribution and valuation that would secure their dynastic succession for centuries and millennia.

    People are altruistic, that's why capitalism even works in the first place- in order to compete, we absolutely need to be able to cooperate, if at the very least to all agree on the framework within which we will compete in the first place, to agree on the rules by which we will play. Please do note, the ostensible motivation and raison d'etre of capitalism is that it is the system which will bring about the greatest good for all participants.

    Allegedly.

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  • [–] 1 point 1 year ago (1 child)

    Interesting that you say hades has that intuitive randomness, one of my biggest complaints for hades 1 is that you can basically force whatever run you want every single run. It felt like a roguelike for people who hate roguelikes. Isaac otoh I totally agree, its my most played game by far really love it.

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  • [–] 1 point 1 year ago*

    I agree with the person that said you can spreadsheet-ify any game really, and in that way I know how you feel with Hades. I’ve been playing on a relatively young save lately before digging into Hades 2 and it’s been very refreshing not having all the trinkets and rerolls to really get exactly the build I want. Though even then I feel like there will always be some deviation from your plan, but you’re still given tools to tune your build to what you wanted, and you can still overcome the rng with skill expression. With Balatro I often felt I was just loosing a run because I didn’t get a necessary card or something that felt much more out of my control.

    Totally agree with Isaac showing this the best. I’ve got friends that have thousands of hours in that game and still come across combos and interactions between items they haven’t found before.

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  • [–] 16 points 1 year ago (1 child)

    COD and most multiplayer shooters. I guess I'm just not competitive.

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  • [–] 16 points 1 year ago (1 child)

    Pretty much anything based on collecting cards or deck building.

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  • [–] 1 point 1 year ago

    I also dislike deckbuilders, but slay the spire is the exception. It skips the tideous deck management a lot of games have and you aren't playing against an other deck which is a big part of what I hate.

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  • [–] 16 points 1 year ago

    GTA. Games 3 and 4 were good, 5 was kinda fun, but I'm not really at all excited for the same formula over and over again. Even battlefield feels a bit samey. Only indie games are really taking risks these days. And some of them are fantastic.

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  • [–] 15 points 1 year ago (2 children)

    Undertale. I tried playing it a few weeks ago, but the controls are clunky and the story isn't really entertaining. It was just boring and annoying.

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  • [–] 5 points 1 year ago

    I couldn't stand it either, and I grew up with NES/SNES JRPGs and thought it would be right up my alley but for whatever reason the humor didn't reach me in the slightest and I couldn't be bothered to finish it.

    More recently I tried Afterplace which also has a meta theme but the gameplay is more like a simplified Zelda and I really loved the writing.

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  • [–] 2 points 1 year ago

    I think the game's good side doesn't really show until you beat it. And with the context that moral choice game systems were a trend and up to this point extremely shallow (infamous series, army of two etc).

    I couldn't get into it either though to be honest, but I enjoyed reading about the lore and the games it inspired.

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  • [–] 12 points 1 year ago

    Undertale. I'm sure it's a great game, but after a decade of hearing everyone and their mothers shout about it, I've oddly been put off by it.

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  • [–] 33 points 1 year ago (15 children)

    Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don't get it.

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  • [–] 16 points 1 year ago (1 child)

    BotW and TotK are such weird games to me

    They built these big beautiful worlds, and designed some really cool mechanics

    And just kind of did nothing with them.

    TotK was a bit better, but still fell pretty short.

    Also it's so weird that TotK is clearly a direct sequel to BotW, but there's almost no actual continuity between the games. There's a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you've never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.

    And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn't wear down, even if other weapons that do break might be better suited for the task.

    And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.

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  • [–] 3 points 1 year ago*

    The world felt very empty to me. Hyrule is a very old kingdom, so there should at least be some throwback to the older games like ruins, a history lesson, or something, but the game lore is a void. Not to mention the lack of villages, or even just mention where the people, or if they all died then show that. It's just empty. Like nothing ever existed. Any ruins you do see has no tieback to anything outside of that game.

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  • [+] 9 points 1 year ago (3 children)
  • [–] 8 points 1 year ago (1 child)

    Weapon degradation seems to be a serious and genuine complaint that a lot of people have with BotW and TotK but for some reason it never seemed to bother me as it has others. I totally understand the criticism but frankly I always had a full stock of good quality weapons - particularly with the Fuse function in TotK - and never ran low or out of decent weapons on hand.

    I think they were implemented to try to force gamers to think about other options to take down enemies rather than brute-forcing every battle which appeals to me, but it seems to have angered a significant proportion of people. From my perspective, it helps to engender the puzzler aspect of Zelda games in a novel way - viewing battles as a puzzle to be solved for maximum efficiency rather than how well you can strike and dodge.

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  • [–] 3 points 1 year ago

    The problem is that I don't want to use different weapons. Some people play Monster Hunter with a bunch of different weapons depending on the hunt, but I don't, and the game respects that. In a game like BotW I don't want to use my cool thing because then it will go away and I'll be sad.

    I think some previous Zelda entries did a much better job at making bosses feel like puzzles, particularly Link Between Worlds. In BotW you can just eat a feast and mash buttons.

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  • [–] 6 points 1 year ago (2 children)

    That happened to me with halo infinite.

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  • [–] 7 points 1 year ago (3 children)

    Welcome!

    This is what I felt like when Ocarina came out on the 64.

    The cycle repeats

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  • [–] 11 points 1 year ago* (2 children)

    Most recently Battlefield 6 and Arc Raiders.

    I think Battlefield 6 is basic enough to capture the stray call of duty crowd, but it's very dumbed down and not at all a Battlefield game.

    And Arc Raiders, as I have said in another thread, is incredibly bland. I think thats hyped and popular because it's the first real taste of an extraction shooter for consoles.

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  • [–] 8 points 1 year ago (1 child)

    Battlefield 6 is just another modern era BF game. They killed the squad mechanic and made the series all about 'Battlefield moments' it's just chaos now.

    Arc Raiders, I think is all hype, Extraction shooters are an uncomfortable experience that most players don't enjoy, the honey moon era it's going through at the moment with peaceful single player lobbies is already showing cracks, it'll turn into Tarkov soon.

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  • [–] 2 points 1 year ago

    There's no Battlefield moments is the problem. It's incredibly soulless and basic.

    The gunplay is just awful, no gun has identity, they all just feel so similar. Point and shoot, hope the enemies dies before you do. No skill in it anymore.

    The maps are so, so, so bad, they have zero flow and are clearly made to try and support every single gamemode, same problem BF4 had, but at least that game executed on a few.

    Teamplay, as you say, is completely gone, they want everyone to feel special at all times rather than them having their moment. They could completely remove classes and it would make no difference to how the game plays.

    And Arc... yeah, the falloff is inevitable, that's the most generic looter/extraction shooter I have ever played.

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  • [–] 31 points 1 year ago (3 children)

    Elden Ring. It's like they just glued inconsistent creature ideas next to each other. Every couple of hundred ingame meters you come across a different biome with different creatures that appear nowhere else and has a boss that visually and equipment-wise completely out of place. It feels like fighting your way through dozens of puzzle-pieces forced next to each other without any explanation why. You have to try to make your own story as to why things are the way they are and any criticism of the game is shot down by the worst stereotypes of gamers.

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  • [–] 4 points 1 year ago (1 child)

    I legitimately feel like ER is one of FromSoft's weakest titles. It doesn't come close to the DS trilogy for me, and unironically I feel like Nightreign is a better game in the same vein, as the faster paced sandbox works far better for the fast, clusterfuck bosses ER is known for.

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  • [–] 2 points 1 year ago

    I thought that was just the point of the game? that it's a fighting game with some minor open world aspect to it between "levels"

    honestly I know fuck all look about dark souls and the videos of gameplay that I see give me this impression

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  • [–] 21 points 1 year ago (5 children)

    Anything Bethesda. I can never play more than a couple hours before I get bored.

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  • [–] 9 points 1 year ago* (last edited 1 year ago) (2 children)

    There's definitely some nostalgia glasses.

    And I dunno where you started, but I've been playing BGS since Oblivion, and couldn't even get through an hour of Starfield. It played like a upscaled Xbox 360 game, with all the jank, yet none of the charm, more filler, all the loading screens, yet somehow ran like molasses. I have no idea what folks see in that game, despite the premise basically being made for me.

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  • [–] 20 points 1 year ago (2 children)

    I just saw the post about Red Dead 2 becoming the 4th most sold game.

    It is 100% not my thing.

    Its sad that I enjoyed GTA V, and am semi looking forward to GTA VI too, but the wild west genre is not for me.

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  • [–] 6 points 1 year ago (1 child)

    This is the one for me. Felt like a string of QuickTime sequences and story that is dull and plodding. Just didn’t click for me at all.

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  • [–] 2 points 1 year ago

    For me, it was the gameplay. I felt like I was walking through molasses or acting in slow motion every time I did something. I know that was 100% their intention, but it was just really off-putting to me personally

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  • [–] 10 points 1 year ago* (last edited 1 year ago) (1 child)

    Most of them. The quieter ones are often better.

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  • [–] 3 points 1 year ago

    Same. Honestly I’m most excited for when Billie bust up comes out. It’s sort of got a Spyro the dragon feel to it plus some musical elements to the boss fights , it’s cute and light and I don’t care that the target market is children.

    They have some promotional demos up on a few sites but it’s mostly been community and word of mouth spreading it. No obnoxious and invasive ads. And it’s super effective to me since I stumbled across it rather than had it thrust in my face screaming β€œBUY ME!”

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  • [–] 8 points 1 year ago (1 child)

    Any game in the Halo series.

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