I have tried for 20 years to get into coding, and among adhd and having 10 million other projects going on, just could never get it beyond absolute basics and knowing some differences between languages.

Now it seems every tutorial I see is really just clicking around in a gui. Very little actual typing of code, which is the part I actually find cool and interesting.

So my question is, since everyone on lemmy is a programmer, what do you guys actually do? Is it copying and pasting tons of code? Is it fixing small bugs in Java for a website like "the drop down field isn't loading properly on this form"?

I just dont get what "a full stack developer sufficient in sql and python" actually does. Also i dont know if that sentence even made sense!

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[–] 100 points 1 year ago (9 children)

10% creating bugs, 90% fixing bugs.

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  • [–] 34 points 1 year ago (2 children)

    This should work... it doesn't. What? Why the hell not... omfg.

    This should work... it doesn't. What? Why the hell not... omfg.

    This should work... it doesn't. What? Why the hell not... omfg.

    This should work... it doesn't. What? Why the hell not... omfg.

    This should work... it doesn't. What? Why the hell not... omfg.

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  • [–] 40 points 1 year ago (1 child)

    This shouldn't work... Why the hell does it work, don't touch it!!

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  • [–] 7 points 1 year ago

    I'm more scared of this one, "it should work but doesn't" means there's something I'm missing, usually small, maybe I forgot to change one function call or an import. "it shouldn't work but does" means there's a huge misconception in how the thing actually works.

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  • [–] 35 points 1 year ago
    1. Identify a problem. (User wants do something and can't, something that is supposed to work doesn't, someone wrote shit code that works and we want to fix it)
    2. Get more info about it: ask users for more context, find out about their workarounds, assess the impact of the bug, find solutions to similar problems. Get together with others and hash out some design.
    3. Do the coding. Often involves a bunch of reading documentation and trial running code to see if it works
    4. Come up with a way to confirm the change does what it's supposed to: write a new automatic test, or a procedure a person can follow to verify it works
    5. Write a description of the change and test plan
    6. Get someone else to check what I've done and make any changes they ask for (as long as I agree)
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  • [–] 58 points 1 year ago (2 children)

    A "full-stack developer" is someone who can do front-end / UI work (HTML, CSS and Javascript or whatever the frameworks and tools de jour are nowadays if we're talking webdev), back-end work (APIs and "business logic" and all the stuff users don't see), and often storage and infrastructure work (manage databases, write and optimize SQL queries, put things in buckets, get your code running on AWS / k8s / a pack of gophers / whatever)

    that is

    someone who wears too many hats and isn't paid nearly enough by a company that doesn't want to hire 4 engineers

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  • [–] 25 points 1 year ago (1 child)

    I've been a full stack developer for nearly thirty years. They keep adding so much to the stack that these days I will only claim to be a Java developer. I know way more, but there's no point in laying claim to it. I can do JavaScript, css, and typescript, but I don't really know react and I don't want to because it'll be replaced in another five years anyway.

    I have worked with so many CI/CD systems and there's a new one around every corner and what you know for one doesn't apply to others.

    Like, whoever you hire is going to take months before they are able to do significant stuff independently and 2 years before they can do the full scope of the job you hired them to do, and most folks are looking to move on after 2 years. About the time they've been around for a full Java/spring upgrade, build system change, and you've moved cloud providers, they will have encountered every problem often enough to know everything they need.

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  • [–] 28 points 1 year ago* (2 children)

    10 Get told to stop working on whatever I'm working on, some tech debt just became tech foreclosure.

    20 Some new problem is now problem number 1

    30 Get about 70% done fixing the problem (it's functional but ugly, just need to wrap up this mess so it doesn't become tech debt...)

    40 GOTO 10

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  • [–] 45 points 1 year ago (9 children)

    I write code in a niche industry, in an even more niche language.

    With 20 years experience I am finally at the point that much of my stuff works without too much headache.

    Unfortunately, now that I'm finally good at it, it's become a much smaller part of my overall job.

    Nothing I look forward to more than being left alone for a few hours with my headphones on banging out a project.

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  • [–] 21 points 1 year ago

    That's the most hilarious thing about being good at being an engineer it seems. I'm more than 10 years into my career at this point and I spend more time correcting other people's work and outlining the technical work that needs to be done than writing things myself these days.

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  • [–] 12 points 1 year ago (4 children)

    "hey instead of working on the projects that you are responsible for, can you spend your whole week answering 10 peoples complex questions since you're the only one that can answer them"

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  • [–] 4 points 1 year ago (3 children)

    But from the companies perspective this is a net-gain.

    You've just unblocked 10 people so they can continue to work... and even if their weekly individual productivity is 25% of yours, combined they're doing more than twice the amount of work you're doing and it only cost the company a week of your time.

    Yeah, at times it's frustrating and distracting, but hopefully you're getting compensated for the knowledge you bring inaddition to the work you deliver.

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  • [–] 1 point 1 year ago

    Yeah, answering questions and debugging issues sounds great to me... As long as the employer acknowledges that takes time and work, and brings value. And also somewhat acknowledges it as a proper role, and not something being done "in the meanwhile"/"on the side", since just interrupting work to answer questions knocks you out of the flow, so to speak.

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  • [–] 1 point 1 year ago* (last edited 1 year ago) (1 child)

    ...and then you get reprimanded for lackluster productivity (judging by progress on the projects on your own plate). 😑

    You lifting up others doesn't translate to losing yourself up, unless there is (unusually) healthy culture about that in your company.

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  • [–] 3 points 1 year ago

    You have a good point... and I've worked on both sides of the fence. Currently, I'm at the "healthy culture" camp, but it wasn't always that way.

    While I was working at companies that had a not-so healthy culture, there were things I did to "bring visibility" to these non-work tasks. However, I should add that at these types of companies didn't really offer a lot of financial compensation for this non-work, but at no-time did anyone challenge my productivity.

    Basically, I'd suggest:

    1. Be (technically) opinioned and make it visible. Often, it's not your boss you need to impress (as they see your work every day), it's your boss' boss. If you have a reputation within the company as a guru in something, it's easier for your boss' boss to "see" that you're bringing "value" outside of you day-to-day tasks.
    2. Bring visibility to these (side quest) discussions. At one company, I created a chat room to use as a sort of "technical self-help"(for all Engineers) and any DMs I got, I would ask them to funnel the discussion into the chat room. I asked them to do it "so others can find the answers to similar questions" and more importantly "to bring visibility to these discussions". You, your boss, your boss' boss can see how much time you invest in these topics and they can see that this help does not come for free.
    3. If your not meeting your goals (or are stressed out) , due to these side-quests - tell your boss. Explain (as early as possible) that project X will slip if you keep focusing on unblocking others and let them decide what to do. If you followed-up with Point 2, you've got concrete evidence to justify where your time is being spent.
    4. When people ask you "what are you doing?" (like during your Stand Up). Do not answer "nothing" or "supporting others". Be detailed, mention the actual technical topics (and if you've got this chat room, reminding yourself is much easier).
    5. Last bit, which might not be helpful. If it's the same questions or some fundamental misunderstandings that your often answering: maybe offer a Dogo/training for anyone who's interested. When you offer it, shout it from the highest tree top - it'll go far in establishing yourself, in the company's eyes, as a guru (even to those who don't understand the topic) and it'll (helpfully) reduce the amount of questions in that topic.
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  • [–] 6 points 1 year ago (2 children)

    I'm curious what this niche language is if you don't mind sharing. I love niche languages and always enjoy hearing about them being used in industry.

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  • [–] 12 points 1 year ago (1 child)

    I work in corporate Audio Video, and program in all the main AV languages. I specialize in AMX / Netlinx, but do Crestron, Extron, and various DSP programming as well.

    Tie it all back to web applications where I primarily use PHP.

    Been learning Python as that looks to be where things are going in the next 5 years.

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  • [–] 22 points 1 year ago* (2 children)

    I’m a DevOps guy and seem to spend most of my time fixing AI slop. It’s supposed to mean automating builds, tests, scans, deploys, compliance, etc, so the other developers can focus on product code and all the process just works

    First of all, there is no graphical stuff. That’s just for simple learning sandboxes.

    We have an IDE - Integrated Development Environment. You can think of it as a glorified text editor. We type code in text and it gives us the equivalent of spellcheck, grammar check, autocomplete. They usually colorize the code so you can see structure, match parens and quotes, and other low level assistance. But it gets much more useful with integrations to version control, scanners, build tools, download dependencies . You can click to build, test, scan, commit. They’re usually tons of other tools to make life easier.

    But code is cheap and easy to write the first time: much more expensive to fix. Maintenance over time is far more expensive than writing it.

    So now we have AI as another tool integrated into IDEs, and it is somewhat useful for generating new code based on patterns from previous code. But it’s never good enough to be an end result. A good developer can use the ai to get a jumpstart on new code, iterate it to get better, and almost always have to use their own knowledge to finish it to a working, maintainable result.

    So I have a bunch of junior developers in another country, just directly checking in ai slop. They don’t seem to be experienced enough or diligent enough to recognize when it needs more work. Which means I need to spend a lot more time on code reviews trying to figure out the unorganized mess, give the same feedback over and over, review the same code many times, and inevitably spend much more time on bug fixes for their mess than I would have taken implementing it myself.

    The thing is ai is not good at bug fixing. You can try to have it summarize the code, or compare it to best practices but it can’t really help figure out what’s going wrong and how to best fix it. Especially if the original code is ai slop to begin with. So I don’t even get any advantage from it

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  • [–] 21 points 1 year ago* (last edited 1 year ago) (1 child)

    since everyone on lemmy is a programmer

    Just because I'm on Lemmy, does not make me a programmer.

    I mean, I am a programmer.

    But not because I'm on Lemmy. (I think.)

    what do you guys actually do?

    I say "please" in various ways that computers understand.

    Is it copying and pasting tons of code?

    Well... Yes, but with a lot more swearing at the computer.

    But I'm very good at it, so I copy and paste very small amounts of code very cleverly.

    Is it fixing small bugs

    I fix small bugs, huge bugs, critical bugs, and intermittent sneaky bugs. I get paid either way.

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  • [–] 15 points 1 year ago (2 children)

    I'm a data analyst, not so much a developer, but in my work I write SQL, DAX, and M code. My job involves sales people telling me what metrics they think they want, delivering those metrics, then being told to make different metrics because the ones I delivered didn't play into their narrative 🙃

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  • [–] 2 points 1 year ago* (1 child)

    Are you looking for a job? We’re hiring a data analyst and an architect I think. And sales can get fucked, we have an Analytics department supporting client success, with teams presenting ROI reports to clients and/or analyzing incoming data for variance etc. We need solid people, with real experience.

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  • [–] 13 points 1 year ago

    I... write code. It does stuff. Usually the wrong stuff, until I've iterated over it a few times and gotten it to do the right stuff. I don't "click around in a GUI." If a tutorial is making you do that, it's a bad tutorial.

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  • [–] 11 points 1 year ago* (1 child)

    Pointless meetings.

    Pointless and harmful forced commuting to and from office.

    Pointless agile ways of working.

    Pointless managers.

    Pointless eating expensive lunch.

    Pointless learning of frameworks that gets replaced in a year.

    Pointless forced team events.

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  • [–] 10 points 1 year ago

    Something something Jira something scrum agile Confluence something another meeting something hit tab and let copilot do it and repeat.

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  • [–] 9 points 1 year ago* (1 child)

    a full stack developer sufficient in sql and python

    Ok, let me first try to explain what happens on a good day, before going cynical.

    Let's assume we have an existing system. You go to what for you appears to be a website, fill some text fields, click on a button, etc. In the background a lot of shit happens. Typically the backend part of the system consists of tens of services each doing it's own thing. Some participate in returning a response to you, the user. Others just process data further for analytics, security, etc.

    One day someone (in most companies a product manager, or a UX researcher) comes up with an idea for a new feature. A user should be able to do XY. And of course pay for it.

    That's where you step in. Since you mentioned full stack, you will need to do everything.

    • Create a new page with forms, buttons, nice colors and pictures on the frontend
    • Accept the result of user actions of the above to an API in one of the services mentioned
    • Save the data into a database (this is where SQL comes into play)
    • Retrieve data from a database (SQL again)
    • Emit various events or API calls to other services, informing about what just happened

    This is all done with code. You can copy/paste, vibe code, just type it yourself. Code is the least of your concern. Making sure it all works together is what's tricky. You will go through several iterations until you get it right. Then you write automated tests for it (TDD people don't come at me).

    Also you communicate to other people in the company about any dependencies and overlaps with what others are doing. Finally, you can deploy the code to production which will make it available globally to users.

    I just described about 50% of the programmer job. I didn't mention code reviews, architecture discussions, plannings, retros, communities of practice, incident handling, herding cats...


    This is all valid in a good case scenario. good company and a good organization in it.
    In reality it's mostly waiting. A lot of waiting. Despair if you can't make it work. Happiness if you can. Then despair again because all you do is pointless. A lot of fighting against the system designed to make you as unproductive as possible. Or just giving up and faking it for a paycheck.

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  • [–] 9 points 1 year ago

    There is this channel that live-streams themselves if you wanna watch like 5-20 minutes and get an overall idea.

    https://youtu.be/vc5UPu76XOw

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  • [–] 8 points 1 year ago

    Mostly I make JIRA tickets.

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  • [–] 8 points 1 year ago

    Now it seems every tutorial I see is really just clicking around in a gui. Very little actual typing of code, which is the part I actually find cool and interesting.

    Not sure where you're seeing "just clicking around in a gui", but if you like computer games, there's some fun gameplay you can have while coding. Some of those very much contributed to my experience.

    BitBurner is a free idle incremental programming game, where you write scripts to hack things to make money to begin with, progressing onto both progressively more complex mechanics (how about automating a manufacturing corporation with a script?) and utility scripts to automate things you've been doing manually.

    If you like Minecraft, there's fun to be had with ComputerCraft, scripting things in Lua. With some add-ons (Plethora IIRC) you can access chest inventories via cable and transfer items between them, and set up your own fully automated storage system with recursive autocrafting, as just one example.

    Or how about modding games - if there's a Unity game you enjoy that doesn't use IL2CPP, like Risk of Rain 2, it's very moddable using C# and interacting with Unity APIs, and for advanced stuff modifying the underlying IL that C# compiles to. Quite a lot you can learn, and if you stick to pure code mods to begin with, not that hard to get started - though code mod means nothing like new items, new enemies, new characters, buildings etc. since adding models/textures/sounds tends to be more involved.

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  • [–] 7 points 1 year ago (1 child)

    I think you need to start a project, accept it will be slow and painful, and don't become an expert before you start, just use the skills you have and see where they take you. The only thing that matters in software is that it works. The definition of working changes over time, but get that first working version and you will keep going.

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  • [–] 1 point 1 year ago

    This is it. I've never been able to learn a new programming language looking at tutorials. I always start with a problem (use case) and build from there. A basic knowledge of concepts like loops, conditionals, and passing/returning values in a function are the building blocks. Eventually you start to get tired of copy/pasting code so you find things like abstraction and inheritance. Then you'll find ways to optimize or use someone's library of premade functionality instead of starting from scratch.

    And if you get really, really good you start writing things from scratch again in unique and highly optimized ways. Those are the really fun projects, imo, but not the ones that pay.

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  • [–] 7 points 1 year ago* (last edited 1 year ago)

    Product owners say, "We want to change the site so users see a list of all the other users on their team with access to this project "

    Okay. Do some thinking. Going to need the backend to return that information to the front end. Decide what URL that should be under (api/v1/projects/users, maybe?).

    Now we make the backend actually do that. Create a new file for this endpoint. Update the routes file so that url points to this file. Write the handler class.

    Does this endpoint take any particular input? We know who the caller is for free from the framework. We only want to return info about one project or all projects? Make that decision. Update URL if needed.

    Write the code to get the other users on the projects in question. Maybe that's SQL, but might also be ORM (code from a framework that generates SQL based on objects). Decide what information we actually need. Package that up and send it back. The specifics depend on language and framework.

    Write automated tests for this. Make sure it works for

    • 401 not logged in
    • 403 asking about a project I don't have permission for
    • 404 asking about a user with no projects, or a project that doesn't exist
    • someone with 1 project
    • someone with 2 projects
    • someone with 10000 projects
    • also consider what happens for 0, 1, 2, 10000 users on the project.

    Realize this needs to paginate. Go back and change the handler code to do that.

    Realize due to some quirk of how permissions work, someone can be on the project twice. Talk with the team about if we should just decide that here, or try to fix the root problem. Probably the former.

    Add deduplication code, then, and test cases.

    Open this up for code review.

    Start the front end work.

    Make a dummy page first and update your API calling code to know about this new route, assuming you don't have that auto magically set up somehow. Make sure it calls it and gets a response.

    Realize that staff users technically have access to every project in the system. Ask product if that's how they want that to behave. If no, figure out what you all want that to do instead.

    Do a bunch of react work to make the page pretty, put the response in the right UI elements with links to the right place. Realize the response you're sending back makes building the links annoying because you didn't send some part of it, so you'd need to make another request to the backend for every link. That sucks. Update the backend to include the user's team-id that is for some stupid reason still in the URL. Comment on code review.

    And now I'm tired of writing.

    Edit: I hit submit before I was done. Finished now. Edit: fix typo

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  • [–] 6 points 1 year ago (1 child)

    I am a machine that turns nonsense requirements into nonsense code.

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  • [–] 6 points 1 year ago (1 child)

    Here's the point in which I realized I didn't understand coding at all.

    There as a mod for a game, that was like 95% of what I wanted. It just needed a few values changed, and it would have been perfect for me.

    Fortunately, the entire mod was hosted on github, and it was just 3 '.js' files. I figured, hey, how bad could it be? I'll have a look around, find the values I'm looking for, make a couple tweaks...

    All three files were entirely, top to bottom, just INCLUDE statements. Not a single line of 'code'. And somehow that's supposed to do something? That's when I realized I was cooked.

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  • [–] 6 points 1 year ago

    Have business requirements change by the hour

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  • [–] 6 points 1 year ago* (2 children)

    Mind i ask what are you trying to archive? At what point would you see yourself as a programmer? When its in your job description? X amount of projects worked on on GitHub?

    As an auti-dd I really really like coding and i had a developer job once to discover i absolutely loathed it. I hated having rules and infrastructure that directed me how to code, i hated being told what i could work on. I could not stand having a schedule telling me when to code and from what desk to do it.

    The only thing that makes me want to code is to creatively express myself. I no longer accept compromise beyond creative limitations i myself put in place. (Really autistic-pedantic shit sometimes)

    My current job description is an IT position that could not be further removed from coding in its description. It also doesn’t challenge me. I don't want it too because now i often have spare free to “improve the functioning of the workplace” which i do by writing scripts and tools that fix common annoyances in our legacy software and save my coworkers plenty of time.

    Or in house developer team (who have no time and are to distant from other day-to-day work have expressed confusion why someone like me wants to stay in my role rather then join them but i know i wont be able to continue my side projects and am just going to get assigned to expensive-big-ego-pet-project instead.

    I also have plenty of code related projects at home, i lost motivation for those when i was a “real programmer”

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  • [–] 6 points 1 year ago

    Disclaimer: I have a dream job for me and my experience is probably not representative.

    Go on open.kattis.com, pick a problem, solve it. That's what 40% of my job is like. 20% more is reading through and understanding where the right place for this bit of code to live or what bits of code I should be reusing to make it. Another 20% is discussing with other engineers the tradeoffs of solving a problem with x vs y and picking what to do, and the last 20% is reviewing code, i.e. making sure other people solve their problems correctly and don't drop a bunch of hack in our tree.

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  • [–] 6 points 1 year ago

    Tutorials only explain the concepts, maybe takes you 10% there. The rest is is practical application and applying the methods. You might be able to copy and paste some code but I will bet my bottom dollar that there will be some nuances for your use case that you have to amend manually. Thinking about the logic and how everything connects to each other is often the part that takes the longest and the most challenging.

    What I can say is that if you like problem solving, technology is a great drug to get your fix, it is endless.

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  • [–] 6 points 1 year ago*

    I code around 10% of my day. The rest is just meetings about things people want, emails about bugs that occur and small fixes, finding out what network did again and re-doing the automatic syncs again.

    Ironically in all my jobs coding is actually one of the smallest/least time consuming things I do. I do much more coding on my own time than at work. And all without AI. Cause AI is silly (and if you dont self host, your coding for Microsoft/OpenAI/Github/etc...etc..).

    My suggestion, try to make the smallest MVP possible and just iterate on it. Find a cool game engine? Great! Try to make the character appear on the screen, then do other things. Find a cool library, great! Try to use the library in a small project. It doesn't work for everyone, but it has helped quite a few people. Do what gives you motivation. Or fix something you hate. Hate is an excellent motivation.

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  • [–] 5 points 1 year ago (4 children)

    I have adhd and I’m a software developer. We make enterprise software for various clients.

    We don’t copy and paste, per se, but we do have common practices and many let’s say functions for simplicity that we will reuse over and over as a lot of enterprise looks similar and just the customer screens change. So we still do a lot of problem solving but if we have already solved that problem before we can use it again.

    Currently working with a large transport authority to build a claims tracking system and create a bespoke Sage integration to track payments and receipts. And I’m not that smart dude and I don’t even feel like an adult in my forties.

    We offer ongoing support to all our clients and genuinely do what’s right and fair all the time as my boss and the own is an incredible dude and just nice and fair and open.

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  • [–] 2 points 1 year ago (3 children)

    What do you need to qualify as a software developer job like the one you mention?

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  • [–] 1 point 1 year ago*

    Usually (but not always) a software related college degree and industry experience. If you don't have the latter, hobby projects and open source contributions help, as long as you can demonstrate it (ie: a repo)

    Ymmv, the requirements depend on the company

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  • [–] 1 point 1 year ago*

    I qualified for my first dev job by being interested in programming, and knowing my way around the command line (Linux is best), git, vim, and Python. practicing with things like leetcode, advent of code, and making things with apps like pelican and pyxel is a great way to ease into it and tread water until you can get that first role.

    just don't let it make you feel helpless. there's always going to be a lot that you don't know. taking a deep breath and accepting that is the way towards thriving.

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  • No formal qualifications for myself. I was always interested in tinkering and stuff so just gravitated towards that.

    To be honest though with undiagnosed adhd (at the time) I bounced around a lot of dead end jobs and got lucky landing a job at Apple where they kinda inspire you to reach your potential. They let me reduce hours to do a couple of bootcamps, more for the networking than the coding as I knew more than a lot of the tutors.

    The industry is saturated right now though so it’s hard.

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  • [–] 5 points 1 year ago

    Sit in meetings

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  • [–] 5 points 1 year ago

    I have never just clicked around in a gui unless its me testing something I'm building. I would suggest finding some better tutorials.

    Today I added a few features and fixed a couple bugs.

    We have a screen where users can basically click through a list of contacts to send out emails. The list is system generated, and sometimes users want the email to go out to other contacts not on the list. So I added a section to the screen with a typeahead input box to search through all the companies in our system. Once the user selects the company it has to be broken down by branch (region) so I had to build out a small api for getting the company branches and filtering by some criteria to see if they're even eligible to receive these types of email, so with that data returned I generated a drop down to select the branch, from there another api call to generate a list of checkboxes for each contact at the selected branch. Then I had to build out a mysql table to store the additional contacts to email and work that logic into the code that sends out those types of emails.

    Right there you have perl, mysql, html, CSS and JS.

    Another thing that everyone's gonna lose it for when it goes live but took me no more than an hour. A lot of our accounting pages are historical reports, there's only a few that are updated in realtime, and almost all of them were super slow to load because of all the heavy calculations. I added a couple tables and a cron job to run daily and populate them. So now instead of doing calculations on the fly those pages just pull the data from the db and load instantly.

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  • [–] 5 points 1 year ago

    solving business problems by adding more buttons and input fields that go trough various processing pipes and spawn more infrastructure to compute results nobody needs

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  • [–] 5 points 1 year ago* (2 children)

    There's a big difference between hobby coding and corporate coding. I do the latter and work on large applications as part of a team. I spend a lot of my time

    • Using debugging tools and probing at code to investigate and fix bugs
    • Coming up with system architectures to achieve whatever feature we want to add
    • Cleaning up my other teammates' AI generated slop 😑 (fuck AI)
    • Writing test suites for our code that guarantee everything works as expected
    • Occasionally I write new features
    • Juggling this with pointless meetings and a long ass commute that take up 60%+ of my work day
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  • [–] 2 points 1 year ago (1 child)

    I got laid off before the AI got really and truly going at the company I was at. We had a mandate to have 90% of the code submitted to be covered by unit tests. How does the whole "vibe coding" crowd handle that aspect? Do they just ask the AI to create unit tests for the code it generates as well? I always heard a lot of complaints about unit testing but I quite enjoyed that part at times.

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  • [–] 4 points 1 year ago (3 children)

    I'm a glorified data analyst. Almost all my work is done with a single database using a narrow range of commands and SQL queries. I memorized the syntax for stuff I use regularly and just type it out every time.

    No I do not want to write a bunch of macros. No I do not need an AI assistant. What I need is for all these "helpful" tools and popups to get the fuck out of my way. I've been typing typing typing since AOL Instant Messenger.

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  • [–] [S] 2 points 1 year ago (2 children)

    You sound like I would be if I had been able to go that route ha. Aren't most of those data jobs going to be replaced soon though? Seems like low hanging fruit for management to throw some crappy ai at it.

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  • [–] 2 points 1 year ago (1 child)

    I feel like I have enough experience and institutional knowledge that I won't be replaced in the near future. But we're not hiring, and the higher-ups are trying to shoehorn AI into everything to compensate.

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  • [–] 1 point 1 year ago

    This AI trend trying to replace coders with LLMS is very stupid. A coder is already writing in human friendly terms what they want from the machine, if you communicate it with less clarity there are edge cases you're not covering, so either the LLM is allowed to add edge cases scenarios on its own (so it can decide to filter all entries that contain the letter A just because) or it isn't and won't cover any of them (so it can for example crash and burn when retrieving something empty from the db and happily allow it to be put there). What I think most AI pushers don't understand is that we're already writing as close to English as possible while still being very structured about what we're saying.

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  • [–] 4 points 1 year ago (3 children)

    I make game mods as a hobby. 90% of the time is taken with deciding what to write, 5% is actually typing, and the other 2500% just seems to vanish without a trace.

    Knowing what to type always takes much more time and effort than actually typing. IDE autocomplete has increased this difference further, and AI promises to do this even more (although it seems to increase typing time at the moment).

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  • [–] 2 points 1 year ago (2 children)

    I make game mods as a hobby.

    That sounds very interesting. Would you mind if I hijacked this thread to ask you about what kind of mods do you make and for what games ?

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  • [–] 3 points 1 year ago (1 child)

    I've tried to choose my favourite mod for each game. My other mods should be searchable from these links.

    FlexFOV - Minecraft. Increases the FOV up to 360 degrees.
    It took 3 years to get a basic version working, then several more to make it properly usable (not just a cubemap). YouTube demo

    Stormtrooper - PULSAR: Lost Colony. Significantly reduces the player's accuracy.
    All the mods are hosted on the community Discord rather than a mod hosting site.

    I originally made Item Swap for Void Crew. The developers thought it was a good idea and decided to add it to the game (with permission).
    I decided that I could do even better and made Faster Swap — modding the devs implementation of my own mod.
    I have another improvement idea just in case they implement this mod too.

    Full Auto Multitool - Jump Space. Hopefully prevents RSI from rapidly clicking.
    Jump Space uses IL2CPP, so modding is significantly harder until the devs choose to release mono files.

    Honk - Derail Valley. YouTube demo

    I did not make all of the mods registered to NihilityShift. You should be able to check the author(s) on GitHub for each mod. All of my mods are open source, though the source may not always be up to date.

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  • [–] 4 points 1 year ago

    I send out resumes to job openings that claim to be entry level, only to be shot down because they want five years of experience in a technology that came out two years ago.

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  • [–] 4 points 1 year ago* (last edited 1 year ago)

    I work with a 7-person (6 devs and a lead) on a 20-year-old financial reporting application. We either pull or receive data from about 7 different systems where folks record contracts, funding documents, purchase requests, purchase orders, invoices, bills, etc. and pull them all together to build reports and UIs where users can search across all the data, and have it unified in one place. That's about 90% of our workload, anyway. More recently, we've adopted workload from a couple big legacy systems that got sunsetted, where we're actually the data-entry point, feeding data out to the main billing system.

    Day to day, I work on everything from PL/SQL (Oracle's SQL variant for compiled stored procedures) where the majority of our business logic lives, to VB.NET where two different HTTP Web servers live, as well as a large automated testing suite for that database business layer, to TypeScript where most of our UI logic lives. Occasionally, I might dip into plain JavaScript/jQuery or ASPX to work on older features.

    There's plenty of time spent writing code, but there's also a LOT of time spent just discussing things among team. Probably about half of the time, overall. Part of why the project has lasted 20 years is that we've gotten very good at being able to interpret what non-technical finance and acquisitions folks want. Like, they might come to us and say "hey, can you add inter-departmental purchase requests to report X", but they can't always tell us what an "inter-departmental purchase request" is, or where that data lives in the external systems (and that's not like a criticism, that's just the reality of the fact that these people are accountants, not engineers). So, we'll have to probe for specific requirements and/or reverse-engineer it out of an external database.

    I also do open-source work in some of my hobby time, which is pretty much all C#.

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  • [–] 9 points 1 year ago (6 children)

    Programmer here.

    Clicking things in elaborate IDE GUIs and copying stuff they don't understand appears widespread because it's easy to teach and make a video about, but it's not it.

    My days are spent in Emacs, (used to be Vim), and a Bash terminal. I sometimes use an more "fancy" IDE for a year or two but I always realize they slow me down and make me stupid.

    I write code I understand based on system models I discuss with the team. My time is spent thinking about the models, learning the components I work with, debugging, etc. While all of these involve typing up some code, only 5% or so is writing actually "finished" code.

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  • [–] 4 points 1 year ago (5 children)

    Neovim user here. Why the switch. (I’ve never tried emacs)

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  • [–] 3 points 1 year ago (3 children)

    I like NeoVIM, but in the end it got a bit frustrating to get the tooling to behave, like language server for Guile, especially when the configuration was half config format, half Lua code, third half referencing those from Vim.

    In Emacs everything - code, config, invocations - are jus lisp. And the ecosystem is a bit more mature for the tools I use in our current codebase.

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  • [–] 1 point 1 year ago (2 children)

    I switched to Helix and I’m so far liking it more than nvim

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  • [–] 1 point 1 year ago (1 child)

    What do you write in it? Languages, tech stack etc

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  • [–] 2 points 1 year ago

    I’m mostly a Visual Studio Code user, but Helix is for when I need to quickly edit something in the terminal or over ssh.

    I set up LSPs for go, shell scripts and a few others, it was mostly just installing packages locally and helix just picks them up. And more importantly doesn’t shove 500 error messages in my face if something isn’t there, like nvim

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  • [–] 3 points 1 year ago (2 children)

    I write software in many languages that does the things i want it to do. i understand how to write code that works. most of the time i write software it works on the first few tries. i don't do a lot of copy pasting. i write functions and use libraries to create things. it's strange to me, but from what i hear, it's becoming rare for people to really understand how to make software.

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  • [–] 3 points 1 year ago

    The best way to get into coding is to surround yourself in it by switching to linux and starting to program your own desktop interfaces (can be through browser too). Once you live in your own software the surface area for motivation is significantly higher so you actually learn stuff. Come up with ways to automate what you do and don't be afraid to fail.

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  • [–] 3 points 1 year ago

    Crazy to me that GUI seems to be a major focus in those situations. My IDE is most often pretty minimal, whatever it takes for me to get code on the screen, and unless I'm using the debugger, compiling and running has always been easier using a CLI. It's good practice anyway, familiarizing yourself with the shell, code for your code lol.

    I've been developing professionally for almost 10 years now, and started learning very young. The circumstances were different, but I think the principles are the same. Some folks here already mentioned taking on projects that interest you, and I'd definitely agree, provided you keep them small. Something that you'll want to make can keep you motivated, and small wins keep you going. For something full stack, I'd recommend coming up with a CRUD web app (create, read, update, delete) that does something that's fun. Maybe it's a recordkeeper for a sports team, or maybe it's a rudimentary forum. That sentence makes sense, no worries. You can use python to write your backend, see if you can make an API that just handles CRUD requests and builds and runs SQL statements for your database. Then just use whatever you'd like for the front end and call that API. It's still a pretty big project depending on how new you are to this, but it's hard not to be when full stack touches everything. If you're completely new, I'd lay off and pick the front or back end to start with.

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  • [–] 3 points 1 year ago

    My last project is using machine learning to sort data for a company and the flow kinda goes like this:

    1. Use the advanced tab in the browser on the UI search pagr for the company to expose the API query for the data I want to have
    2. Write some shell script to programmatically call the API for the data I want.
    3. Realize that there's actually a limit to how much data the API can return BUT the metadata says how much there is beyond the limit.
    4. Write some script to paginate (scrape over) all that data and save as a JSON file
    5. Realize my JSON is badly formatted and some queries are empty, so do some error checking and massage to make it work right.
    6. Create a python script to ingest the parts of the saved data I want and write it to a SQLite database. This takes ongoing refinement.
    7. Do some sql to count how many entries I got in the time period I was getting data for, and compare to a tool the company has to aggregate said data. It was close enough.
    8. Go learn about Jaccard similarity and locality sensitive hashing. Use this to write a script to deduplicate the database so I don't have a zillion repeated entries. Also python, but it starts with some cursor stuff and sql.
    9. Do the actual project which is trying to get some reinforcement learning to label the data automagically. This means I also have to write some methods to get particular mixes of the data I've already collected. For example I want my mix to have 50 percent red balls, 20 percent green balls and 30 percent blue balls. How do you pick the right number of balls from the total set? It's not hard but it takes some thinking.
    10. Wrap this thing up in a script that will do some load balancing on a machine with lots of gpus and CPUs so I don't hog the entire server rack. Submit it and let it cook.
    11. Write it again so I can wrap options around it and optimize hyperparameters.
    12. Start working up the results to show improvement overall. If it's better than what the company already has...
    13. Time to fire up the old git repo and make sure the commits are clean. Add readme and make files (bc I prefer to deploy with make) and put it in the hands of another engineer who will roll it out for that company.

    Idk it's not a super sophisticated problem but it has a lot of moving parts and you have to kind of tackle them in order. Mostly it's "hey here's an obstacle to the end goal, how do I fix it on my own in a smart way?"

    Then do it.

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  • [–] 3 points 1 year ago

    I'm retired now but I used to copy and amend shit from Stack Overflow.

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  • [–] 3 points 1 year ago*

    There's coding and there's coding. Just as you can use English to write fiction, you can use it to write a manual. Programming languages are the same. Well, maybe a bit more concise and confined, but the point is, you can flick around bytes on a bus or thousands at a time in CUDA. You can draw a triangle for a game or create a template UI with the click of a button and fill in the blanks. It's all 'coding', but wildly different.

    You might have heard about the meme that coders are wizards comanding magical stones, aka processors. Sometimes, we might as well be. Computer scientists come up with stuff so briliant that even the best of their own can hardly understand it. They write stuff that does stuff for stuff that does stuff for the stuff you wrote, and all of a sudden you did something without even really knowing what happened or how it works.

    With that in mind, I can explain what I do in one sentence or countless hours. I write stuff to test stuff that absolutely has to work. The devil is in the detail.

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  • [–] 3 points 1 year ago

    Slowly dismembering Azure Devops with my teeth

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  • [–] 3 points 1 year ago

    You need an actual problem to solve that your hyper focus likes, then you'll go hard I bet. ~ professional developer with ADHD of 17 years.

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