Shocking exactly 4 people on the planet, Squadron 42 might not make it's just-recently-confirmed-absolutely-rock-solid 2026 release date. πŸ˜‚

Although I will say that at this point even laughing about it becomes difficult. It's been so many years, every joke has been made and every laugh has been had.

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[–] 96 points 1 year ago (5 children)

At this point, I'm just looking at all this as an interesting social experiment on sunk cost fallacy

I wonder how long they can go without delivering on anything

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  • [–] [S] 27 points 1 year ago (2 children)

    I think the fact that they are very very glacially slowly delivering on things at least, all the while self-discovering software development instead of learning it, that aggravates me even more. Bloober Team could finish this faster and more competently than these clowns...

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  • [–] 15 points 1 year ago (1 child)

    Glacially is OVERstating how much and how quickly.

    Especially compared to their original predictions.

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  • [–] 8 points 1 year ago

    It's not even about predictions or estimations - everything's so many years late everyone stopped counting. They just... don't seem to understand "scoping"? The pitch is "ultra-realistic life-size universe sandbox simulation" and they keep hitting walls because they're using tech that's completely inadequate for the task at hand but they won't let that deter them. They've probably reimplemented every subsystem of the Crysis 3 engine a dozen times by now, and it's still not anywhere near capable of achieving even a tenth of their ambitions. Fuck, they just very recently got their server meshing thing barely working after like a decade of development (at the cost of rewriting everything again of course).

    It's like watching a team raising billions to build the Burj Khalifa but all they have is a bunch of dry sand and some spoons. Deadlines aren't really the issue.

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  • [–] 8 points 1 year ago*

    well, they are still slowly actually adding more stuff to the game. I dont think they intend to scam anyone since they occasionally allow people to play the game for free and without that i would have been inclined to buy it many times now to see what kind of game it is (and would have felt scammed). Now i just keep waiting for them to add enough stuff for the game to be worth getting, but after hearing they might add somekind of p2w shop crap i think i might just forget about the whole thing if it really bad.

    Its too bad if the game collapses at some point since it really has promise. I resent them for first fucking around with the money they were given and making it all seem like a scam even when there is potential for it to not be.

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  • [–] 37 points 1 year ago (2 children)

    When this game is released the setting is going to be ancient history.

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  • [–] 71 points 1 year ago (5 children)

    Game development as a service.

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  • [–] 12 points 1 year ago (2 children)

    Hahaha, at this point they can coin the term.

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  • [–] 4 points 1 year ago (1 child)

    They may have been the first, but the sheer amount of failed disaster projects on Kickstarter, Paetron, wherever is staggering.

    Some of them end up being "successful" failures, just stringing their patrons along on hopes and dreams and donations until the well dries up. Star Citizen is definitely the most successful venture of its sort, but only because it's the highest profile with a bunch of known talent in the mix.

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  • Just to give a more shit show example there's also Yandere Sim. Theres so much to that shit show that I can't even get into, mostly cause I'm fucked up on Tylenol. Point is there are multiple documentaries on YouTube about how that fucker just kept stringing folks along and self sabotageing for years.

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  • [–] 2 points 1 year ago (1 child)

    damn that's good, we should have been using it for this game particularly but also pretty much every pvp survival game as well.

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  • [–] 2 points 1 year ago*

    My biggest problem with survival crafting games is the balance is always horrendously unfair and is just irritating as fuck, or there isn't even anything to survive against because they didnt put any kind of antagonists in the game so the building part is completely aesthetic.

    The PvP focused ones do both at once! There are no enemy NPCs, and the balance between the human players is stupid AF.

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  • [–] 25 points 1 year ago (1 child)

    Star Citizen may very well be the single greatest argument for Scrum Masters on Dev teams.

    Talk about infinite scope, holy shit.

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  • [–] 25 points 1 year ago (1 child)

    You know, when they mentioned 8k textures 10 years ago, I laughed because it was so overshooting gaming standards that it was laughable. Now I'm think they will be just on track when it actually launches.

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  • [–] 23 points 1 year ago (1 child)

    Store Citizen missing deadlines like that is to be expected.

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  • [–] 8 points 1 year ago

    Just a few more jpegs and they'll have the money to finish it!

    I do remember them spending a lot of money on Star-Trek style doors for the their HQ and now they're moving, so I guess that was money well spent.

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  • [–] 22 points 1 year ago

    After much careful reflection on this news, here is my response: HAHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHA!

    I think I could have written this headline 6 years ago.

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  • [–] 33 points 1 year ago (2 children)

    I very much doubt that when (if) the game releases, it will be worth the wait and live up to the hype.

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  • [–] 16 points 1 year ago*

    Meanwhile I've done five or six playthroughs of Freelancer while this game has been in development and had more fun than I'll ever have with Star Citizen.

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  • [–] 43 points 1 year ago (1 child)

    I got no sympathy for anyone that is disappointed and continues to "pledge" to this "game". I mean hell a few years ago they got me and I "pledged" $200 for a ship that I may or may not still have. but then afterwards I felt like a rube.

    So I get it, I fell for it once, but still no sympathy for anyone that continues to do so.

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  • [–] 10 points 1 year ago*

    I'm in a similar boat. Pledged but it's been years since I gave them money and I'm not really following it closely anymore. Can't say I ever felt like a rube though, backing a crowdfunded project is always a gamble to some degree, and that money was so long ago that any impact on my situation from having it or not has long since faded.

    I'm a little disappointed in the date potentially being pushed back, but it's not like I marked it on my calendar or anything. If they had said nothing and the date just slipped by I probably wouldn't even notice if no one else brought it up.

    I'll play S42 if/when it comes out, and probably even enjoy it, but I'm not chomping at the bit.

    People continuing to give them additional money now are simply deranged though.

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  • [–] 14 points 1 year ago (1 child)

    Sigh deeply, rub their foreheads, and open their wallets.

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  • [–] 13 points 1 year ago

    The scam is eternal.

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  • [–] 33 points 1 year ago (3 children)

    It's been in development for 15 years. Duke Nukem whatever was only in dev hell for 14. Y'all ever gonna admit you got scammed?

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  • [–] 20 points 1 year ago* (1 child)

    I remember them announcing that SQ404 was entering a "polishing" phase in late 2023.

    At that point and to this day, they failed to finalise a flight model, develop an armour/shield system and implement engineering gameplay.

    Arguably these are critical elements for a release with space sim gameplay. Although if SQ404 does release, I think it will be 30 hours of Wing Commander The Movie level cut scenes (space bulldozer) and script, with bored sounding Hollywood actors counting the seconds till they can leave Chris Roberts' mocap studio.

    Inside Chris Roberts' Mocap Studio:

    Roberts: Hehehe. Hey, Mark! You know how I came up with the Vanduul? Hehe.

    Hamil: No, how?

    Roberts: Ehehe. Vandals to Vanduul! Get it? Hehehe. Pretty smart, right? Hehehe.

    Hamil: Very original.

    Roberts: Did you know the Vandals were a Germanic tribal grouping that raided the Roman Empire? Bet you didn't know that! Hehehe.

    Hamil: I am in awe of your creativy!

    Roberts: I know, right! Hehehe.

    Ok Mark, enough farting around. Pretend you are riding a space bulldozer!

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  • All I really wanted was SQ42 back when I supported it on Kickstarter. With my 20 bucks there's no regret, but it's quite funny where things have gone since then.

    I install the latest alpha once every year and am both amazed and disappointed.

    I don't expect SQ42 to be released before 2030 and I do expect it to be a buggy, unoptimized mess when it finally arrives.

    I've been thoroughly entertained all those years, though.

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  • [–] 8 points 1 year ago

    We are gonna get gta 8 before we get star citizen.

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  • [–] 20 points 1 year ago* (last edited 1 year ago) (1 child)

    As a very early backer of S42 way back in apparently 2012: It never ceases to annoy me that The Wing Commander Guy has once again managed to do everything possible to NOT make a fucking Wing Commander. This is, what, the third big clusterfuck and the first one where there was nobody to take it away from him and just finish it themselves? But, whatever.

    As a big fan of elite games: I am really glad star citizen "exists" to contrast Elite Dangerous and has led to some truly amazing games in the genre. Some of which actually ARE more Wing Commander than not (Everspace 2 is basically the Freelancer that was promised). Now we just need some studio to make a proper Freespace game.

    All that said: I don't like it but I weirdly keep coming back to the thought process that Star Citizen actually IS delivering on its "promise" to the backers... of the past decade or so. Not the OGs. Fuck us.

    Because they were never sold on actually playing a game. They were sold on a dream. It is the same logic by which you watch Aisha Tyler do VO for a Tom Clancy game and think that you and your friends are also going to be super sweaty tier seven operators. Or how you watch your favorite group of online youtubers read off their pre-written jokes and pretend to be shocked while playing "friendslop" games. Or... you are a non-sicko who read too many AARs of Dwarf Fortress and thought you would boatmurder too.

    Its the idea of spending money to Dream. You know you'll never actually do what you saw the pretty people do. But you THINK you will and, by owning a copy of Garry's Mod that you will never boot up, you think you will too.

    Obviously the star citizen heads are spending WAY more than 20 bucks a pop and some are buying multiple megaships they'll never use meaningfully. But it is hard to not see parallels to the people who buy a DCS plane because they want to pretend that one day they will learn how to fly that jet.

    And... truth be told, I think I've gotten my money's worth out of the annual charity streams where Drew Scanlon (The Blinking White Guy) and Vinny Caravella attempt to play Star Citizen and spend an hour or two crashing to desktop, getting confused, and accomplishing absolutely nothing. Hell, I think there were a few years where they never even found each other in the space station?


    Also, as much as Freelancer hurt, I'll never stop laughing/being annoyed that he managed to take a sci-fi movie starring Freddie Prinze Jr AND Baby Busey AND Matthew Lillard and turn it into a charisma-free void with no redeeming qualities. Like, you gotta put some fricking effort into that. Those guys could make reading the dictionary be entertaining.

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  • [–] 13 points 1 year ago

    I've spent hardly any money on that game. I did the first 20 bucks. Then a 15 to get a tiny mining ship to help get in-game money. But I wouldn't have even gotten it if it wasn't for my partner REALLY liking the "game."

    I might like it too... if it actually worked and every bug I've ever encountered being perfect for setting all my progress to zero or even backwards. Because you have to buy supplies to do a mission.

    So fuck that. I'm not playing it until I can make progress- which will be never.

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  • [–] 13 points 1 year ago (1 child)

    I think it's high time we just ghosted any news of this scam of a game and studio.

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  • [–] 12 points 1 year ago* (3 children)

    It'll be released when the original backers grandchildren have kids πŸ˜‚

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  • [+] 5 points 1 year ago (2 children)
  • [+] 16 points 1 year ago* (1 child)
  • [–] 9 points 1 year ago

    What an insane and unprecedented surprise.

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  • [–] 12 points 1 year ago (3 children)

    I was this 🀏 close to buying squadron 42 years ago, as it was just about to get released. dodged that bullet.

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  • [–] 11 points 1 year ago (1 child)

    Color me surprised. I still think this whole thing is a big scam, like a money laundering scheme or some grift.

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  • [–] 24 points 1 year ago

    If you look into the history of Chris Roberts you'll know it's not a scam. Roberts is one of the few creatives I'd say actually needs an executive board to hold him back, because he'll never stop and actually finish something.

    I don't think there's a single project Roberts has finished on his own accord. He has always been made to finish.

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  • [–] 3 points 1 year ago

    hahahahahaha

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  • [–] 3 points 1 year ago* (2 children)

    The big problem is how to make it fun for those who are not space nerds. They are making a game for hundreds of thousands of players with a budget of a game for tens of millions. They are getting funded for a feline-shaped bag, once it's out chances are it'll be so aggressive, mangy and moody no one will want to play with it. Aiming at a reticle projecting where the enemy will be when the shots land for 30 hours with occassional explanations by hollywood b-listers is not everyone's cup of space tea.

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  • [–] 5 points 1 year ago*

    We'll see Shenmue 9 before Star Citizen's release.

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  • [–] 6 points 1 year ago

    Since i saw that gameplay footage which was released like somewhere in the last 5 years its all i can think about when Sq42 is in the news again. Until that point i just hoped that maybe somehow someday an unpolished but interesting game will come out. But that footage looked so unfun and ass after ~10 years of development i lost all hope.

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  • [–] 2 points 1 year ago (1 child)

    We will probably be back at the moon before this is release.

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  • [–] 2 points 1 year ago

    Will probably have an actual galactic empire before this game releases. Assuming they never does release because I'm not convinced that the guy isn't totally in on the idea that it's a scam.

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  • [–] 5 points 1 year ago*

    Scam Shitizen.

    I guess if it's any consolation, our real world space efforts are also largely even more behind schedule than usual, thanks Elon.

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  • [+] -13 points 1 year ago (9 children)

    I'm fine with this. They took so long already, might as well give them as much time as they need to finish the job.

    I'm more interested in the PU, anyways.

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