At this point, I'm just looking at all this as an interesting social experiment on sunk cost fallacy
I wonder how long they can go without delivering on anything
At this point, I'm just looking at all this as an interesting social experiment on sunk cost fallacy
I wonder how long they can go without delivering on anything
When this game is released the setting is going to be ancient history.
Game development as a service.
Hahaha, at this point they can coin the term.
They may have been the first, but the sheer amount of failed disaster projects on Kickstarter, Paetron, wherever is staggering.
Some of them end up being "successful" failures, just stringing their patrons along on hopes and dreams and donations until the well dries up. Star Citizen is definitely the most successful venture of its sort, but only because it's the highest profile with a bunch of known talent in the mix.
Just to give a more shit show example there's also Yandere Sim. Theres so much to that shit show that I can't even get into, mostly cause I'm fucked up on Tylenol. Point is there are multiple documentaries on YouTube about how that fucker just kept stringing folks along and self sabotageing for years.
damn that's good, we should have been using it for this game particularly but also pretty much every pvp survival game as well.
My biggest problem with survival crafting games is the balance is always horrendously unfair and is just irritating as fuck, or there isn't even anything to survive against because they didnt put any kind of antagonists in the game so the building part is completely aesthetic.
The PvP focused ones do both at once! There are no enemy NPCs, and the balance between the human players is stupid AF.
Star Citizen may very well be the single greatest argument for Scrum Masters on Dev teams.
Talk about infinite scope, holy shit.
You know, when they mentioned 8k textures 10 years ago, I laughed because it was so overshooting gaming standards that it was laughable. Now I'm think they will be just on track when it actually launches.
Store Citizen missing deadlines like that is to be expected.
After much careful reflection on this news, here is my response: HAHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHA!
I think I could have written this headline 6 years ago.
I very much doubt that when (if) the game releases, it will be worth the wait and live up to the hype.
And you can bet your ass that for how outdated it'll look when it releases in 2035 or so, it'll still chug at <30 FPS on your NVidia 35090.
I will put money down that it will not. A game that's in development for this long will not live up to any level of expectations
Meanwhile I've done five or six playthroughs of Freelancer while this game has been in development and had more fun than I'll ever have with Star Citizen.
I got no sympathy for anyone that is disappointed and continues to "pledge" to this "game". I mean hell a few years ago they got me and I "pledged" $200 for a ship that I may or may not still have. but then afterwards I felt like a rube.
So I get it, I fell for it once, but still no sympathy for anyone that continues to do so.
I'm in a similar boat. Pledged but it's been years since I gave them money and I'm not really following it closely anymore. Can't say I ever felt like a rube though, backing a crowdfunded project is always a gamble to some degree, and that money was so long ago that any impact on my situation from having it or not has long since faded.
I'm a little disappointed in the date potentially being pushed back, but it's not like I marked it on my calendar or anything. If they had said nothing and the date just slipped by I probably wouldn't even notice if no one else brought it up.
I'll play S42 if/when it comes out, and probably even enjoy it, but I'm not chomping at the bit.
People continuing to give them additional money now are simply deranged though.
Sigh deeply, rub their foreheads, and open their wallets.
It's been in development for 15 years. Duke Nukem whatever was only in dev hell for 14. Y'all ever gonna admit you got scammed?
I got enough enjoyment out of it for what little I spent a lifetime ago. I go see whats new every couple years, which is usually quite a lot. The game is still a disaster, but itβs a strangely interesting disaster.
You can say it's a bad deal, they are mismanaging the project etc. but calling it a scam is just hyperbole.
I remember them announcing that SQ404 was entering a "polishing" phase in late 2023.
At that point and to this day, they failed to finalise a flight model, develop an armour/shield system and implement engineering gameplay.
Arguably these are critical elements for a release with space sim gameplay. Although if SQ404 does release, I think it will be 30 hours of Wing Commander The Movie level cut scenes (space bulldozer) and script, with bored sounding Hollywood actors counting the seconds till they can leave Chris Roberts' mocap studio.
Inside Chris Roberts' Mocap Studio:
Roberts: Hehehe. Hey, Mark! You know how I came up with the Vanduul? Hehe.
Hamil: No, how?
Roberts: Ehehe. Vandals to Vanduul! Get it? Hehehe. Pretty smart, right? Hehehe.
Hamil: Very original.
Roberts: Did you know the Vandals were a Germanic tribal grouping that raided the Roman Empire? Bet you didn't know that! Hehehe.
Hamil: I am in awe of your creativy!
Roberts: I know, right! Hehehe.
Ok Mark, enough farting around. Pretend you are riding a space bulldozer!
All I really wanted was SQ42 back when I supported it on Kickstarter. With my 20 bucks there's no regret, but it's quite funny where things have gone since then.
I install the latest alpha once every year and am both amazed and disappointed.
I don't expect SQ42 to be released before 2030 and I do expect it to be a buggy, unoptimized mess when it finally arrives.
I've been thoroughly entertained all those years, though.
As a very early backer of S42 way back in apparently 2012: It never ceases to annoy me that The Wing Commander Guy has once again managed to do everything possible to NOT make a fucking Wing Commander. This is, what, the third big clusterfuck and the first one where there was nobody to take it away from him and just finish it themselves? But, whatever.
As a big fan of elite games: I am really glad star citizen "exists" to contrast Elite Dangerous and has led to some truly amazing games in the genre. Some of which actually ARE more Wing Commander than not (Everspace 2 is basically the Freelancer that was promised). Now we just need some studio to make a proper Freespace game.
All that said: I don't like it but I weirdly keep coming back to the thought process that Star Citizen actually IS delivering on its "promise" to the backers... of the past decade or so. Not the OGs. Fuck us.
Because they were never sold on actually playing a game. They were sold on a dream. It is the same logic by which you watch Aisha Tyler do VO for a Tom Clancy game and think that you and your friends are also going to be super sweaty tier seven operators. Or how you watch your favorite group of online youtubers read off their pre-written jokes and pretend to be shocked while playing "friendslop" games. Or... you are a non-sicko who read too many AARs of Dwarf Fortress and thought you would boatmurder too.
Its the idea of spending money to Dream. You know you'll never actually do what you saw the pretty people do. But you THINK you will and, by owning a copy of Garry's Mod that you will never boot up, you think you will too.
Obviously the star citizen heads are spending WAY more than 20 bucks a pop and some are buying multiple megaships they'll never use meaningfully. But it is hard to not see parallels to the people who buy a DCS plane because they want to pretend that one day they will learn how to fly that jet.
And... truth be told, I think I've gotten my money's worth out of the annual charity streams where Drew Scanlon (The Blinking White Guy) and Vinny Caravella attempt to play Star Citizen and spend an hour or two crashing to desktop, getting confused, and accomplishing absolutely nothing. Hell, I think there were a few years where they never even found each other in the space station?
Also, as much as Freelancer hurt, I'll never stop laughing/being annoyed that he managed to take a sci-fi movie starring Freddie Prinze Jr AND Baby Busey AND Matthew Lillard and turn it into a charisma-free void with no redeeming qualities. Like, you gotta put some fricking effort into that. Those guys could make reading the dictionary be entertaining.
As a big fan of elite games: I am really glad star citizen βexistsβ to contrast Elite Dangerous and has led to some truly amazing games in the genre.
Elite Dangerous has its faults, but goddamn, did it pull something epic and historical with a ten-years-in-the-making final event.
I've spent hardly any money on that game. I did the first 20 bucks. Then a 15 to get a tiny mining ship to help get in-game money. But I wouldn't have even gotten it if it wasn't for my partner REALLY liking the "game."
I might like it too... if it actually worked and every bug I've ever encountered being perfect for setting all my progress to zero or even backwards. Because you have to buy supplies to do a mission.
So fuck that. I'm not playing it until I can make progress- which will be never.
I think it's high time we just ghosted any news of this scam of a game and studio.
It'll be released when the original backers grandchildren have kids π
Will we even make it to the 35th century?
1: '97
2: '99
3: '01
VC: '02
SA: '04
IV: '08
V: '13
VI: '25
So, 2 -> 2 -> 1 -> 2 -> 4 -> 5 -> 12... Taking the first 2, 2, 1 as a downwards arc of the parabola, we should be seeing:
VII: '42
VIII: '71
IX: 2122
X: 2227
XI: 2376
XII: 2544
XIII: 2795
XIV: 3060
XV: 3410
I was this π€ close to buying squadron 42 years ago, as it was just about to get released. dodged that bullet.
Color me surprised. I still think this whole thing is a big scam, like a money laundering scheme or some grift.
If you look into the history of Chris Roberts you'll know it's not a scam. Roberts is one of the few creatives I'd say actually needs an executive board to hold him back, because he'll never stop and actually finish something.
I don't think there's a single project Roberts has finished on his own accord. He has always been made to finish.
The big problem is how to make it fun for those who are not space nerds. They are making a game for hundreds of thousands of players with a budget of a game for tens of millions. They are getting funded for a feline-shaped bag, once it's out chances are it'll be so aggressive, mangy and moody no one will want to play with it. Aiming at a reticle projecting where the enemy will be when the shots land for 30 hours with occassional explanations by hollywood b-listers is not everyone's cup of space tea.
Yeah.. all I wanted was Freelancer 2.
Then I realized, Microsoft had to step in, get rid of Roberts so Freelancer could see the light of day. And it dawned on me, we're not seeing Freelancer 2 from this guy.
Since i saw that gameplay footage which was released like somewhere in the last 5 years its all i can think about when Sq42 is in the news again. Until that point i just hoped that maybe somehow someday an unpolished but interesting game will come out. But that footage looked so unfun and ass after ~10 years of development i lost all hope.
We will probably be back at the moon before this is release.
Scam Shitizen.
I guess if it's any consolation, our real world space efforts are also largely even more behind schedule than usual, thanks Elon.
I'm fine with this. They took so long already, might as well give them as much time as they need to finish the job.
I'm more interested in the PU, anyways.
I read this comment in 2015.
Sunken cost fallacy in action.
I really hope you break away from this some day, SC doesn't deserve your money dedication.
You are a kind soul. Your grand grand grand kids (assuming you have them) will be very greatful for your sacrifice (when they get their hands on the production alpha release candidate 2 build).
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