[–] 22 points 3 days ago (1 child)

Yeah, keep the original remote somewhere safe. You will need it anyway because the channel order changes or some bullshit by its own. Also even with a remote like that my gramps managed to fuck everything up but it happened way less often.

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  • [–] 14 points 1 week ago

    Its a little bit over a year since i use Linux exclusively for gaming and the best part is how excited i get for every little update.

    I encountered this issue just yesterday:

    KDE Plasma 6.8: MangoHud and the Steam overlay no longer look oversaturated in HDR10 games on Wine-Wayland. WINE_WAYLAND_HDR_PASSTHROUGH=1 restores the previous behavior (#898, #916).
    and now its already fixed.

    In the last few years on Windows i spent so much time to actively avoid/stop automatic updates. On Linux instead i update my OS sometimes twice a day on my own accord because i need my endorphine fix.

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    This is probably only interesting for a minority. But eg for those few poor souls using a linux based living room setup with an AMD GPU hooked up to a 4K120 capable TV the struggles are finally over! No more shitty DP adapters which may or may not work with VRR.

    Proof:

    p8pW2LKYN7B3MvT.jpg

    I thought VRR would only start working with 7.4. But here we are. 4L10 stands for 4 Lanes 10Gbits which isnt the full 48Gbits but the LG CX series can only do 40gbits for whatever reason. Its still 10bit 4:4:4.

    It isnt activated by default from what i understand. In my case on CachyOS with Limine i had to add:

    KERNEL_CMDLINE[default]+=" amdgpu.dcfeaturemask=0x400"

    to /etc/default/limine

    and to apply the changes run the following in your terminal:

    sudo limine-mkinitcpio

    After that reboot.

    If you see VRR flickering on your KDE desktop go to the display configuration and set Adaptive sync from "always" to "automatic". With that it shouldnt switch between 40hz and 120hz and vice versa when you stop or start using the mouse in desktop use. But when a game starts it should detect it and switch VRR automatically on.

    You could also just wait a few weeks/months until 7.4 drops. Anyway, this makes me so fucking happy. Fuck the HDMI Forum!

    Feel free to discuss what a dumbass i am for not buying a display port cabable display device.

    [–] 2 points 1 week ago*

    I played the demo and the main issue i have is that i dont like the driving physics which was also an issue for me on both their previous games. I really like everything else about those games. But imho the physics are just ass. Its not about realism as in too simlike or too arcadey for me. They just feel off and unfun. I never feel i can predict my next move. Be it the next corner in Art of Rally or how to approach a ditch in Over the Hill. Which is fine at first. But beeing able to predict and succesfully reacting to that is imho quite essential to car based games. Which i'm usually quite successful at in most car based games after a few hours. But never managed it with funselektor games sadly.

    But i'm fully aware how positive the reception for these games are and i'm a minority in this regard.

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  • [–] 17 points 1 week ago* (last edited 1 week ago)

    IDK on Android. But on PC i just had to activate WebGPU in the about:config in Firefox to make it work.

    edit: Yeah and it works really well for what it is. Seeing thousands of other cars on your map is really fun. I highly recommend to deactivate collisions though. Otherwise its constant carnage. The netcode for this slopped together port of a 20 years old game is obviously pretty poor. Especially because there isnt regional instancing. But there is fun to be had with a few online races. I played through UG2 probably four to five times through the years but never had the chance to play the multiplayer. So i'm pretty happy to have had the chance to experience that for once.

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  • [–] 35 points 1 week ago* (last edited 1 week ago) (8 children)

    NMS is wide as an ocean but deep as a puddle. IMHO(!) The procedural generation of all the worlds/planets doesnt provide interesting places to discover. Everthing gets really samey really fast just with a bit of different coat of paint so to speak. I also wouldnt say its a thinking mans game. Its mostly a lot of brain dead tedium with tons of resource gathering. The main goal is to get to the center of the galaxy. Everything a long the way is the fun you find for yourself. There is some sort of "story" in place. But compared to the other games you mentioned in your post i also could easily argue NMS doesnt have a story.

    Personally i still use my first save file since 2016 when i look into the game for a few minutes/hours after several big updates because i find the start to be really slow and boring before you can enter and fly your ship for the first time.

    tbf, NMS never managed to really pull me in. Consider my post as the pessimistic outlook. Maybe someone else can provide a more positive spin on the game.

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  • [–] 0 points 1 week ago

    Idk, i feel like the AAA gaming industry put themselves already in a pretty unsustainable path for the last decade. With or without the several consumer hardware crisis we had a long the way. That constant push for even more graphical fidelity doesnt provide better experiences anymore but drives the costs up to stupid levels(hundreds of millions). I'm an enthusiast and i can spot the differences and advancements we made even in the last 5 years. But i dont think the results as impressive as they can be are really worth it. We're at a place where we can boot up games with particularly well crafted artstyles which are 10 years old which look better than currently released AAA titles with lesser visions. But i can also boot up 10 year old games with for their time average looking graphics and forget about the slighly less shiny lighting in 5 minutes when the gameplay doesnt suck.

    But even if we entertain the idea that consumer hardware pogress stalls and we only buy replacements parts with equal performance we would still have an industry which pushes the software side forward. Consoles are the best examples where we see considerably better utilization of the hardware over the years by game devs.

    With all that said: Fuck the AAA industry. They can implode for all that matters to me. In this regard i consider the "good" times over since roughly 2013 with the hyper monetization, dlcs, mtx, gambling, live services, kernel level anti-cheat, kernel level drm, revokable licences, fomo mechanics, etc. But there will always be small studios and indie devs which will release new and fresh games which run on potato.

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  • [–] 19 points 1 week ago (1 child)

    Just looked up the prices of the ddr4 ram kit i considered to buy 1,5 years ago. Its now >500% more expensive. Even compared to last month the prices increased by >30%.

    If my ram dies i'm just going to emulate PS1 games on my phone or touch some grass.

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    Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs

    Just tested it on CachyOS with a RDNA2 GPU on a game i ran with Optiscaler and FSR4.1.1.b beforehand. GPU times for the upscaling were halved with HelixSR in my case. Imagequality takes a small hit though(sharpness, temporal stability, smearing). But its still in a different league compared to FSR2/3. Depending on the game/hardware/performance target its a pretty nice alternative to the rather performance hungry FSR4 dlls for older AMD GPUs.

     

    Because of recent news i trust my LG CX Oled even less. It wasnt connected to the internet for years. But that might havent been enough. Also it always annoyed me that i couldnt disable bluetooth via the TV OS at all and it always screamed into the void.

    So i followed this 3 minute video guide how to open up the backpanel which should work for most generations of the LG C-Series:
    https://www.youtube.com/watch?v=_pgsggpR7-M

    The daughter board with all the wireless stuff should be in the right corner. Just unscrew that one screw which holds it at place.
    7PXVHYzSjvWx7ev.jpg

    Carefully(or not) flip the daughter board over. Open the black tab and pull the cable out. Aside from the cable just put everything back together. liAonxgkTtRnMJ5.jpg

    The magic mouse function of the remote wont work anymore. Otherwise its working fine via IR. You will maybe break a plastic tab of the backpanel.

    Dont touch the PSU at all, it could kill you in the worst case even if disconnected.

    Wifi and bluetooth obviosly wont work anymore. But that was the whole point and took maybe 15 minutes.

    There is also a way to root your TV with certain firmware versions and install an homebrew app to disable bluetooth. But i dont even trust LG enough that a software toggle really disables wifi... In my case the only exploit which still works requires a LG developer account and then i would need to connect the TV to the internet and... Yeah, nope.

    If you wanted to resell your TV in full "working" condition it would just take 15 minutes again to reseat the cable.

    Now i'm going to read up if ethernet over HDMI could be another potential issue. Edit: Probably not.

     

    Hello,

    personally i dont have much hope left that we ever get a quality (spiritual) successor to the Burnout series.
    But compared to 10 years ago(or even 5) emulation of the Burnout titles on the PS2 emulator PCSX2 got really mature. There are even some QOL patches you can activate inside of the emulator with a few clicks like 16:9 rendering, automatic progressive scan, disabling the motion blur, mph to kph hud and the like if you want. Besides the usual benefits of emulation like rendering in 4K, using whatever controller you want, mapping the axis to a more modern control scheme, etc.

    But on top you have the retroachievements integration for almost all of the Burnout titles. Which maybe gives you the needed virtual carrot on the stick to really sink your teeth into one or all of the existing games again. For me atleast it really helped me rekindle my love for the early NFS titles(1-4). tbh i kind of got burned out(lol) on retro racing games when i started to focus on the Burnout titles earlier this year. But winter is coming and i'm starting to feel the need for some quality racing games of the past again.

    Some links:

    https://emulation.gametechwiki.com/index.php/Main_Page

    https://pcsx2.net/

    https://retroachievements.org/hub/3037?filter%5Bsubsets%5D=only-games&sort=-playersTotal

    Game files... well there maybe is a certain anarchist instance with a megathread on the threadiverse

    If you want to play it on your Android device:

    https://github.com/Trixarian/NetherSX2-patch

    Just be aware that PS2 emulation needs still a pretty powerful CPU/GPU. Qualcomm Snapdragon SOCs preferred. As a reference a now 5 year old flagship SD865 is barely capable to emulate Burnout 3: Takedown. Which doesnt sound to bad. But there are still tons of phones released to this date which arent capable to emulate it. Just to put your expectations in the right spot. Depending on your phone you could even upscale enough that the game looks great on your TV if your phone has a USB-C DP-altmode or it struggles to keep the framerate before it even reaches its thermal limit.

    One other great resource and introduction to emulation if your unfamiliar with it is:

    https://retrogamecorps.com/

    Besides the written guides he also has a YT channel if you are more a visual learner.

    Anyway i can only highly recommend playing especially the Burnout titles with an emulator because of the upscaling. I remember how i struggled to even see where i need to go with an 480p output to a CRT TV with the original console back in the day. While i always was a big fan of motionblur in racing games in the past. I have to say i also really enjoy the visual clarity you can achieve with patches which remove those effects.

     

    I havent seen much talk about that on the threadiverse. But the modding scene in this regard exploded in the last few months. Which is pretty great since official releases are drying up even more since Meta started to focus on AI instead of the 'verse.

    But in this corner of the internet its maybe important to mention that a lot of these efforts are heavily relying on AI or are entirely vibecoded. There is definitely some slop around which isnt worth your time. But there are also some pretty good conversions to enjoy if you dont have a strict no-ai policy.

    Anyway heres a few ways to keep track of all the different mods i'm aware of.

    Flat2VR The 90-day VR mod release report:
    https://htmlpreview.github.io/?https://gist.githubusercontent.com/elliotttate/7109af484e6f2c45792b1727841760bb/raw/03594eeaa8087ed771fb439bb51541a645cfd67f/index.html

    Flat2VR modding discord:
    https://discord.gg/flat2vr

    A website trying to collect all VR mods(despite the name also standalone mods):
    https://pcvrcentral.com/

    Most of the Meta Quest standalone Mods also got conversions to the Pico 3/4/4 Ultra ecosystem. The famous Team Beef ports can even be obtained via Sidequest or from this github repository: https://github.com/Tobbe85?tab=repositories A lot of the other Pico conversions are sadly only obtainable by "even less official" means. You might find them with fmhy. But this website keeps track of most the Pico related stuff. Without linking to sources though: https://ppdata.uk/?tab=Indie&sort=Updates&page=1

    Otherwise a lot of these ports get promoted on the VR subreddit. Which still can be somewhat comfortably accessed via: https://redlib.catsarch.com/r/virtualreality
    Its contents and users may still cause brain damage...

    Still not a big fan of AI. gesturing wildly at everything
    But i'll take some pretty well made VR ports which otherwise wouldnt have ever been made.

    I havent tried a lot of the mods. So i cant recommend too much. But the Simpsons Hit & Run port is a blast. I had my doubts about the platforming section. But even those work pretty well in VR. GTA Vicy City in VR is also in a pretty good spot. Not the biggest fan of how the weapon selection is handled. Otherwise its already way better than it was in the YT videos showcasing the mod a few weeks ago. HL2 VR on standalone hardware is also pretty sick even though it isnt as polished as the famous PCVR mod.

    Doener Kebab Pizza (media.piefed.social)
     

    Dough: Spelt flour, 70% hydration, 2% Salt, lots of yeast, 10 minutes kneading with a dough hook, letting the dough rise for an hour or so.

    https://en.wikipedia.org/wiki/Baker_percentage

    With autumn coming and lower temperatures i'm going to start to add a bit of sugar to the yeast. Personally just not a fan of long dough rises. Not worth the effort IMHO(!).

    The crust got wetted a bit so the sesame would stick.

    Doener Kebab pieces are actually textured soy protein. I always thought kebab spices are something fancy. But its basically yoghurt, paprika and oregano. Because it isnt meat i added a bit of soy sauce and yeast extract for a more hearty taste. I tend to squeeze out a lot of water between two cutting boards before i add the spice to the soy chunks. I also pre-fried them in a pan before i put em on the pizza.

    The white stuff is just some of the yoghurt that i had left with some added herbs.

    Otherwise its what you see. Cheese, tomato sauce, onions and mushrooms because i felt like it.

     

    Hello!
    I'm using a G27 with oversteer and new-lg4ff. Archwiki entry for Logitech wheels: https://wiki.archlinux.org/title/Logitech_Racing_Wheel

    Its working great and especially the oversteer GUI and UX is an huge improvement compared to that awful Logitech Windows drivers for that wheel.

    My only issue is that the button mappings are wildly different compared to windows. Most games which support a wheel come with pretty good presets for the G27 which are nullified by the different button mappings on Linux. Remapping all the inputs in a game is a minor inconvience. But eg Dirt Rally 2.0 doesnt let you reconfigure buttons to navigate the menus. With that i'm stuck with confirming menu items by shifting into 6th gear. Which is additionally cumbersome because my shifter is worn out af and doesnt recognize inputs half of the time. Maybe there is some .ini of the game to manually edit those buttons but for now i want to leave that option as my last resort.

    I already found out that you can reorder the mappings by dragging the buttons on a UI to the "correct" position with jstest-gtk. Which is alright if you have to do it once. Sadly it isnt persitent after reboots. Doing that dance everytime isnt exactly what i'm looking for.

    So to finally ask my questions: Is there maybe a different way to remap those buttons persitently and globally by editing a file or with a program i havent found yet? Most remapping tools i found seem be made for keyboards, mice, xbox pad etc and often create an emulated output device which may conflict with the FFB from my understanding. If there isnt another way would it be possible to write a little script to automate the actions i do in the UI of jstest-gtk so its just a one-click solution before i want to use the wheel? Where would i find information how to do that?

    Thank you!

    Edit: Alright, i atleast fixed the physical shifter. I regreased it a couple of years ago and as it turns out i maybe have overdone it a bit. Cleaned up most of the grease and now every shift is beeing recognized again. Its also so much louder now.

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