Oh gee! I wonder why is this happening?!
I guess we'll never know!
Anyway, let's release another copy-paste game at 90€/$ with 50€/$ in dlcs and another collector edition with some plastic toy for 300!
Oh gee! I wonder why is this happening?!
I guess we'll never know!
Anyway, let's release another copy-paste game at 90€/$ with 50€/$ in dlcs and another collector edition with some plastic toy for 300!
Not just Gen Z lol. People don't have money, games are a luxury, luxuries are the first to go when you need to stretch your cash. Not that complicated.
I have money for games...but NONE of it is going to any company that makes me scream AAAAA..or when they charge 40+ for a game. screw em.
even their 100$ trash at 95% off..hell no. that's even worse cause you know the game is extra shit.
all my money goes directly to Indy devs. games are actually fun, made with passion and they don't try to screw me every chance they get. I stopped with big title garbage like 6-7 years ago. never going back.
this mentality even applies to all my shopping. I don't buy crap anymore and I wish more people would do the same.
But then how can you create an artificial divide and pit one generation against another?
even if we do, the cost doesnt justify the poor quality of some of these games.
The article says for other age groups it dropped single digit percent points, so yeah it is mostly Gen Z in this case.
Also modern games are trash, that's kind of a big one you are missing
Less money to buy games, cost of games go up, quality still crap, riddled with micro transactions. Why buy a game when it comes out when you can wait to buy it on a sale while you play your backlog and by the time you buy the game it will be the best version because they had time to fix it up, almost never to the degree it should be but still the best it's going to get
That’s exactly why I love !patientgamers@sh.itjust.works. It pays to be patient.
Do they have money? I don't have money.
Modern games from major devs fucking suck.
They're spending their time scrolling. The GenZ equivalent of television. GenZ is also getting older. The median age is over college graduate age. They're simply working more or doing other things besides video games. Not everyone is a Paradox gamer. I'm sure the GenZ Paradox gamers, PC gamers, and FPS/sports enthusiasts are all still buying the same games. But the people growing out of it might buy 1-2 per year and play ~10 hrs per month. The "youngest GenZ" is about 13 years old now.
Setting aside how unusual it is for overall spend to decrease in this age cohort (I encourage people to read the WSJ report linked in this article), this is the only comment here that hits on the most newsworthy part of this. Video games have been recession-resistant for decades, but now we're seeing it as a leading category for cutbacks. Even though gaming is a low-cost hobby, zoomers have found alternatives, and that surely includes F2P games.
While trends haven't been great for a while now, this is the most alarming data I've seen yet for the traditional gaming market. I feel like I'm gonna blink and there's going to be a generational divide like there is with baseball.
I've been living under a rock. What happened to baseball?
It's not very popular with the younger generations (possibly because it is viewed as -extremely- boring). It's been bleeding fans slowly but steadily for at least a decade now.
That's interesting, because it's no more boring than it was 20 years ago. It is, however, like most sports, tied up in bullshit exclusivity contracts. From my perspective, all of sports has a problem with gambling advertising and with making it annoying to just watch the sport in the first place. If a certain game isn't exclusive to Apple TV or Amazon, then you still have to deal with your local team's games getting blacked out for 90 minutes after it aired live if you bought the league's streaming package for $150 per year.
Maybe baseball isn't boring, and their business model is teaching people like me to stop watching. I watch fighting games instead now.
It's actually less boring now that they use a pitch clock to speed things up. Some people hate it, but I don't usually want to be stuck at a baseball game for 5 hours because the pitchers are having a bro-off. My team also sucks lol.
Sports has a problem with advertising full stop. Gen Z is the first generation to really have grown up when ad free streaming was widely available. It has gotten so much harder to stomach the ads as I have gotten less accustomed to tuning them out. As a result I just watch way less live sports than I used to, especially American ones. Now I mostly watch soccer, where I get commercial break free bliss for 45 minutes at a time.
It's possible there are multiple influences at play here. I'm certainly not disagreeing with you, you make some very good points about accessibility of content. And I'm also of the opinion that baseball is deeply uninteresting to watch. I can understand how someone could be into it (much as with any other hobby I don't partake in), I just personally find it only marginally less dull than a seminar on comparative accounting practices (read: a great deal less dull than cricket).
I think a big part of it is the diversity of entertainment we have available now. If your interests don't align with what baseball offers, it's no longer a problem to find something else to occupy your time with. You're not trapped into a paradigm with five or six sports to choose from, each with a limited season, and many of these new ones you can also engage with directly (gaming, drone racing, CTFs, competitive nerf battles, etc.) which gives you an appreciation for the game that is missing from some professional sports. Take Basketball and Football: both are still quite popular with the younger generations, and both are physically very integrated into american culture. Streetball is about the most accessible sport out there, and every school in the country has a football field (and you can play touch or flag football games in any park)
I suspect it's the same reason non-american Football (soccer) has maintained such popularity: there is almost no barrier to engagement, even at a non-professional level (you just need a ball, a couple piles of sweatshirts and some friends) and more developed infrastructure for it is incredibly easy to find the world over. Whereas baseball, tennis, jai alai, golf etc. are all unsafe to play in a public setting where there's a risk of an unaware bystander getting beaned by a small hard ball going 200mph, and require safety equipment that raises the facility cost (and thus barrier to entry) by quite a bit (ex: nets). They still have traction, but if you're a kid in a shitty suburb or poor town, you're far more likely to be able to play soccer/football/basketball than you are baseball, and will be able to relate more intimately with those games when watching them played.
(And that's not to mention esports)
When we've got so many choices and so little time to ourselves, why spend it on something we have to compromise our way into enjoying or that is a particular labor for us to be able to consume, thanks to the fragmentation of streaming rights?
One of those ways that people have choices is with multiple competing soccer leagues, is there not? That may explain in and of itself why it does better. Of course, that's a chicken and egg thing with how much the market can sustain, but there's no one to keep MLB or the NFL in check. The NFL, I understand, does have a similar generational problem, but that could also be attributed to CTE findings.
Sure, and I imagine that's a big part of it too. From what I understand all professional sports are having difficulties gaining traction with the Gen Z demographic, but baseball is especially hard-hit (their recent rule changes to try and increase the pace of games may have done something to help with this, I haven't seen any data about it).
From what I understand all professional sports are having difficulties gaining traction with the Gen Z demographic
And they're all doing the same nonsense with making it annoying to watch. I'm not asserting that I'm definitely right or anything. I haven't done anything resembling actual analysis of the trend. Intuitively though, given my own experiences with the prospect of following a sport I enjoy or not, I wouldn't be surprised if it was just the leagues offering poor value to a demographic that hasn't been locked in to the sport yet.
Sure, and I'm not disagreeing that being able to engage with professional sports at all is a big factor. I think there's more factors at play here than just that, for anecdotal reasons if nothing else, but I think you're dead right about one of the biggest ones.
Exactly.
The Internet forgets it constantly and shitty slop farms like modern day vice love to ignore it:
Call of Duty isn't just competing with Fortnite. They are both competing with Andor and the NFL and mr beast and Subway Surfers and so forth. Also dating but genz is extra genz about that.
Its a tale as old as time itself. Once you have disposable income you have responsibilities. Some people insist "games aren't as good as they used to be because I didn't spend 500 hours playing Final Fantasy 29 over and over again". Others are unable to respond because they slept wrong and tweaked their neck.
Other outlets (including both Aftermath and Remap which are ACTUALLY the gaming news parts of the good vice...) have talked about this ad nauseum. Kids, generally, aren't buying even 50 dollar games. They are playing f2p shit on their phones or playing fortnite or roblocks which are also both f2p games. And the spending for those is generally not tracked alongside the GTAs and the like.
Like, we all shit on Sony for their horrific mismanagement and their quest for a live service game (and cheer that they aren't as bad as microsoft, I guess?). But... there is a reason for that. That might not be what us olds want to play (I actually like some live service games but whatever...). It is more conducive to what people who still have time to spend money on gaming want. Which is ALSO why there is such a big push for "collector's editions" and "limited re-releases" so that the olds who don't have time to play will still buy a 200 dollar cartridge they'll never use.
I'm not a gaming stats expert but if they don't track the mobile and f2p game spend with the general gaming spend, then that's kind of a bogus stat to draw the article's conclusion from. Most "mobile gaming" people I know spend more money on those games than I do on Steam with an incredibly long backlog of games I'll never play.
Bingo. And now you understand why most outlets haven't really been saying this and it is mostly the slop farms like modern day waypoint (although,Ana Valens is one of the scabs who walked after vice removed all mention of the christofacists attacking video games storefronts).
Spending is indeed down all over. But when you are actively ignoring a lot of data (because most analyst groups don't get access to roblox corp's revenue charts), those categories "drop" a lot harder.
From my perspective as a millennial, people are running out of time and energy too.
Like, I know a couple, both working, no kids, avid and techy gamers who know to play stuff like KCDII, yet they mostly plop down for YouTube at the end of the day. A VG or longer form TV is too draining, and too long.
Video games have been my biggest hobbies for basically my entire life, but I barely play them anymore for basically this reason.
For me, I didn’t have the mental energy. At a previous job, I was so mentally strained working 8 hours nonstop on highly mentally taxing tasks that even if I wanted to play a game, it felt like a chore rather than something I can enjoy or wind down to. Even if I had the time, since I do other stuff outside of work.
The strange thing is, when I work I have the money but not the time nor energy to justify buying games to sink time into. When I don’t work I have the time and energy but not the money to justify paying $80-$100 on a game I probably won’t play as much as I think otherwise.
I’ve in recent years looking more into reviews and such to weigh in whether or not I want to buy the game in the first place. Compare that to years prior when I could look at a trailer or short snippet and get a good idea of what the game has to offer. Now I’m more weary of grindy game mechanics and predatory micro transactions.
I also didn't really buy many games until I had proper salary. 🤷🏻♂️ Some of gen-Z are still pretty young and they are just poor students...
Why buy a new game when you have no money and your backlog will take years to go through?
Could it be that the economy fucking sucks?
Nope, clearly it's our fault for not just going out and buying stuff.
Modern games fucking suck. Start making good shit if you want people to buy them.
Also fuck the useless malware anticheats. Do it server side if you want to be even mildly effective or fuck off.
Playing indie games only until so-called AAA get their shit together, if ever . . .
I miss the the Battlefield 3-4 days for large scale shooters. Everything since has been complete trash. Battlebit is terrible, it's not even similar.
I'm not going to get that kind of game from an indie developer unfortunately. If it happens I'll be there.
What? You don't want to play another indie rogulile/meta-commentaty rpg? How about a 'deep' story that they plagiarized from a kids' show?
Y'all, this market is beyond saturated. And the AI gaming people are flOOOoding the space with more and more stuff.
In terms of a fun way to spend an hour or two, or a few go-to games, there's unlimited options, many free or free enough. Meanwhile, everyone churning out titles expects full attention and wishlist and dropping $50 on them for simply existing.
There are also some games with active modding communities that can be played basically forever without getting boring.
Even without modding I have in the last couple of years found myself mainly in a cycle of playing the same emergent gameplay (were the game-space and/or game characters are random) games, one game at a time until I get bored then the next and the next until eventually I'm not bored of the earlier played games anymore and start it again.
These are mostly Indie titles like Factorio, Rimworld and even The Lone Dark in free mode.
The curated experience - which is what most of the AAA stuff is - just doesn't have this infinite replayability.
Is Rimworld worth it? I've seen quite a lot of it, but it looks hard to get into (and it's really expensive for an indie game).
It's basically a survival management game where the skills of the peons you control are random and the terrain and broader world are procedurally generated.
Whilst the graphics are simple, the actual gameplay is solid and interesting with enough depth to keep you interested for many hours, The randomly generated per-game terrain and peons means that even though one can get bored after playing for tens of hours (maybe a bit over 100h), after a couple of months playing something else Rimworld is interesting again because whilst the game mechanics don't change between games (hence to a point you do "crack the game"), the game space is different for every game hence the situation your colony finds itself in is different too,
If you like that survival and/or management games it's well worth it if you can get it for 20 bucks or so.
As for the DLCs, I don't think they actually add enough to be worth it.
Thanks for the review, that's helpful! How much micromanagement does the game do? Does automation exist?
Important point with the DLCs, that's really good to know!
You don't control your peons, you mainly define zones were certain things should happen and the peons go and do it.
Zones can be for very low level explicit things (such as "cut all trees in this area" or "mine these iron nodes") or broader activities (for example defining an area for cultivation of a specific plant, were the peons will automatically seed and sow, and you don't even have to assigned specific peons to it).
There are a few single-action commands (say, toggle this machine ON/OFF) but again they're not peon-specific (you just signal that the machine needs to be toggled ON or OFF and somebody will get around to do it),
You can force a specific peon to do a specific action just once, but it's seldom used or useful.
You do normally control your peons directly for warfare, though.
In practice, you vaguely control who does which kind of things and with which priority via a control board where you define priorities per type of activity and per-peon, so basically a high-level management tool.
My impression is that there is a little bit of micromanagement but very little.
Feels a bit like the 80s market crash. Too many low quality games flooding market.
I don't really follow current games. Is there actually a huge increase of AI games?
Well, gee, I wonder why. Not like their money isn't going more for necessities after all
The whole world is cutting back on everything everywhere as no one wants to be left short if this global economic craziness gets even more out of hand.
and indie games are cheaper and better
Like others said, it's not just Gen-Z.
Funny enough, the main reason I'm spending far less is not the shitty economy, but rather the gaming industry's push to kill physical copies.
I used to buy a lot of physical games at full price because they would be much harder to find later on, but if I'm forced to go with a digital copy this is no longer an issue, so I just let them sit on my wishlist until they're massively discounted.
They don’t come out with original work that gets people interested and/or they enshittify the franchise. If GreatGame was good, we’re on GreatGame VI with microtransactions, paid skins, fortnite play, no immersive single player campaign, and ads with no real change to anything else.
Did industry try to raise prices even more? Maybe higher prices is what's missing for gaming industry to blossom /s
Yeah, I remember being in my 20s too. Too bad they are going through the same shit we did. are we getting another "this is a trauma response" generation?
Everyone is.
I don't buy new releases anymore.
Why?
Cause the prices are getting stupid. Cause its all digital downloads with no physical product. Cause my "ownership" can be revoked at any time by the platforms whims or the platforms shutdown.
What happened to digital downloads being cheaper, anyway? Thats the promise we were sold 10+ years ago. That by sacrificing physical products, Publishers/Devs wouldnt have to pay for printing, manufacturing, shipping, storage, etc, so they'd be able to sell AAA new releases for 30 dollars, and Pub/Dev would still make more money.
And now we're supposed to be paying 60, 70, 80 dollars or more, for these digital download games.. that we don't even own? And because they have no product on the shelves, prices never come down either. Sure, you might find a sale like on steam or something.. but those sales pale in comparison to what they were 5, 10 years ago
Fuck that. Amazing how the only promise fulfilled on moving to digital download was that pubs/devs would get more money.. and they get that by skyrocketing the costs, not because of the sacrifices we made to give up boxes, disks, manuals, and ownership
My main reason for not buying games is that epic and amazon give them away for free.
I've got a backlog of around 500 games I haven't touched or paid for, so there's plenty to do without paying for anything.
My son stopped playing some of the latest stuff because of the crazy levels of anti cheating intrusionware. Better mental health not playing competitive multiplayer too.
Gen X, can't actually remember the last time I bought a game.
Suikoden 1 & 2 on PS5? I think that was it.
I used to buy games all the time, but I won't pay for a digital release I don't own. Avowed? Digital only. Looked for Expedition 33, couldn't find it on physical.
I'm not leaving gaming, gaming is leaving me.
Maybe on bad triple A games
Steam's indie games tho, gen Z are spending a shit ton there
As a old member of Gen Z, i can definitely say the prices aren't helping. A lot of people in my age group just don't work from what i've seen, so with 70$ and sometime 80$ games they aren't going to be buying many. On top of that, and this may just be the people i've exposed myself too, but most of them don't want longer experiences. They'd rather plop down with something like FF14 or Mario Kart and play that over and over and over again. That's not a bad thing, but i definitely think it's not helping. And like i said, this might just be the people i expose myself too.
True, I enjoy games like Spelunky and old arcade racers a lot more. Play for a bit and leave it. No story to worry about.
I can definitely get that. I like to keep a good few games on hand i can just hop into after a long day, it's nice to be able to kick back with smaller games even if my favorites are always bigger story games.
It also helps that most indie titles don't need the latest and greatest hardware. I have a budget laptop and it runs most indie games well at 1080p.
Why buy new when I have a backlog, the PS1/2 catalog emulated, and can wait 6+ months for a sale
I recently softmodded my ps2 for about $30 (freemcboot memory card and large usb drive) and I've got hundreds of hours of nostalgia driven gameplay ahead of me. It's incredible to think that I have about 40 old, amazing games for less than half the price of a single new AAA game.
Then who is? Millions of people are gonna buy the new Call of Duty on release. Who are they?
Kids on consoles with mom's money, those kids that eat up shit like Fortnite and other live-service shovelware.
With how much CoD costs and how the player base tends to abandon the game once the new one releases, Game Pass is pretty much the most logical way of getting your hands on CoD. I reckon most people play it through that.
I do buy games from time to time, but 2 of my most played games on Steam are just free games. OpenTTD and vivid/stasis.
even milleneals arnt paying it, like myself. not paying for things like switch, or swsh, because they decided to enshittify the console or games, and gouge prices.
I'm not gonna lie, I've spent hundreds. But I'm definitely not buying a switch 2, what a rip off.
I keep buying games on sale but I'm just not playing much of my backlog.
I keep going back to a few strategy games and putting even more hours in. The vast majority of my gaming in the past 2 years has been between 3 games.
Ultimate Admiral Dreadnought - Janky, and I have problems with how HE shells are handled in the main mod I play, keep booting it up. 850 hours played.
Star Wars Empire At War. So many amazing mods.
Wartales - game gets stale after a while but it's good enough that after a bit I go back to it to put even more hours in.
I have so many amazing games that when I do play them I love them, but I keep going back to these strategy games. Oh, and a bunch of time on Need For Speed Heat.
I've been spending a bunch on other games, but I'm just not playing them.
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