Lenses flare and motion blur are some of the first setting I turn off in any game.
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I just launched Valheim again and disabling DoF and motion blur were both 'accessibility' settings. Rustled me jimmies good.
DoF in Valheim is great tho. It cleanly divides the foreground, middle distance, and background, makes LOD features much less obtrusive, and genuinely makes the dense environment scan and visually process better. It is used to both good technical and good artistic effect.
It's IMO not the effect itself but how it's used. Way too often game devs use it to mask low FPS and visual artifacts of incompetent graphic pipeline (usually Unreal Engine)
Issue is motion blur is graphically intensive too so it makes the FPS even worse!
To large extent yes. But whether or not it's worth it depends on the goal and the type of blur.
Valve IMO does it correctly in Counter Strike, where very tiny amount of blur is applied to give impression that your 100fps looks like 150fps. I prefer this over framgen tech because pretty much no lag is added.
I just don't understand why it is usually on by default.
Because it's ✨cinematic✨
Never mind that you're playing a game, not watching a movie!
This, and film grain and chromatic abberation, I immediately turn off. And maybe reduce screen shake if it's too high. And increase the FOV because usually it's set low for console gamers on the couch.
It's only "cinematic" in movies because of limited tech. I made the mistake of watching The Hobbit in HFR. It was only a mistake because I've seen what we could have, but again idiots said no because it's new and different.
What did you see it in HFR? I would like to experience that again
Personally I prefer the cinematic muddiness for movies, at least for now. I watched one of the Nolan Batman movies in 60fps hdr and you could see the wires and the winch and other set equipment when they did stunts.
There needs to be an awkward time. It was the exact same way when higher resolution first took off. I thought the Prestige looked bad because you could see the set work. The high resolution stayed though and they figured out the tricks to make things look good. High frame rate never got that chance
In my experience, these are often tuned for the trailer, or tuned for someone watching the game played, rather than tuning it for the player. The game is experienced very differently from those different perspectives, and it's sometimes difficult to keep them all in mind when making a large game.
It makes lower framerates look a bit better. I think that's mostly it, especially considering 30fps is still the default on consoles.
I really liked when the screen would blur if you were suppressed in bf4. Really made it feel intense and actually gave you a reason to pin down someone with an lmg.
Yeah that and other shell-shock mechanics like the audio fading out and ringing sounds replacing them can be really immersive. But if im just looking left or right I dont want to feel like Im hammered.
Suppression mechanics are different than just raw, constant motion blur
It's also completely unnecessary. Motion blur is already a product of your brain not being able to keep up with your eyes and you'll get a more natural motion blur without adding fake motion blur when the motion is fast enough.
Depending on the monitor ghosting will be there for you as well. Lol
When done properly, it plays a similar role to antialiasing, which is also an artificially added blur to cover up rendering artifacts.
It's like cool, I'm at home and playing video games drunk and my computer is also drunk.
If your character is drunk, drugged, or otherwise impaired, yeah load up the motion blur.
Besides that, I don’t get why it’s there. Stuff just kinda naturally blurs when you turn fast if your eyes can’t keep up. If your eyes can keep up, why would you want it blurry?
per-object is nice. Tip of your sword blurring when swung feels right. https://www.youtube.com/watch?v=ZldCfYGb54c
For me, film grain is the worst. I first came across it in Left 4 Dead and I remember thinking "wtf is this trash?"
L4D has a big b-movie theme going. That's why they use filmgrain in places
You know you've made me realise I kinda like it but I'm not sure exactly why. Huh.
The first setting I look for in every game
O.o How many games do you play that have film grain?
Motion blur is great in racing/driving games, but that's largely it. BeamNG.drive added it a couple updates back and it improves the looks a lot in my opinions. Makes speed feel actually fast.
Maybe because it matches the motion. High blur in a game where you're just turning or moving around on foot shouldn't distort vision so badly.
That’s because that’s a scenario where motion blur is needed the most: when things are moving so fast they might move several pixels within one frame.
BeamNG.drive is never going to have huge speed impression because it's actually realistic.
Racing games cheat in all sorts of ways to make it feel faster than it actually is.
100% agree, that update made a dramatic improvement to the sensation of speed in Beam.NG.
Have always turned this shit off. Also turn off anything Bloom or similar. And sometimes turn off camera shake too.

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