[–] 2 points 3 weeks ago

I feel like the most effective form of protest will make life miserable for the people causing the problems, rather than making life miserable for the people affected by the problem.

I'm not really thinking about the protests in France, though. I'm thinking about all the times in my area when highways have been shut down by people wanting police reform, and it feels like nothing has changed. Granted, when this was happening on a nationwide basis, we got body cams for most police departments, and that's created a lot of accountability.

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  • [–] 6 points 3 weeks ago* (last edited 3 weeks ago) (1 child)

    I find myself asking the same 3 questions when considering whether or not to use an AI tool.

    Is it a straightforward task where I can save significant time with a tool?

    Can I verify the results?

    If the tool AI makes a mistake, or if I am not thorough enough in verification, is the risk of failure low?

    I'm a firm believer is using the right tool for the right job. Most of the AI's people are using are not designed for the things they are using them for, and I don't see many practical uses for generative LLMs. I will acknowledge that there are purpose built AIs to be used as a tool, but even then most of them tend to do a below average job. We're also seeing a lot of algorithmic driven models being labeled as AI, similar to calling something a "smart" device.

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  • [–] 11 points 4 weeks ago

    And for that cut they provide hosting, cloud saves, promotion, distribution, community support, workshop availability, DLC handling, and a store page. The cut is also much less than what larger publishing companies charge for less service. Self publishing is very feasible on Steam.

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  • I like trains (lemmy.dbzer0.com)
     

    I have yet to actually beat the game, but this playthrough I decided on going with a central logistics hub and modular factories. All goods flow into and out of the hub. Blueprints for rail bridges have been essential, but modularizing the factories has really helped cut down on the complexity. Most primary manufacturing is done on site at the point of resources, and further manufacturing is being done near the hub. If I can take advantage of a resource while making higher tier goods, I will. I also have made sure to integrate a hypertube network into the rail bridges, which has really helped with getting around. I'll sometimes add "booster" sections in the runs to speed things up.

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