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[–] 161 points 4 months ago (9 children)

It's worse than that:

Another dev allegedly stripped to the bone is id Software, which according to 3D Realms founder Scott Miller has lost “most, if not all” of its coders.

Article: https://www.pushsquare.com/news/2026/07/legendary-dev-id-software-allegedly-hit-extremely-hard-by-xbox-layoffs

Man. This is heartbreaking. The Idtech engine is dead, the engine that is extremely optimized and much better that that UT engine junk is dead.

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  • [–] 106 points 4 months ago* (6 children)

    it's fucking unbelievable how these morons can gut dev studios when the product that came out of them is to the scale of Doom 2016, Eternal and Dark Ages. Ridiculous.

    I hope they band together and start their own company.

    Speaking of which, if you know a way for me to find games made by devs that were once part of larger studios that were gutted, I'm interested.

    Apparently these devs are treated the same way as Mick Gordon

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  • [–] 16 points 4 months ago (5 children)

    Not like they havent mismanaged the music projects...
    Have the Eternal pre-orders received their OST yet?

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  • [–] 6 points 4 months ago (2 children)

    Nope. IIRC they basically told us to fuck off

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  • [–] 3 points 4 months ago* (last edited 4 months ago) (1 child)

    Not knowing if you did order it, users were trading casette releases on discogs not too long ago

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  • [–] 2 points 4 months ago

    Yeah I pre-ordered the collector's edition, expecting to get a vinyl box set IIRC ? Oh well, I mostly got it for the other stuff anyway. The cassette I got isn't actually functional IIRC (never tried it but I recall the edition's booklet saying so) and was just a fancy download code (that wasn't even functional at the time. I should check if it at least works now).

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  • [–] 75 points 4 months ago (5 children)

    This is so infuriating.

    I get gutting and selling studios that don't hold their own but seriously, id has been delivering banger after banger for 20 years now. Good luck trying to rely solely on fallout to stay afloat you asshats

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  • [–] 49 points 4 months ago (2 children)

    I'd argue since the beginning not just 20 years.

    without id, gaming as we know it wouldn't exist today. FPS games, competitive shooters, hell even Valve itself likely wouldn't exist without id software. goes even beyond that. you could even go as deep as the modding community and all the games that have come from that. the majority of modders got their start with id games. Many rockstar game devs got their start at id or via an id product.

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  • [–] 28 points 4 months ago

    They released Wolfenstein 3D in 1992 - 34 years ago. And pretty much everything they've released since has been great.

    I'm going to go sit down now because my bones hurt thinking about that fact.

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  • [–] 22 points 4 months ago

    that don’t hold their own

    It never was like that. Studios that do badly are never gutted, not as far as I've seen from online reports.

    I think the reason why studios are gutted after success is that it's almost guaranteed that the money will keep flowing even after they are fired, BECAUSE of the success.

    If you make a game and it sucks the company can't afford to fire you because they don't have guaranteed cash flow regardless if you're there or not.

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  • [–] 41 points 4 months ago (2 children)

    Well the one potential silver lining to firing an entire team at once like this is that hopefully they can turn around and start their own new gaming studio free from the corporate overlords. In which case we all win.

    At least, until the leaders of that studio get greedy and sell out and repeat the shit cycle all over.

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  • [–] 34 points 4 months ago (1 child)

    There isn’t any money out there, and a production team trying to run their own studio typically doesn’t work out. „Just go indie“ is not a realistic option. More than likely a handful of these people might be picked up (though likely will have to uproot their lives to do it) but the rest will leave the industry. It’s an incredibly destructive thing MS has done, because id folks often did a lot of knowledge sharing at conferences.

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  • [–] 5 points 4 months ago

    There's plenty of money out there in the economy, we just keep letting private equity buy up everything and funnel it to billionaires while enshittifying the entire world of commerce.

    But aside from that you make a good point, if no one will invest in a new studio then that's a pipe dream. And yeah IIRC the ID folks were regular leaders at conferences like SIGGRAPH so yes this looks bad for the industry 😞

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  • [–] 52 points 4 months ago
    [–] 41 points 4 months ago (10 children)

    In fairness - and I'm a massive id fanboy - the company that gave us quality games and trailblazing tech disappeared when they went to Zenimax.

    The publishers admittedly treated them well at the start (Mick Gordon... less so), but this soulless bottom-line thinking was always going to hit them eventually.

    Shame.

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  • [–] 38 points 4 months ago (5 children)

    The arrogance with which Gordon was treated soured me on the whole franchise which is a shame because Doom 2016 is one of my all time favorites. No small part due to his soundtrack.

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  • [–] 11 points 4 months ago (4 children)

    amen, Loved Doom/doom eternal, but completly skipping the dark age due to that.

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  • [–] -1 points 4 months ago (3 children)

    I applaud your sense of honor, but Dark Ages is still an excellent game.

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  • [–] 3 points 4 months ago* (last edited 4 months ago) (2 children)

    Weren't they bought back in the early 2010s? Doom 2016 was great and Doom Eternal has also a great reputation (I own it but haven't played it). So they made good games even after being bought by ZeniMax.

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  • [–] 1 point 4 months ago (1 child)

    Doom 2016 was also the second attempt. They were struggling hard, with the lackluster sales and reception of Rage and the new Doom being stuck in development hell, before management decided to cut their losses and scrap virtually all of it, save for the quick kills system.

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  • [–] 1 point 4 months ago

    So even more evidence that it wasn't all downhill from the moment ZeniMax bought ID.
    Don't get me wrong, fuck ZeniMax and all the big corporation that gobble up smaller corps just to push their share prices and sell them off or close them as soon as it looks like it would help their share price. But in this case it seems a little bit more complex than just ZeniMax bad.

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  • [–] 18 points 4 months ago (1 child)

    Embrace. Extend. Extinguish. Never ever trust MicroSlop; they are a malicious company.

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  • [–] 5 points 4 months ago

    Bringing that zombie out makes zero sense.

    3E was about replacing market-preferred products with those of their own. There's nothing to replace these products. This just god-honest mismanagement. Don't make it more complicated (or malicious) than it is.

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  • [–] 15 points 4 months ago (1 child)

    Commander Keen sales down?

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  • [–] 24 points 4 months ago (2 children)

    It feels like enshittification has come for the games industry in a big way lately.

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  • [–] 27 points 4 months ago* (1 child)

    It's come for everything. Everything from components used in factory lines to the ingredients bought by restaurants, it's all going to shit. The games industry just happens to be both heavily consolidated and highly public in nature.

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  • [–] 4 points 4 months ago

    I have been mentioning this and sometimes I get a response like oh your bought a worse thing and I can't convey how this is something I have been seeing especially in the last year. It cracks me up because it reminds me of the big bad communists. We are a society that is still advanced and limping along but everything is just getting crappier and crappier.

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  • [–] 9 points 4 months ago (1 child)

    They released DOOM The Dark Ages DLC to celebrate that.

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  • [–] 9 points 4 months ago (1 child)
  • [–] 25 points 4 months ago (4 children)

    Fucking Bethesda. If Starfield wasnt such a failure (amongst others) this might not have happened. Yet rather than cut where the issues are they decimate the studio that actually produces the great games.

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  • [–] 4 points 4 months ago (2 children)

    It sold like 4.5M copies so I'm not sure it was a failure per se

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  • [–] 7 points 4 months ago (2 children)

    If I were GOG or Gabe, I would snap those folks up and ask them to make something awesome.

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  • [–] 5 points 4 months ago (3 children)

    Why does Microsoft keep buying game studios if they don't actually want to have a game studio?!
    Gutting game studios doesn't actually yield any returns - making and selling successful games does.
    So what's the point? If they don't like having functioning game studios, they can just stop buying them.

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  • [–] 8 points 4 months ago

    They're not interested in sales from the product. They want the IP, the patents, and a few of the talent, perhaps if they're particularly good.

    You spend years making a large game, all negative profit. Then you launch, make most of the money you'll ever see off that title and go back to hibernate.

    They buy the studio, own the ip, flip the crunch switch to on and wait for attrition. If anyone survives that, they put them somewhere else to make them money.

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  • [–] 6 points 4 months ago (1 child)

    I don't know what the landscape is like in the gaming industry these days so I can't say if it's the case here, but often that kind of pattern is about eliminating competition (i.e. market manipulation rather than innovation).

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  • [–] 4 points 4 months ago

    Companies that have more than 4% of market share are financially incentived to buy out the competition rather than innovate - it's cheaper. The first study on that is from iirc 60s, still holds true.

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  • [–] 5 points 4 months ago

    I didn't even like the most recent doom games and even i could see they were fantastic. Didn't they sell well to? Of all the studios to cut this one seems fucking stupid.

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  • [–] 1 point 4 months ago

    Fuck. Microsoft.

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  • [–] 1 point 4 months ago (10 children)

    Why do we tolerate this as fans?

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  • [–] 18 points 4 months ago (8 children)

    Do you have the money to buy out id software and pay all the payroll for its coders?

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  • [–] 14 points 4 months ago (2 children)

    no, but I do have the money to not buy the dark ages and pirate it instead because of what they did to mick gordon, and now this.

    and with that money, I will buy the game that mick gordon is currently working on. Or 50 of them. https://mick-gordon.com/

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  • [–] 6 points 4 months ago (4 children)

    you can simply choose not to buy their games…

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  • [–] 6 points 4 months ago (3 children)

    Alright, I'm already doing that. What else?

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  • [–] -3 points 4 months ago (2 children)

    Nothing like you think you're gonna save the world complaining on the internet? People get laid off all the time, businesses make stupid decisions all the time, all we can do is mind our business as well as we can.

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  • [–] 2 points 4 months ago (1 child)

    I think you need a comma but besides that what's your point with that comment? That nothing we do matters so why try?

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  • That youre already doing everything you can by not buying.

    You can't keep all the billions of idiots on the planet from buying it, right? So what else could you possibly do? Start a campaign make signs on highway overpasses (Dont buy AAA games they dont let you own the copy!)

    Email your congressperson?? About video games being too expensive??

    That's a joke isn't it? So yes dont buy and move on with your life, what else is there in this case??

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  • [–] 5 points 4 months ago

    Well there's different groups of folks. There's a group who aren't going to tolerate this and won't give them another cent, and another group who will look past it until it destroys their favourite series completely, and I guess another, enormous group who are entirely oblivious to any of the goings on behind the scenes and just buy game play game

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  • [–] -4 points 4 months ago (4 children)

    Can someone give me a breakdown on what id has been up to since Doom?

    I've been out of the scene for a while. Heard they have an engine now? What are their latest games?

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  • [–] 2 points 4 months ago (2 children)

    Do you mean since Doom 2016 or since the original Doom?

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  • [–] 1 point 4 months ago (1 child)

    Hahaha 2016. I watched the cutscenes and they seemed really cool. Gameplay is pretty frantic though.

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  • [–] 1 point 4 months ago

    They've expanded upon the formula since, with two sequels that add significantly more movement and more complex combat (certain weapons being more effective against certain enemy types) while ramping up the spectacle and scale. Not all of the changes compared to Doom 2016 have been without controversy, but overall, they've been received extremely well. At higher difficulties, they do require very quick thinking. On normal and lower, anyone who can play shooters will get through without much trouble though.

    I also really like how tongue in cheek these games are at times. They have fun with the absurd universe they are taking place in, right from the first minute.

    There's also a VR spin-off (Doom VFR) that is somewhat downgraded in terms of gameplay, but retains the glory kill system. New story and levels, kind of like Doom 64 back in the day (which you can - and should - play on PC or other modern systems these days if you haven't already). I own VFR, but haven't gotten to playing it, so I can't personally comment on it. It's not regarded very highly though.

    id Software assisted Avalanche Studios (Just Cause series and Mad Max) with Rage 2. Different engine, but you can tell from the combat that id had their hands in it. It's a fun, silly, over the top and gory open world shooter that does not overstay its welcome, far better in my opinion than it reviewed. It's the kind of game that many people wanted the original Rage to be, I would argue. Epic gave it away a while ago, so you might already have it.

    They also helped out with the development of Starfield, specifically the combat, which really shows. I know many "gamers" absolutely hate this title to no end (the less they've played it, the more they hate it), but that's unfair in my opinion. It's not without its flaws, but there is much to love here. The punchy combat with creative weaponry is one of the best aspects about it, but not the only thing I like. It's a surprisingly wholesome, warm sci-fi universe compared to the nihilistic cynicism that is so rampant in modern media narratives. When it came out, it was exactly what I needed.

    Speaking of wholesome, Machine Games used a highly modified version of the engine from Doom 2016 for Wolfenstein II, which also has absolutely fantastic combat (just like the predecessor and a spinoff of said predecessor, which used an engine based on id's prior one for Rage). It's a bit slower than Doom 2016 and has some stealth gameplay (mostly player-driven and optional), but still frantic enough, given the series' history. I can't recommend these games enough, especially since narration and world building are even better than the already brilliant gameplay. And yes, in these games set in a dystopian world taken over by insane Nazi super soldiers, there are plenty of touching, wholesome moments with the diverse cast of resistance members. Really surprised me in a good way. 10/10 stuff.

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  • 15 comments in c/games@lemmy.world view that post
    [–] 45 points 4 months ago* (3 children)

    This in particular is probably the worst thing to come out of this whole debacle. id was an ecosystem, not just a dev house. I'm not sure that many will be able to forgive Microsoft after this one. Out of all the studios, this one is the most damning. There just isn't a clean logic to it other than pure corporate shortsighted greed.

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  • [–] 19 points 4 months ago (2 children)

    No one was spared. Blizzard has been slashed as well. These big Mega companies were never going to be good stewards. No one should have ever assumed they would be. It was always a mistake to sell to them.

    Hopefully something good can come up this. Such as the developers Etc unionizing widely. It's a lesson that we unlearned that we desperately need to learn again. And hopefully many of these laid off can keep cut and form new groups of their own. Which they can control for their own benefit. And keep it that way. So what if these big Mega corporations have all this ip. It sucks that it will decay and die. But the artists and creatives we're always the heart and soul of it. And we'll be capable of making more. Even under a different name.

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  • [–] 1 point 4 months ago (1 child)

    bethesda has a union and still lost around 30-40 people. hopefully the others can all unionize and this can be eliminated. maybe bethesda can hold es6 hostage til they get their people back lol

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  • [–] 2 points 4 months ago

    Parts of Blizzard have unionized as well. Though I did see yesterday that nearly the entire iD Tech development team was let go. Which is a fuck ton larger thing than many people would assume at first.

    Think of just about any major 3D engine, that isn't automatically unreal or Unity. It likely has ties directly back to iD tech. Call of duty, half life and the entire source engine and so so many more. Though it's branched a lot less since Bethesda took them over and now Microsoft. But if the team is gone and the engine is officially dead this is a massive thing.

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  • [–] 29 points 4 months ago (3 children)

    I honestly don't get it any more. Do these companies not realise what they have? Do they just want the IP? Are they killing Id just to boost their other products?

    Every publisher deciding it doesn't want to make games. No develop, only publish!

    They can't seriously think AI will fill this role. I'm making a game in Godot right now and there is so much to learn, if people hated asset flips they will loathe slop games.

    It's like they think the world is going to end but also want to get as much money as fast as possible with zero long term considerations.

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  • [–] 23 points 4 months ago* (1 child)

    For a while, video game sales were shooting up, during COVID-19. Lot of people inside with nothing to do.

    My guess is that the people acquiring studios expected the increase in sales to outlast the pandemic, that it was a permanent change. That increase did not, in fact, persist.

    https://en.wikipedia.org/wiki/Impact_of_the_COVID-19_pandemic_on_the_video_game_industry

    The video game industry was substantially impacted by the COVID-19 pandemic, as most industries were. The restrictions to social events and movement globally led to a sudden interest in gaming worldwide. This was credited with bolstering the success of many games, particularly games that launched in the March 2020 window, when gatherings were first restricted in many countries. A "gold rush" of video game acquisitions and investment ensued, marked by multi-billion dollar studio deals such as Microsoft's $75bn acquisition of Activision. However, this would prove unsustainable as the rapid pandemic-era growth was temporary. Major layoffs occurred when restrictions began to ease in 2022, and it was clear that the rapid industry expansion would not be sustained.[1]

    The NPD Group reported that video game sales in North America in March 2020 were up 34% from those in March 2019, and video game hardware up by 63% – which included more than twice the number of units of the Nintendo Switch console. Net spending across the first quarter of 2020 in the United States reached US$10.9 billion, up 9% in 2020 compared to 2019 according to NPD. An increase at this point, near the planned end of the eighth generation of video game consoles, was unusual and was attributed to the pandemic.[128][129] By July 2020, NPD Group reported that the total sales of video game hardware and software within the United States in the first six months of 2020 reached US$6.6 billion, the highest since 2010.[130]

    Post-COVID

    Towards the end of 2023 and continuing into 2024, the video game industry saw a large number of layoffs, with over 10,000 jobs lost in 2023 and at least 8,000 in 2024 by February 2024. While other factors contributed to the layoffs, such as previous acquisitions and mergers that came after 2021, the return to normalcy after COVID changed the profitability of video games, lowering market forecasts, which the inflated industry could not sustain.[300]

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  • [–] 36 points 4 months ago*

    136 workers have been laid

    😎

    off

    ☹️

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  • [–] 12 points 4 months ago (3 children)

    Meanwhile, this is what Carmack's up to these days.

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  • [–] 24 points 4 months ago (2 children)

    You mean other than being an anti-"woke" libertarian chud?

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  • [–] 2 points 4 months ago (1 child)

    I think this is part of the Xbox restructuring

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