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[–] 208 points 3 months ago (97 children)

I just wanna say this is my opinion.

98% of the shit we deal with. Not just game shit, but everything....all boils down to these folks with power being utter rotten puss filled cunts.

Like honestly. Fuck disc. I hate em. I love digital. But fuck me. Let it be mine. Let me mod it (without cheating in it) let me play it on any console I want. Let it be my $80 of the game to do with as I want.

Like stop being such assholes. Why do these folks gotta turn into hateful cunts cause they got money or they made a game or media or whatever the fuck.

Consumers wouldn't be as pissed if they weren't being fisted constantly.

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  • [+] 87 points 3 months ago (17 children)
  • [–] 50 points 3 months ago (14 children)

    True, but ain't that a bit unfair for you to say? Do you not play games? Or watch stuff?

    Isn't this a "you complain yet you live in a society." Or whatever.

    I also grew up playing games. I won't stop. And yes, while getting fisted, I'll complain. You wouldn't tell someone not to scream when getting attacked.

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  • [–] 20 points 3 months ago (10 children)

    My solution is to not have/buy a console (and the DS screen starts to be too small) and I'm on Linux.

    Which means I don't buy 80€ games.

    That's people's problem, they must consume this new branded thing, again and again. Think about it, you have a million people buying whatever shit you make just because of brand/publicity, it will become more important to have the brand going, making the right publicity, than making an extraordinary game.

    That said, I'd kill for a sweet semi turnbased "nineties" rpg. I do not play many games, they are rare on linux 😔.

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  • [–] 22 points 3 months ago* (2 children)

    the things they were complaining about in the top comment go beyond consoles, they are a problem with PC games too. even on steam and linux. you’d have to buy exclusively from DRM free platforms like GOG.

    also games are not that rare in linux, most work well via steam.

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  • [–] 4 points 3 months ago (1 child)

    I mean i quit playing games in 2020ish because im sick of getting ripped the fuck off. I don’t watch tv or movies, either, anymore because it’s all sequels and garbage.

    Join me and let these industries suffer.

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  • [–] 2 points 3 months ago

    Good for you. And I mean that.

    I don't buy enough games to really be impacted. Bf6 and Helldivers have been the most recent. I also use bf6 and HD to play with my best friend who is 4 states away.

    But like I said...I literally was playing bf1 and titanfall all the way to bf6 with no other games bought. I don't got a lot of time. I play 1 or 2 games a year and be content with that.

    But really good for you. More power to you. I'll try to fight it in another way.

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  • [–] 17 points 3 months ago (40 children)

    That's why I love gog, and it's the only store that gets my gaming money. The games are mine, as long as I keep a backup of the installer. I can do with them what I want.

    I see why the newest AAA games are a must have for younger gamers, but as an older one I now have the patience to simply wait until it releases on gog if I actually have the urge to play it.

    Digital is fantastic, I miss the boxes and handbooks and feelies, but I don't miss the discs.

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  • [–] 6 points 3 months ago (2 children)

    You can do that with Steam games too. The ones without DRM.

    And it's the developer that chooses if they want DRM.

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  • [–] 3 points 3 months ago (1 child)

    Well can you see beforehand which game uses Steam DRM? And I still need the client installed to download anything, and even then I only archive the actual game, not any dependency.

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  • [–] 3 points 3 months ago (1 child)

    transfer them over to the internal drive, and they work. Even without internet.

    That might work for some games, but there's an increasing number of games requiring you to establish some sort of connection to the internet even for single player or mostly single player games (Lego Horizon for instance).

    Try to transfer one of those and load it up on a new console without an internet connection.

    Sure, your "home console" might work for some games for now. But in 10-15 years when Sony is trying to sell you the PS8, they're going to be cutting off service to the PS5. What happens when you have to take that device in for maintenance and they need to do a factory reset? You need to log in again to activate it, except now it's a brick that might only be able to play a few games on physical media. Anything downloaded/backed up would likely require that specific account.

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  • [–] 2 points 3 months ago (1 child)

    once they’re on GoG they’re essentially free.

    Unlike all the ones on Steam that never get pirated? Steam DRM is so easy to bypass it may as well not exist. Also, unlike GoG, you can add your pirated game to Steam and play multiplayer.

    There's no way Steam don't know this is happening which means there's no way it's not intended (especially given Gaben's stance on piracy).

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  • [–] 2 points 3 months ago (28 children)

    More games release on GOG when customers show there's money to be made there. If you make it important to you that your games are DRM-free and spend more money on GOG than Steam, you help tip those scales. It's not fundamental. If DRM is poison for making money, then fewer games will employ it.

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  • [–] 2 points 3 months ago (4 children)

    Which GOG release bankrupted a company by way of piracy?

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  • [–] 2 points 3 months ago* (2 children)

    You've already moved the goalposts so far, what does it matter? If Kingdom Come: Deliverance II just last year doesn't show that DRM-free won't just invite piracy, or Baldur's Gate 3 just two years before that, no answer will be good enough for you. Few AAA companies choose to release their games on GOG. More will choose to if that's where the money is. Indiana Jones didn't come to GOG less than a year after its initial release because they just wanted pirates to have it, finally. When Divinity, The Witcher 4, and the new Cyberpunk games come out, a few things will happen: they will sell in the tens of millions of copies and make a boatload of money; they will be available DRM-free on GOG; they will still sell most of their copies on Steam anyway; people will pirate it (but they would have even if the games were only on Steam anyway). Mina the Hollower was make or break for Yacht Club, but they put the game on GOG because they wanted to make money from those customers as well. If they were so sure that people would have just pirated it, surely they would have opted not to release it there.

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  • [–] 2 points 3 months ago

    Yeah, so far, the same as the number of games that bankrupted their studios by releasing DRM-free. Maybe the new Silent Hill this year will be the first, but the last two released on GOG just fine, so it's not looking good for your thesis.

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  • [–] 2 points 3 months ago

    Hell yeah. Love GOG.

    But for me, while I love old games, I need my new shit lol.

    Like bf6 has been a gem for me. Some bugs and bullshit, but I do like it. Which, call me stupid for this but bf6 and modern battle/war games are a bit of therapy for me. I joined the Marines, got to last week of basic training, came back from team(?) Week and was told to get my shit on the front deck or whatever. Ended up I had hep c. Paperwork fell through and it wasn't caught till I was almost done

    And grant you, I wanted to "fight for America and the people in it" since I was like 7. I was 20 just outta h.s. It tore my world apart. Had to do meds and all that. Pills and injection.

    Anyways. Games like battlefield or even the more serious ones like Insurgency helped me use some of the stuff I learned on my own over the years and stuff in basic to not feel like it was all a huge waste of my life.

    Tl"dr I enjoy modern fps games because they help me deal with my trauma in life.

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  • [–] 5 points 3 months ago

    On console, digital only means the only market is them. That's why this is happening, and it's the real issue. The ownership thing is an issue too, but that's been dead for a while, even with physical disks. Very few games worked with only the disk install and no internet, so the disk doesn't let you play without their support anyway.

    I've been PC only for a long time now, so I'm fine with digital only. On PC we have some choice of marketplace. Sure, (I'm probably going to get flammed for pointing this out) Valve has used their market dominance to force price parity, but it's still better than consoles. Console players are about to get fucked, and they're probably going to turn around and thank them for it.

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  • [–] 13 points 3 months ago (32 children)

    Let it be my $80 $59,99 of the game to do with as I want.

    Never forget, never forgive.

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  • [–] 8 points 3 months ago (1 child)

    If the game is honestly updated with effort and hard work I will pay $80.

    I clean air bnbs, houses, condos, and all that for a living. I don't do shit for less than $100.

    I get folks gotta eat. But if you want my money for your product, it better be that good dick shit. It better be high quality and ducking finished. Not this "oh here's we got updates coming, the game is has a roadmap."

    Like motherfucker the game can't drive it doesn't need a road map, it's need to be finished.

    Wanna release the unfinished version? $20. But give me user support, working graphics, good multi if it's that game, all the bells and whistles and I'll pay $80 if you show me you goddamn actually care for the thing you are making.

    Show me the love for your product/art/work and I will gladly give you money to support you for doing something you care about. And I mean even the ceos. Have some goddamn integrity and humility for fucking once.

    Sorry to rant.

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  • [–] 11 points 3 months ago (23 children)

    Nintendo 64 games cost like $60-$80 back in the late 90s.

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  • [–] 4 points 3 months ago (17 children)

    Yeah fair it is arbitrary, but the line in the sand must be drawn somewhere. So coming from PC platform and 59,99 being the agreed upon number for probably decade or more is a good enough arbitrary point to use as a line in the sand.

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  • [–] 6 points 3 months ago (10 children)

    There shouldn't be an arbitrary "line in the sand" for games. Just like there shouldn't be for any other product. Because products are not all the same. Some games might take an hour to beat and others have endless replayability and it shouldn't be expected that these all cost the same.

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  • [–] 3 points 3 months ago* (last edited 3 months ago) (9 children)

    No, there most definitely should, there should be a line or set point for everything. A point from which onward one no longer accepts any further abuse.

    Yes sure we can have discussion on where that line stands with gaming, like "no preorders" or "no p2w", but there most definitely should be one or even multiple different ones and that should be upheld or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.

    Without a set point or line, corporations wil keep on pushing the boundaries every single year as we keep allowing it.

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  • [–] 4 points 3 months ago (6 children)

    A point from which onward one no longer accepts any further abuse.

    A higher price does not mean abuse. It very well could just mean its a higher quality game with more content.

    or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.

    How does a low price stop that from happening? If anything it's the opposite.

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  • [–] 2 points 3 months ago* (last edited 3 months ago) (5 children)

    I wouldn't really use 60$ as a low price, but that's beside the point.

    Your missing the trees for the forest. It's not the low price, but setting a line which one does not cross.

    Not having that line and constantly accepting every subsequent new mechanic to extract more profit from us has resulted in the current state of AAA gaming industry.

    As i said we can discuss where that line runs, 60$ is just my own personal line, but that line, not specifically price, should exist and should not be crossed. Id agree with the "no pre-orders" as well as games should be only bought after independent thrid party reviews have gone out. Just that this line doesn't fit into current context, this one fits better under a post of a releasing of a new highly anticipated game.

    Though where would you draw the line?

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  • [–] 2 points 3 months ago (2 children)

    I wouldn't really use 60$ as a low price, but that's beside the point.

    You're talking about capping game prices at a relatively "low" price, and I think you knew what I meant.

    Your missing the trees for the forest. It's not the low price, but setting a line which one does not cross.

    I'm not missing anything. I'm saying setting a line makes no sense because not every game has the same amount of content.

    Not having that line and constantly accepting every subsequent new mechanic to extract more profit from us has resulted in the current state of AAA gaming industry.

    The gaming industry pricing has been virtually unchanged since inception. If anything, it's because consumers refuse to pay more that games suck now, because publishers rely on DLCs and relentlessly harassing consumers to buy mtx.

    Though where would you draw the line?

    I don't draw a line anywhere. That's what I'm trying to explain to you. As I said, it's entirely dependent on the content of the game.

    If they launch Control Resonant for $100 I would pay it because it's my favorite franchise of all time and I've gotten hundreds of hours of enjoyment out of it.

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  • [–] 2 points 3 months ago (1 child)

    I’d pay $150 for a great finished game. They don’t make that anymore, and you can’t make anything good and sell it for $60. So I’m not sure what you people want?! You want these companies to spend 3 billion making a game, making it perfect, and charging only $60 for it. Insane. No wonder why gamers get treated like entitled complainers.

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  • [–] 2 points 3 months ago (5 children)

    You're aware of the concept of inflation, no?

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  • [–] 4 points 3 months ago (4 children)

    Are you aware of how much gaming has increased in popularity? Already this should cover the difference inflation makes over the years. When we add in profit form micro transactions and the only reason left to increase prices is greed.

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  • [–] 3 points 3 months ago* (last edited 3 months ago)

    The perceived value back then was not having to pluck down 25c every time you played at the arcade. So even if the price was high it seemed cheap in the long run.

    Editt : reading it again I've missed my point by a decade, this applies mostly to the late 80s

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  • [–] 8 points 3 months ago (1 child)

    It was $50 before that and as high as $90 before that. $60 is kind of arbitrary, honestly.

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  • [–] 3 points 3 months ago*

    Yeah, but it suffices as a line in the sand. We could probably use horse armor as well, but that's even more arbitrary and there are few publisher who have managed to keep mtx based market under control and run a free successful game for years, ex POE.

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  • [–] 4 points 3 months ago (3 children)

    $60 in 2007 is a bit under $100 now in terms of purchasing power. Games have essentially gone down in price.

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  • [–] 3 points 3 months ago* (last edited 3 months ago) (2 children)

    Yes, but that's just finding justifications for publisher who use every possible opportunity to screw us over at every opportunity while delivering shittier products every year.

    No need to run free PR for them, corpos have whole departments for that. Fuck em, use the same mentality corpos use towards us, show them no mercy or forgiveness. Treat corpos with the contempt they deserve. We are the ones who have to exert the counter force, not just accept whatever they throw at us.

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