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[–] 2 points 3 months ago (28 children)

More games release on GOG when customers show there's money to be made there. If you make it important to you that your games are DRM-free and spend more money on GOG than Steam, you help tip those scales. It's not fundamental. If DRM is poison for making money, then fewer games will employ it.

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  • [+] -2 points 3 months ago* (last edited 3 months ago) (27 children)
  • [–] 1 point 3 months ago (19 children)

    Last I looked into it video game piracy actually had a net benefit on sales. Any advantage DRM has from a sales point of view is null after about 3 months post launch anyway. It can and does kill small indie devs but any big boy in the industry, piracy usually benefits sales.

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  • [+] 1 point 3 months ago (18 children)
  • [–] 1 point 3 months ago* (17 children)

    Don't be so sure. Apparently they publishers don't make hard numbers publicly available anymore so there's no good data but there was a survey of denuvo games.

    A Denuvo-protected game cracked in the first week after release can expect to make about 20 percent less revenue than if the DRM had remained in place, according to the study, while a crack six weeks after a game’s release only costs an estimated 5 percent of theoretical total revenue. After 12 weeks, new sales are so negligible that “developers could eventually remove unpopular DRM schemes with minimal losses (and possible gains from strongly DRM-averse consumers)

    https://arstechnica.com/gaming/2024/10/the-true-cost-of-game-piracy-20-percent-of-revenue-according-to-a-new-study/

    Unfortunately that still doesn't answer the question but until publishers post honest numbers we'll never have the proper metrics to measure the actual impact piracy has. But in the day freeware like Doom basically relied entirely on piracy for sales so it's not an out of pocket take that piracy could benefit sales. It is an old take though. I'm old.

    Edit - Also found this which looks at how piracy can help outside of direct sale conversions: https://jier.org/index.php/journal/article/view/3453/2764

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  • [+] -1 points 3 months ago* (16 children)
  • [–] 1 point 3 months ago (9 children)

    Cyberpunk sold well. Kingdom Come Deliverance sold well. Launching without DRM does not absolutely annihilate sales.

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  • [+] -1 points 3 months ago (8 children)
  • [–] 1 point 3 months ago (7 children)

    And how much worse would they have sold if they weren't DRM free? You can't assert they would have sold better without actual data, and there isn't any available. But in the case of cyberpunk specifically, made by cdpr, the company behind gog, I can safely say that if they had DRM they would have instantly alienated a significant portion of their fan base.

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  • [+] 0 points 3 months ago* (6 children)
  • [–] 0 points 3 months ago (5 children)

    You're not academically literate are ya? Don't parse many studies or papers or even know how to, do ya?

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  • [+] -1 points 3 months ago (4 children)
  • [–] 0 points 3 months ago (3 children)

    You read so well you're reading conclusions that aren't presented! Actually read the fuckin link, it doesn't say anything other than what it says and you're some sort of ideological defender of DRM so you're bad faith twice. Fuckin lemmy pigeons playing chess.

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  • [–] 1 point 3 months ago (5 children)

    That's not exactly what it's saying. It's specific to denuvo games which generally means AAA publishers, it's a small sample size, and it's about the impact DRM has on sales, not piracy. It's not an arbitrary distinction. I'll grant it definitely implies piracy has a net negative effect on sales but that's not at all what it's actually saying.

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  • [+] -1 points 3 months ago* (4 children)
  • [–] 1 point 3 months ago (3 children)

    That's not how data works. It doesn't say anything but what it says. You're making inferences, which sure fair but until there's data specific to your inferences (there isn't) you can't say that. You can say denuvo cracks in the first week in the case of some 90 games resulted in up to a maximum of twenty percent loss of sales. It is an important distinction. And the massive success of DRM free titles also goes against your assertion.

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  • [+] 0 points 3 months ago (2 children)
  • [–] 1 point 3 months ago (6 children)

    Plenty of the games people want to buy are on GOG. Definitely not all of them, but you can find GOTY winners like Clair Obscur and Baldur's Gate 3, games that should have won more awards like Kingdom Come: Deliverance II and The Alters, awesome indie games like Mina the Hollower and Escape from Ever After, plus the old stuff that GOG restores like Dino Crisis and Alpha Protocol that had pent-up demand. There's no chart to compare sales, but developers talk, and they know their own sales data. Firms like Circana buy sales data and then sell the analysis back to help companies figure out what will help them make more money, including where people are buying video games.

    Also there’s just no denying it, and even trying is disingenuous - a game like GTA 6 releasing on GoG without DRM would sell significantly less than it would in a platform with DRM. It’s just the truth.

    That's easy to claim and impossible to prove. Baldur's Gate 3 released day 1 without DRM and still went on to sell over 20M copies; how many people do you think pirated it? Millions and millions? There are some people who are always going to pirate, but I think most prefer the experience of just buying the damn thing and getting better service out of it, not the least of which is quick and easy patching. We also now live in a world where Denuvo is fully broken open. There's no difference in one's ability to pirate once the game has been cracked at all. Piracy is going to happen one way or another, and GTA6 is basically guaranteed to make more money than any other video game that came before it.

    In the terrible state that the video game industry is in for developers, releasing a big AAA game DRM-free would be the last game they ever release.

    This is demonstrably false, given the AAA games that release on GOG all the time.

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  • [+] -1 points 3 months ago (5 children)
  • [–] 2 points 3 months ago (4 children)

    Which GOG release bankrupted a company by way of piracy?

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  • [+] -1 points 3 months ago (3 children)
  • [–] 2 points 3 months ago* (2 children)

    You've already moved the goalposts so far, what does it matter? If Kingdom Come: Deliverance II just last year doesn't show that DRM-free won't just invite piracy, or Baldur's Gate 3 just two years before that, no answer will be good enough for you. Few AAA companies choose to release their games on GOG. More will choose to if that's where the money is. Indiana Jones didn't come to GOG less than a year after its initial release because they just wanted pirates to have it, finally. When Divinity, The Witcher 4, and the new Cyberpunk games come out, a few things will happen: they will sell in the tens of millions of copies and make a boatload of money; they will be available DRM-free on GOG; they will still sell most of their copies on Steam anyway; people will pirate it (but they would have even if the games were only on Steam anyway). Mina the Hollower was make or break for Yacht Club, but they put the game on GOG because they wanted to make money from those customers as well. If they were so sure that people would have just pirated it, surely they would have opted not to release it there.

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