If you need kernel access because you don't trust me not to cheat, I don't really want to play your game.
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The same EA that was recently sold to and is now part-owned by an investment firm owned by Jared Kushner and with ties to Donald Trump? Yeah, that's not getting kernel access to any of my systems.
Nah, keep that shit off my PC. If i cant play a game due to not having a proprietary backdoor installed then im fine playing other games i can.
Is it morally correct to apply for the job while deeply under qualified for it and lie on your app to ensure they make no progress at maximum cost? Yes, obviously.
Hopefully, Linux developers will create a tool to blacklist DRMed products from being installed. I don't want to unwittingly install Enigma, Denuvo, Easy Anti-Cheat, and other foul things onto my machine.
Lol, LMAO even.
It's so sweet of them to think that I don't play their games because I play on linux and not because I want EA software in my computer as much as I want to drink a shot of arsenic.
What's a good alternative to their sports games, like EA FC 25 which I've been playing a lot recently?
Literally the exact same game every year, just play the older one.
Old FIFAs and PESs are playable by emulating consoles. Some of them have mods for modern players.
This is why monopolies on teams and player likenesses for games is a bad thing.
Yes. I'm super pleased that EA appears to be doing the right thing, here.
Absent everything thing else EA does and stands for, I would applaud this move by buying something from them sometime.
That said, I will continue to abstain from EA games for another few decades. I like the "sense of pride and accomplishment" it gives me.
This is certainly driven by upcoming Valve hardware. I don't think any of the smaller devices out in the wild really sell enough units to make them go this far.
Probably. But also just wider Linux adoption. Over 8% of English-speaking Steam users are on Linux now. That number is already at a point where it makes sense to cater to them. Who doesn't want 8% more sales? Numbers much smaller than that drive quarterly decisions.

(The large disparity between English speaking and not is the Chinese market. Linux has near 0% adoption there. The dip in the last month, for example, corresponds to a single-month doubling of the number of Chinese users in the Steam stats; which also suggests major measurement errors coming out of China.)
This is specifically about ARM64 if you read the posting. The only other ARM hardware out there that runs Proton are these random Chinese brands that make emulation focused handhelds. That's not a segment of the user base that EA would care about.
Now, Valve is turning the entire ARM ecosystem on its end by building out an entire suite of tools to make an emulation layer that makes running Proton on ARM almost entirely possible for the full range of games that already run on Steam, which is huge. That means any ARM device can now run Steam, Proton, AND FEX without much in the way of a barrier. This brings Steam on mobile potentially into olac, MacOS back to the table...etc.
It's not about Linux users and SteamOS singularly, but the coming expansion into the ARM space.much larger than 4-8%.
I assume the interest in ARM is specifically for the new Steam VR console?
That would make sense. I've ignored the entirety of VR for decades, but a Valve VR console running Linux has me considering buying one.
A genuinely large "Meta can go fuck themselves" segment of the potential future VR market might be opening up, soon.
Nope. Anything ARM. Meaning tablets can run x86 games with Proton+FEX if that be the case. Also getting the MacOS segment back into the fold. ARM laptops, hell, maybe even Apple portable devices, who knows.
It's not just about their own hardware, but my thinking is that the Deck 2 will be ARM for power consumption reasons, so this all makes a lot of sense. The Frame isn't really just a VR devices, it's also going to be SteamOS, so that means a virtual desktop and all the usual Linux apps and such. I'm sure it will sell on its own as a productivity device as much as a gaming device. No reason it can't fill the market gap that awful Apple headset screwed up so poorly.
Yes, pedantic. Wine existed before Proton, and Valve made it more suitable for use in its own ecosystem with funding and developer time, but also still open and usable for the community writ large.
They've also been funding FEX since it's inception, and likewise commiting development resources for the same purpose, to further their product reach on a wider array of devices.
They aren't simply gobbling up these fledgling FOSS projects for use in their products as you seem to suggest, they've had a long term plan to make milestones and goals that have gotten them to where they are now. That's the point.
They aren't gatekeeping anything. They simply have the resources to give these projects they are interested in a boost.
Not being bristly at all. Your comments seem to assume: 1) People don't already know (check the thread you're in) 2) Valve is doing something wrong, and/or 3) They are somehow at fault for something, like stolen valor or not giving credit where credit is due.
You suggested your comment was pedantic, and I confirmed, and it's because of your tone. I'm not rage replying to your comments, just correcting the context because I feel you have the wrong take.
Someone pointed out that valve takes surveys in different markets and then extrapolates them. So if they surveyed only china in this last round then that explains the stats entirely.
Look, I don't enjoy EA, they've killed several of my franchises, but what we shouldn't do is demonize them for attempting to migrate to Linux. If a huge gaming company is taking Linux seriously it's something we should celebrate. It means we're making an impact
Absolutely. Valve took Linux seriously and it's helped Linux gaming immensely. But you can argue a few things - Valve are private and can still do what they want without an obligation to shareholders. Linux gives them better control of the software on their own devices, so they can tailor the experience exactly how they want. Investing in proton made it so people are willing to buy and use these devices, as the game library becomes nearly identical to windows.
A company like EA, a monolith at this point and historically one of the most profit driven, greedy, arguably scummy companies in gaming, if they're investing in Linux support that means they see dollars and other companies will follow suit. They're specifically looking at their anti cheat software according to this picture which would bring in their competitive shooters, the type of game that is largely missing on Linux.
If their anti cheat supports Linux, others like Easy anti cheat may push to support Linux, and developers like facepunch have even less of a leg to stand on when it comes to ignoring Linux. Unless EA does something like "You must be using our new EA Linux distro for our anti cheat to work" I can't see this being a bad thing.
I don't think that people are demonizing them for attempting to migrate to Linux.
I'm pretty sure (because of my own reaction to this news, as well as the other comments) that it's to do with people's dislike of kernel-level anti-cheat and EA's attempt to bring that to Linux.
Which also doesn't make sense to me, we already have a few anti-cheats on Linux
They aren't being demonized for 'taking Linux seriously.' They are being demonized for the horns, forked tongue, spade-tipped tail, ichorous blood, and subservience to satan that are everything they have done before now. When the guy who moved in at No.1 and raped their daughter, then moved in at No.3 and raped their daughter, and then did it again at No.5 is showing up at your house at No.7, it might be called 'great news' that someone is finally interested in finally renting out that room you've had available for the last several years, but if you let them in, they're just going to rape your daughter. It's what they do.
Exactly! This is exactly what we want, more big players on linux.
Of course the kernel level anti-cheat is another thing that needs to be addressed, but a big company acknowledgig the importance of linux is a huge victory to me.
Speak for yourself. I'd rather shit companies no matter how big or small not be a part of the Linux ecosystem. Do I want development absolutely but not at the sacrifice of core values. EA is a shit company. Full Stop. They have nothing good to provide.
But you can still choose to not interact with their software. What's the problem?
The kernel is the brains of the any Linux OS. It has access to every aspect of your system. Which is why they (EA) wants access. I would like to think you wouldn't put a device in your brain to have some 3rd party to monitor your entire body for bad actors.
Having this level of access to your system would allow them to see all the processes and files, scan them and create a fingerprint that's linked to your account. With the levels of violations that all governments are conducting in our lives it would be a small feat for EA to divulge this fingerprint for not only their own profits, directed ads and marketing, but anyone who would ask including government entities.
That is only one level. One other aspect is performance hits. Adding this kernel level monitoring will also take clock cycles away from your real needs. Slowing down and interrupting the functions of your system potentially breaking things. This along with adding attack vectors for other nefarious actors to penetrate your system and take full control.
You are correct I do have a choice not to use their poorly implemented code. And I definitely will never use it. The final point I will add is if this were to happen it becomes a slippery slope for other companies to add their own kennel level "security" code. All you have to do is look at any other system. Next thing you know the last light of OS freedom will be extinguished.
I'm willing to celebrate.. if it's a net positive in the end. Linux gamers being able to play big titles, or game with Windows-using friends is good. Having to run DRM/adware/rootkit "anti-cheat", subscriptions and dark patterns is very bad.
My outlook on the modern games industry is very low overall and I don't see how to fix it. If I could do anything I'd instead promote and invest into "open source" games (software freedom respecting games).
That would all depend on both the Linux kernel accepting that to the upstream (which, let's remember crowdstrike), and each distro not removing it. I sincerely doubt that is what this role is. This role is much more likely how to make anti cheat work in linux somehow without kernel access.
The kernal provides tools to inspect the system that userspace-only probably never can. So "works" here would be not crashing when it cannot investigate. The dev of the game Rust (which previously supported Linux) has brazenly said game devs are not serious about anti-cheat if they support Linux. Rust still has cheaters on Microslop Windows as kernal access isn't even enough. Linux is better of not chasing the delution that is modern client side anti-cheat.
Absolutely!
And the focus on ARM caught me off-guard too, I wonder if they're looking out for future handhelds being ARM or what.
The problem is, this may actually NOT about anti-cheat. Just like, age verification is justified by "child protection", anti-cheat may be a gateway to gradually take away the control over the kernel.
As some other people said, if they want effective anti-cheat, why not make it server-side? Maybe I worry too much, but the history tells us these companies likely not act in good faith.
Which i s why i really think it's a leap to assume that hiring a single engineer means they are trying to modify the kernel. I really doubt any modifications would make it to the kernel for anti cheat. Server side or something in user space is very likely what they'll be doing
Perhaps I'm naive about the programming of video games, but why isn't anti-cheat for live service games handled on the server side? We already send mouse movement and keystrokes to the server to display in multi-player environments, why not just do anomaly detection on top of that data stream?
It feels like anti-cheat isn't my problem to solve, or to accommodate for.
If the game state of every player at any time can be simulated entirely on server then yes, to some degree. This isn't the case for many games that have some degree of client authoritativeness, like Apex Legends. As the other poster mentioned, this doesn't eliminate seeing through walls still, or other cheats that expose game state that players can't normally see but are required for the game to work.
If all games were streamed over the network, like in GeForce Now, then we would perhaps require far less client anticheat.
i'm a proponent of server-side anticheat, but there is a few reasons games do it client side.
- server-side anticheats depend on heuristics and "checks" determining if a player is doing something "impossible".
- one example would be checking if the player somehow has perfect accuracy on every player before even shooting, or if the player moves further than is possible in a given timespan (these are very simple examples).
- this is MUCH more difficult to make accurate, since these checks are fallible to network conditions or other hiccups.
- most online games opt for client-side anticheat since it lets the devs just "trust the client" easier. it can also detect things that would be impossible server-side, like X-ray (seeing other players through walls. this is impossible to detect server side).
Seeing players through walls can be solved in other ways, though. At least partially. One fix is to only draw models that the player has line-of-sight to, often with out of LOS models drawn behind the camera. Then, pop them back into place a frame before they are expected to be in LOS. That eliminates a lot of the advantages of wall hacks and model hacks. (Model hacks add a giant stick out of the front of player faces so you can see what they are looking at and, from the size/colour/whatever, how far away they are.)
Server side, you can also measure reaction time net latency to determine overly consistent or superhuman reaction times. If players aim to headshots in under 0.3s consistently, then they're hacking.
And rootkits can be beat anyway, so they're pointless, like by ruining a VM or by injecting the cheat at the bootloader, before the kernel.
And there are hardware man-in-the-middle cheats, with video capture cards sending a video stream to a companion computer running an image processing model that injects mouse commands back to the host computer.
I could keep going. There are so many ways. Trusting the client is impossible, trying to force it is unethical (requiring rootkits), and it doesn't even stop cheating! Just give up and move to server-side detection, or go back to community servers that can self moderate with human admins.
And, imho, don't even ban the cheaters—instead, flag their account to be exclusively placed into cheater-only games (with bots for filler, if needed to keep queue times roughly matched to avoid player detection). ngl, younger me (who had more time for this kind of thing) would have loved the challenge of trying to out-hack other players using cheats.
good points. yeah, client side anticheats are still vulnerable and I think they're mostly just popular out of pure laziness. Making a good server side anticheat takes a lot of thought into what is and isn't possible so it's easier for a company to just slap on some slop and get 80% of the way there.
in valorant's case, their anticheat is also a great date collection software to beam every possible identifier straight to John Data or whoever it ends up with.
Yes and I am a game designer.
They want to control your data and device fully
I don't understand this bird or animal that are cheats or kernel level anti cheat. But my guess why it's not handled server side is it's too late to detect anything. At that point all the cheats will be well disguised as user input.
When the anti-cheat runs on the client workstation, it just tries to make sure the client isn't doing something nefarious. It's cost effective for the game company and doesn't cost the end user much except compatibility
To do it on the server, you end up needing to run a full simulation of the game which is really expensive at scale. You can, to some extent, just look for input values and thresholds, but over the years of trying to do this, people always find ways to cheat input threshold monitoring.
An interesting take is making the end user run the client on a rented server, then they can both have the client remote and not pay for anticheat at all.
I don't and wouldn't really play the kind of games that use it, but nice. Though also I don't know what running this on proton means. Kernel level is not nice.
I don't believe there is a viable path for kernel-level anti-cheat on Linux (thank god). What most developers have done is enable normal anti-cheats on Linux, even if they use kernel-level ones on Windows. This is the path they seem to be going down.
Ever since CrowdStrike, I'm a bit amazed Microsoft hasn't taken a hard stance on the gaping security hole that is kernel-level anti-cheat. It's bonkers such is expected or even allowed just to play a game.
I'm not that surprised. It's hard to make a harmful practice stop when it's backed by so much money.
Microsoft made some statements about working to close that hole, but as far as I know nothing has actually come of it. Likely just PR.
Guys guys guys- The evil corporation is getting on board. Things really ARE that bad.
Fuck. Even if I never play EA games they might still share this anti cheat with other companies. X_x aaaaaghhh
But to be fair, if a company partners with EA their game is probably shit.
Apex Legends. The game was working on Linux before they they took it away. On https://areweanticheatyet.com/ I see it uses Easy Anti Cheat and Hyperion. No word on Javelin. So looks like games using Hyperion wouldn't still be supported? The list of Javelin games on https://www.pcgamingwiki.com/wiki/EA_Javelin shows that I am not much interested into those games. It's for the most part Battlefield and sports games. Well maybe I could try out Battlefield 6 someday, that is probably best game from this list.
This looks like primarily Windows on AArch64 then maybe Linux support later.
I'd be more interested in Linux IntelX86-Amd64 support for stuff like the SteamDeck. Windows on Arm is borderline non-existent
Wasn’t windows on arm designed specificly to break this capability? Linux won’t ever let it in but for windows I’m pretty sure this was one of this ARM things.
Well, even a broken clock is right twice a day.
Still not planning on buying any of their games, but if this move encourages more overall Linux developments... Well, we can't let perfect be the enemy of good.
I don't want EA games on Linux. They can stay on Windows for all that I care.
I'm looking forward to it. Not because I will buy more EA games, but because it will remove one of the few barriers left for even wider Linux adoption.
I have EA added to ignore list, and i want block list to completely remove it
Do you mean you want the ability to block any post that contains "EA" in the title? I use Voyager for Lemmy, it lets you define a list of blocked keywords.
I take it you also want users to stay on Windows.
Normal people don't care which OS others use.
I think most linux users do, depending on what you mean by caring: more adoption would be better for software support and consumers in general.
But what think is actually weird is to hope for the opposite and to care about that people cannot play a game on linux. Nobody will be forced to play EA games.
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