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[–] 77 points 9 months ago (5 children)

Most anything PvP.

I just can't do anything with games that don't allow me to pause (or go idle) as I just have constant interruptions.

It doesn't help that many PvP games also have sweaty tryhard metas that put you on a different level if you're not reading up on forums or discussions.

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  • [–] 5 points 9 months ago (4 children)

    I'll straight up admit that I can't compete in most pvp titles; and I don't want to be a loot goblin for the high school kids who are going to 360 no-scope headshot me from across the map and then tea bag my corpse.

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  • [–] 2 points 9 months ago

    Shooters might need some kinda leagues where old farts would play with each other. Some sim racing games have topical leagues/servers like that.

    Though matchmaking is supposed to solve this problem, but idk if it succeeds.

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  • [–] 28 points 9 months ago (8 children)

    Silksong. My muscle disease has progressed too much to physically play it. That really stings because Hollow Knight was one of my favorite games ever.

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  • [–] 7 points 9 months ago (3 children)

    That fucking suuuuuuuuucks. I wonder if there's a mod that could accommodate you somehow. I'm not trying to spawn a big debate about difficulty in games here, but I really wish you'd be able to play it for yourself, somehow.

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  • [–] 6 points 9 months ago (2 children)

    I'm sure there's a cheat engine invulnerability hack or something I could use, but it would kinda take the fun out of it.

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  • [–] 1 point 9 months ago

    I agree. I was imagining maybe a time dilation mod that you could toggle on/off to make your inputs less physically demanding, but I don't know if that exists. That's how I'd do accessibility in this game personally. I don't know anything about your condition though, so really I'm just spitballing and daydreaming simultaneously.

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  • [–] 1 point 9 months ago (3 children)

    May I ask what part of playing makes it difficult? Duration? Dexterity? Specific motions, etc? If it's too much, please feel free to ignore me.

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  • [–] 2 points 9 months ago* (last edited 9 months ago) (2 children)

    Doing anything repetitive with my hands causes quickly worsening nerve/muscle pain in the entire arm. And something demanding like a platformer will get it going in less than a minute.

    And the really crappy thing is, the longer I try to push through it, the longer the pain lasts. If I stop when I first notice the pain, it'll only last an hour or two, but if I keep pushing it can last for days.

    Fortunately, I can still play turn-based games for the most part. But even then, I prefer low-APM ones because problems can still arise. I've had to learn to love games like Into the Breach and Chess. Zachtronics games are good, too. Any game where you spend the majority of your time thinking.

    https://thinkygames.com/ is a godsend for discovering new games of this sort.

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  • [–] 1 point 9 months ago (1 child)

    Oh man I'm sorry to hear that. Is it limited to just your hands? While not for me, I've been interested in alternative control models (head, arm, feet, XBox adaptive controller, etc). I hear it's a challenge to learn the muscle memory, of course.

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  • [–] 1 point 9 months ago*

    Unfortunately my neck and legs are even more screwed up than my arms. Alternative controllers could maybe buy me more time by giving my arms a rest, though.

    A while back, someone made a post about an AI model that can play video games. People were just trashing it in the comments but I genuinely believe it could help me by taking over during high-APM moments and I could give it strategic advice and sort of turn any game into an idle game.

    BTW, good luck finding a solution for your person. I'm not familiar with alternative control or I could give some advice.

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  • [–] 22 points 9 months ago (5 children)

    I’d love to play games like Fortnight, PUBG, and League of Legends (I know, don’t judge me), but they don’t work on Linux, so they’re just a no-go for me. I used to play GTA V Online, but they added kernel anticheat to that too, and now I don’t play that anymore.

    I have Windows, but I’m not booting into another partition just to play a game. I use it for compiling my software for Windows users, and that’s already too much of a pain in the ass. I cannot stand Windows. It’s a bloated mess, and I don’t understand how anyone gets any actual work done on it. Just navigating it feels like a chore.

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  • [–] 4 points 9 months ago

    didn't know they added kernel anticheat to gta online, thought they just disallowed linux players. i had 5k hours on it, didn't really play anything else for almost 10 years. dropped it entirely that day because it's not worth using a worse OS, and turns out single player is more fun anyway with mods. will also pirate gta 6 and play it without windblows, suck my shrimp rockstar.

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    [–] 21 points 9 months ago (5 children)

    Rdr2. I'm not making a damn account just to play the game offline.

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  • [–] 6 points 9 months ago (3 children)

    I would create ten different accounts to play a game that's the quality of rdr2.

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  • [–] 1 point 9 months ago (2 children)

    Ya maybe one day. I also morally don't want to support that behaviour.

    Elden ring is the gold standard for me in multiplayer. It's optional. It just requires you to be online. No account creation bullshit. And it's a quality game also.

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  • [–] 19 points 9 months ago (5 children)

    Outer Wilds.

    I very much want to play this game. It's everything I want from a detective puzzle game, but actually playing it gives me motion sickness.

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  • [–] 3 points 9 months ago

    I've heard supposedly that sitting back further away from the monitor helps with motion sickness, so if you have some sort of TV screen that you could hook up the game to, that might work?

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  • [–] 2 points 9 months ago (1 child)

    My issue was, I did not feel the expected experience of "Each loop, you learn something new." It was more like, every 7 loops, I might get into the thing I was repeatedly trying to enter; and then it might just be a bunch of random ancient messages that don't teach me anything. On top of that, I really hated the ship controls, especially when they veer AWAY from the autopilot path to pull me directly into the sun. If the game had been remade without any physics system, and simple direct puzzle mechanics, I might've enjoyed it more.

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  • [–] 18 points 9 months ago* (2 children)

    Silksong.

    Love the game, but playing a few times a week isn't enough investment for me to build up the necessary skill to complete it. Got to a point now where I literally spend the entire gaming session refreshing my fingers from last week, and decided to take a break until I can commit enough time to it. Maybe if I lose my kids or legs or go to prison or something.

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  • [–] 10 points 9 months ago* (last edited 9 months ago)

    Silksong was great, but it really has an issue with approachability.

    Most of the quality of life upgrades come after challenges that prove you don't need them. I didn't really feel at home with what the game was asking of me until I fought the cogwork dancers. I totally understand why people bounce off the game when they encounter Last Judge.

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    [–] 18 points 9 months ago*

    I was looking for something to play this morning, and I fired up D4. I finished the story with a Druid, and hadn't really been back. So I rolled a new Wizard, wondered around aimlessly for a few hours and quit. It just doesn't have the pull that D2 had for me.

    You're not missing much.

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  • [–] 17 points 9 months ago (12 children)

    Clair obscur.

    It looks so good, and the music is great, and story is apparently fantastic, but I just can not get the hang of the counter/block mechanic in combats, and without it the battles are pretty much impossible.

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  • [–] 4 points 9 months ago

    I haven't played since I beat it. But I did look into this after I did...

    In general, every time the screen zooms in, you need to act. What type is something you learn, but that cuts down on the timing aspect There are also audio queues, like a sort of woosh effect. I don't play a lot of fast response games like this, so I never noticed until it was pointed out.

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  • [–] 3 points 9 months ago

    I found it rough near the start, but it gets a lot easier as you go on, once you get more of a feel for when attacks are coming. Eventually you'll be dodging things you've never seen before just on instinct.

    Dodges are a lot easier than parries, even if you don't get the extra AP from it. Fights last a bit longer, but you can definitely plough through most of it even with bad timing. Explore thoroughly in act 1, otherwise you'll probably be underlevelled for the last boss there. Not really any need to grind mindlessly, but you can if you really need the extra levels.

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  • [–] 6 points 9 months ago (3 children)

    I ended up using the auto-parry/block mod, but it means you're practically invulnerable, you only need to do the jump and radiant attack counters

    https://www.nexusmods.com/clairobscurexpedition33/mods/478

    There's also a mod to increase the block/parry "period"

    https://www.nexusmods.com/clairobscurexpedition33/mods/28

    I still hope there will be a mod to have the dodge/parry based on your stats (agility/luck), to feel like it's a RPG and not a souls-like game

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  • [–] 1 point 9 months ago (2 children)

    I'll have to look at the mod to increase the block/parry period, to see if that is my issue.

    cheers!

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  • [–] 1 point 9 months ago (1 child)

    The one that upped it by 30% worked for me on a Steam Deck. I can't parry everything, but i can at least hit the parry now.

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  • [–] 2 points 9 months ago*

    I did the same thing. The 30% increase felt about right to make parry difficult without being frustratingly hard.

    I respect that parry is supposed to be hard but the timings felt absolute bullshit to be honest.

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  • [+] -7 points 9 months ago (4 children)

    Clair Obscur for me too, but because of the AI art controversy. I can't stand AI, even if temporary, even if just store banners, I just can't trust the company from then on not to sneak it into other areas.

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  • [–] 9 points 9 months ago* (3 children)

    They didn't sneak anything and they never will. Looked into it deeply. They used AI assets as placeholders during development. But everything in the shipped game is human-made. No further use of generative AI is expected, since the game awards controversy the company's management published a statement of banning AI use entirely in their company.

    The whole controversy around indie game awards was also blown beyond proportions. A company used a new technology at a time when the tech was new and the debate around it's use was still inmature. Then dismissed it for it was not good enough. They failed at quality assurance and a couple of textures weren't deleted. They replaced them as soon at they found out. By all intents and purposes, this controversy does not qualify sandfall as an AI using company, and to affirm so is ignorant of the context of all that went down in reality.

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  • [–] 1 point 9 months ago* (1 child)

    I understand their reasoning, but still, it soured me on the game. GenAI models being built from non-consensually mass-scraped art was known from the very start, and yet the devs thought it was ok to put it into their game... They could have just used stock textures as placeholders like developers have been doing for decades.

    But anyway, we are free to just not agree and draw the line in different places on what we consider ethical conduct 🤷

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  • [–] 6 points 9 months ago*

    the devs thought it was ok to put it into their game

    That's the point. They didn't thought it was OK and didn't.

    They could have just used stock textures as placeholders like developers have been doing for decades.

    That is exactly what they did, any texture left in the first version of the game was a mistake that was promptly fixed as soon as they noticed it. We have the advantage of judging four years later with new info something they did back then and have since corrected. Ethical considerations must include intent and context, and here there was definitely no intent to harm.

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  • [–] 1 point 9 months ago

    You said a whole lot of words, but the fact remains that they did use AI during development, released a game with AI textures, and told the award organization they never used AI at all.

    They, and you, can make excuses all you want, but for some of us they simply have lost some of their good reputation. We will see what they do next though, and I'm hopeful.

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    [–] 31 points 9 months ago (6 children)

    Diablo III and IV don't have a monopoly on the genre. There's Titan Quest, Grim Dawn, and the Borderlands games, all playable offline, even in multiplayer. They're not exactly Diablo, but you'll hardly get closer than Grim Dawn, and there's no reason you need to be married to the Diablo IP anyway. That kind of brand stickiness is how you get taken advantage of.

    Personally, when something like that doesn't respect my values, I'm not even finding myself tempted by them these days. Oh, it's always online? It's dead to me. There's a deluge of other stuff to play, including games that are similar but respect my values.

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  • [+] [S] 9 points 9 months ago* (last edited 9 months ago) (3 children)
  • [–] 4 points 9 months ago (1 child)

    What did you think of Torchlight? I'm a bit surprised it didn't make your list.

    ...well, then again, I haven't played anything you listed, so I can't compare.

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  • [–] 1 point 9 months ago

    I'm a very recent fan of loot games, and I only briefly tried Torchlight 1 as more of an academic exercise to see how the genre evolved over time. There was some special sauce that I observed starting around Borderlands 3 or Pre-Sequel (that I suspect originated in Diablo 3) around class design that was still absent from Torchlight. Other than that, I didn't form much of an opinion on it.

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  • [–] 12 points 9 months ago (3 children)

    World of Warcraft. I'm honestly at my happiest when all I have to worry about are dailies and raids. Unfortunately, that's not compatible with family life, my work, etc etc.

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  • [–] 10 points 9 months ago (4 children)

    Split fiction. It looks solid and my friend and I need more games to play together that isn't competitive pvp, but we both vote with our dollar and refuse to give EA any more money.

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  • [–] 3 points 9 months ago (1 child)

    I'm actually torn on this philosophy.

    On one hand, yea you're not giving EA money, which is a win. But on another, when you don't buy a game like Split Fiction, they make less money on that product. Money is the only thing EA cares about, and they track how much a product makes. So, if a game like Split Fiction doesn't make as much money, they probably would be less inclined to make it in the future. Then we get stuck with shit like Fifa/Apex, since you know people are going to spend money on that regardless.

    So in the end I still buy stuff like It Takes Two, because I support that work. That game was amazing. However, I tend to buy them on sale.

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  • [–] 4 points 9 months ago

    There's definitely an argument to be made for either your or my way. I feel if a lot more gamers were willing to vote with their dollar and be conscious about the ethics of the games/studios I might be more inclined to agree with you as it would have an actual impact. I realize I'm in the minority though based on how well FIFA does with each new version and so I know I'm not actually moving the dial at all. I decided for me I'll keep the clear conscience and go play one of the other amazing games out there.

    I did send an email through a contact page to hazelight too to let them know EA specifically cost them a customer. Doubt that information made it anywhere, but at least I try.

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    [+] 10 points 9 months ago* (3 children)
  • [–] 4 points 9 months ago (1 child)

    I'm in this boat with you. A few months ago I restarted my Valheim server for friends... And only one person joined me, for all of about 30 minutes. I spent a bunch of solo time just building up a base and trying not to progress too far so I wouldn't ruin the fun.

    I've been toying with the idea of doing a Zomboid server, too, but I know it will be the same. We'll play as a group maybe twice, and that will be it.

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    [–] 10 points 9 months ago (7 children)

    Minecraft. I love building things, and I especially love the idea of building things you can walk through in first person. I also loved the little of it I did play. Sadly, it makes me incredibly nauseous and gives me a headache after about half an hour of playing.

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  • [–] 4 points 9 months ago (6 children)

    Have you messed with the settings? Turning off view bobbing might be the trick!

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  • [–] 6 points 9 months ago* (last edited 9 months ago) (5 children)

    Did you have view bobbing in 2012? That’s probably about the last time I tried playing.

    I figured it were just the 2D/3D environments. Wolfenstein 3D and Doom make me nauseous as well.

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  • [–] 2 points 9 months ago (2 children)

    I couldn't find conclusive information for Wolfenstein 3D or Doom, but it seems to point toward bobbing being present for those as well.

    If it really seems like a game that might be otherwise fun, I'd recommend giving it a shot with bobbing/sway (however it is called) turned of.

    This also affects my wife, she has to have it off in order to enjoy any 3d, first person game.

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  • [–] 2 points 9 months ago (1 child)

    I played Wolfenstein 3D at a friend’s house as a kid. It made me sick exactly like Minecraft does.

    I’ve never had any issue playing CoD, Medal of Honor or any other fps, it seems to specifically be this kind of first person in a boxy environment.

    But I might try it again.

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  • [–] 10 points 9 months ago (1 child)

    Multiplayer games. I tried Counter Strike a few times, but I just can't bring myself to like the tempo. I want to play in my pace.

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  • [–] 2 points 9 months ago

    I'm with you on this. It sometimes feels like those who play multiplayer games have a different schedule.

    When WoW Classic launched I tried to play it with a friend. But all they did were raids. Raids at dinner time, raids for four hours straight, raids every day. If I'd play with them, I won't even have time to make dinner nor have the time to eat, sometimes I wasn't even home when they begin their raids. It didn't feel like gaming at all, just another chore. And I was told it was the vast majority of players. I remembered it has good would-building when I played the earliest release back at school, but I didn't realize most people play it in a mind-numbing way.

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  • [–] 10 points 9 months ago (1 child)

    rust,

    1. i'm on linux
    2. its rust
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  • [–] 10 points 9 months ago (3 children)

    I love the story of Final Fantasy XIV, but it can easily categorize as "One of the most expensive singleplayer games of all time". On top of buying the expansions, you'll need to pay for each month you play; and unless someone's really speedrunning, that will start to add up. Worse, for a first timer setting up their account, their website and payment system is really stuck in 1998, making giving them money an obtuse task. And, while the story has its great moments and excellent side content, a depressing amount of it is extensive polite dialog with just simple quests where you move to a location and right-click on someone. I've finished Dawntrail, and am glad I experienced it, but I can't blame anyone who sees it all as beyond them.

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  • [–] 5 points 9 months ago (1 child)

    Counterpoint: Someone can play up through Stormblood without having to buy anything.

    But, yeah, I agree. I don't really want to think about how much I've spent on this one game over the last 12 years. But roughly spitballing:

    • ARR, Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail...I'll say that's 6 x $40 (not accurate since I bought special editions for some and moved from PS3 to Pc so that's an extra cost there, too): $240
    • $13/m for 11 years (I've played ARR since launch but there have been some times where I turned off my sub for a little bit so I'll just knock off 12 months): 13 x 12 x 11 = $1,716
    • Various Mogstation purchases, roughly $40?
    • Total for me with this napkin math: $1,996

    Woof. But, I do love the game and spent all weekend playing it just now. So there's worse things to spend money on.

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  • [–] 1 point 9 months ago

    This expac broke me. Played for a decade. Decent ranked tank. The new raids are more of the same and PF has no healers. Tried to play Sage to balance it out and no one could make it work.

    The game lost touch with what made it great. It's no longer innovative. The story is ass. It's just a whale hunter.

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    [–] 9 points 9 months ago (3 children)

    Ori and the Blind Forest, and other metroidvania/pseudo-soulslikes with pretty art and stories.

    I just don’t have the patience to “git gud” anymore.

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  • [–] 9 points 9 months ago (1 child)

    Ori was pretty doable for me. It helps that death has no penalty and resuming is instant. But I couldn't get through Hollow Knight and I didn't even attempt Silksong. I'm too old for that shit. Literally, I don't have the reaction time anymore.

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  • [–] 9 points 9 months ago (2 children)

    I like liked the look of Subnautica but because of my thalassophobia I can't play it. Now I wouldn't play it anyway after the bullshit that was reported last year.

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    [–] 8 points 9 months ago (5 children)

    BeamNG, but it’s Windoze only and I only have relatively older Macs.

    I should get steam deck or cube maybe if it’s affordable.

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  • [–] 7 points 9 months ago (2 children)

    I played it on steam deck about a year ago, and TBH it struggled. Though it's probably been optimised better since, I think development is ongoing. Still the best driving game I've played.

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  • [–] 1 point 9 months ago* (1 child)

    BeamNG is hungry for memory, and afaik became only hungrier with some update last year or so. And it's generally not very fast, and been so for ages. I doubt it will ever be optimized, they're probably just betting on hardware outpacing it.

    The game has a bit weird architecture where every onscreen widget is a Lua script, and they all communicate with the game via the network. Scenario scripts are done the same way, from what I understand. Although Assetto Corsa has Python and Lua widgets running without any hiccups, so I guess BeamNG's engine is just heavy.

    However, it was running vaguely tolerably on my laptop from the last decade, so anything newish should handle it fine.

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  • [–] 8 points 9 months ago

    I'm addicted to DOTA 2, but I sometimes will play other single player games. I bought and downloaded Witcher 3, Cyberpunk and RDR2, but I can't get into them. If I'm not playing with other people, it just seems kinda... lonely? I like games where I can log on and chat/communicate with other players. I'm alone enough in my real life, so anytime I can spend with even just virtual friends is something I value.

    I dunno, I started the cyberpunk game, was going the street kid route, and the guy it puts you with... The guy put a gun to you, and all of a sudden we're friends? No. I'm from a shitty family and that shit gave me mad anxiety. I got into the tutorial level, stopped to do something else, came back, and every time i try to load the game back up to play, it crashes.

    So yeah, back to DOTA 2

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