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[–] 142 points 9 months ago (7 children)

Because that's how skeletons work dumbass

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  • [+] 93 points 9 months ago (6 children)
  • [–] 20 points 9 months ago* (1 child)

    Next they'll ask why red barrels explode when you shoot them...

    Or why crates contain the specific ammo and supplies you need, or why pottery reliably contains money, or why old dusty castle walls hide entire meals that are somehow still edible...

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  • [–] 19 points 9 months ago (3 children)

    Because barrels are always used to house explosions.

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  • [–] 20 points 9 months ago (2 children)
  • [–] 16 points 9 months ago

    They're regular barrels that are burning red hot from housing the explosion. Explosion spirits prefer to nest in occupied areas with plenty of goons around, and nobody can move their housing to a safer place without burning themselves.

    It's a shame how players keep blaming their enemies for leaving giant weak points around when it's really just an unfortunate natural phenomenon.

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  • [–] 44 points 9 months ago (3 children)

    Presumably if they're just skeletons they were animated this way anyway. Otherwise they'd just be a pile of bones with no way to move or hold themselves together.

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  • [–] 39 points 9 months ago (1 child)

    Cause they need to, man. Next hero comes down the hall expecting dancing fuckin’ skeletons to whack, what else are they gonna do? Their union contract guarantees them good pay, calcium paste, and a continuous supply of puppet strings. Let ‘em do their jobs. They’re tired, man.

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  • [–] 20 points 9 months ago*

    The same reason ghosts and vampires and mummies often similarly reform, reanimate or reappear soon after being banished or defeated. All are undead, protected or animated by powerful magics, and you generally can't just "kill" something that's already supposed to be dead. Death no longer has meaning to it, its mere existence proves that it is beyond what we would normally consider death. At least not without exploiting some kind of specific weakness, using some elaborate ritual or calling ghostbusters.

    Zombies are sometimes considered undead too, and originally they pretty much were, but more recently they've mostly been modernized and adopted into a more pseudo-science existence where they're simply dead-ish, but with bodies still animated by some kind of infection in the nervous system and brain that allows basic biological activity to continue. The biological activity, then, can still be stopped using most or all of our conventional methods of stopping unwanted biological activity.

    True undead are much more difficult to permanently end, and a skeleton is very clearly not using any traditional biological activity to exist, so whatever does allow it to exist isn't likely to be stopped by our traditional methods of ending life.

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  • [–] 17 points 9 months ago

    Because it is visually cool.

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  • [–] 11 points 9 months ago (3 children)

    What is dead can never die

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  • [–] 10 points 9 months ago

    It makes for some pretty neat (infuriating) game mechanics. Like an infinite mob spawner, but more intuitive and less dull.

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  • [–] 8 points 9 months ago

    They're possessed by the power of Music.

    Necrodancer : REANIMATE!!

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  • [–] 8 points 9 months ago

    In its original Japan, Dry Bones is known as Karon, a reference to the sound of bones clattering.

    Well there you go. They won't rest until they speak to your manager.

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  • [–] 6 points 9 months ago (3 children)
  • [–] 5 points 9 months ago

    They got back together and got up the first time they died, why not do it again the second time?

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  • [–] 5 points 9 months ago (1 child)

    "...bone to his bone."
    - Ezekiel 37:1-8 KJV

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  • [–] 2 points 9 months ago

    I was about to hazard a guess that it hearkens back to Ray Harryhausen, but I rewatched the skeleton fight from Jason and the Argonauts, and I'm astounded that they apparently didn't do it there.

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  • [–] 2 points 9 months ago

    Why shouldn't they?

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