Wow that's depressing. I guess the main solace is that if Sony patents this then we're unlikely to see this practice on other systems.
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Sony invents radical new idea of a passive medium where you just watch the action instead of control it.
Wait a minute...
It could be a good idea! Maybe we should create rooms with big screens for people to watch it together. We could make them pay for it and it would be a great opportunity to sell pop-corns and Coca-Cola!
Next thing you know they'll remove the graphics and make you read the story instead...
I'm just gonna end up being an old man in my basement, staying warm with the radiant glow from my CRT monitor while playing SNES, Genesis and NES games.
And the next patent will be about a controller, not actually being plugged into the console, but merely giving gamers the illusion of affecting the gameplay...
Every game is an idle game now... ?
Sure, why not.
Isn’t this already done with Mario game(s)? I think it was Super Mario Deluxe, where if you die enough times, Luigi shows up and will be doing the entire level for you including the ‘boss’ fight.
On Super Mario Wii U this happens. My daughter used it to see how to get through levels she was having trouble with. It's frustrating to watch, though it showed me I was wrong that levels basically needed the run button to be held to make it across the gaps.
And then you can either accept that the ghost beat the level for you or go back to trying.
But, the thing is it's not very difficult to do this with specific games. You can just record the inputs as they come in and replay those, which is how replays or saved games often work.
Seems like they want to be able to do this for arbitrary games, which requires a much more sophisticated system that can understand what's on the screen, what the goals are, and how to achieve them using just video and audio feedback (and maybe hint documents from the makers).
Vibe gaming
This feels like it's going to incentivise developers to either make bad puzzles, or bad hint systems. Why bother with a good one if the platform has a "complete this for me" feature? It is basically impossible for players to get stuck or struggle, when they're either shown the solution, or the game completes it for them.
Just make a fuckin movie!
I'm not sure how I feel about games that are easy enough that AI can play them, and that people might need help with them.
The games we play are that easy though. Dark souls with eyes = hard, dark souls to an entity which has no eyes, but can read RAM states = easy.
Most singleplayer games (so the opponents are clockwork) are easy to enough to play with heuristics, why do we need a whole ass neural network?
People want to do things with their friends and gaming is the acceptable addiction that is forcing non gamers to play anyways. So now games are… not games so much as they are just time wasters to fill in for experiences.
Remember when the way to beat hard bosses was to either git gud or input a built in cheat code? Pepperidge Farms remembers
MMO veterans might be very interested in this kind of totally never seen before type of play automation
Remember when the way to beat hard bosses was to either
git gudhand the controller to an older sibling/cousin/friend or input a built in cheat code?
Why would you single out MMO veterans in this scenario? I've been playing MMOs since 2001 AND I git gud. I am the older sibling/cousin that you hand your controller to when you don't want to git gud to pass a boss.
Overall... I hate this idea that Sony has. If this becomes the norm I might never play a new game again 😭
Singled them out because they're the most used to seeing "autoplayers", aka bots
Why would you single out MMO veterans in this scenario?
Not op, but I took it as being because MMOs are the only one form of modern games where anyone really cares if the player cheats. So MMOs tend not to leave developer cheat codes lying around.
(Edit: Yes, other competitive games do exist, I guess.)
Ahh that makes sense, I totally misunderstood it. My bad. Also there are auto playing programs that exist lol. People use programs to create bots that farm gear, materials, and currency. EverQuest has one called MacroQuest that has the ability to do literally everything for you 😹
MMOs are the only modern games where anyone really cares if the player cheats
...what?
Mmo players are the lowest form of humanity.
I wanted robots to do my chores but instead they are taking my job and my hobbies! Hopefully they become addicted to gaming and don't to take my job anymore.
There is a small bit of intrigue here, imagine you get to a boss and think, 'this is impossible' but there is an ability to observe a ghost of your character taking the boss on in your gear.
Bare in mind as well that 'AI' has existed as a word in gaming for decades and has nothing to do with LLMs, surely this is achieveable purely with the gaming definition of 'AI' simply coding the PC also as an NPC that reacts to things.
Didn't Nintendo do this in the New Super Mario Bros.? If you died enough times, it asked you if you wanted Luigi (or some other character?) to show you how to do the course.
Yep. Stadia also had a feature like this (that no one ever used).
Just another example of why software patents should not exist.
this just in the next generation of video games will play themselves. Due to rising costs though play time for most run-throughs will top out at about 90 minutes.
Sometimes I like to play a game on max difficulty, sometimes I choose easy chill mode so I'm all for games having a wide difficulty scale of options.
This just seems stupid, and more like they can't be arsed to balance a bunch of difficulties so just slap some AI slop in there and call it done.
I don't know if you can describe it as "can't be arsed" when their proposed solution is so much harder to implement.
Opening an rdp connection to some dude in India so he can do it for you isn't that hard.
Like some other AIs ended up being.
Is it? What's so fucking hard about it?
The main difficulty is in how many hyperparameters are involved in training an RL agent, high sensitivity of RL algorithms to those hyperparameters, and not having a good understanding of how to select them based on the properties of your task. This problem is exacerbated by the high sample complexity of RL. If something doesn't work out, you don't know if it's because you chose the wrong set of hyperparameters or if you just haven't trained for long enough.
I don't know much about game design, but I do know that it's a much more mature field than RL, so surely they have better tools than guessing and praying.
Nintendo has been doing this since the Wii era.
New Super Mario Bros, Donkey Kong Country Returns, Super Mario Maker 2…
Technically all the Rhythm Heaven games also have this feature.
I wonder if this is a step toward them self-purchasing game micro transactions, too. ..
So a bot? Those have been in gaming for fucking ever.
This patent is so dumb.
What they gonna watch a movie for me too? Fucka my wife for me? Eat a steak for me? I can see this for games for kids like with that Mario example, but for everyone else seems like it would be a nuisance. At least have it be opt in.
What is even the point then?
Just watch a movie or read a book.
Shit, listen to an audiobook if you're that lazy!
God I remember doing a puzzle in Jedi fallen order and about half way through it's like "oh maybe you should do this" and pointed me to the solution... Like if I'm playing on the hardest difficulty why are you throwing hints that ruin the whole thing?

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