▲ 335 ▼ Sony AI patent will see PlayStation games play themselves when players are stuck (www.videogameschronicle.com) submitted 10 months ago by themachinestops@lemmy.dbzer0.com to c/technology@lemmy.world 163 comments fedilink hide all child comments
[–] Earthman_Jim@lemmy.zip 1 point 10 months ago (1 child) Is it? What's so fucking hard about it? permalink fedilink source parent hideshow 1 child comment replies: [–] howrar@lemmy.ca 1 point 10 months ago The main difficulty is in how many hyperparameters are involved in training an RL agent, high sensitivity of RL algorithms to those hyperparameters, and not having a good understanding of how to select them based on the properties of your task. This problem is exacerbated by the high sample complexity of RL. If something doesn't work out, you don't know if it's because you chose the wrong set of hyperparameters or if you just haven't trained for long enough. I don't know much about game design, but I do know that it's a much more mature field than RL, so surely they have better tools than guessing and praying. permalink fedilink source parent
[–] howrar@lemmy.ca 1 point 10 months ago The main difficulty is in how many hyperparameters are involved in training an RL agent, high sensitivity of RL algorithms to those hyperparameters, and not having a good understanding of how to select them based on the properties of your task. This problem is exacerbated by the high sample complexity of RL. If something doesn't work out, you don't know if it's because you chose the wrong set of hyperparameters or if you just haven't trained for long enough. I don't know much about game design, but I do know that it's a much more mature field than RL, so surely they have better tools than guessing and praying. permalink fedilink source parent