Bedrock Minecraft has always been the micro transaction version of Minecraft.
If you're playing Bedrock and are now worried about Microtransactions, that's on you.
Bedrock Minecraft has always been the micro transaction version of Minecraft.
If you're playing Bedrock and are now worried about Microtransactions, that's on you.
They just removed obfuscation from Java Edition. If they even try to do a single stupid move - like with chat reporting a few years ago - it will be simply modded out of the game.
The only thing that they might be able to do is increase the price for buying the game, mess with the accounts or illegally change their EULA - without notifying anyone - again.
Bugrock Edition on the other hand is already a dumpster fire for years, so nobody really cares about that one in the first place...
As long as the java edition exists it's still there.
Even if the java edition goes away, it will still be there.
If Java edition "goes away" it will just become a standalone community distributed platform frozen in development time.
Nah the modding community would pop the fuck off. Half of the work of the mod devs is keeping up with version compatibility. Imagine they no longer have to worry about version changes ever again? They can just develop their mod and put all of their effort into the latest version of Minecraft.
the main issue will be if they do a major API update right before they do it. Remember the great "flattening"? We lost many great mods when they did that because of the amount of changes they did to base code while simultaneously changing every ID in the game, while forge was also actively undergoing a major API change in how it worked. So as a result many mods stopped being developed at 1.12.
If they did a massive API rewrite right before fully ending support for java, the community will either have to accept another divide or completly forgo the new update and stay locked on the previous.
Not sure if that is a good thing. Some of the best mods came out of someone finding a mod taking too long to update or the creator deciding to skip a version. They then created a new mod to fill that same role, and in some cases becoming the new defacto for that role.
Change is good for creativity, imo.
What has the base game added in the past decade that anyone really wanted and wasn't better in a mod?
"added in the past decade" is 1.9 to now (1.8.9 released on 9/12/2015, 1.9 released on 29/2/2016).
Things "that anyone really wanted" (By which I mean the highlights of Minecraft additions):
ㅤ
Mods? The features I think mods probably would not have done equally or better, or would not have come up with something as unique, are:
ㅤ
Others that idk whether qualify for the list:
ㅤ
(I'm talking hypothetically about mods here because I have not played old modded (or old versions at all, the first Minecraft version I played was 1.13))
(This is just my opinion combined with comunity reception of things, I'm not trying to argue)
Bedrock has been doing shitty monetisation for ages. Play Java, enjoy.
Like they couldn't find ways to inject MTX into Java?
They could. But Java is much more moddable, so whatever they did the community would undo almost immediately.
Microsoft has been placing Bedrock before Java ever since they named it Java Edition, but Java has survived. I'm sure Bedrock is much more popular now, but I would be worried about Microsoft enshittifying Java further to push players to Bedrock, and any new microtransactions they figure out.
Another little reminder:
My kids, 10 and 14, are very anti corporate greed and I couldn’t be more proud. They also complain when they aren’t on the local WiFi if they are playing mobile games because the ads don’t get blocked. A couple years ago my youngest asked me to turn ads on so he could hatch monsters or something faster, I bypassed his device and a couple months later he was complaining that the game is a time sink full of ads and he doesn’t want to play it anymore and wants ad blocking re-enabled.
They aren’t perfect and I have never tried to preach to them too much. Not really sure where I was going with this but your post reminded me how much I appreciate that my boys actively avoid and protest against playing games with ads and micro transactions at such a young age and I felt like sharing with someone.
FWIW, simply living with an adblocker for a while will inoculate you to a lot of the most predatory BS. My wife had a similar experience. At first she was annoyed by the dual pi-holes I set up, because they broke her sponsored Google search links. Then she learned to skip those first few links and got used to having ads blocked. We recently moved, and I hadn’t had time to set them back up. I have simply been using the new ISP’s modem/router.
Last week, she basically begged me to find some time to set the network stuff back up, because she hated seeing ads now. She got used to the pi-holes, and then they were suddenly gone. She was like “yeah a lot of my favorite sites are basically unusable now. I don’t know how the hell I ever functioned before you set those things up…” What sent her over the edge was when she noticed an ad on our TV’s sleep screen. Not even in the show we were watching. Just on the sleep screen, because the show had been paused for like 15-20 minutes. That one ad was the straw that broke the camel’s back, because even when the device was idle it was still trying to show her ads.
Any tips to get started on in game ad blocking?
If you'd like to build a 4th chest, you will have to buy some chest tokens using minecoins which of course has a tiered pricing scheme.
Why do we live in a world where incompetent people are constantly rewarded
they are competent at being leeches, parasites, ghouls and bastards.
Corporate mantra:
Profits Rule Everything Around Me
Microtransactions may make a game an unplayable pile of shit most of the time, but they’re a great way to turn children’s allowances into corporate profit if you’re a gigantic corporation that doesn’t care at all about amount of fun that can be had in a game.
What a fantastic awareness campaign for Luanti!
additional context; Katie Scott, a former exec at ubisoft, will be the "Head of Vanilla Minecraft" in 2026. this source writes:
Scott left Ubisoft in November, but her role as vice president of the company's global creative game office saw her specialize in "competitive, live service, and free to play experiences to create games with lasting impact, high retention, and monetization results." She also writes that she focused on "live service strategies and ambitious retention and monetization" in Assassin's Creed and Rainbow Six games
now that sounds bad on paper, but it's unclear to me what exactly she'll be doing in this position. best i could find was this linkedin post advertising the position 7 months ago, which reads:
Join us in shaping the future. Minecraft isn't just a game. It's a platform for creativity, learning, and building community. We're seeking a senior leader, based in Stockholm, to guide our talented teams toward Minecraft's evolution. Help us build a better world through the power of play.
my interpretation of this is that she'll still be under other managers, and wouldn't be making any big decisions alone. regardless, this is not a good look for Mojang, especially at a time where the community are getting impatient with Bedrock's issues.
They're never gonna put that stuff into Java, that's the fully Mojang version of the game. And even then it'll be as easy as ever to mod anything they try adding out.
Unfortunately, not if it's launcher level
We have third party launchers already? Does that solve da issue
Prism Launcher is amazing btw
:o
Do we?????
:o
so many launchers to pick from! i personally like Modrinth the most
oh yeah and most of those launchers allow for easy modding. want a modpack? click install, wait for it to download, and then just click play in the automatically created instance. want only a few mods but don't want to check endless dependency lists? what is it 2015? also just click install, the launcher will automatically download dependencies (and the right versions of them too!). worry that you'll install a fabric version when you wanted forge? or a mod for 1.20 when you need 1.20.1? relax as when you click "add mods" the launcher automatically applies filters that only show you mods that are tagged for your specific version (filters that you can still disabled though, it doesn't lock you out of installing a mod that's not explicitly tagged as fit for your version, but you know it'll work on it)
though don't get too comfy slapping that install button, there're still two things that can't be automated - incompatibilities between mods, and straight up broken files. launchers nowadays significantly reduce the number of headaches you get when modding, but they don't entirely remove them lol
I'm kinda shocked you've never heard of them but yeah, there's unofficial third-party Minecraft launchers you can get. CurseForge, Modrinth, and Prism Launcher are the top 3 big ones everyone uses. I personally use Prism Launcher simply because it's the easiest to set up modpacks for imo.

I haven't seen the official Minecraft launcher in a LONG time. Not sure what you trying to imply here.
Highly recommend Vintage Story to those who love the survival aspect of Minecraft. In my opinion, it also offers a lot more creative freedom but you really have to work for it.
Vintage Story is a very different, much more hardcore beast compared to Minecraft.
Been playing VS since before it had seasons or food decay. It's incredible to see how far it's come.
I just started back in November. It's easily become one of if not my all-time favorite game to play. It's absolutely solid and I forget it's still in early access.
Dont feel like mining? $.99 will get you a stack of whatever block you need to build a base home!
Don't feel like crafting? Buy blueprints to the most extravagent of builds! Only $19.99
The second one will definitely happen. People already paying builders for nice buildings, and I bet Micro$oft wants in on this market
NEW: Minecraft CREATIVE DLC. now you can build whatever you'd like with UNLIMITED materials, flying powers and NEVER DYING. for only 19,99$. WHAT A STEAL
You can just download any of the older iterations of Minecraft and host your own server.
You don't need to be on the latest release.
Doesn’t the server need to talk to Microsoft to work? I thought they built some phone home thing.
They can only release new versions with crippled features rather than taking away what older versions have.
You can disable online mode (weird name but i think still called this) and anyone with minecraft jar can join, no matter if microsoft account or not.
But can also choose username, so can bypass blacklist.
This what happen if play through launcher that allow piracy like prism or fjord.
But can also choose username, so can bypass blacklist.
I think I recall getting around this by hard-configuring the allowed players list?
I never felt the need to work hard to disconnect from Minecraft's auth servers - but I think I remember doing some command line foo once when the Minecraft auth servers were down for a day, in order to let current players keep playing.
Anyway, all that to say, I think are ways to work around that. It's not ideal, but probably manageable.
Disclaimer: I host Luanti now, instead, so I don't remember all of my Minecraft-foo.
As I understand it, older versions of the app have hacked that call/response so it either doesn't happen or dummies out. Also, lots of minecraft community servers will advertise what version they're using, because certain updates are considered undesirable.
Not really, you can disable online mode and make your own authentication system (or use a plugin someone else made to handle authentication directly on your server). This is usually done to let non-premium (aka pirate) users join (which is, to my knowledge, against the Minecraft EULA), but I'm sure if Microsoft were to really mess up and do something like disabling multiplayer support for older versions ("pre-enshittification versions are not supported by our servers" or some bs), people would just authenticate it themselves, or make their own server software (challenging task but not impossible).
... for now.
Minecraft Java edition feels like the "community" version of the game while bedrock seems like the awful micro transaction playground for Microsoft.
Hytale about to launch early access, bad timing microsoft.
Idk if you've been updated with the news, but there have been major management changes, like riot selling the game back to the original devs. The original devs then went back to work on a previous version that was already close to release
top 75 comments