[–] 2 points 1 month ago (1 child)

I had to actively push myself out of thinking this way. When a game hands something like a consumable to the player, it should be expected that they could use it at any point in time. If that item is non-renewable and certain encounters are designed around needing that item, then you actually playing a puzzle game that lets you permanently destroy the puzzle pieces with no warning.

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  • [–] 5 points 3 months ago

    I rarely have to troubleshoot. The only issues I've run into lately is the package manager (pacman) refusing to download an updated package. Refreshing the mirrors or a quick internet search is usually enough to fix that.

    From my experience, the only times troubleshooting is needed is if you tinker with things or use programs outside of the package manager.

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