Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I'm encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I have to manage, or similar. Like, I just wanna play the actual game play, see how the story continues, and visit those areas that were designed with care. Not worry where on the map I can sell the glimbrunses I collected so I can buy a 37% stronger glarpidifice that I'll need to beat the next glutrey after which I'm allowed to continue the main story.

Sorry if this turned into some kind of a rant, but I hope it's understandable what I'm looking for and what I meant by fluff. Some games that have fulfilled this for me during the last years:

  • Stray
  • Skyrim (there's a lot of fluff you can worry about in Skyrim, but the thing is you don't have to worry about it, you can also just walk in any direction and see what situation you wind up in, at least for the first 10-20h of a playthrough, which IMO is enough time for a game anyway)
  • Life is Strange
  • Some Pokémon ROM hacks where the difficulty spikes were not too harsh

Looking forward to hear your suggestions :) Games where there is some fluff but you're allowed to just ignore it are also fine, but not having any fluff is preferred. Bonus points for anything on the Xbox game pass.

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[–] 1 point 1 year ago

Visual novels fit this rather closely. They're a mixture of book and game, so any fluff you encounter tends to be skippable.

Other than that, I propose The Pegasus Expedition. I found it to be fairly fast-paced.

You don't have many opportunities to grind in Reverse Collapse. The game is hard, though it mainly depends on your ability to strategize than raw numbers. For example, there's one boss early on who's completely unbeatable unless you can exploit her AI into running on some plants.

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  • [–] 39 points 1 year ago* (last edited 1 year ago) (5 children)

    It sounds like you've found some games you like but are turned off of by some difficulty bottlenecks. If that's the case, considerWeMod. It's a trainer for a ton of games that allow you to "cheat" in singleplayer games(god mode, speed hacks, etc.)

    I still love playing games but as I get older, my tremors get worse, making it impossible for me to get through one on my own. WeMod allows me to explore all of the game world without being stopped by something as simple as clicking on something quickly.

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  • [–] 20 points 1 year ago* (2 children)

    A neat feature in the new Death Stranding game is a "Pretend I Won" button on the death screen for bosses. It's nice when games recognize that skill checks can be a problem, and what makes some games fun for some users isn't being challenged.

    It does, however, have a ton of fluff and filler.

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  • [–] 1 point 1 year ago

    I'm trying to work through Death Stranding right now. I've started it 3 or 4 times but I've gotten farther this time than any of the past attempts. I'm definitely playing care-bear(no aggro, mostly) but the world is very interesting.

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    [–] 18 points 1 year ago (2 children)

    Slightly old by now, but Portal and Portal 2 remain two of the best games I've ever played. Gameplay is intuitive and linear, and doesn't require grinding or building up resources. I thought the difficulty increased appropriately as well.

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  • [–] 6 points 1 year ago (1 child)

    Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.

    They're great fun to stream and watch, too.

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  • [–] 16 points 1 year ago

    I enjoyed the Star Wars Jedi games.

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  • [–] 55 points 1 year ago (7 children)

    OUTER WILDS!

    • zero fluff. every piece of text and every setpiece is in service to the main story.
    • no gating. you can go everywhere from moment one.
    • no grinding. no combat at all, in fact.
    • no time pressure. it may seem like it, but don't worry.
    • the big mystery requires understanding the world and the story, rather than fighting a difficult battle
    • it will make you cry
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  • [+] 4 points 1 year ago (6 children)
  • [–] 4 points 1 year ago*

    same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it's fine to take it slow. finally, you can mark your destination from the log to get its location.

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  • [–] 2 points 1 year ago (3 children)

    You probably missed one entry that told you they were blind but not deaf

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  • [+] 1 point 1 year ago (3 children)
  • [–] 1 point 1 year ago (2 children)

    Obvious spoiler ahead is obvious: Just let go of the controller when you enter that area, you'll float peacefully (albeit very close to them) until the exit portal.

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  • [+] 1 point 1 year ago (2 children)
  • [–] 1 point 1 year ago (1 child)

    That's weird, that's the solution, does your controller has some drift that could cause it to still be firing some thrusters?

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    [–] 14 points 1 year ago (4 children)

    Legend of Zelda: A Link to the Past

    I only finished it for the first time this year, after about 20 years of giving it a go, getting part way through, then forgetting about it. ADHD is evil. Still, it was fun, there were no long boring parts, nothing was grinding or luck based, and it felt really tight as an experience. Very well thought out, honestly I would consider it a masterpiece.

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  • [–] 1 point 1 year ago (3 children)

    Have you played any other loz games? They are all amazing like that

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  • [–] 1 point 1 year ago (2 children)

    I have played a bunch of them, Twilight Princess was an absolute no for me for some reason, but I liked Ocarina and Majora when I was younger. I plan to play a decompilation of both of those soon, native resolution and performance etc. I enjoyed Link's Awakening as well, finished that on my original Gameboy back in the 90s, and Windwaker looks fun though I have only recently gotten onto a computer able to render it nicely, so that is on my play list.

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  • [–] 13 points 1 year ago

    Dredge is a pretty unique one that I had a lot of fun with. Firewatch is good but short

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  • [–] 24 points 1 year ago (6 children)

    Live for the adventure, not the grind:

    Journey (if you play one game on this list it should be this one)

    Far: Lone Sails and the sequel Changing Tides

    Jazzpunk

    Master Reboot

    Manifold Garden

    Sable

    Fract OSC

    Chants of Sennar

    The Red Strings Club

    The Stanley Parable

    Rime

    Superliminal

    Naissancee

    Soul Axiom

    Contrast

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  • [–] 7 points 1 year ago* (last edited 1 year ago) (1 child)

    Sable is on a giveaway this week by Epic Games. Use the free-&-open-source Heroic Games Launcher to play it without having to download their platform.

    I got bored by FAR's puzzles and didn't finish it but I guess I should persist, huh?

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  • [–] 1 point 1 year ago

    I really enjoyed both Far games. I never felt like any of the puzzles were large enough to get tedious. When I finished Lone Sails I just wished there had been a longer section of driving the ship... it kind of felt like you never got to really go before there was some interruption that you had to stop and get out for.

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  • [–] 4 points 1 year ago (1 child)

    Jazzpunk is not a game I've heard of in a long time, great silly surrealism

    Manifold garden is great too

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  • [–] 4 points 1 year ago

    Jazzpunk was one of those games that left me wishing there was more of it.

    Manifold Garden is just such a perfectly executed atmosphere, it's hard to do it justice with description - like walking around inside an Escher drawing.

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  • [–] 2 points 1 year ago (1 child)

    Red Strings Club!!! Woah!! Been a minute since I thought about that game. Very, VERY, good. Sort of a precursor to Potion Craft in a way, that really didn’t over stay its welcome. The pacing was great, difficulty curve was great, and it had a distinctly finite story that still left you satisfied. I’ve bounced off potion craft a few times because at a point the scale, and subsequent grind, is a bit much for me. Red Strings Club nails the middle ground with good increasing complexity without becoming a chore.

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  • [–] 2 points 1 year ago

    I totally agree on the pacing. The Red Strings Club is a masterclass of storytelling in a video game format.

    I think it's hard to describe as a game to gamers... the actual gameplay is pretty vague, the various minigame activities are almost inconsequential, but taken as a whole it's a perfect experience.

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  • [–] 24 points 1 year ago (2 children)

    Portal I and II.

    Psychonauts I and II, with the caveat that there used to be a HUGE skill spike in the penultimate chapter of #1. I gather they've softened it, but don't know how much.

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  • [–] 12 points 1 year ago (4 children)

    I don't understand fluff in this context, what does it mean? I searched in dictionary but I'm still not sure.

    Anyway:

    • Spiritfarer: I don't remember so much grinding in this game, and it's a beautiful game, not too long, not too hard
    • The Cosmic Wheel Sisterhood
    • Slay the Princess, but you don't really play, you make choices. It's a masterpiece of narration. If you dislike body horror, don't play it.
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  • [–] 10 points 1 year ago (1 child)

    Bugsnax. Substantially better game than I anticipated.

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  • [–] 1 point 1 year ago

    I adored the details they gave the characters in that game. I accidentally

    Tap for spoilergot the good ending just because I wanted to see the story of each character

    It also had such nice and natural-feeling LGBTQ characters.

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  • [–] 16 points 1 year ago (3 children)

    Clair Obscur: Expedition 33 could be what you're looking for. The main story areas are significantly easier than all the side content.

    You'll want to do the side quests because how can you not play that game with cool sunglasses and a baguette on your back?

    But you can easily get through the game without doing any side quests. And if you are afraid of being overpowered when you do play the side stuff, they recently added some nice controls to bump up the difficulty.

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  • [–] 8 points 1 year ago*

    If you haven't already tried Oblivion Remastered, that's a no brainier.

    Avowed was pretty straight forward with a decent story. It's more linear than Skyrim, and sometimes I had to reload a save because I walked into a situation I wasn't ready for, but all in all, I made quick consistent progress.

    I played both on Gamepass.

    Also, there's no shame in turning that difficulty bar down when it's available. I'm in the same boat as you. I don't want to master the game, I just want to enjoy it.

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  • [–] 8 points 1 year ago

    The Wolf Among Us, and I imagine other Telltale games (but that’s the only one I played so far). It felt a lot like Life is Strange in gameplay and storytelling, even though it’s also a lot different.

    In a similar vein, point and click adventure games like The Whispered World, The Book of Unwritten Tales, or Syberia. The modern ones usually don’t have a failure state (as opposed to the infamous Sierra games), but unlike LiS you may get stuck on a puzzle.

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  • [–] 8 points 1 year ago* (1 child)
  • [–] 8 points 1 year ago*

    look back to some of the games for the 8 and 16-bit consoles. They tended to be about fun rather than shock factors. So check out the larger games for the megadrive for example.

    Also, I kinda thought borderlands was good in that it adapted to how you prefer to play and the difficulty seemed consistent.

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  • [–] 7 points 1 year ago (1 child)

    I haven't seen the Lego games mentioned here. (Lego Indian Jones, Lego Batman, etc.)

    They tend to be story driven, and have excellent amounts of play-testing, resulting in an enjoyable playthrough that I've always been able to finish.

    (Except Lego Dimensions, which was developed separately, and not to the same play-testing standards.)

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  • Lego games are great for just putting on and playing. So very little intro tutorials and learning. They just are fun.

    I'm in the same boat where I don't want anything that takes too long to get into. I don't have the time to learn complex mechanics anymore.

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  • [–] 7 points 1 year ago

    Titanfall 2 is a great shooter and story game. Don't bother with Titanfall 1 if you are only in for singleplayer as it is multiplayer only.

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  • [–] 7 points 1 year ago

    Oh, and I just remembered the old Thief games. They had pretty consistent difficulty. At least for the first two. I cannot remember if that was retained with the third because it was a little more open in terms of what you acquired in the hub world and took on missions. And we don't talk about the fourth (which was a reboot nobody wanted, not even the dev team).

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  • [–] 6 points 1 year ago*

    Maybe the Half-life games? You go through the game on rails, the most challenging part is the final bosses but you can skip those or use cheats.

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  • [–] 6 points 1 year ago

    Let me offer a spin on this: the point-&-click adventure Technobabylon, which is more a staggeringly creative and massive series of escape rooms, and not that much of an open world to explore and revisit.

    Perceptibly, it has zero grinding and is to the point with what you've gotta do. It is one of the only point-&-click adventure games that I've beaten; I normally dislike the genre, which speaks volumes to how incredible it is.

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  • I really like the Ys games, and I think Y's Origin meets those requirements. The boss fights are difficult, but no crazy difficulty spikes, provided you've been killing things properly along the way. I only had to grind for a few min for one boss, and that's back because I actively avoided the mobs and ended up underleveled.

    Zelda games tend to also be really well designed, pretty much any will do.

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  • [–] 6 points 1 year ago* (1 child)

    This is why I sometimes enjoy Ubisoft trash. Especially Ghost Recon Wildlands and Breakpoint. Just the same old shit on a massive map, an okay story, fun gameplay. Easy. Simple. Nice for mindless bullshit.

    For an RPG, try Kingdoms of Amalur Re-reckoning.

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  • [–] 6 points 1 year ago (1 child)

    I may have missed it, but Dave the Diver deserves a mention here.

    Boss battles are very rare, and slow paced enough that I have not run into the dreaded "I understand the pattern but I lack the dexterity". (I often have this problem with other games.)

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  • [–] 6 points 1 year ago (1 child)

    Dragon Age, the first one.

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  • [–] 6 points 1 year ago

    If you liked Life is Strange, I strongly recommend Lost Records: Bloom & Rage. Made by the same team.

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  • [–] 5 points 1 year ago
    [–] 5 points 1 year ago*

    Death's door. Didn't think the difficulty spikes were that bad, and after doing the umbrella run, the bosses were almost easy the next playthrough

    Edit: also just played Arranger and the cat quest trilogy.

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  • [–] 5 points 1 year ago (1 child)

    Classic corridor shooters fill this niche pretty well for me, if that kind of on-rails experience is what you're looking for. I recently played F.E.A.R. and it's first expansion Extraction Point (don't play any later expansions or games in the franchise though) and they're some of the best, tightest and most satisfying FPSes out there. Metro 2033 is also good for this.

    If you want a no-nonsense RPG I want to put in a good word for Skald: Against the Black Priory which is very tight and linear with minimal fluff, focused on telling its story and doing a few things well rather than spreading too thin.

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  • [–] 2 points 1 year ago

    F.E.A.R. has such good enemy AI. It's an amazing shooter.

    Still, I've only ever played it once, because I'm a big wuss and scary is not my thing, I just can't do it again. Alma is fucking creepy and the entire atmosphere gives me nightmares.

    But yeah, for anyone who enjoys shooters, F.E.A.R. is a great one.

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  • [–] 5 points 1 year ago

    oh also, a less popular one: Wandersong! non-violent adventure platformer about a bard who wants to make the world a better place. a beautiful, mostly linear story in a colorful world. very easy to get sucked into.

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  • [–] 9 points 1 year ago (11 children)

    mass effect, cyberpunk, clair obscur, baldur's gate 3 all super fun and have difficulty options. Doom is pretty fun too. I've just been ripping through game pass single-player campaigns and RPGs.

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  • [–] 2 points 1 year ago (10 children)
  • [–] 1 point 1 year ago (9 children)

    Ya I'm a big single-player story-driven player. Other recommendations are red dead 2 (never played 1, I'd like to), lies of P, sekiro, elden ring, bloodborne, uncharted series, death stranding (I love this game but completely get why people bounce off it), alan wake 2 (also not for everyone), control, and I'll always have a soft spot for halo 1-3+reach. Theres probably a bunch more i'm forgetting but I loved all of those games. I just love a really good story.

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  • [–] 4 points 1 year ago (4 children)

    I would describe Red Dead Redemption II as having significant fluff, not just in how much time it wastes getting from A to B a lot of times but also in that whole island chapter, Act 4, I think.

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  • [–] 1 point 1 year ago (2 children)

    Time spent riding during missions has never felt like fluff to me. As it's usually filled up with dialogue and stuff. Plus the nature and views and stuff are relaxing.

    For the in-between missions riding you can just get one of those cheat menu mods and use the teleport feature.

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  • [–] 2 points 1 year ago (3 children)

    Sekiro? I guess it’s less of a difficulty “spike” if it’s just a difficulty cliff from the jump.

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  • [–] 2 points 1 year ago (2 children)

    these are my favourite games, thats why I put them in the second comment I realize they're a little on the more difficult side. My bad I didn't clarify.

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  • [–] 1 point 1 year ago (1 child)

    That’s fair, I may have been traumatized by spending 3 hours trying to get through the first section in Sekiro before calling it 😅

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  • [–] 1 point 1 year ago

    One thing i'll say about sekiro is that it demands you learn "the dance". You need to play the game on its terms and learn the rhythms, essentially you just need to "git gud" but it is absolutely worth it once it clicks. Its an incredible game once you finally get a feel for it.

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  • [–] 4 points 1 year ago (1 child)

    Just started playing the indiana jones game, for fans of the movies its a love letter to them and a great game

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    [–] 4 points 1 year ago* (7 children)

    I mean, if you've enjoyed Skyrim, honestly you can just google "best RPGs of all time" and play any that will show up. I'm gonna go against the grain here and say that Skyrim's world is beautiful and the combat is cool but there's nothing special about the story or the quests. Try enderall, fallout London, gothic 1+2 + archolos, mass effect 1-3, disco Elysium, Witcher 1-3, Baldur's Gate 1-3, Neverwinter nights 1+2, dragon age origins, fallout new Vegas, pillars of eternity1+2, Kotor 1+2, south park stick of truth + fractured butthole, cyberpunk, fable the lost chapters, divinity original sin 1+2, dark messiah of might and magic(fun and underrated, imo), etc.

    If at any point you feel like the combat is too hard or whatever you can use cheats and just enjoy the story. All of these have pretty good ones. At least all of these have less grinding and better story than Pokemon games, in my experience.

    Beyond that, just go for popular, widely acclaimed games such as rdr2, bioshock, whichever doom you want, portal 1+2, etc.

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  • [–] 3 points 1 year ago (1 child)

    Definitely don't recommend Enderal. OP mentioned they didn't want a game with difficulty spikes, and Enderal is pretty notorious for difficulty spiking. Playing Enderal on Normal difficulty is like playing Skyrim on Hard.

    It might be okay on its own, but it's not what OP is looking for.

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  • [–] 4 points 1 year ago (1 child)

    I discovered Prey (2017) a few years back. It is so my shit.

    It's probably the worst named game of all time. It's essentially a sequel to System Shock 2 and Bioshock. Should have been called Xenoshock or something because it's generic name is nothing like the really original game underneath.

    You are fully in the driver's seat, with a crazy amount of freedom in how you want to get from one section of the space station to the next.

    The opening scene, once I discovered the reality behind the scenes, I was hooked.

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  • [–] 7 points 1 year ago

    The Stanley Parable and The Stanley Parable: Ultra Deluxe. I'm getting the no play for 5 and 10 years achievements with no cheating.

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