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As long as Steam keeps giving me a great platform that doesn't suck, as long as they continue to push Linux gaming forward, I'll keep sending them money.
It's weird because normally having a monopoly is really bad but all the competition pales in comparison to Steam and they actually provide a good platform. Maybe after Gaben dies Steam will go to shit but for now they're not just the best but also doing way more than just being a place to buy games.
I'm expecting that to be the case, so I hedge my bets by also buying from GOG and praying for Gabe to have a long life.
Thats the thing about gaming specifically. Like there will always be piracy for steam to compete with, and opensource technology like proton, wine. I thank steam for contributing to linux gaming, steamdeck etc, but will drop them in an instant if they go bad.
I don't know if I would say they're a monopoly there are other options/store fronts out there...it's just that the vast majority outside of GOG suck. in fact they all suck OTHER than Steam and GOG.
And as a Linux user...I ain't got much of a choice. Steam, now, just works for me. I don't even have to toggle the compatibility option anymore or hell even mess around with proton if I don't want to. install steam via whatever package manager or flatpak and i'm off to the races.
Anything other than Steam is unlikely to work. EA, Epic, and Microsoft have all essentially told me they don't want my business simply because I use Linux.
I think it qualifies as a monopoly because of the network effect of having so many users and so many games on it. Especially on the developer side, it's basically mandatory to release your game on Steam because the number of users you can reach is so much higher than any other platform.
That being said, it's not a monopoly that most people have a problem with because they generally continue to serve users well even though they have enough market power that they could enshittify things. If they were a public company they almost certainly would have done that by now.
It's not a monopoly. I've tried the other store fronts and they either don't work on linux or they are extremely anti-competitive. I'm not sure why you're dying on this hill but good luck.
You can sell your game for different prices on different platforms, you just can't sell steam keys that way. If you purchase a game on Itch and it gives you a steam key, that's still a steam purchase and is subject to this restriction. If you purchase a game on Itch and it hands you an installer then you can buy that game at whatever price they want to sell it at.
If Steam suddenly introduced a policy that prohibited devs from selling on other platforms alongside Steam, most devs would choose Steam because they would make way more money on Steam than elsewhere.
The power to do that is monopoly power, regardless of whether Steam is abusing that power currently. I think that their behavior on the whole is pretty good, but that doesn't make them not a monopoly.
Developers aren’t forced to exclusively ship on Steam or not at all.
That’s just not true in practical terms. If you want your game to be discovered and you don’t have a massive advertising budget, it’s not a serious option to try to forego selling on Steam while staying in business as a game developer. That’s like saying Amazon isn’t an ecommerce monopoly because you’re not “forced” to sell there, even though that would mean bankruptcy and irrelevance for most sellers.
fyi heroic launcher installs and runs epic and gog games beautifully
epic ea and uplay is a bit more complicated, but with a bit of fiddling, lutris worked well enough for me
unfortunately (?) no solution for microsoft/xbox stuff yet, if they're not on steam i mean
that said i'm not giving any money these companies (except for gog ofc), but free stuff is free
Steam is naturally the only platform gamers care about because they're the only platform that acturally targers gamers, all other platforms target devs (except GOG who targets gamers that specifically want offline copies without DRM)
Yeah I gotta say that I am a steam fanboy, but GOG is making me pause. After 20 years of being on steam (oh my god it's been that long) I am finding myself preferring GOG. No DRM is pretty sick.
They want to fight back against steam the winner isn't more DRM, it's using valve's own weapon against them, and using less DRM.
I will always choose GOG over Steam if given the choice, but too many developers still think it’s okay to take your money without giving you true ownership of your purchase. Steam allows that exploitation and GOG does not.
Monopolies are just an effect of capitalism in its current form.
I'm more concerned with the games companies who aren't even monopolies, and are already seen as shit services run by shitty people (unless anyone actually likes Ubisoft, EA, and their launchers???)
Gamers have respect for Gaben, and I've heard more faith and less worry about his son taking over than practically the entire team of owners from Valve's competitors. They have a monopoly because it's a good service, and the fact that it's has a user base as big as it does shouldn't surprise anyone: they seem to be doing things right enough to not be a bother. That's what matters more than the inevitability of a business getting big - there's a lot more Nuance and that doesn't just magically happen, nor is just pointing it out helpful in sensible critique.
I fear for the day GabeN has to pass on the torch 😖
Benevolent Dictatorship?
Why isn't their cut mentioned? This seems like the most important information.
The owner of the marketplace has the right to charge merchants who sell their goods in a safe place provided by the owner, especially when the market itself is delivering and garunteeing the product works.
So yeah, Valve takes more than other companies, but unlike say Epic Games valve is actually making sure the devs deliver a working product.
... Am I still on lemmy?
The whole thread is a corporate talk and Apple Steam fan mix. Your first paragraph...
We're discussing a monopoly, and all I am reading is how good a product they're making.
Shouldn't the discussion also be about their costs, margins?
Is the market difficult to enter by its nature? How much would the users and developers benefit from more competition?
And I still dont know their cut.
Be pedantic as you want, steam makes no bones about it being 30%.
And unlike other marketplaces, Steam doesn't demand exclusivity. If anything they encourage publishers and developers to put their content on other storefronts or other alternatives that are available. Unlike, say Origin, Epic Games or what ever the hell Ubisoft was trying to.
Steam taking 30% may seem steep but they do a lot of support for developers in addition to the largest PC marketplace out there, complete with built in communities around new games where developers can directly interact with players of their game(s.) As long as the game works as advertised, Steam has historically done very little to penalize or inhibit developers on the market place. And nearly every case of it that has come to light has been admitted to be a mistake and rectify, such in the case of Hatred, or has been transparent about a third party stopping short of legal action, such as in the case of the Mastercard censorship scandal.
Compare that to Epic Games, who provides basically no support to developers, no community features or anyway to connect with other people who enjoy that specific game or those like it, and actively spies on users and is somewhat infamous for downloads servers to sporadically go down or corrupt a game require multiple attempts to ensure the product works. All while taking 12%
Steam isn't perfect, they've screwed stuff up and missed a few bad actors in their midst before, but overall they are very pro-consumer and provide an open and fair platform where indie games can get showcased on the front page of the store as much if not more so than AAA games with million dollar advertising campaigns. Many of those indie games never would have seen the light of day without steam.
Steam is basically today what Netflix was in the late 00s/early 10s. A massive collection of content for people to enjoy that actively opposed the idea of exclusivity or preventing other. Where Epic is actively trying to push gaming to where Streaming is today by trying to bribe publishers and developers with better deals and kick backs if they agree to put their game on EGS exclusively for 6 to 18 months if not permanently.
Steam isn't blocking anyone from competing as far as I'm aware. It's just that most customers don't to switch to a new platform because none of the competition is better than they are and we don't want to have to juggle multiple launchers. If Steam started being assholes to the customers or developers stopped putting games on there we'd look at other options.
Supposing Steam is a monopoly what remedy do propose that wouldn't make the user experience worse for their customers?
People misunderstand the issue with monopolies. Monopolies, by themselvs, are non-issues. It's what they do in their position of monopoly that can be illegal, through anti-competitive behavior. Steam does none of that BS
This. So much this. Monopolies are often evidence of an unhealthy/stagnating market, but they're more symptom than cause. Trusts/cartels, price-fixing, and anticompetitive behavior are the actual abuses of market power, and are much more problematic.
I'm not going to claim that Valve is perfect (they're not, e.g. see issues regarding DRM) and I'd love to have more choices about where I buy my games, but I can't think of any instance of them abusing their position in the market to prevent new entrants or claim an unfair advantage. From what I've seen, they appear to be a very fair and honorable competitor in the space. However, if anyone is aware any examples to the contrary, I'd love to hear about it and update my opinions.
Yes, but by pushing back on monopolies in the first place, you ensure that there are other options if one turns sour. Steam is great for now in a lot of ways. That can change - and if it does, we only really have GOG to fall back on, and their platform isn't nearly as mature as steam.
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