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[–] 63 points 1 year ago* (9 children)

Multiple games have done it, but something along the lines "try not dying" as the loading screen tip after dying about a dozen times is always funny to me.

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  • [–] 53 points 1 year ago (3 children)

    In Postal 2 when the Postal Dude says "Didn't you just save?" if you savescum.

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  • [–] 49 points 1 year ago (2 children)

    In Pokémon Ruby/Sapphire/Emerald, the NPC who asks "where are you from" and we get the options "yes" and "no".

    (He has not heard of yes town, nor does he believe we don't come from anywhere at all.)

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  • [–] 35 points 1 year ago (1 child)

    Iirc this is an inside joke by the devs.

    In Japanese, it's Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.

    I can't find any real credible source, but some mentions of it going back 4 or 5 years.

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  • [–] 5 points 1 year ago

    And for the translation, they probably just made it a reference to how your only dialogue options in the game are ever yes or no, so when the one NPC asks you an open-ended question, you sound like a weirdo.

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  • [–] 47 points 1 year ago (2 children)

    I always talk to Hypnos in Hades when I die. he always talks shit about how you died and it makes me laugh.

    I love the sass.

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  • The sheer genius of both Hades games is that dying is absolutely one of the best parts, since the hub-world is full of fun things like this.

    Hypnos: My list says you got killed by a REDACTED. What's that even mean?

    A few deaths later...

    Hypnos: REDACTED got you again, huh.

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  • [–] 87 points 1 year ago (1 child)

    Super Paper Mario's line "I love going on message boards and complaining about games I've never played." is really good.

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  • [–] 41 points 1 year ago (1 child)

    There's that bit in Baldur's gate 2 where some NPCs decide they can take you on, die, and then reload the game.

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  • [–] 41 points 1 year ago (1 child)

    There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately... If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.

    At first the narrator wonders how you did that, then he assumes you've been using a walkthrough. He shames you and punishes you by slowly draining your score counter... Before reverting it and telling you not to do it again.

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  • [–] 40 points 1 year ago
    [–] 39 points 1 year ago (10 children)

    In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.

    Humans would say something like, “why do you keep touching me?”

    An elf said something like, “you never touch other elves like that!”

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  • [–] 13 points 1 year ago (2 children)

    W-w, w-w, what do you want?

    W-w, w-w, what do you want?

    W-w, w-w, what do you want?

    Why do you keep touching me?

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  • [–] 6 points 1 year ago

    The best part was: this was even in the installer! When setting up your sound card, there was a test button. If it worked, you heard “your sound card works perfectly”. But if you kept pressing it, eventually it would say “enjoying yourself?” And if you kept going after that, in an angry voice, “it doesn’t get any better than this!”

    Ah old Blizzard, when even the installers had character.

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  • [–] 39 points 1 year ago

    My favorite will always be the 'Spent 15 Hours at the Alien Strip Club' achievement in High On Life.

    Dialog"How are you doing? Need some motivation to keep going? How about an award? Here, take this one that says you spent all your in-game playtime in an alien strip club. Oh, that's permanent, by the way. Everyone on your friends list can see that forever."

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  • [–] 35 points 1 year ago (1 child)

    In Postal 2 there's a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.

    Also in Portal 2, just a lot of GlaDOS lines in general.

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  • [–] 32 points 1 year ago (5 children)

    The "Plenty of Fish in the Sea" achievement.

    In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You're cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying "Plenty of Fish in the Sea." So you win but your guy gives up on his girl, leaving her to her fate.

    Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don't recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you'd "win" (as in, you get to keep living).

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  • [–] 32 points 1 year ago* (2 children)

    Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up drinking beer on a beach in miami completely skipping the entire game.

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  • [–] 31 points 1 year ago (1 child)

    This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.

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  • [–] 30 points 1 year ago* (last edited 1 year ago) (2 children)

    Quit messages in old shooters like Doom, Heretic, Quake, and Duke3d.

    "Are you sure you wanna quit? Press N to continue kicking-ass and chewing gum. Press Y if you're a little pussy bitch."

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  • [–] 2 points 1 year ago (1 child)

    Classic Doom even razzes you a little bit on the difficulty selection screen, with "I'm too young to die" as the easiest one.

    I don't recall Heretic or Hexen giving you guff for quitting, but I could be wrong.

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  • [–] 26 points 1 year ago*

    In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.

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  • [–] 22 points 1 year ago

    I enjoyed Wolfenstein 3D's quitting messages, "Chickening out already?" or "Press N for more carnage. Press Y to be a weenie." and the like.

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  • [–] 22 points 1 year ago (1 child)
  • [–] 8 points 1 year ago

    The worst part is, in Super Mario 3D Land, at least, if you even see the invincible leaf, it locks you out of getting all the stars on your save file. The game doesn't even have the courtesy to tell you.

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  • [–] 44 points 1 year ago (1 child)

    Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:

    Well done. Here are the test results: You are a horrible person. I'm serious, that's what it says: "A horrible person." We weren't even testing for that. Don't let that horrible-person thing discourage you. It's just a data point. If it makes you feel any better, science has now validated your birth mother's decision to abandon you on a doorstep.

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  • [–] 20 points 1 year ago

    Risk of Rain 2's death messages crack me up.

    That was definitely not your fault

    That was absolutely your fault

    Come back soon!

    ur dead lol get rekt

    And so on

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  • [–] 18 points 1 year ago

    This isn't quite in line with your question but it's adjacently meta:
    the first time you fall to your death in Bastion the (amazing) narrator says "...and then he fell to his death. ... Ahh, I'm just foolin'." and then you respawn on the platform because videogame.

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  • [–] 16 points 1 year ago

    In Disco Elysium the game straight up called me out for apologising so much. It hit me so hard I stopped apologising as much irl. 10/10 game would be ashamed again.

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  • [–] 16 points 1 year ago

    In Sam & Max Hit the Road, when you repeatedly try to pick a stationary object up. https://www.youtube.com/shorts/szTtHNEg6vo

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  • [–] 15 points 1 year ago

    Crosscode has a ton of dialogue changed if you turn on NG+ modifiers, such as carrying over levels or using a "cheat code" for ludicrous damage, 1shotting almost everything.

    One NPC quotes the "you cheated not the game, but yourself" copypasta.

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  • [–] 12 points 1 year ago

    Portal and Portal 2.

    GLaDOS' constant mockery of your person, your ability to navigate tests, and general spite pretty much make both games. It all even manages to provide a lot of world-building without lore-dumping. 10/10, would get roasted again.

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  • [–] 11 points 1 year ago* (2 children)

    The old point-n-click flash game Johnny Rocketfingers had a bunch. There was a part where you had to find a way out of a jail cell or something, and if you used the hand tool on a crack in the wall, your character just says "feels cracktacular."

    Oh, and there was the old original You Don't Know Jack game where if you told the host "fuck you" or something similar in the answer box, they'd just lose patience with you and exit the game for you.

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  • [–] 9 points 1 year ago

    I remember playing "you don't know jack" and someone accidently hit the buzzer before the question was even on the screen. The host said "okay smart guy, think you know the answer before the question is read? Go ahead." And the game gave them a blank screen to type their answer into.

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  • [–] 2 points 1 year ago

    In an old version of “Who Wants to be a Millionaire” for the computer, if you take too long before starting a game, Regis gets pissed at you and starts yelling at you. If you take a bit longer. He closes the game.

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  • [–] 20 points 1 year ago (4 children)

    I would have swore there was a moment in Disco Elysium where a character makes fun of you for talking like you are trying to exhaust all the options in a dialog tree. But now I can’t find it. Anyone know?

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  • [–] 12 points 1 year ago (2 children)

    Don't remember that dialogue, but the OP made me think of the Jamrock Shuffle (constantly running around town like a crazy person).

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  • [–] 2 points 1 year ago* (last edited 1 year ago)

    Also a certain obsession with containers, if I recall correctly.

    And at some point Kim mentions the detective's surprising endurance (especially given his physical and mental state) which allows him to keep running tirelessly all over the place.

    Spoilers about the later.Turns out Harry was a gim teacher before being a cop, and still has some good health from that time, despite everything that he did to himself after.

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  • [–] 10 points 1 year ago

    In one of the Leisure Suit Larry games, you get called out for saving the game too often during a particularly difficult section.

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  • [–] 9 points 1 year ago

    Having to grovel to lower the difficulty in God Hand.

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  • [–] 8 points 1 year ago (8 children)

    What is this game called? 👀

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  • [–] 17 points 1 year ago (7 children)
  • [–] 5 points 1 year ago (5 children)

    Is this the main menu that looks like a dialogue encounter, or is it a dialogue encounter in the game that suddenly acts like a main menu?

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  • [–] 16 points 1 year ago (4 children)

    It's the main menu. Pretty fun idea, but from what I've played of the actual game so far, it isn't nearly as creative or meta unfortunately.

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  • [–] 9 points 1 year ago (3 children)

    How does it compare to the first one? It was fun for a bit but quickly lost its charm for me.

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  • [–] 8 points 1 year ago

    Marathon (1994) has several call outs to the player when the AI giving you mission briefing calls the PC out for not caring and just wanting to shoot things. There's a lot of meta commentary in that series.

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  • [–] 8 points 1 year ago (1 child)

    Far Cry Blood Dragon's tutorial section. The game is very aware of how impatient gamers are to get to the killing, and milks it for all the time it can while the PC grumbles about annoying tutorial sections. They throw in a ton of extra dialog boxes like accompanying reading recommendations, obvious tips,etc.

    The whole game is meta and corny on purpose. If you like '80s action movies and sci-fi, they packed just about every trope possible into this thing. Heavily recommend if you haven't played it.

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  • [–] 7 points 1 year ago

    In Drake of The 99 Dragons, each time you die, (which happens often), you get roasted and humiliated by some gods in the after life for 10 seconds before they allow you to revive again. This has absolutely no reason to be here, except for doubling the loading screen time.

    Could also mention, in the 6th installment of Touhou Project, Embodiment of Scarlet Devil, if you play on easy, the game won't even let you fight the final boss, mocking your pride on such simple level, and this game mode is usually commented as child play by the games in the whole franchise.

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  • [–] 6 points 1 year ago
    [–] 5 points 1 year ago
    [–] 4 points 1 year ago

    The Soul Urn in Deadlock is very chatty and will constantly sass you while you're trying to pick it up for your team.

    I was beginning to feel abandoned.

    You do know where you're supposed to take me, right?

    You're dropping me?!

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  • [–] 6 points 1 year ago

    Really love the moonman talking to you on every boot up. I always find myself looking forward to seeing what he says.

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  • [–] 6 points 1 year ago

    Eternal Darkness on the GameCube

    It makes the Volume go up and down and a bunch of other wacky things.

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  • [–] 3 points 1 year ago (1 child)

    Outer wilds, if you manage to

    Tap for spoilerBreak the universe
    You get the end credits but with a kazoo rendition.

    Like, “well done dipshit, I guess this is the end”.

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  • [–] 3 points 1 year ago*

    I thought I was being so clever making the connections of what I could do with that and it turns out I would actually have been

    spoilerthat one nomai who was way too excited to explode the sun

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  • [–] 3 points 1 year ago

    I like the simple messages you get in Quantum Conundrum every time you die. They're not super serious things, but just things that the main character will never get to experience as they grow older, ranging from mundane things like not getting a drivers license to more realistic teen/immature young adult fantasy of eating a whole can of whipped cream as a meal.

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  • [–] 3 points 1 year ago

    Bards Tale. That game was full of shit actively taunting or tricking the player. Best ps2 game.

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  • [–] 2 points 1 year ago

    Baba is you

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