top 80 comments

sorted by: hot top controversial new old
[–] 45 points 1 year ago (3 children)

Me playing Terraria about to build my third epic shoebox base to hoard all the items I'll never use.

  • source
  • hideshow 3 child comments
  • [–] 18 points 1 year ago* (2 children)

    But they force you to build several distributed shoebox housings for the NPCs now instead of one big for all of them.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 4 points 1 year ago

    I really dislike building pretty things, but I dislike ugly buildings even more. It's such a terrible combo to have.

    It wasn't a big issue when I could build like 2 huge houses next to each other and shove every NPC in them back in 1.3, but now I'm "forced" to build like 8 unique sets of houses every play through and it's rough. I'd sit there building the best looking biome-specific houses I can while dreaming of doing literally anything else.

    Nowadays I just refuse to build lol. I found out my standards aren't as high when it's not something I've built.

  • source
  • parent
  • [–] 63 points 1 year ago (6 children)

    I've never even seen a ship. I didn't even know there was a ship until a year or two after i started playing.

    I've still never seen it.

  • source
  • hideshow 6 child comments
  • [–] 30 points 1 year ago (3 children)

    Odyssey DLC just dropped recently...

  • source
  • parent
  • hideshow 3 child comments
  • [–] 28 points 1 year ago (6 children)

    Also applicable to Cosmoteer

  • source
  • hideshow 6 child comments
  • [–] 31 points 1 year ago (4 children)
  • [–] 10 points 1 year ago (2 children)

    As some one currently redesigning a box space ship in Factorio I can confirm this.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 1 year ago (1 child)

    I've made ships that have made it to the first 3 planets.

    They never make it back though, and I always forget I need a way to use the research on each planet.

    The bioplanet with its stupid item half life timers can fuck all the way off though.

  • source
  • parent
  • hideshow 1 child comment
  • load more comments (1 reply)
    [–] 21 points 1 year ago (1 child)
  • [–] 0 points 1 year ago

    Very ΓΎe same. You can not beat the layout of a bar. I prefer vertical, but the hardcore ones I see are just a long, wide bar. I can't bring myself to do ΓΎat, despite it clearly being ΓΎe endgame configuration; it just looks too dumb.

    I wish ΓΎere were some advantage to style, or some advantage to differentiating platforms. But, no: you figure out ΓΎe optimum rectangle and just copy/paste it for your fleet.

  • source
  • parent
  • [–] 19 points 1 year ago

    factorio spaceage is very much like this

  • source
  • [–] 15 points 1 year ago (2 children)

    AZUL CRESCENT IN LEMMY??? YOOOOO

  • source
  • hideshow 2 child comments
  • [–] 6 points 1 year ago (1 child)

    One thing I miss about reddit was seeing all the new Azul comics shortly after they are released. Now I see one of these every so many months and go check out their page to catch up.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 13 points 1 year ago (1 child)

    Ahaaaa I thought I recognized azul crescent :3 she's delightful~

  • source
  • hideshow 1 child comment
  • [–] 12 points 1 year ago (1 child)

    Starfield. I want it to look cool. But I also don't want to climb the damn ladders inside my ship, so I end up with a big flat slab.

  • source
  • hideshow 1 child comment
  • [–] 9 points 1 year ago

    It STILL pisses me off how god awful starship building was.

    Its like.. how can you not fucking conceive that I might want stairs in my ship.

    or control where the fucking doors/ladders go.

    but no.. we have to generate laberinthine messes because apparently the power core is a goddamn minotaur.

  • source
  • parent
  • [–] 12 points 1 year ago (1 child)

    Space Engineers. I always end up with bricks.

  • source
  • hideshow 1 child comment
  • load more comments (1 reply)

    Should have made a hexagon

  • source
  • [–] 11 points 1 year ago

    That's okay, it's a Borg cube.

  • source
  • [–] 11 points 1 year ago

    We are the Box-shapes, resistance is inefficient.

  • source
  • [–] 11 points 1 year ago (7 children)

    In space, shape doesn't matter as much as mass center. Here's the spaceship Sidonia from Knights of Sidonia

    Sidonia from Knights of Sidonia

  • source
  • hideshow 7 child comments
  • [–] 4 points 1 year ago (1 child)

    Cool design ! This sent me for a small research loop, wondering if there is any connection to the song from Muse Knights of Cydonia. The song came out in 2006 and the first manga in 2009. Most likely explanation is they are both named after the Cydonia region of Mars. Probably, the manga got translated back from Japanese phonetically.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 1 year ago* (last edited 1 year ago) (2 children)

    Unless you go really fast, then an aerodynamic shape becomes super important again

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 year ago* (1 child)

    Yeah, can't have that pesky air resistance slow you down. In...space.

    Edit: Okay, now I'm actually super curious at what speed this would come into effect. I know space isn't 100% vaccuum, so there is some point where this would become a necessary factor to consider. However, it must be at truly insane speeds, no?

  • source
  • parent
  • hideshow 1 child comment
  • [–] 9 points 1 year ago

    Space Engineers have a guide for that: Splitsie's guide on building interesting spaceships

  • source
  • [–] 9 points 1 year ago

    I mean.. you cant exactly be shocked, when cube/square based objects are the second most efficient shape in a cube/tile based world.

    As for what the most efficient shape is, well, anyone familiar with RCE should know that one by heart.

  • source
  • [–] 8 points 1 year ago

    This is, in concept, why my brother won't play space engineers with me.

  • source
  • [–] 8 points 1 year ago

    ISO 9001 Human Starship. Brick. With guns.

  • source
  • [–] 7 points 1 year ago (12 children)

    I'm surprised anyone has the patience to get to a space ship. I get bored late midgame when you run out of steel and have to juggle caravans and a colony which is constantly beset with attacks and adverse conditions.

  • source
  • hideshow 12 child comments
  • [–] 9 points 1 year ago (3 children)

    It's such fun game. I will never see what happens past midgame.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 5 points 1 year ago (1 child)

    Oh absolutely. I have hundreds of hours logged, probably over a thousand now. It just gets so complicated and intense that I give up before getting anywhere near "end game".

  • source
  • parent
  • hideshow 1 child comment
  • [–] 4 points 1 year ago* (last edited 1 year ago)

    Rimworld is the kind of game people beat once, then switch to Randy (the only non-modded story teller that allows for indefinite gameplay) and just build big honkin castles, or go on genocidal conquests, or try to eat the entire world population.. often paired with the genocidal conquests.

  • source
  • parent
  • [–] 5 points 1 year ago

    In the Odyssey DLC, there is a scenario where you start with a ship.

    Raid strength is proportional to your wealth, as shown in the history tab. You can reduce raid strength by donating wealth (using caravans or drop pods) to potential allies.

  • source
  • parent
  • [–] 3 points 1 year ago (4 children)

    its why I install the quarry mod and just dig forever in it lol

  • source
  • parent
  • hideshow 4 child comments
  • [–] 2 points 1 year ago (2 children)

    There's a FUCKING QUARRY MOD???!!! Thank you kind sir. I'm going mining.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 7 points 1 year ago (3 children)

    500 named thrumbos and 2600 harvested kidneys later:

  • source
  • hideshow 3 child comments
  • [–] 5 points 1 year ago (2 children)

    2600 kidneys ?? That's rookie number.
    Why only harvest kidneys when you can harvest anything until nothing left ?

  • source
  • parent
  • hideshow 2 child comments
  • You've got a hard point there. At more than 100 colonists, my game loads in at less than one frame per second. That's why there's a cap on kidney harvesting. Otherwise, I would be a more terrible monster. Thanks for your concern, though.

  • source
  • parent
  • [–] 3 points 1 year ago

    One lung, one kidney, liver. In that order. Kidney affects blood filtration which means infections are more likely. You could do the heart but there are currently no ways to get any sort of artificial livers while there are artificial hearts. Plus livers and hearts sell for the same price if that's your vibe.

  • source
  • parent
  • [–] 7 points 1 year ago

    I did this in the first Kingdom Hearts. I maxed out the number of gummies I could use and basically made a giant cube with a bunch of wings and guns and stuff. It was actually pretty good.

  • source
  • This is fascinating to me because i always end up with a cross between a Terran battlecruiser from Starcraft and the Normandy SR2.

    Need to get oddessy and see if that persists there.

  • source
  • [–] 5 points 1 year ago (1 child)

    I played Cosmoteer before this DLC came out. Everything ends up being a box. I'm guessing FTL and similar games also have that problem.

  • source
  • hideshow 1 child comment
  • Me playing Kingdom Hearts.

  • source
  • [–] 13 points 1 year ago (11 children)

    Honestly it's kinda fult of the game maker to not enforce some constraints that would force some cooler designs.

  • source
  • hideshow 11 child comments
  • [–] 7 points 1 year ago (6 children)

    I've tried to think of an algorithm that would make it at least allow for less boring designs being nearly as optimal, but I can't. It could be a surface area requirement to break cubes, but then you just end up with circles. The tile limit promotes cubes for the fewest wasted tiles to walls. The range limit doesn't do much except add a gameplay and design component on how you want to expand.

    I don't know what constraints you can add (or modify) to improve the design. Maybe having the option of different types of engines that don't have to be on the rear (or facing out whatever direction you decide)? Maybe they could change how ship defence works to make you need to design more interesting defences into your ship?

    There's no good algorithmic solution I don't think. It just needs to be some external force that makes the existing optimal design not as good in some way. It's the same issue with the kill tunnels though; they can tweek it forever, but there's always going to be an optimal method players will abuse.

  • source
  • parent
  • hideshow 6 child comments
  • [–] 7 points 1 year ago (1 child)

    Haven't played the game, but maximizing surface area for cooling would work. IRL, cooling is a big issue for space craft that do more than just coasting with an occasional short course correction burn. Space might be cold but its near-vaccum is an incredibly good insulator.

    So if heat management is a thing in a space game, this would encourage ships with more surface area (so non-boxy, non-circles). At the same time logistics within the ship would favour boxy/circle-shaped ships, so you'd have two contradictory design goals requireing you to find a good compromise between both. That should lead to some more interesting designs.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 1 year ago

    In avorion the physics simulation is pretty accurate, for example RCS thrusters placed farther away from the center of rotation are more efficient. However, still no air resistance in space so I just make bricks with struts coming off them.

  • source
  • parent
  • I dont think you need a fancy algo, just some simple contraints.

    For instance, maybe the grav fuel cell thingies emit radiation in a certain radius.Make certain parts like the jammer require no obstructions on N sides (like the wind turbine)

    There are already little constriants like this in the game for vanilla structures.

  • source
  • parent
  • [–] 1 point 1 year ago

    Maybe if they changed the way heat dispersal worked? That would be minor though. Currently a freezer is optimal when rectangular because each side (and not diagonals) contributes to heat transfer.

    Maybe adding more things you could mount to the sides of the ship like external storage that don't need to be inside and then make them shaped like nose cones? That might make ships look even worse though lol, a square with spikes.

  • source
  • parent
  • [–] 3 points 1 year ago (2 children)

    Unless you artificially constrain it, it mostly just makes sense to make rectangle shaped spaceships

    If we could make spaceships in orbit, you'd bet they'd be quite rectangular too

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 1 year ago

    Also applies to Avorion lol.

  • source
  • [–] 2 points 1 year ago

    Ha, my gravship still looks like a mushroom from my mushroom people eating mushrooms in their mushroom biom mushroom-formed colony. All Hail the Shroom Rocket!

  • source
  • [–] 2 points 1 year ago

    Every FU***** time

  • source